So current plan for pod guardians are 1 super Orca, and 10 Burning Bloodsharks, making a Pod guardian group will cost us 39150IM, and we will be charging whatever pod hire them, 3915IM a month for hiring them, that mean a pod will have 3085IM a month to buy other things with, what kind of magic items, do you guys think they will want most?
 
Inserted tally
Adhoc vote count started by egoo on Jan 16, 2020 at 12:37 PM, finished with 82 posts and 13 votes.

  • [X] Look further for mercenary companies capable of effectively fighting Deep Ones.
    -[X] Asking around in Mardja seems a good start, what with us having made a defense pact.
    -[X] Offer the military of Maradja the access to fleshforged beasts, alike to the deal with Vialesk.
    -[X] Negotiate with the Emir for some kind of formal force contribution to a hypothetical campaign, separate from our current defense pact. There would be significant benefit to being seen as actively taking part in a formal coalition with allied forces we hope to gain, but we don't want to put him in the position of being forced to take part in an unwanted campaign if we are the ones who reignite hostilities with the Deep Ones.
 
@DragonParadox Now that we ended up spending so much time talking about Fire Whales today, can the next interlude you write be a Plane of Fire one? Because now I have gotten entirely too fired up about Fire Whales.
 
Arn orca capable of casting 7th level spells...that thing is a better caster than most of our students...speaking of students how did this months growth look like?
 
Sure, I can do that as tomorrow's interlude.
Great, also I'm feeling kind of stupid right now, I have been trying to cobble together giant creatures all day, and now I finally remembered what the template to use for it is.


I could have just grabbed any random creature and slapped this on, it would probably have been easier to keep the CR low as well, this template can turn a Small cr½ Viper into a Colossal CR7 snake, I could have had a colossal CR10 snake with this.

Or better I could have used a Medium Constrictor snake, to make a CR6 Colossal snake, then add Half-dragon and it become CR8, I could have had CR8 colossal snakes, if I had found this earlier.
 
Arn orca capable of casting 7th level spells...that thing is a better caster than most of our students...speaking of students how did this months growth look like?
I'm actually starting to rethink using that combo. I get that @tarrangar wants to protect the Fire Whales and I'm a big fan of Bhaella the Best Whale, but it feels wrong to put anything that powerful on such a task rather than using them against the Deep Ones.

@tarrangar, if we do let the Fire Whales hire the services of the super Orcas, it's going to have to be with the caveat that they can be recalled to Planetos for military duties in the event of war breaking out.
 
@tarrangar, how about this;


Orca's are CR 5, 9 HD.

Add +12 Racial HD to push it to 9 CR, then apply the Advanced, Half-Dragon, and Sorcerer Creature templates to round it off at CR 15.

That'll put them at 15th caster level with 7th level spell casting. They wouldn't need the Snapdragon, just a school of Burning Bloodsharks.

I intend to have us order some Druid Creature versions for our aquatic forces.
With that kinda cosmic power, they can even take human form.

Such weirdness! A half dragon orca! Walking around town!
 
Yes, the Fire Whales are nice, but we've already done plenty in terms of setting up that gem harvesting industry. There's got to be a limit of how much we're investing here. Sure we can give them a few guardians, but this has the look of a project that will rapidly go overboard. If I didn't suspect this being the case I wouldn't be saying anything, but seriously, we've got things of a far higher priority to be sinking resources into.
 
I'm actually starting to rethink using that combo. I get that @tarrangar wants to protect the Fire Whales and I'm a big fan of Bhaella the Best Whale, but it feels wrong to put anything that powerful on such a task rather than using them against the Deep Ones.

@tarrangar, if we do let the Fire Whales hire the services of the super Orcas, it's going to have to be with the caveat that they can be recalled to Planetos for military duties in the event of war breaking out.
In that case we should make a reserve creature, that can direct the Bloodsharks if we pull the Orca back.

Also now that I found the Titanic template we can make CR6 Colossal constrictor snakes, so maybe we should revisit using those, they were obviously too expensive for their use at CR11, but at CR6 they're far more viable, that give us plenty of space to add some good templates, and we can still keep them at CR10, that mean unlike with the CR13+ version they wont be meant to be the sole heavy hitter, which mean even with the fact that they're somewhat weak to flying ships, they might very well be worth using.

The Orcas are kind of expensive, and while we will make the money back in time, it might be a good idea, to reduce how much we are investing in making pod guardians, we might end up having to guard dozens or even hundreds of pods after all.

So maybe the Orca is too expensive, if that's the case, we could go with the Snapdragon, a Colossal Constrictor, and 10 Bloodsharks.
 
In that case we should make a reserve creature, that can direct the Bloodsharks if we pull the Orca back.

Also now that I found the Titanic template we can make CR6 Colossal constrictor snakes, so maybe we should revisit using those, they were obviously too expensive for their use at CR11, but at CR6 they're far more viable, that give us plenty of space to add some good templates, and we can still keep them at CR10, that mean unlike with the CR13+ version they wont be meant to be the sole heavy hitter, which mean even with the fact that they're somewhat weak to flying ships, they might very well be worth using.

The Orcas are kind of expensive, and while we will make the money back in time, it might be a good idea, to reduce how much we are investing in making pod guardians, we might end up having to guard dozens or even hundreds of pods after all.

So maybe the Orca is too expensive, if that's the case, we could go with the Snapdragon, a Colossal Constrictor, and 10 Bloodsharks.
Yeah, a couple CR 10 creatures and their Undead minions should be plenty of protection for a pod of Fire Whales. More reasonable price, too.
 
Added the first of the new necrocrafts. This one is a high-power bodyguard and all around punching bag.

