..We probably should include stuff like "if you see someone interacting with an oily stone, shit's fucked" and various other "cultist behavior tells"-article into Imperial Times next month.
Who knows, maybe some Westerosi asshats actually listen to that and be a bit more careful.
Also denouncing Drowned God (while not crying about us being at war with Illithids just yet) may be a good idea - we have a precedent of "false deities" being uncovered by us, what with Moonpale Maiden in Tyrosh-
They even have somewhat similar MOs to an uneducated observer, really.

@Crake, @TalonofAnathrax, thoughts?
Sorry for the late reply. This is a very good idea and I like it.
 
Just updated the Aureate Seawyrm. I was pretty much guessing for the skills, so that might be a terrible distribution. I threw in Craft: Alchemy solely because Gilded Sea Serpent poison can be distilled into basically opium, and the idea of a sea serpent drug kingpin amuses me. The Negotiator feat is an assumed exchange for the Leadership feat granted by Fire-Souled. You can just remove it if that's a problem. Honestly, I have no idea how to convert Pathfinder poison to 3.5.
 
Just updated the Aureate Seawyrm. I was pretty much guessing for the skills, so that might be a terrible distribution. I threw in Craft: Alchemy solely because Gilded Sea Serpent poison can be distilled into basically opium, and the idea of a sea serpent drug kingpin amuses me. The Negotiator feat is an assumed exchange for the Leadership feat granted by Fire-Souled. You can just remove it if that's a problem. Honestly, I have no idea how to convert Pathfinder poison to 3.5.
PM the link to me and I'll look over it tomorrow. I'm burned out on character sheets for the day.
 
Something I just thought of: what would a Valyrian Steel Golem be like? For starters, I imagine that it would be empowered by fire like an Iron Golem, and could suffer special effects when targeted by spells meant to target blood.
 
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Just updated the Aureate Seawyrm. I was pretty much guessing for the skills, so that might be a terrible distribution. I threw in Craft: Alchemy solely because Gilded Sea Serpent poison can be distilled into basically opium, and the idea of a sea serpent drug kingpin amuses me. The Negotiator feat is an assumed exchange for the Leadership feat granted by Fire-Souled. You can just remove it if that's a problem. Honestly, I have no idea how to convert Pathfinder poison to 3.5.
Not even drug king-pin, mind you. To this day opiods are some of the most effective pain killers still used in medicine predominantly. Using alchemy to further refine it into safe dosages could be extremely useful (read: profitable) for sale for extraplanar usage on battlefields, and our own medical system and battlefield triage facilities would make heavy use of them too.
 
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Something I just thought of: what would a Valyrian Steel Golem be like? For starters, I imagine that it would be empowered by fire like an Iron Golem, and could suffer special effects when targeted by spells meant to target blood.
Off the top of my head:

Natural attacks could have DR/piercing similar to Adamantine.

Similar Hardness (less DR).

Could channel fire better, similar to the Heart of Fire ability @Goldfish wrote up, maybe generate its own flames from a reactor similar to the Harbinger? If you could create another stable wildfire reactor (bit of a oxymoron, huh?) it could make the flames Searing and its material qualities would prevent it from melting into slag.

It would have Winterbane properties.
 
Off the top of my head:

Natural attacks could have DR/piercing similar to Adamantine.

Similar Hardness (less DR).

Could channel fire better, similar to the Heart of Fire ability @Goldfish wrote up, maybe generate its own flames from a reactor similar to the Harbinger? If you could create another stable wildfire reactor (bit of a oxymoron, huh?) it could make the flames Searing and its material qualities would prevent it from melting into slag.

It would have Winterbane properties.
If we make a Valyrian Steel Golem I'd want to go the extra mile and runecraft Winterbane enchantments for all its natural weapons.
 
If we make a Valyrian Steel Golem I'd want to go the extra mile and runecraft Winterbane enchantments for all its natural weapons.
I would argue it should have this as an intrinsic property of the material. That is part of what makes it so good as a material, it hurts Others without any additional bells and whistles.
 
I would argue it should have this as an intrinsic property of the material. That is part of what makes it so good as a material, it hurts Others without any additional bells and whistles.
Not really, at least from what DP has told us. Valyrian Steel or Dragonglass can bypass whatever weird DR the Others and Winterborn have, but beyond that there are three Bane effects that are useful here -- Undead Bane, Fey Bane, and Winterbane. Stack all three onto a Valyrian Steel weapon and you're looking at Otherbane.

Put that enchantment on a Valyrian Steel Golem and let it loose. :evil:
 
Not really, at least from what DP has told us. Valyrian Steel or Dragonglass can bypass whatever weird DR the Others and Winterborn have, but beyond that there are three Bane effects that are useful here -- Undead Bane, Fey Bane, and Winterbane. Stack all three onto a Valyrian Steel weapon and you're looking at Otherbane.

Put that enchantment on a Valyrian Steel Golem and let it loose. :evil:
Damn. Put on a Searing Fire burst and every single hit it delivers by even a middling PC is "OH FUCK I'M DYING" levels of damage.
 
Damn. Put on a Searing Fire burst and every single hit it delivers by even a middling PC is "OH FUCK I'M DYING" levels of damage.
We're planning on enchanting Otherbane weaponry for the Night's Watch at some point when we have the time. It's a bit pricey, IIRC 2K IM a piece. But holy hell it'll pay off when the time comes.
 
Tbh, if Valyrian Steel really is the grown shards of that sword R'hlor's Champion broke in his final fight in the first Long Night?

It might just have the Winterbane.
It just needs to grow conceptually to that point, and not in size-only as we do with most pieces outside of Oathkeeper.
Damn. Put on a Searing Fire burst and every single hit it delivers by even a middling PC is "OH FUCK I'M DYING" levels of damage.
Also, there are these two spells, which we can permanence:
Giant Strike
School transmutation; Level cleric/oracle 5
DESCRIPTION
As strong jaw, but it affects unarmed and weapon attacks.
Unbreakable Construct
School abjuration; Level sorcerer/wizard 5; Elemental School metal 5
CASTING
Casting Time 1 standard action
Components V, S, M (powdered adamantine worth 100 gp)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one construct
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance no
DESCRIPTION
This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does not have DR/adamantine or hardness, this spell has no effect.
:whistle:
 
Tbh, if Valyrian Steel really is the grown shards of that sword R'hlor's Champion broke in his final fight in the first Long Night?

It might just have the Winterbane.
It just needs to grow conceptually to that point, and not in size-only as we do with most pieces outside of Oathkeeper.
Also, there are these two spells, which we can permanence:

:whistle:
It doesn't, DP has already confirmed that Winterbane would be an additional enchantment we can add onto any weapon (except Blue Ice, I'm assuming that's a bit incompatible).

That being said, regarding the original Lightbringer, that seems like it was a weapon against the Void rather than Winter.

... Do you think we could get a Voidbane enchantment? 🤔
 
We're planning on enchanting Otherbane weaponry for the Night's Watch at some point when we have the time. It's a bit pricey, IIRC 2K IM a piece. But holy hell it'll pay off when the time comes.
Speaking of weaponry on the Wall I kinda want to research spell launchers like that disintegration launcher we have so that we can put those on the Wall. The Others can deal with getting hit with that constantly as they try to come
 
Speaking of weaponry on the Wall I kinda want to research spell launchers like that disintegration launcher we have so that we can put those on the Wall. The Others can deal with getting hit with that constantly as they try to come
Oh, spell launchers mounted on the Wall would be amazing. Granted the range would need to be increased, the Wall is absurdly tall.
 
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