Actually I have a question.

@DragonParadox a long time ago you ruled that one could get a template from a living creature without melting it in the forge. Would this be a research action or can this be done as a minor action?
Ordinarily it would be a research action, but the Old Gods do a lot of the template-related stuff for us due to their connection to the forges.
 
Those are nice, and remove most of my concern. I would like to point out that time is still a factor for some of this. Supposing that we could get something like I suggested, a level 1 cleric with 12 points of charisma could on average heal 9 hp of damage per action 4 times a day. A level 2 sorcerer casting make whole will only hit 7 on average and will take 10 minutes to do so. By the time they are both level 5 and make whole caps out the cleric, assuming they advance their cha to 14, could heal 14 hp a turn to the sorcerer's 17 with the same time difference.

Suppose we had a wyvern fighter fly in with heavy damage in the middle of a fight. A trauma team needs to get into the wreck to save the pilot, but the damage is making it difficult to open. The level one cleric could easily drop 36 hp on the hatch in 4 rounds and still have their limited slots ready to support first aid. The sorcerer would be 96 rounds from the end of make whole.

That is a significant amount of time when it comes to saving someone's life, and the level of healing is high enough to make it a viable emergency tool while maintaining balance.
You might be losing the forest for the trees here. The Mending rings for example would be for patch jobs or on-the-spot/in-the-field repairs, spread throughout a ship. The Make Whole rods, which even the Skydocks have, could achieve an even greater level of damage repair in a single round than which you mentioned. Ultimately, the number of times that a pilot is going to be ambulatory enough to fly a plane back home but on the brink of death is also likely to be pretty rare. Most of the time a pilot will come home without a scratch, or have their vessel shot down from under them.


[X] Crake

Not totally confident on the ind blank thing... but not enough to complain either
Admittedly this might just be my paranoia at work here, but I would be thoroughly annoyed if Old Jon being taken alive for our own personal benefit ended up biting us in the ass later on. Is it really any better having to waste time on this plot-line again later on because someone decided to get extra nosy?
 
[X] Crake
Edit:
You might be losing the forest for the trees here. The Mending rings for example would be for patch jobs or on-the-spot/in-the-field repairs, spread throughout a ship. The Make Whole rods, which even the Skydocks have, could achieve an even greater level of damage repair in a single round than which you mentioned. Ultimately, the number of times that a pilot is going to be ambulatory enough to fly a plane back home but on the brink of death is also likely to be pretty rare. Most of the time a pilot will come home without a scratch, or have their vessel shot down from under them.
Doesn't a command activated item still have a casting time? I was under the impression that it just had unlimited uses, but otherwise conformed to the spell.

You have a point on survivability, the speed of repairs matters a little less in that case I suppose.
 
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[X] Crake
Edit:

Doesn't a command activated item still have a casting time? I was under the impression that it just had unlimited uses, but otherwise conformed to the spell.

You have a point on survivability, the speed of repairs matters a little less in that case I suppose.
Activation time is one standard action... just like the spell? :???:

Edit: Ah, I was referring to Greater Make Whole, which does have a one standard action casting time.

The rods on the Moonchaser are slower, yes.
 
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The rods of Make whole? Am I looking at the wrong version or something? It says 10 minute cast time at the top of the page.
Edit: my bad, I was looking at the standard version since the rods weren't labeled greater.
 
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Sorry, but I've got one more entry into the voting options. I feel sorry for Old Jon and hold Luthor in contempt, so I would prefer to help the former and do away with the latter. Lord Elwood can go right on hating magic, since it keeps the Fey from coming in and setting up another pact without more effort on our part. When we seize control of the Reach, it won't matter one iota whether Elwood hates magic or not.

[X] Plan Grabbing Everything Of Value And Cleaning Up Loose Ends
-[X] Attempt to recruit Old Jon, offering him a stipend in return for letting the Scholarium study his condition. When the research is finished, he will be relocated elsewhere in the Imperium, to a locale where he will not need to resort to poaching to survive.
-[X] Use one or more Miracle spells to scour all remnants of Luthor, Old Jon, and his family from the forest, removing the abandoned home, dried blood, their graves, etc., so that there will be little to no evidence of what really happened.
-[X] Lord Luthor will be fed to the Flesh Forge to gain the Wereboar Template and hopefully more knowledge about lycanthropy in general.
-[X] Allow Lord Elwood to hold on to his prejudice against magic and his mother to keep her secrets. For now.
 
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Sorry, but I've got one more entry into the voting options. I feel sorry for Old Jon and hold Luthor in contempt, so I would prefer to help the former and do away with the latter. Lord Elwood can go right on hating magic, since it keeps the Fey from coming in and setting up another pact without more effort on our part. When we seize control of the Reach, it won't matter one iota whether Elwood hates magic or not.

