The way it works isn't quite worship, we've just been using that word as shorthand. For our version, we're granting spells to Imperial citizens who use Divine magic more like Concept Clerics, but in this case the "Concept" is the Imperium and the ideals it represents as espoused by its king.
I hope we can find time to research our Artificial God soon. It would be a neat way to sidestep any issues if we just pointed and said "the Imperium is a Power in the same way Law that Lord Malarys pays heed to is. If you call to it, it will answer." End of discussion.
 
I thought his specific issue was that faith and worship have a key role in what is one of the most important transactions a mortal makes in life. Taking them without providing an afterlife (or assistance finding one) as a true god can is effectively the highest form of theft one can commit - especially in modern cosmos.

It has been a while though, so I might be misremembering why he was so pissed at that one cult.
You're basically right, but then we intend on crafting an artificial afterlife in addition to that, don't we?
 
You're basically right, but then we intend on crafting an artificial afterlife in addition to that, don't we?
We intend to, but selling access to a facility you don't yet have the resources or ability to actually build it is generally considered a poor business practice at best.

I'm not saying he'd make an issue of it, but intangible costs are still costs. If it's not actually worship as @Goldfish said then he shouldn't be a big issue, but I don't think that relying on people being too overawed by our power to say anything is a good idea.

For one thing, most people on Planetos don't actually know what a god is. Their image of one is head and shoulders above what the average deity is actually capable of. Any person perceived to act like they are a god will almost certainly be seen as an egomaniac, even if they actually have a modestly high divine rank. For another, most of the truly top tier stuff either isn't public or doesn't have enough context to mean anything to most people.

The average peasant would probably not see too much of a difference between a rumor about the dread sorcerer of the east signing a treaty with genies and negotiating with fey for control over the goblin market.

The intangible loss here is that even if we aren't confronted by it, a reputation for being "obviously mad with power" will influence how willingly and completely people work with you. If anything actually being powerful only makes it worse, because people will be afraid of the consequences of a dealing with a madman they can't run from or fight.

It probably won't be nearly that bad, but it could still be irritating and we wouldn't really know for sure until the reaction was wide spread enough to make it difficult to suppress.

If we can skip the whole thing by picking an approach that obscures what we're doing until it's been normalized why shouldn't we?
 
We intend to, but selling access to a facility you don't yet have the resources or ability to actually build it is generally considered a poor business practice at best.
When we first started having this discussion months back, I argued heavily against making use of the class feature before we had "our product" with which to "sell", to avoid pitfalls like accidentally becoming a God, or having to fight a PR war.

Some people got kind of upset at the idea of not making use of it at all until then, but I am perfectly fine going without it. It is just a neat feature that allows some of our mages to use domain spells at this point, and we aren't dying from old age anytime soon (try 3800+ years).

So waiting even a few centuries is really immaterial to our other needs, TBQH.
 
Someday in the far distant future we are going to have mythic concept clerics who get their powers from Viserys and the imperium. I can't wait for it.
 
Someday in the far distant future we are going to have mythic concept clerics who get their powers from Viserys and the imperium. I can't wait for it.
If we can actually complete Project: Imperial Dream by actively working on it now, that day might come sooner than you'd think. There are fewer obstacles in our way if we can just point at our pet God and say "don't look at me, it's not my fault the Imperium is something people want to worship". All while wearing a shit-eating grin that says "it's exactly my fault, but what're you gonna do about it, apple grease?"
 
When we first started having this discussion months back, I argued heavily against making use of the class feature before we had "our product" with which to "sell", to avoid pitfalls like accidentally becoming a God, or having to fight a PR war.

Some people got kind of upset at the idea of not making use of it at all until then, but I am perfectly fine going without it. It is just a neat feature that allows some of our mages to use domain spells at this point, and we aren't dying from old age anytime soon (try 3800+ years).

So waiting even a few centuries is really immaterial to our other needs, TBQH.

For all that we joke about it, the more I think about it the more I'm convinced that accidentally becoming a god is not a thing. I remember both TNE and Azel both saying definitively that this is not how it works, that you don't just become a god by chance just because people worship you. It's one of the things I'm the least worried about, especially in conjunction with the Old Gods being able to teach us how to simply reject worship if it becomes necessary. This is a problem the thread invented and then ran with.

The PR concerns are legitimate, however.
 
Don't forget to vote, ya'll. If our selections will cause us issues, DP will let us change them before anything is finalized.
 
