Make sure that's a Searing Agonizing Shadow of the Doom, for that sahweet sweet Fire Immunity piercing from our Fire Mastery.
To be a fly on the wall when that particular bomb goes off...

The closest thing to this was way back when we blew up that Deep Ones fortress and fried a few hundred Mind Flayers at the same time.
 
Tornado warning where I'm at. Supposed to be sheltering in place, but we're all looking out the giant glass windows trying to spot funnel clouds.

Wish me luck!
 
Tornado warning where I'm at. Supposed to be sheltering in place, but we're all looking out the giant glass windows trying to spot funnel clouds.

Wish me luck!
Please go into a shelter, we need someone to write us battle-plans and occasionally diplomance at things.
[/s]
Get away from the tornado tho', for reals.
 
We have to open with Shadow of the Doom. It's just so thematic. Ideally it'd be a Sudden Widened (through Ancestral Awakening) Shadow of the Doom, but that might be a waste of a spell.
 
We're hiding in an internal room now, one with plenty of structural support and no windows.

[X] Plan "Fairwell, Golden Company."
-[X] Opening Moves:
--[X] Team Viserys: Viserys casts True Casting, then hits Aegon's tent and the surrounding area with a Maximized Mythic Searing Agonizing Shadow of the Doom spell while using all three charges from his ring to grant an additional +4d6 Fire damage spell (270 Searing Fire damage and 6 STR, DEX, & CON damage to those who succeed on a DC 32 Fortitude saving throw). Lya targets the Temple of Tiamat with an Earthquake spell via Wild Arcana.
--[X] Team Malarys: Tyene Sunbursts the officer tents while Rina targets the mage tents and surrounding area with her Fell Boreal Wind spell. They both activate their Beads of Karma prior to casting, to boost their caster levels by +4 for the next 10 minutes.
--[X] Each Erinyes Kill Squad will choose a Golden Company Drake to target, directing the full might of their Undead forces against it while they harass them from range. The Wyverns will begin targeting the other Drake with their Teleporting Beetle Bombs.
--[X] Team Vee: Vee will begin Summoning and the Minotaurs will eat a Fairy Cap to grow to Huge-size.
--[X] Team Havoc: They will move on the war elephants and their mages. The Undead Brutes will lead the charge.
--[X] Team Shadow begins their planned assassinations.
--[X] Team Yss and the Moonchaser will remain in reserve for now.
 
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@Goldfish, they likely further buffed the elephants HP to maximize the advantage and I would wager those casters will use bloodmagic shenanigans to be unreasonably annoying.

Send the Brutes in first. They are less valuable if hit by souped up spellfire, but if they get within 60 ft., they can trigger their ability to charge the rest of the way and do a full attack.

Considering Magic Army, they should hit an average of 3 attacks, so that's...
3x 60 HP (Attacks) + 102 HP (Rend) + 16 (Magic Army) = 298 HP
Before crits of course.

I knew why I wanted something to efficiently open HP bags. :)
 
@Goldfish, they likely further buffed the elephants HP to maximize the advantage and I would wager those casters will use bloodmagic shenanigans to be unreasonably annoying.

Send the Brutes in first. They are less valuable if hit by souped up spellfire, but if they get within 60 ft., they can trigger their ability to charge the rest of the way and do a full attack.

Considering Magic Army, they should hit an average of 3 attacks, so that's...
3x 60 HP (Attacks) + 102 HP (Rend) + 16 (Magic Army) = 298 HP
Before crits of course.

I knew why I wanted something to efficiently open HP bags. :)
Done.
 
Viserys has a Greater Maximize Metamagic Rod.

Sudden Widen is a 1/Day effect which can be applied to a spell without increasing the spell level.
I never noticed that Sudden Metamagic doesn't require knowing the regular version first.
Weird, but possibly useful. I'll remember that.

And we are using a Maximise Rod now?
Keep in mind that switching weapons (or tools like this) in mid-combat takes a move action, so we better hope we don't need quickened spellls or our sword anytime soon.
 
And we are using a Maximise Rod now?
Keep in mind that switching weapons (or tools like this) in mid-combat takes a move action, so we better hope we don't need quickened spellls or our sword anytime soon.
It is inside the Dark Sister, iirc, as per that spell I keep finding and losing and failing to find via the inbuilt search on this site.

Spellsword or something?

Edit: Yeah, this
Duration 10 minutes/level
DESCRIPTION

When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon. As part of the casting, you can insert a single magic rod or magic staff into the weapon's extradimensional space, after which the space closes.

For the spell's duration, a character wielding the transmuted weapon is also considered to be wielding the rod or staff as well. If the rod or staff can be used to make attacks, you can attack normally with the weapon or use the weapon as if it were the merged rod or staff
 
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I never noticed that Sudden Metamagic doesn't require knowing the regular version first.
Weird, but possibly useful. I'll remember that.

And we are using a Maximise Rod now?
Keep in mind that switching weapons (or tools like this) in mid-combat takes a move action, so we better hope we don't need quickened spellls or our sword anytime soon.
He can slip the rod into his cloak, or as @egoo said, resheath Dark Sister if the rod is currently hidden inside it. We're acting from surprise, so it's not like Viserys won't have the time.
 
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