- Location
- In my Lair, on my Hoard
[X] Plan Well Rounded Artisan
-[X] Strength +1, Dexterity +1, Constitution +1
-[X] Resolve +2, Wits +1
-[X] Empathy +1
This would give us: Str 2, Dex 3, Con 2; Int 2, Res 3, Wit 2; App 1, Cha 2, Emp 2. That would make us deft of hand, reasonably well-rounded physically, quite bright and mentally astute, and reasonably sociable, even if we're of average looks.
For a craftsman, that's an excellent start. Especially since we can hopefully find a way to pull off Legendary Moonlight Sculptor means of gaining power and skill so we can keep crafting and surviving in this cultivation-world.
Anyways, having 3 in Dex helps not only with finesse for crafting but also with fighting, and 3 in Res should hopefully aid cultivation. The rest being 2 is just to ensure we're physically and mentally well-rounded and thus in a decent position to craft anything we set our minds to.
So... whatever anyone votes for, please do not dump any Strength or Constitution because they help govern spiritual power. As does Resolve and Wits, which are also needed for cultivating quickly. Dexterity is needed for finesse and for physical combat, and having Empathy helps defend against social-attacks... Appearance doesn't seem to do anything. So, I figure having ourself be well-rounded is a good idea because it means we are harder to bully on any level. We're reasonably good at a bunch of things, and that's sufficient for an Artisan's Son whose strength comes from making charms and the like which they may then utilize.
What my plan results in:
Talents:
Physical Talent (avg Physicals): 2.33
Mental Talent (avg Mentals): 2.33
Social Talent (avg Socials): 2
Spiritual Talent ((Str + Res + Emp)/3): 2.33
Stress:
Physical (half Con): +1 box
Mental (half Wit): +1 box
Social (half Emp): +1 box
Anam Threshold ((Res + Con) * Spiritual Talent): 5*2.33 = 11.667
Damage Threshold (4 * (Con + Wit + Cha) / 3): 8
From the looks of things, Resolve, Constitution and Empathy are super-damn important for cultivators, but Dex appears to rule gaining Tempo in a fight... and is also liable to be the attribute our crafting skills will rely on for being well-made.
-[X] Strength +1, Dexterity +1, Constitution +1
-[X] Resolve +2, Wits +1
-[X] Empathy +1
This would give us: Str 2, Dex 3, Con 2; Int 2, Res 3, Wit 2; App 1, Cha 2, Emp 2. That would make us deft of hand, reasonably well-rounded physically, quite bright and mentally astute, and reasonably sociable, even if we're of average looks.
For a craftsman, that's an excellent start. Especially since we can hopefully find a way to pull off Legendary Moonlight Sculptor means of gaining power and skill so we can keep crafting and surviving in this cultivation-world.
Anyways, having 3 in Dex helps not only with finesse for crafting but also with fighting, and 3 in Res should hopefully aid cultivation. The rest being 2 is just to ensure we're physically and mentally well-rounded and thus in a decent position to craft anything we set our minds to.
So... whatever anyone votes for, please do not dump any Strength or Constitution because they help govern spiritual power. As does Resolve and Wits, which are also needed for cultivating quickly. Dexterity is needed for finesse and for physical combat, and having Empathy helps defend against social-attacks... Appearance doesn't seem to do anything. So, I figure having ourself be well-rounded is a good idea because it means we are harder to bully on any level. We're reasonably good at a bunch of things, and that's sufficient for an Artisan's Son whose strength comes from making charms and the like which they may then utilize.
What my plan results in:
Talents:
Physical Talent (avg Physicals): 2.33
Mental Talent (avg Mentals): 2.33
Social Talent (avg Socials): 2
Spiritual Talent ((Str + Res + Emp)/3): 2.33
Stress:
Physical (half Con): +1 box
Mental (half Wit): +1 box
Social (half Emp): +1 box
Anam Threshold ((Res + Con) * Spiritual Talent): 5*2.33 = 11.667
Damage Threshold (4 * (Con + Wit + Cha) / 3): 8
From the looks of things, Resolve, Constitution and Empathy are super-damn important for cultivators, but Dex appears to rule gaining Tempo in a fight... and is also liable to be the attribute our crafting skills will rely on for being well-made.
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