I want to desecrate the destroyed Tiamat temple by growing a Dawn Age level Heart Tree. Or an Yssian Grand Temple I'm not picky.
 
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I want to desecrate the broken Tiamat temple by growing a Dawn Age level Heart Tree. Or an Yssian Grand Temple I'm not picky.
That reminds me, there is a lot of looting to be done.

There's like a dozen extra Mind Blank items to take, there's a lot of Valyrian Steel weapons, there's Blackfyre, there's probably more than a couple artifacts, there's everything Illyrio has, etc.

Also -- after this, we have our own Shadow Plane Fortress.
 

gimmegimmegimmegimmegimmegimmegimmegimme
there's everything Illyrio has,

On the subject of the cheesemonger...

WHERE IS THAT SLIMY FAT RAT?! I WANT A THOUSAND, THOUSAND KNIVES GOING THOUGH THAT MISERABLE SACK OF ROTTEN POTATOES!!!
Also -- after this, we have our own Shadow Plane Fortress.

That we could use to better store several thousands of troops and deploying at the flick of our finger.

Aaaah, it's a good thing to have your own Demi-Plane.
 
It'd be a fantastic inquisition base.

As for the Shadow Dragon Eggs, we can get that info out of the corpses. Or rip it out of the heads of any dragons we manage to capture.

The Orphne Lord is gonna be ballin'.

Orphne Lord: "Yo bro, pimp me out!"

Viserys: "I gotchu, homie."

*Orphne Lord sitting on his slick, black, chromatic Shadow Dragon*
 
  • He learns an extra Mythic Spell due to Mythic Spell Lore. I suggest Telekinesis, for utility. It would no longer require concentration, and sustained force can now affect several targets at once.
Viserys' next Mythic spell should definitely be Time Stop. At Mythic Tier 4, he'll be able to bring two allies into the effect with him. That's awesome.
I would want to throw BLoodwish into the ring.
Mythic Limited Wish can copy any spell usual Limited Wish gets as a Mythic spell.
That really vastly increases our versatility.
  1. Dream Turning now works against Dragons, counters Dragon Breath in a 10ft sphere as an immediate action (may require an opposed check), Feat is "Extra Path Ability" to get Convert Mythic Power to extra uses of Dream Turning or Feat is Mythic Spell Lore
To Dream a mad Dream: At Mythic Tier 3, Dream Turning now functions against Dragons, and a mythic power use can be expended as a free action to gain a single extra use of Dream Turning (not useable to fuel divine metamagic). As an immediate action, expend a use of Dream Turning or a Mythic power use to stop Dragon breath from entering within 10ft of you (an opposed Tier roll may be required against Mythic Dragon Breath).
I don't like Turning Dragons, because they all inevitably have far too high HD.
It's neat fluff, but unless you use rituals from Tiamat to break the rules it doesn't work.
 
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@Goldfish, my proposed Mythic Path has been edited to fit your vote.

[X] Goldfish

Yeah, let's do that. Eldritch Breach, but maybe with a tweak? Call it Lucid Breach (maybe?) and have it be mechanically identical to Eldritch Breach, but gain a bonus to caster level checks equal to 1/2 Mythic Tier against Tiamat-aligned forces?

I can get behind Mythic Iron Will, too.

In place of Bend the Knee, what about calling it Shatter Pride instead?

I think Defiant should just be scrapped for now. We can always come back later and address it. It's many tiers away, so there isn't any hurry for now.
Oops, just realized I made a Freudian Typo, @TalonofAnathrax. I linked Dany's Mythic Path in my plan to your Mythic info post (I know it's not been added yet, but it needs to point somewhere! /OCD).

Anyway, I mistakenly named it the Path of the Hoard-Breaker instead of Hoard-Taker. I was gonna fix it, but I kinda like Hoard-Breaker more than Hoard-Taker. What do you think of using that name instead?
Ok.
 
I would want to throw BLoodwish into the ring.
Mythic Limited Wish can copy any spell usual Limited Wish gets as a Mythic spell.
That really vastly increases our versatility.


I don't like Turning Dragons, because they all inevitably have far too high HD.
It's neat fluff, but unless you use rituals from Tiamat to break the rules it doesn't work.
1. It's cool.
2. Turning checks can be boosted with gear.
3. There are "humanoids" with the Dragon type who would also make good targets.
 
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