Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Personally would love to see time and dream go hand in hand as dream is already weird and adding time to it will certainly be interesting. For 3rd element I guess moon? I mean control time of dreams and moon phase in a dream like fog would be cool
Anyway guess I'm going with the above mentioned
 
So for what it's worth I think renewal fits what we want for team sustain pretty well but doesn't result in as strong an effect for Resist, since intrinsically it makes our arts better at recovering from damage than mitigating it in the first place. Against an opponent like Cai with dispels that don't just disable arts but also make recasting harder/impossible, that's less than ideal. Plus, a lot of our effects really benefit from not getting interrupted even for a little; just not healthy to present opponent that window of escape.

To that end, while I'm fine with keeping Renewal as a keyword for the sustain portion of the art, I think we'd be better served with something like [Void, Ocean, Eternity] and other indomitably-themed keywords; an intrinsic weight to arts making disruption a fool's errant. Alternatively, something like [Consumption, Inevitability] to actively devour and get empowered by attempts to disrupt our arts, possibly directing the energy into extra regen or buffs to the supported arts.

EDIT: re: build roles; [personal resist] + [team sustain] all the way, emphasis on the first.
 
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So for what it's worth I think renewal fits what we want for team sustain pretty well but doesn't result in as strong an effect for Resist, since intrinsically it makes our arts better at recovering from damage than mitigating it in the first place. Against an opponent like Cai with dispels that don't just disable arts but also make recasting harder/impossible, that's less than ideal. Plus, a lot of our effects really benefit from not getting interrupted even for a little; just not healthy to present opponent that window of escape.

To that end, while I'm fine with keeping Renewal as a keyword for the sustain portion of the art, I think we'd be better served with something like [Void, Ocean, Eternity] and other indomitably-themed keywords; an intrinsic weight to arts making disruption a fool's errant. Alternatively, something like [Consumption, Inevitability] to actively devour and get empowered by attempts to disrupt our arts, possibly directing the energy into extra regen or buffs to the supported arts.

I'd like to argue for Renewal or Continuation. Ling Qi cultivates on the Arts of those that came before her. She is the Songseeker of lost and forgotten things, bringing back the old. She unlike many of her friends does not have a much of a legacy to inherit but she finds them herself, and she is set to create a heritage for her sister and clan. Rather than believe in Renxiang's eternal march forward or Meizhen's making strength where once was weakness, Ling Qi just wants to make tomorrow a little better. She is drawn to the old clans and ancient Weilu, taking the best of them and discarding the worst. Ling Qi's thoughts are on Growth through Renewal, but it's the pairing of that that she shares with Zhengui. That's how she'll live on, by growing strong by the old and leaving behind something for others to grow from.

A Zhengui themed Resist Art would be about continuing through endings until the End and beyond. About not stopping the Music, and growing and changing as long as it plays. And once it stops, you just start over again. A Resist/Dispel Art where what is repelled is death.
 
Right while I'm in meta-analysis mode, I do recommend we pick theme keywords that lend themselves to in-story visually distinct and easy-to-weave into a scene effects, in a way that doesn't disrupt the flow of the rest of our arts.

As I see it, that's one of the big problems with HDW and to a lesser extent SES; their techs barely have visuals, and to get anything out of them we'd have actively focus on them instead of our more interesting arts, so in practice those techs just never get used. Like in the scene with the assassin where we used our resist talisman without even a mention of the fact we have an entire resist art.
 
[X][Role] Personal Resist

[X] Tides
[X] Renewal
[X] Cycles

I like my tides idea, but I'm including two other more generic keywords instead of trying to double down on that.
 
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[X][Role] Dispel
[X] Endings
[X] Cold
[X] Void

Get rid of adverse effects on us by introducing them to the fact that Everything Ends In A Cold Void.
(Drawing inspiration from from our favourite Ice Spirit and SNR)
 
How about something like
[X][Role] Dispel
[X] Growth
[X] Scatter
[X] Sanctuary

She defends herself against hostile influences by scattering her qi and letting it grow into a defense over the course of the fight. This would tie into our theme of outlasting our opponents and be emblematic of learning to trust in the strength that we have helped in the past.
 
[X][Role] Personal Resist
[X][Role] Group Sustain

EDIT: Theme reasoning in a further post.
[X] Cold
[X] Consumption
[X] Renewal
 
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[x][Role] Personal Resist
[x] Moon
[x] Void
[x] Cycles

I like the idea of Tides, but I'm not going to tip my hat in the direction of allowing More Water into the build. :V
 
[X][Role] Resist Support

[X] Wood
[X] Renewal
[X] Cold


I'm actively trying to get something more Zhengui-like into our build. A huge component of having spirits in-setting is that they and cultivators are able to lend each other insights, instincts, and inspiration on their Paths. This is represented by elemental cultivation bonuses, mechanically, but there's broader thematic and narrative forces at play. Right now, we don't really have anything in our arts that matches Zhengui, or brings he and Ling Qi closer together. We should change that, and this is the perfect opportunity.

Zhengui's themes work by not quite contradicting each other and working in the same direction. There's friction between the two. Whatever we end up with, to be Zhengui compliant we want texture to the narrative of the art. Twin forces brought to singular effect. There needs to be some distinction between the inputs.

Dance is only in my keywords because @Erebeal said they'd beat me up if I didn't include it. :(
 
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So for what it's worth I think renewal fits what we want for team sustain pretty well but doesn't result in as strong an effect for Resist, since intrinsically it makes our arts better at recovering from damage than mitigating it in the first place. Against an opponent like Cai with dispels that don't just disable arts but also make recasting harder/impossible, that's less than ideal. Plus, a lot of our effects really benefit from not getting interrupted even for a little; just not healthy to present opponent that window of escape.
Huh... I would have said renewal is actually really damn good for those specific scenarios? If we are thinking about resists types that are good against "you can't use that tech again", I am not sure what would be better than renewal.

[X][Role] Resist Support
[X][Role] Group Sustain

[X] Renewal
[X] Wood
[] Ending
[X] Cold
Because cold has more chances :(
 
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