Yeeeah, the spy-hunting group is weird at best and extra-heretical at worst.

One can hope our peeps roll well on Diplomacy, and the minions show themselves in the best light possible taking down the spies alongside Azure's own forces (Kami, I assume).

I agree with crake, @Goldfish - we shouldn't split our forces too much, but attacking two places at once will mean they'll not crowd in the same spot, at the very least.

Will also mean that Tim's agents will have to split as well, and we just happened to take a fair amount of meatshields there-
Not enough to hold off dedicated battering ramming of 5+ dragons repeatedly slamming into our group... bit hopefully enough to slow them down if they split their attention.

It is just too fucking bad Mel isn't there, tho'.
 
so random question from the past again. (currently at the smallwoods. did you guy's ever make the snake puppo's Egoo posted a picture of, i have to know this now after seeing the picture
 
so random question from the past again. (currently at the smallwoods. did you guy's ever make the snake puppo's Egoo posted a picture of, i have to know this now after seeing the picture
...You know, I myself have completely forgotten about that cutie.
We can totally make some now though. We have the technology.

We also did make some other neat and (from a certain point of view) cute snake-creatures.
 
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@Duesal, reminder here that you had me stat up @Goldfishs avatar a few months ago.
Took a bit of digging but I found it.

This tiny creature is about the size of a man's fist. It is pallid white, often with irregular light brown blotches on its body. A mouth like a lamprey's gnashes curved teeth at one end of this slimy abomination. The Spiderfish normally feeds on normal and dire rats, and small fishes, but it attacks anything that comes within range.

Spiderfish, CR 2
Abomination (Slimy Hagfish, Albino Cave Spider)
XP 400
N Tiny Magical Beast (aquatic)
Init +3; Senses low-light vision, darkvision 60 ft., tremorsense 60 ft.;

DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
HP 15 (2d10 + 4)
Fort +4, Ref +7, Will -1
Immunities can't be tripped

OFFENSE
Speed 25 ft., swim 25 ft., climb 20 ft .
Melee bite +5 (1d3 + 3 plus poison)

STATISTICS
Str 8, Dex 16, Con 14, Int 5, Wis 7, Cha 7
Base Atk +2;
Feats Lightning Reflexes, Weapon Finesse
Skills +9 Jump, +5 Spot, +4 Listen, +4 Stealth, +4 Escape Artist;
Racial Modifiers +8 Jump, +4 Spot, +4 Listen, +4 Stealth, +4 Escape Artist; use Dex to modify Climb

SPECIAL ABILITIES
Poison (Ex)
Bite
—injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.
The save DC is Constitution-based and includes a +4 racial bonus.

Behold the doom of all ratkind.
 
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