[X] Plan Grabbing Everything Of Value And Cleaning Up Loose Ends
-[X] Attempt to recruit Old Jon, offering him a stipend and to Resurrect his family in return for letting the Scholarium study his condition. When the research is finished, he and whichever among his family chose to return to life will be relocated elsewhere in the Imperium, to a locale where they will not need to resort to poaching to survive.
-[X] After collecting what samples we need for Resurrection purposes, use one or more Miracle spells to scour all remnants of Luthor, Old Jon, and his family from the forest, removing the abandoned home, dried blood, their graves, etc., so that there will be little to no evidence of what really happened.
-[X] Kill Lord Luthor to tie up that loose end. He was a miserable sack of shit in life, but perhaps his body, once fed to the Flesh Forge to gain the Wereboar Template and hopefully more knowledge about lycanthropy in general, will be of use in the future.
-[X] Allow Lord Elwood to hold on to his prejudice against magic and his mother to keep her secrets. For now.
Is resurrection a good idea here? It has all sorts of political consequences if it gets out that we can do it casually. The few people we've raised that are publicly known have some sort of significance to us or in general that covers for why they got the privilege of living again.

Sure, most people who know anything about magic can guess about what we can do, but it's any entirely different animal to see it happen in real life, and to more or less normal people at that. Knowledge like that is hard to hide, and can encourage strange behaviors in people, not all of which will be beneficial to us.
 
Is resurrection a good idea here? It has all sorts of political consequences if it gets out that we can do it casually. The few people we've raised that are publicly known have some sort of significance to us or in general that covers for why they got the privilege of living again.

Sure, most people who know anything about magic can guess about what we can do, but it's any entirely different animal to see it happen in real life, and to more or less normal people at that. Knowledge like that is hard to hide, and can encourage strange behaviors in people, not all of which will be beneficial to us.
True enough. I'll remove that part from my plan.
 
Ah, the consequences of having all of the power and not being able to use it all the time since that sets the new baseline of expected behavior from you. :V
 
Suppose we had a wyvern fighter fly in with heavy damage in the middle of a fight. A trauma team needs to get into the wreck to save the pilot, but the damage is making it difficult to open. The level one cleric could easily drop 36 hp on the hatch in 4 rounds and still have their limited slots ready to support first aid. The sorcerer would be 96 rounds from the end of make whole.
A Wyvern has 5cm of hardened steel armor all around and next to no moving parts. Any attack that manages to pierce the hull and hit either the pilot or the engine will not leave more then giblets or a few splatters of mercury.

Mind you that engine breaches on the Wyvern can't be repaired at all, since it would leak the mercury filling. You need to replace the tanks completely in a workshop.
 
I'm quite certain we used to get templates from dead bodies.

Ultimately it doesn't matter. Hust sedate him and let Elaheh and Qyburn vivisect him. The former might be sad that he doesn't scream, but Qyburn will be happy that he doesn't struggle.

[X] Goldfish
He's a lycanthrope, we can just get him to attack a mindless animal construct and inspect the body of that. Not trying to moralize or anything, but if we can easily get everything we want without being a jackass about it then it's in our interest to do so.
 
A Wyvern has 5cm of hardened steel armor all around and next to no moving parts. Any attack that manages to pierce the hull and hit either the pilot or the engine will not leave more then giblets or a few splatters of mercury.

Mind you that engine breaches on the Wyvern can't be repaired at all, since it would leak the mercury filling. You need to replace the tanks completely in a workshop.
If it suffers a containment breach, it will just crash, likely killing the pilot.

Which returns to the previous point that, while not "flying deathtraps", the Wyvern will either shrug off everything that actually hits it, or even if you can recover the ship, the pilot is probably completely toast.
 
He's a lycanthrope, we can just get him to attack a mindless animal construct and inspect the body of that. Not trying to moralize or anything, but if we can easily get everything we want without being a jackass about it then it's in our interest to do so.
Lycanthropy is a disease that likely partly resonates with a soul, not just a physical malady. So this won't work.
 
[X] Crake
Edit:

Doesn't a command activated item still have a casting time? I was under the impression that it just had unlimited uses, but otherwise conformed to the spell.

You have a point on survivability, the speed of repairs matters a little less in that case I suppose.
Activation time is one standard action... just like the spell? :???:

Edit: Ah, I was referring to Greater Make Whole, which does have a one standard action casting time.

The rods on the Moonchaser are slower, yes.
I shuffled things around a bit so that there are now 18 Belts of Repair on the crafting schedule. Six of them per Moonchaser should be enough for immediate emergency field repairs when the engineers cannot wait 10 minutes for the Make Whole effect to activate.

Belt of Repair:
  • Repair Constructs or Objects (3 Charges/Day): 1 Charge (Repair 2d8 points of damage), 2 Charges (Repair 3d8 points of damage), or 3 Charges(Repair 4d8 points of damage)
 
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