I disagree on them not being worth the cost. They're actually quite cheap, being only CR 1 or 2, and they can gain levels just as quickly as any Human. That means that within months of training as Legion soldiers or Scholarium mages, they can gain several class levels. That's not customization like the Fungal and Flesh Forges can manage, but it's still worthwhile. They also have a few nice advantages due to their Construct nature, such as not needing to eat, which simplify logistics for them....I honestly don't think that Warforged are worth it, in any manner.
- They are more expensive than getting regular people and Legion'ing them up for regular troops.
- They aren't as customizable, nor as specific, as what we can do in the Fleshforges. And those can be mass-produced just as easily.
- They aren't worth it as PCs since it takes time and adventures to level, and they have LA to boot.
Tldr: this project was always a vanity one, b/c Anu wanted it, and something to maaaaaaybe set us on the path of repairing Axis' broken shit.
Not an actual good investment on a strategic level.
[X] Goldfish
Planning to putter around with those this weekend. I'm leaning toward using Plant creatures of some sort for the standard chassis supporting our Watchman guards. Between the immunities they have and the lower cost, we can make more of them for cheaper.@Goldfish, any progress on dem Watchman-creatures and/or Seeker forms?
Aside from Telepathy and Mindsight as a base, I think they should have burrowing (as the easiest way of not getting directly targeted and of getaway that isn't lockable by magic), Arcane Eye as an SLA (all tempalte's effects should carry over since "It sees exactly as you would see if you were there") and Flowsight SLA (same) for water-based ones if we can fit those in.Planning to putter around with those this weekend. I'm leaning toward using Plant creatures of some sort for the standard chassis supporting our Watchman guards. Between the immunities they have and the lower cost, we can make more of them for cheaper.
Will probably come up with a Bio-Construct version, too, for the sake of completeness.
We can get tremorsense without making it an SLA with a Hand of Stone. It's not perfect since you need to focus once a round to have it till your next turn, but it doesn't have daily use limits so someone on guard duty could just toggle it every 6 seconds. Preferably with a partner doing it out of sync with them so only one person is focusing at a time.Aside from Telepathy and Mindsight as a base, I think they should have burrowing (as the easiest way of not getting directly targeted and of getaway that isn't lockable by magic), Arcane Eye as an SLA (all tempalte's effects should carry over since "It sees exactly as you would see if you were there") and Flowsight SLA (same) for water-based ones if we can fit those in.
Mindsight can't catch mindless (constructs, undead, exotic outsiders) entities, Watchman-template can't catch Mindblanked (True Seeing fails), non-magically hiding targets (concealment, disguises, etc.), or exotic effects (see our Shadow-things hiding in others' shadows).
So something like Tremorsense might be needed to catch stuff, along with Scent (of course) and Blindsight too.
Shit's be eldritch lookin, yo
I'm not really looking at these guys as outright guardians of anything, still.We can get tremorsense without making it an SLA with a Hand of Stone. It's not perfect since you need to focus once a round to have it till your next turn, but it doesn't have daily use limits so someone on guard duty could just toggle it every 6 seconds. Preferably with a partner doing it out of sync with them so only one person is focusing at a time.
If we're feeling particularly dickish about these guardians we could give them Cyclonic Distance long bows, an item of Near Horizon and Wind Tunnel as an SLA.
If there's room in the budget giving some of them Absorbing Barrier items would be fun too. Then they can shoot you all day from 4000 ft away and they can't hit you back even once they get into range.
If Wind Tunnel and Distance can't stack like that, then sub in Seeking or Phase Locking, depending on where they'll be spending most of their time. It's still 2000 ft, and we can dip into the fun arrows for special occasions.
Things like:
Phase Arrows
Mephit Head Arrows
Arrows of Bone
On a chassis with the sort of super eyes these guys have they could guard some considerable areas, or just using phase arrows and seeking cyclonic bows to assassinate people through walls from outside of town.
A super long range alpha strike style sniper would fill a role we don't already have existing creatures for though. It'd work well for all kinds of things since at those distances most of its targets can't do much to it.I'm not really looking at these guys as outright guardians of anything, still.
They have a fair amount of restrictions fro the get-go, even if CR is only +2.
And we have a fuckload of already existing creatures perfectly finely suited to attacking a discovered infiltrator, needing just to get a signal to.
I think we should focus squarely on making the Watchman-creatures a nightmare to either hide from or nail down.
Evasion, burrowing, ethereal form if we can push it in, all the things that would make them horribly hard to eliminate in one quick push - and then they can just Greater Teleport to safety and alert everyone that shit's going down.
Plant immunities are decent enough, but better build off them than rely on them squarely.
I don't think we can manage an efficient enough guard-creature within the CR15 limit that would keep all the best parts of the above-described (proposal) for Watchman-creature and be a Seeker-grade murderblender.
I don't argue against making one, but what point is adding the Watchman-creature with a fairly limited distance of super-vision it has, to something extra-focused on doing Anime-sque trickshots over kilometres of distance?A super long range alpha strike style sniper would fill a role we don't already have existing creatures for though. It'd work well for all kinds of things since at those distances most of its targets can't do much to it.
For this specifically, running or hiding from something that can see in every direction and shoot you from 2000-4000 feet away is just begging to die and charging it is just going to make it teleport back 1000 feet and continue shooting. Even for hilariously stronger enemies this would be a difficult problem.
Playing with distance stuff seems pretty cost effective as well, since it doesn't require a separate defensive suite on top of a seeker grade melee blender kit.
TO be honest, I'm not a fan of the armor.By the by, I think y'all made a mistake by restricting the armor only to full Inquisitors.
This isn't the Construct Armor yet.
Drawing WH40k comparison, this thing is Black Carapace, not the Artifact Terminator Armor.
Important, shiny, but not irreplaceable... and definitely something other factions have access to, they just don't mass-produce it (because costs, duh), same as we won't.
"Inquisitors, Commisars, and Erynies" would've made our Inquisition's background work a fair bit safer overall.
And even if one such armor is taken by our enemies?
They won't mass-produce it, because costs-wise it isn't worth it. Same as why we won't gear every Legioner in one.
Hey, I don't particularly care for it either - it is a fluff piece, same as all those RAs into Launcher-bolters, nothing more and nothing less.[X] Goldfish
TO be honest, I'm not a fan of the armor.
+8 (Fullplate) armor-bonus for no Spell-failure and a max. Dex bonus higher than a Celestial Chainmail is not balanced.
Enchanting a normal armor to have that kind of AC and then trick around with Feycraft, Twilight, Thistledown and Caster-Armor to reduce the AC to 0% would be vastly more costly.
For example, Celestial Armor has +8 as well, and a ASF of 15% and max DEX of +8. Crafting that costs about the same if translated to IM as our newly made armor does.
It's nice to have for our Inquisitors, but I hope we never have Viserys or Lya run around with that. They don't need more OPness.
Points for trying, but sadly, this is a bit late to vote on[X] Inquisitors, commissars, trusted agents and erinyes on guard duty (Medium cost, low chance of the armor being stolen)