It seems like something one could be taught to operate without crashing into a mountain or something but not necessarily need to have as a dedicated skill, while definitely needing training and skill point allocation to use in combat.

I'd say 2-3 skill points would be necessary for base handling, though keep in mind that secondary skills are a thing in this game. People just looking for proficiency can invest 3 of those.
 
That's adorable, but also sad. I'm getting a mix of "kid heroes" and "child soldier" vibes, it's weird.
10/10, would read more of their adventures.
Mind you they have magic, and they were mostly given their positions so that they could channel it toward safe and productive ends rather than making like Dany and inserting herself into the fight via the convenient excuse that it already came right to her and it wasn't going to distinguish between targets because of age.
 
Ok, discussion seems to have died down. Vote closed, on wards into the new month.
Adhoc vote count started by DragonParadox on Jan 7, 2020 at 8:48 AM, finished with 222 posts and 21 votes.

  • [X] Empire Day preparations
    -[X] We will spend up to 100,000 IM on official state-sponsored celebratory events across the Imperium for the celebrations.
    -[X] We will announce first over Realm-wide broadcast, including our newly placed MirrorVision sets, both the holiday celebrations and the intent of the realm to grant non-essential or militarily engaged personnel to be granted leave for a day to partake in the events. Law Enforcement will likely be out in force still, but they like the Legion will likely be included in catering and feasting of some sort (and the Inquisition will likely be working overtime and granted commiserate pay for the inconvenience).
    -[X] State of the Realm: A news segment by Viserys playing off someone else to illuminate the people on what is currently happening, what has been done, and what will be done, sometimes it is a Companion, other times a vassal or high official. Today he will be speaking with Governor-General Ferrego Antaryon and Embra Rebys, if she should be available. The Sealord and Viserys have been through many things together, had ups and downs, though Ferrego has remained rather sanguine about most of the rougher portions. You think that he saw Viserys in a completely different light the day he voluntarily entered exile for Braavos' sake. In a strange way, you are as much friends as either could be given your respective positions, an ironic foil to Zherys in Volantis given all the similarities reflected in him, not that either would care to mention it. As for Embra, she equally compliments the subjects of today, and is a public darling already.
    -[X] Security: "The recent troubles brought on to sailing and shipping have not escaped my notice, and we will soon have viable responses to sudden and inclement weather that strikes upon the more vulnerable southern and northern routes, even despite use of divination to ensure safe travel." You will go over some of the details of the Moonchaser, using illusions to display some of its capabilities. You will also announce the creation of the Wyvern/Hastati variant, cheaper patrol craft who can ensure decent coverage for the Imperium's airspace without sacrificing combat capability. The more common Wyvern/Principes has already contributed to the War of Three Realms extensively given their relative newness as a combat arm, and you are always looking to innovate in order to better aid your allies, the Djinn.
    -[X] Religious Unity: "Many of you might have been subject to a moment of panic earlier in the last month, when a vibrant display of light flashed across the sky, prismatic and shifting colors. Worry not, for this is as much a cause for celebration as anything else. A guardian of life, an architect of innovation, and a stalwart friend to the realm has made their official entrance to the world stage." Go over some of the efforts Zathir has involved himself with, from creating a culture of education in Sorcerer's Deep that has contributed to making it one of the most comfortable, equitable and wealthy places to live, as well as among the safest. Then expand from the segment seamlessly into the efforts to raise the Sept of Reconciliation, a illusory panning of the dashing Seven Swords wielding their blades of Valyrian Steel, all to your knowledge quite involved in the community. Finish the segment with the easy cooperation between the Scholarum of Volantis and the Red Faith, their great cleansing of the fire-tainted manse earlier last month as well as efforts to rebuild it into a library to educate the people living there on the otherworldly.
    -[X] Realm Policy: Segway from that last portion into your intent to make public education at a primary level free and widely available across the Imperium, trying to go over some of the numbers, mostly for the sake of landowners and the more educated on why, with the extensive use of ritual lore, given there is less need for working hands in the fields, the youth of today will have more opportunities to improve themselves in ways that were previously unavailable to them, as well as the realm's rather streamlined recruitment efforts or the resources thrown into opening up the private sector to those seeking workers for equitable terms.
    -[X] Finance: You will go on to outline several improvements to the realm's fiscal policy made of the last several months, as well as the opening of recent branches of ACSEC and its effect on the winds of trade, from actual percentages to those who can follow the terms to more tangible benefits, goods that have been made available in different parts of the realm, almost common these days, when before they could be somewhat rare, not through mighty sorcery for the most part, though that contributed somewhat, but the sheer organization and logistics behind it all, directing trade with such ease as never before.
