The Path Unending (A Cultivation Quest)

[X] Plan Well Rounded Artisan

I feel that I should point out that appearance likely has less definite narrative effects. Possibly something like how easy improving a relationship is. How attractive you are controls a lot in social interaction.
That said, all other arguments for this plan make sense to me.
 
[X] Plan Lover and a Fighter

Appearance is underated on this forum, the halo effect is a real thing people.
 
[X] Plan Resolve OP
-[X] Constitution +1
-[X] Resolve +4, Wits +1
-[X] Empathy +1

This plan focuses on Resolve because it affects anam absorption and spiritual talent. This plan gives us a 2.66 average in mental and spiritual talent, which rounds up to 3. This is a huge advantage because the success threshold on dice depends on talent. This plan lets us get talent 3 in spirit at the start at the cost of phys and social stats.

I assume low stats are easier to train than high stats, so having a high stat at the start will mean less training in the long run. The time saved in absorbing anam can be used to learn more techniques or train stats.

E: oops, I thought empathy was at 2 already. Increasing resolve to give us spiritual talent 3.
 
Last edited:
@Vesvius
There's one thing I don't understand in Combat mechanics. The one with greater Dex starts with Tempo and chooses their technique first. But If you chose your technique as second, you can counter the technique used by your opponent. What's the point in going first, then?
 
[X] Plan Well Rounded Artisan

this, 100% this. Start off well rounded and adapt to what stats we need later. We don't know what we really need now so going well rounded should work out for us. If we need to spam stuff into our Socials later great we can do that, same with other areas. But since we really don't know what we need and how nothing has been thrown at us yet start off well rounded.

Also @Vesvius was that 7 a d10 role, or was it predetermined.
Predetermined.
@Vesvius
There's one thing I don't understand in Combat mechanics. The one with greater Dex starts with Tempo and chooses their technique first. But If you chose your technique as second, you can counter the technique used by your opponent. What's the point in going first, then?
Good catch! It's true that by going first, your opponent will get a chance to counter you. But on the other hand, if you've done your homework on your enemy, it'll be possible to launch an attack they can't counter, or bait out a technique you're strong against. There's some tactics involved; it'll become clearer after Kong Zhi gets into some fights.
 
Last edited:
Current Tally:
Adhoc vote count started by Vesvius on Feb 27, 2020 at 10:51 AM, finished with 40 posts and 27 votes.
 
Well, you can argue strength is that important, but we are not a fighter, the only use we should have for it is for getting anam, which can be done by increasing the other relevant stats. And I politely disagree with your opinion on appearance, as a long term rpg narrator thatlikes to create my systems, I've seen time and time again people ignore this kind of attribute, and I feel the QM wouldn't have put it with the others if it didn't have at least a similar importance, be it in what it can be used for or in the number of uses.
 
...Speaking as the sort of filthy min-maxer who ruined every camarilla LARP across the 90s, I feel compelled to point out that well rounded characters actually tend to do worse then specialists overall- at least as a specialist you have an area of expertise you can fall back on, whereas all-rounders tend to get outshone at every turn.

Plus, like... Armstrong.

[X] Plan Fistwizard
 
...Speaking as the sort of filthy min-maxer who ruined every camarilla LARP across the 90s, I feel compelled to point out that well rounded characters actually tend to do worse then specialists overall- at least as a specialist you have an area of expertise you can fall back on, whereas all-rounders tend to get outshone at every turn.

Plus, like... Armstrong.

[X] Plan Fistwizard

Well, I would agree with you... If we were competing or trying to be really strong. But were going the path of survival and creation, specialization will most of the time leave us with defects that can lead to death, and we don't need to really "outshine" other people, since we focus on creating objects... Which is one of the reasons why I favour the social stats, we can use our creations to make contacts, and our contacts to help us, thus having more time to become better and make better creations, and so on and so forth.
 
Well, I would agree with you... If we were competing or trying to be really strong. But were going the path of survival and creation, specialization will most of the time leave us with defects that can lead to death, and we don't need to really "outshine" other people, since we focus on creating objects... Which is one of the reasons why I favour the social stats, we can use our creations to make contacts, and our contacts to help us, thus having more time to become better and make better creations, and so on and so forth.

And that's a reasonable position to take, but for one thing; this is a cultivator quest, and competition is a fundamental part of the genre. Outshining everyone else has to happen one way or another if we want to make it to godhood.
 
And that's a reasonable position to take, but for one thing; this is a cultivator quest, and competition is a fundamental part of the genre. Outshining everyone else has to happen one way or another if we want to make it to godhood.

Well, think about most cultivation novels you've read... How many of them had specialist MC's? Most of the time, the people at the top are the ones that have no failings in their power. And when this is not true, the MC has always someone that can help them with their weak side. The outshining usually comes from something special only they have, or simply from plot armor... Which is a bad side from those novels, I'll admit, but we can expect better from a quest, since it's made to be a game more than a telling of a story.
 
Well, think about most cultivation novels you've read... How many of them had specialist MC's? Most of the time, the people at the top are the ones that have no failings in their power. And when this is not true, the MC has always someone that can help them with their weak side. The outshining usually comes from something special only they have, or simply from plot armor... Which is a bad side from those novels, I'll admit, but we can expect better from a quest, since it's made to be a game more than a telling of a story.

Reasonable counter-argument, I grant you, but... and I realise this is where I move away from logic and into pure fanboyism... Major Armstrong.



Look at that gorgeous bastard. I can't vote against that! :p
 
Oh, don't worry, we're going to have to specialize eventually...if only because I doubt Vesvius wants to be keeping track of fifteen different powers an 1000 techniques all at once.

And we have the perfect build to start with the well rounded plan. We can easily specialize later but what's the point in specializing now when we don't know jack shit about anything and don't really have any reason to just blindly spec into something.
 
[X] Plan Well Rounded Artisan

Gonna got with this. I think it strikes a nice balance while the Resolve plan sort of ignores our physical abilities a bit too much. It gives us a good base to work from. It may be a bit too early to specialize right now anyways when we don't really know what opportunities lay ahead of us.
 
I Like well rounded artisan but it seems like it would be best to try and get spiritual talent 3 and physical or mental talent 3. the average of the relevant stats for all three talents under the plan is already 2.33 so it would only need 1 more point in the relevant stats. Maybe move a point from constitution to resolve? That would increase our mental and spiritual talents by one and wouldn't affect our physical talent or physical stress boxes because of rounding, nor would it affect our anem threshold because resolve is the other contributing stat. Unless i'm missing something, I think that would be better.

Edit: It would reduce our damage threshold from 8 to 7, but it's still probably worth it.
 
Last edited:
Back
Top