EternalObserver
eYe Gaze baCk
- Location
- The Void
[X][Role] Personal Resist
[X] Renewal
[X] Cold
[X] Wood
[X] Renewal
[X] Cold
[X] Wood
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You need the Xs in there for the vote to count, dude. Look the format other people have.Well I just had an enlightening conversation, apparently this art is supposed to focus on keeping all our summoned ghosts/fairies/monsters/beasts on the field, all our Killy toys and not have em go poof
Including all our other arts too
Just letting y'all know in case you didn't like myself
[Growth]
[Renewal]
[Moon]
dont forget the roll vote, otherwise you'd just be voting for the theme and not purpose of what the arts will be.
While I've been a proponent of such an art as an FVM replacement/development, and wouldn't object to BKSD having things along those lines, the issue there is that there's really very limited narrative space for field effects. You can only throw so much stuff out there before you run out of actions and the narrative gets bloated. It's one of the reasons we've gotten so little use of of PLR - there just hasn't been much room to use it.Just like we already have a bunch of arts based around summoning up an environment that benefits us how about one that summons up a bunch of trees to take the hits for us. Call it phantasmal grove or something, fills the area with ghostly trees that Qi can dance around, providing both more concealment and something to block attacks at her.
Could also build resist elements into it with dispels taking out a chunk/layer of trees instead of targeting our other effects or go with growth elements in allowing the trees to regrow over time.
While I've been a proponent of such an art as an FVM replacement/development, and wouldn't object to BKSD having things along those lines, the issue there is that there's really very limited narrative space for field effects. You can only throw so much stuff out there before you run out of actions and the narrative gets bloated. It's one of the reasons we've gotten so little use of of PLR - there just hasn't been much room to use it.
We're looking for something to supplement our main arts here. Trying to add another big art in just means it doesn't get used.
That's the thing though, in my eyes the thing about field-based arts is that by their very nature they, well, set the scene. They define the stylistic approach we're taking, and force everything else to play around them.Adding more arts is always going to be a narrative problem, every new art is another thing in the scene to be described. Stacking field effects should actually limit the amount of narrative needed. No matter what the scene you need to describe the landscape at least once, triggering multiple field effects at once just changes how that landscape looks, not how many there are to describe. Then once the scene is set and the passives activated you don't need to give them any real narrative focus. They just become background noise to the scene, not the scene itself.