Black Champion
These creatures are focused on defending their owner in the thick of battle, trading offensive power for greatly enhanced durability and defensive abilities.
Black Champion, CR 15
Soulforged, Advanced, Mighty, Commando Construct Necrocraft
Corpsecrafted, Bolstered Resistance
Cost 4,560 IM + 800 IM Mithral Breastplate
NE Medium undead
Init +15; Senses darkvision 60 ft.; Perception +0

DEFENSE
AC 43, touch 20, flat-footed 33 (+5 Dex, +14 natural, +5 Dodge, +6 Mithral Breastplate, +3 Extreme Shield)
hp 358 (16d12 + 48 (CHA) + 160 (Mighty) + 16 (Toughness) + 30 (Commando Construct))
Fort +10, Ref +15, Will +17
Immune undead traits
DR 5/-
Turn Resistance 20
SR 22

OFFENSE
Speed 60 ft.
Melee +30 / +25 / +20; 1d8 + 13 + 8d6 (Sneak Attack); 19-20/x2

STATISTICS
Str 27, Dex 21, Con —, Int —, Wis 14, Cha 17
Base Atk +12 / +7 / +2
Feats Toughness B, Combat Reflexes, Combat Expertise, Archon Style, Archon Diversion, Archon Justice
SQ Construction Points (Metal Armor), Retaliatory Strike, Sneak Attack 8d6, Precision

Retaliatory Strike (Ex)
Whenever an enemy makes a successful melee attack against a commando construct or an adjacent ally, the enemy provokes an attack of opportunity from the commando construct.

Precision (Ex)
A commando construct rolls twice to confirm critical hits, taking the more favorable result.

Energized Alacrity (Su)
Once per minute as a swift action, a commando construct can draw power from special energizing transmitters attached to its body. When doing so, the commando construct gains a +30-foot bonus to all of its speeds for 1 round. Additionally, when making a full attack during this round, the commando construct can move up to its speed either before or after it attacks. This movement provokes attacks of opportunity as normal.

Tactical Awareness (Ex)
A commando construct gains a +2 bonus on initiative checks. This bonus increases by 1 for every 5 HD the commando construct has (to a maximum of +6 at 20 HD). Additionally, a commando construct is never considered an unaware combatant and is always able to act in the surprise round. A commando construct is still flat-footed in the surprise round until it acts.
 
Yes, the Fire Whales are nice, but we've already done plenty in terms of setting up that gem harvesting industry. There's got to be a limit of how much we're investing here. Sure we can give them a few guardians, but this has the look of a project that will rapidly go overboard. If I didn't suspect this being the case I wouldn't be saying anything, but seriously, we've got things of a far higher priority to be sinking resources into.
We will be making everything we invest back within the year, but you're right that the Orca was overboard, which is why my new proposal is 2 CR10 living creatures, and 10 undead Bloodsharks, this only cost us 19950IM per pod.

As always the price for our mercenaries service is 10% of their creation cost per month, so each pod will be paying us 1995IM a month for the pod guardians.

A pod protection team, will consist of 1 Sorcerer Half-Dragon Snapdragon Leshy 1 titanic half-dragon Constrictor_Snake(we still need to decide on what template to use for intelligence)
Yeah, a couple CR 10 creatures and their Undead minions should be plenty of protection for a pod of Fire Whales. More reasonable price, too.
Agreed, do you agree that a titanic snake is a good idea, with its sheer weight and strength it should be able to pull ships underoil, and that will give the Bloodsharks a great advantage.
 
Added the first of the new necrocrafts. This one is a high-power bodyguard and all around punching bag.
I just noticed you are using the Pathfinder version of Toughness rather than the shitty D&D 3.5 version. It's not much extra HP in the grand scheme of things, but the one we're stuck with is the version that just gives 3 HP instead of 1 per HD. That seems like way too much HP in general for a Medium-sized Undead, though, considering the effectiveness of their DR and immunities. Have you considered not applying the bonus HP from the Mighty template to Undead?

Are you sure you want to build them with Sneak Attack? They don't really have the skills or faculties to pull that off, IMO. Why not Power Attack instead? Their attack bonus is high enough they could afford to Power Attack for extra damage on most of their attacks.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jan 16, 2020 at 1:42 PM, finished with 99 posts and 14 votes.

  • [X] Look further for mercenary companies capable of effectively fighting Deep Ones.
    -[X] Asking around in Mardja seems a good start, what with us having made a defense pact.
    -[X] Offer the military of Maradja the access to fleshforged beasts, alike to the deal with Vialesk.
    -[X] Negotiate with the Emir for some kind of formal force contribution to a hypothetical campaign, separate from our current defense pact. There would be significant benefit to being seen as actively taking part in a formal coalition with allied forces we hope to gain, but we don't want to put him in the position of being forced to take part in an unwanted campaign if we are the ones who reignite hostilities with the Deep Ones.
 
I just noticed you are using the Pathfinder version of Toughness rather than the shitty D&D 3.5 version. It's not much extra HP in the grand scheme of things, but the one we're stuck with is the version that just gives 3 HP instead of 1 per HD. That seems like way too much HP in general for a Medium-sized Undead, though, considering the effectiveness of their DR and immunities. Have you considered not applying the bonus HP from the Mighty template to Undead?

Are you sure you want to build them with Sneak Attack? They don't really have the skills or faculties to pull that off, IMO. Why not Power Attack instead? Their attack bonus is high enough they could afford to Power Attack for extra damage on most of their attacks.
Forgot the Toughness thing. I'll have to go over everything and check that...

Flat out disallowing Mighty from giving HP feeks like a bad solution, as it's one of the few ways to get them on Undead. It's doubling up with Commando Construct there, so maybe halce the Mighty bonus under these circumstances?

I've put in Sneak Attack because they have the Dex for it and none of the other options from Commando Construct felt fitting.
 
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