So we didn't get these people yet, right? They've pledged to come when the campaign starts, but not to come right now and hang around in our waters for a few months?
 
@tarrangar, you won't convince me of the ability of a merely Huge squid to do anything against a much larger ship.
That's why I want to advance it to Gargantuan or Colossal, but that only add 1 to CR for Gargantuan, and 2 to CR for Colossal, I never wanted to use just a huge Squid.

2 CR to get it to Colossal, and 1 CR to get it compatible with the Plane of Fire make it CR12, that's only the cost of 2 CR10 creatures, and that make it big enough that it can pull a ship under the oil given time, and can shake many of the crew into the oil right away.

Which work really well with your Sharks, the Squid get the enemies into the oil, the Sharks kill them once they have gone overboard.
 
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@tarrangar, you won't convince me of the ability of a merely Huge squid to do anything against a much larger ship.

There is also another concern, it's rather mechanically complicated. That was fine in the campaign it comes from where it was just the squid and 4-6 adventurers, but running multiple of these things in on screen battles sounds like it would make for some very long and complex battles, too much for what they add as flavor and narrative. @tarrangar I would suggest picking another base creature. It's not game breaking or anything but I have concerns about its ultimate narrative value vs mechanical complexity.
 
There is also another concern, it's rather mechanically complicated. That was fine in the campaign it comes from where it was just the squid and 4-6 adventurers, but running multiple of these things in on screen battles sounds like it would make for some very long and complex battles, too much for what they add as flavor and narrative. @tarrangar I would suggest picking another base creature. It's not game breaking or anything but I have concerns about its ultimate narrative value vs mechanical complexity.
Ok a snake would work too I guess, though Titanoboa is just too high CR, anyone know of a snake the same size but without some of the abilities?

Or maybe a template that decrease CR without decreasing size, because I like the idea of a Titanoboa to drag the ship down, but even if we use Infused_Creature instead of Half-dragon, that still leave it at CR14, and I would like to keep the pod guardians to max CR12.
 
[X] Visit the Emirate of Mardja, inquire about setting up a Planar Terminus station there.
-[X] of course, we will keep to the word we gave Vialesk, and they'll get their Terminus with a priority... Mardja's will be built a month or two later than Vialesk's.
[X] Look further for mercenary companies capable of effectively fighting Deep Ones.
-[X] Asking around in Mardja seems a good start, what with us having made a defense pact.

[X] Offer the military of Maradja the access to fleshforged beasts, alike to the deal with Vialesk.

Imma sleep more now.
Feel free to pick the vote apart, y'all.
 
[X] Visit the Emirate of Mardja, inquire about setting up a Planar Terminus station there.
-[X] of course, we will keep to the word we gave Vialesk, and they'll get their Terminus with a priority... Mardja's will be built a month or two later than Vialesk's.
@egoo, uh, no. The building of the Terminus in Vialesk will be kept on a time scale far longer than that. The main benefit to them to opening the winds of trade are all in the massive influence they will wield by having the only one for a long while, and we do not need multiple either. You are devaluing its utility as a negotiating tool by offering to open more massively.
 
[X] Look further for mercenary companies capable of effectively fighting Deep Ones.
-[X] Asking around in Mardja seems a good start, what with us having made a defense pact.
-[X] Offer the military of Maradja the access to fleshforged beasts, alike to the deal with Vialesk.
-[X] Negotiate with the Emir for some kind of formal force contribution to a hypothetical campaign, separate from our current defense pact. There would be significant benefit to being seen as actively taking part in a formal coalition with allied forces we hope to gain, but we don't want to put him in the position of being forced to take part in an unwanted campaign if we are the ones who reignite hostilities with the Deep Ones.
 
Finally found a good snake to use for a pod guardian.

a giant Infused giant-anaconda yes I know it's funny to use the giant template, on a specie that's already the giant version of something, but I see nowhere that says I can't.

