Guard of Flesh and Parried Words
Sixteenth Day of the First Month 294 AC
You pass under the shadow of the woods moving swiftly from trade road to forest path to game trails only beasts know of, ever following in Soft Strider's wake. The deeper you go, the stranger echo the creaks of the trees and from the corner of your eye you start to see a flicker of too-bright movement.
Sprites are in these woods and not just them. Under arches of living wood echo the pipes of satyrs and curtains of moss move without any hand touching them.
At least they move to ease your way and not to hinder it. When the trees shift around you, it is almost always to draw back, and when you see a skylark flashing in the dying light, it is to guide you onward, deeper into woods not quite of any mortal realm.
"Bloody mummer's games," Ser Richard grumbles, loud enough that sharp-eared fey could have heard him at five hundred paces, not that he would mind the fact.
Soft not-quite childish laughter echoes all around you like a dream of spring. They had heard alright, and do not seem inclined to stop the games anytime soon.
Yet not even the deathless mischief-makers who wear a thousand masks to ward off the weight of ages can play along forever. A satyr with horns of polished silver and a pelt so black it almost shines blue steps from beneath a hickory tree, smiling perhaps a touch too brightly. "Halt, who goes there, smelling of neither beast nor man, but wizardry and brimstone?"
"We come bearing gifts of rare seeds for the Queen of the Court. We come seeking to converse in peace as guests of the one who rules in these woods," you reply, balancing fey courtesy against the need not to acknowledge any dominion. You have enough trouble of that sort with the Court of Stars.
"Strange company for a peaceful traveler to keep," the horned fey motioned at Leto and her two companions, his expression uncommonly grave, not a trace of mirth remaining.
"Prudent company," you note. "They are bound by oaths of fealty to me and by common cause besides." Though you cannot read the faces of the furies seemingly cast from steel through an age of playing the games of Baator, you feel the air grow just a touch brighter. They had appreciated that you had not stopped at oaths.
The leaves rustle again with the faintest hint of unseen watchers, this time it would not be sprites should the discussion prove less than fruitful, but you have faith it would not come to that.
"And that instrument of tortured flesh and hollow soul?" The fey stared pointedly at the Seeker.
"That is my guardian," Rhaella said. "You would not deny a dryad far from the solace of her heart and the home of her soul the protection of a stout shield, would you?" She is not lying, of course, the Seeker would defend her to the death just as it would any of you, but the implication that it is primarily her guard causes the fey, who finally introduces himself as the Seneschal of the Greenwood Keep, to step back quite literally, though not without one last question, "What do you seek here, Child of Wind and Sky?"
What do you reply
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OOC: So this happened. I was thinking about the next part for tomorrow and it occurred to me that someone should challenge you before you got to the queen given your unusual traveling companions and that this would be quite a short update. One thing lead to another and here we are, a third update if a short one. Not yet edited.