Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
If their cultivation shortening life continues in the same pattern up the various levels, it may mean that their top tiers have a short shelf life and are only "created" when there's an immediate need.
Thinking about it...

We know the deeper you go into the abyss, the more poisonous it is to high-level cultivators, and the other way around for the Gnawing Ones.

What if there isn't anywhere deep enough for the highest level of their cultivators to not be poisoned? That even in the deeps, there's enough pure air around to slowly or not-so-slowly kill any of them above Yellow?

It's not a perfect symmetry, but we're not exactly guaranteed that, now are we.
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)

It's why we got em and I wanna use em.
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
So it seems the theory of impurities having something to do with cultivation down here has gained some support. A very interesting look at a society that is very very different.
...and if their power-ups are driven by impurities, rather than the purging of same, it makes some sense that it might reduce their lifespan. Worth noting that their lifespans initially start out quite high.

I also note... it looks like their spirit-stone equivalent feeds on bodies... which means that when they crank up to go meganuke, they may be sacrificing more of their people ti generate the "stones" necessary to do the thing.

Thinking about it...

We know the deeper you go into the abyss, the more poisonous it is to high-level cultivators, and the other way around for the Gnawing Ones.

What if there isn't anywhere deep enough for the highest level of their cultivators to not be poisoned? That even in the deeps, there's enough pure air around to slowly or not-so-slowly kill any of them above Yellow?

It's not a perfect symmetry, but we're not exactly guaranteed that, now are we.
Ooooh. Good call. It might be the trip to the surface that carves off the years, rather than the cultivation (or both?)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)

We've learned a lot in here. I had imagined the Dome would be a sort of military headquarters, but it would look like that was not the case? As someone who voted for insoecting the dme, I'm alright with this outcome.
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)

so, this vote was changed a bit right? Added the wisps and degrees of failure?

Nice to see our skill set mitigates the risks.
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Wait and see if you can spy a group going in or out that you can shadow (Base DC 20, waiting means less time to investigate overall. Failure indicates no opportunity arises)

Changing vote, it's getting too one-sided that I just have to switch sides.
 
Thinking about it...

We know the deeper you go into the abyss, the more poisonous it is to high-level cultivators, and the other way around for the Gnawing Ones.

What if there isn't anywhere deep enough for the highest level of their cultivators to not be poisoned? That even in the deeps, there's enough pure air around to slowly or not-so-slowly kill any of them above Yellow?

It's not a perfect symmetry, but we're not exactly guaranteed that, now are we.
If they are specifically cultivating impurities, it makes sense that it would shorten their lifespan, since the process of (human) cultivation is to rid oneself of impurities to attain immortality by ascending to spirithood. This would be the opposite of that. It's entirely possible that for these things even attaining red soul/gold body would result in them becoming mortal (and might actually be the "awakening" talked about earlier if it came with awareness) and each subsequent step on the path cuts down their remaining lifespan by a similar amount that a human reaching that step would gain. So a white Gnawing One could be expected to lose a millennium of their lifespan for a huge amount of power. If their method of cultivation takes a similar amount of time, it's entirely possible that anything above Yellow doesn't have the lifespan left to do anything but fight.

If that's the case, should a White Shishigui appear it will either be old enough where it will just destroy everything it sees... or it will be young, and want to talk; the latter is terrifying.
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)

I can't work out the math here, so going with what seems coolest.
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
[X] Infiltrate the fortress by using your wisps to move through the walls (Base DC 40 higher degrees of success allow deeper infiltration, degrees of failure shorten time spent before turning back)
 
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