If we want we can use Half-Dragon instead of infused, but that make it CR13 instead of 12, but either way I think this snake will work well without being too high CR.
 
There's also this:

But if we make any of those, they have to get Half-Dragon. Can't pass up such a wonderful chance to sin against nature.
I do like those, but not for Pod guarding purposes, their entry note that they prefer shallow waters, so I don't think they would enjoy the lifestyle, they're a little too strong to be needed against mere Whalers, and they will absolutely wreck the Whaling ships, reducing the value of the loot.
 
Finally found a good snake to use for a pod guardian.

a giant Infused giant-anaconda yes I know it's funny to use the giant template, on a specie that's already the giant version of something, but I see nowhere that says I can't.

If we want we can use Half-Dragon instead of infused, but that make it CR13 instead of 12, but either way I think this snake will work well without being too high CR.
Pretty slow though. The idea behind Half-Dragon is to get that sweet Fly speed.

Especially important due to the Efreeti having airborne vessels available.
 
Pretty slow though. The idea behind Half-Dragon is to get that sweet Fly speed.

Especially important due to the Efreeti having airborne vessels available.
Then we make it a Half-dragon, that still leave it at CR13, 2 CR lower than if we used a Titanoboa, the Whales budget can handle a CR13 guardian far better than a CR15.

Their budget is 7000IM per month, we don't want them to spend everything on guardians, and they will be hiring the guardians, for 10% of what they cost to make per month.

If we give them 1 CR13 Anaconda, 5 of your Sharks, and 1 of Goldfish's Dolphins, it will cost them 4360IM a month, that leave them 2640IM for other things each month, and they will be able to take on at least 9 out of 10 Whalers, and can probably escape the last one.

The Anaconda will need a ring of sustenance though, the Sharks and Dolphins can easily feed themselves, but a Colossal creature aren't that easy to feed.
 
Finally found a good snake to use for a pod guardian.

a giant Infused giant-anaconda yes I know it's funny to use the giant template, on a specie that's already the giant version of something, but I see nowhere that says I can't.

If we want we can use Half-Dragon instead of infused, but that make it CR13 instead of 12, but either way I think this snake will work well without being too high CR.
You have to make it sentient to be useful, otherwise it's just a dumb animal. That limits the creatures available and the templates which need to be used.
@Goldfish, you forgot the order of Guardian Nagas. Also there's the Kobolds to consider.
It's an incomplete list. I only posted it so I could tinker with it at work if I get time.
 
You have to make it sentient to be useful, otherwise it's just a dumb animal. That limits the creatures available and the templates which need to be used.
Isn't that what the Dolphin is for? The other mercenaries are well trained war beasts, the Dolphin provide buffs, healing and act as beastmaster.

Even if that don't work, it would be cheaper to make a telepathic rider to command the Anaconda, instead of upping it's CR to make it intelligent.
 
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Isn't that what the Dolphin is for? The other mercenaries are well trained war beasts, the Dolphin provide buffs, healing and act as beastmaster.
No. You don't grow something that large and powerful and make it dumb, not when it's gong to be expected to do more than attack a target. Protecting a pod of Fire Whales against Efreeti whalers is a complex task which needs some degree of intelligence.

The Undead are different. They're much cheaper and far more disposable.
 
No. You don't grow something that large and powerful and make it dumb, not when it's gong to be expected to do more than attack a target. Protecting a pod of Fire Whales against Efreeti whalers is a complex task which needs some degree of intelligence.

The Undead are different. They're much cheaper and far more disposable.
Then we add a rider, it's far cheaper to add a CR5 rider, instead of adding another CR to make it intelligent.

if we don't want to risk the rider being targeted, then we make an intelligent brain symbiote, we can use the creatures the Illithids used on those Ironborn children as a template, give such a creature intelligence, and let it command the Anaconda, if it grow tired of that, we just grow it a soul less body to inhabit.

We can even give the rider some spellcasting, having a few buffs would improve the Anaconda significantly.
 
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