Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
I really don't like Defiant Dream. It's almost pure fluff which will very rarely ever see use, and at the expense of a Path ability and a Mythic Feat. There also won't be many times where it will ever be advantageous to exchange Mythic Power for more Ideas. One Mythic Power can duplicate an 8th level spell which would require 24 Ideas to Dreamcast. No thanks on this one. What about a boosted version of Eldritch Breach instead? It could have the normal effects against everything except for Tiamat-aligned beings, giving three rolls instead of two? Or a bonus on the rolls equal to half Dany's Mythic tier?Daenerys - Path of the Hoard-taker
"Madness and greatness are two sides of the same coin. Every time a new Targaryen is born, the gods toss the coin in the air and the world holds its breath to see how it will land."
Old words for an old family, twisted by older Gods who claim ancestry and dominion over its bloodline. Yet Daenerys wields her own coin, and through it flows her sorcery. Born once in a storm, once through sacrifice and once through defiance, Daenerys Targaryen dreams a mad dream: to rule her own fate, to cast out her Divine ancestor from the world she once ruled and to defeat the wrath and greed of this eons-old Goddess of Dragons. It is a narrow road to walk, with no end in sight. But Daenerys can bring mad hopes into the waking world, and hers is the will to break a Goddess beneath her heel on her road to happiness.
Tiamat stands in her way, thrice-defied and thrice-wrathful.
The Dreamer's laughter echoes through the dreams of men, as a Dragon's helpless roars follow her footsteps.
No matter how this tale may end, all will know that the merest of mortals stole divine fire and wrought joy from it.
Defiant Dream: +2 to all saves, spell DCs and skill checks against Tiamat and her followers. These bonuses double at Mythic Tier 6. Can expend one use of Mythic power as a free action to gain a number of ideas equal to your Tier. This ability replaces the Mythic Feat and Path Ability gained at Tier 1.
Tier
Path Features
1st
Inspired Spell, Defiant Dream
2nd
Faith's Reach
3rd
To Dream a mad Dream
4th
Competent Caster
5th
Timeless Dream
6th
Bend the Knee
7th
Prayer-Breaker
8th
Defiant
9th
Hoard Thief
10th
Transcendent Dreamer
Faith's Reach: Whenever you cast a divine spell with a range of touch, you can instead cast the spell with a range of 30 feet. If the spell normally requires a melee touch attack, it instead requires a ranged touch attack.
To Dream a mad Dream: At Mythic Tier 3, Dream Turning now functions against Dragons, and a mythic power use can be expended as a free action to gain a single extra use of Dream Turning (not useable to fuel divine metamagic). As an immediate action, expend a use of Dream Turning or a Mythic power use to stop Dragon breath from entering within 10ft of you (an opposed Tier roll may be required against Mythic Dragon Breath).
Competent Caster: You automatically succeed at Concentration checks to cast Arcane spells. This ability doesn't apply to spells of the highest spell level you can cast.
Timeless Dream: Whenever you cast a spell with a duration of 1 minute or longer upon one willing target, you can change that spell's duration to 24 hours. If the spell has other duration conditions, those still apply (for example, the duration of stoneskin changes to 24 hours or until discharged). A creature can't be subject to more than one spell affected by this ability at a time; if another is cast upon the creature, the first one ends. This path ability also replaces the Mythic Feat obtained at this Tier.
Bend the Knee: Dream Turning now Commands any Dragons it would normally Rebuke.
Prayer-Breaker: If you successfully counterspell a divine spell that is on your spell list and of a level you can cast, you can absorb the countered spell's power and use it for your own purposes. On your next turn, you can cast that spell as a spell-like ability using your divine spellcaster level as the caster level.
Defiant: Immunity to fear and intimidating presence. Gains bonuses corresponding to the penalties they would have inflicted if they were used by an enemy.
Hoard-Thief: You can steal [Tier] Mythic Power uses or Divine spells as a touch attack, with Mythic creatures allowed an opposed Tier check to resist. Stealing divine spells functions like the spellthief ability.
Transcendent Dreamer: The Dreamlands are fundamentally linked to your soul, and the boundary between dream and truth is hard to find when you are present. You can use the planar traits and characteristics of the Dreamlands for one round after expending a mythic power use as a free action. Upon death, unless you are hunted down within the dreamlands and killed again, you will slowly reappear within the dreams of others until you step out into the real world one day. If you were soul-killed, you will never be able to exit the Dreamlands and you can no longer cast spells (indeed, you are arguably just an extremely realistic copy of the real Daenerys, idealised in the dreams of others and unable to truly grow and change).
EDIT: I will only add this to the informational post once we have some sort of consensus (with notes for any enduring disagreements). C&C welcome!
DOUBLE EDIT: You may note that access to Mythic Spell Lore is delayed. This si very deliberate, to keep our PCs a little different mechanically for now. Delaying Mythic Feats seems absolutely worth it for now though.
To Dream a Mad Dream is pretty situational, but quite powerful in its own niche. I could live with this one.
Defiant is kinda weird and not really that impressive for an 8th Tier ability.