    -[X] Foreign Relations: You will outline some of the ongoing negotiations between Lorath, Saath and Omber, the warm welcoming from even as far south as the Summer Isles and entwined fortunes of Ibben, to the arrival of the Trade Fleet to the port of Yin. You will also spend some time discussing improving relations with some of the realms of Marid and the injection of skilled workers from Vialesk and other parts yet unknown to the world, going over their culture somewhat with the help of Embra, who has to have studied this extensively over the centuries, and then turn from that to your own diplomatic efforts with Armun Kelisk and the Opaline Throne, institutions trading technical knowledge and research already. Thank Embra sincerely for her various civic contributions over the last year, she has been a delight to work with.
    -[X] The State of the Realm ends, but the broadcast doesn't. There is one more thing that must be broadcast for those across the Imperium to witness, though the tone of the subject matter is rather more grave, though no less intimately known to many living within it.
    [X] Speech (Start of Turn; via MirrorVision)
    -[X] Address the seditious movement causing outbreaks of violence in Pentos in a public address across the Imperium, broadcast by Mirror Vision.
    -[X] "It saddens me to have to make such a formal address, given the subject matter, so soon after many causes for joy and the heartening circumstances which brought us together to share it. Unfortunately, I must."
    -[X] "Worse than mere sedition, the tragedy of it all is even with my writ carried across a great swathe of Western Essos, it has been circumvented in some cases, held in contempt, despite all evidence of the prudence and effectiveness of my policies, spurred on by the sheer audacity of men and women who have witnessed the division that has been wrought upon these lands, the corruption, mismanagement and lack of prosperity it has shepherded, and failed to move them to the nonce."
    -[X] "That being, quite simply, the peril which hangs above our heads, that folly might visit us at anytime when men are yoked like cattle, when hatred curdles in their heart, that darkness might incubate inside of it and then breed madness."
    -[X] "I speak of slavery."
    -[X] "What can I say of slavery, that has already not been said? Nevertheless, it appears some might need to hear it from my own lips for it to, at last, finally sink in."
    -[X] "For every moment slavery endures in this world, in every place where civilization might flourish, we play with fire so hot that it burns at the very soul."
    -[X] "How many lives have been saved by pulling that thread to the very end of the spool? How many lost instead by yanking upon the tether binding the fate of others? Tighter, and tighter, eventually something will snap and break. It is... inevitable. How much have the horrors from the furthest ends of creation been stymied in their insatiable greed and hunger by denying it, one mirrored in kind by the very men and women who perpetuated nigh uncountable atrocities over long centuries since the Doom had came upon Valyria the Fallen?"
    -[X] "We are not made better by the actions of one man alone, even a Dragon, but by recognizing that the path forward is one we must take in the first place. I am merely one voice in the chorus that has been echoing since elder days, when despair was all we had ever known."
    -[X] "So why then, must we walk alone, chasing a figment that was never as we imagined it to be, mired in lies as it was?"
    -[X] "To avoid our own ruin, to build something we can both be proud of, yes, but which will also endure the trials and tribulations besetting us each and every day. So many have claimed to be champions of such causes, and yet ignored the lesson made implicit by it."
    -[X] "That can only be done together. To weave harmony where there had been chaos, to spread compassion where there had been cruelty, to grant enlightenment where there had been ignorance. That was my hope for all, one that I like to believe many share with me, for the alternative is... madness. Stupidity and madness."
    -[X] "What glory can one person alone hold in both hands, or even two claws, lest it shatter when gripped too tightly? Again, and again, and again, it has been proven it will always break."
    -[X] "Regardless of any temporal triumph, what has mere pride and self-satisfaction earned anyone alone, but for mediocrity or the envy of others? What grand dreams have been realized since those halcyon days viewed in rose-tinted glass? What greatness has endured beyond the last dying gasp of the vainglorious and the damned?"
    -[X] "Nothing. Nothing at all but the taste of ashes."
    -[X] "Only together, aware as we are of how far shared visions can stretch, can a better world be built from the broken pieces we found this one in."
    -[X] "And yet..."
    -[X] "Over, and over, and over again. I have repeated this. I have plead for reason, rationality, I have given warning far in advance of just cause, perhaps in some cases more than they deserved. And still, these people with their hearts of stone remain unmoved. Unlearning, unchanging, unceasing in their depravity."
    -[X] "No more. In Pentos, as in the Flatlands, where there had been naught but a nest of tangled laws and a den of lies before the Legion visited it, hundreds consigned to the grave, the innocent and the guilty accounted for each day, there it ends."
    -[X] "From the city with festering wounds, still healing from the incompetence of its last administrators, to the most forgotten corner of the Velvet Hills, to the Andal Coast and the furthest marches, you will give up slavery. This has never been a negotiation. Only inexorable will. Not one will alone, no. For if you fear me, you should know, it is a million voices that speak with me. If you stand against me, know that it is a million feet that march with me. Because I am not alone."
    -[X] "From Braavos to Sorcerer's Deep, they are with me. From Volantis to Ny Sar, they are with me!"
    -[X] "From sea to shining sea, to the tallest mountains and the wide open plains, I know who you are, I know those of you who stand with me."
    -[X] "And to those who fall outside the light of the campfire, who refuse to share our flame, I know of your abuses, your corruption and the seeds of destruction which you have sewn among your fellows. I know what you have done."
    -[X] "Should you run to the opposite end of the world. I will be there. Should you even flee beyond its known boundaries, I will be there. Even if you should prostrate yourself before the thrones of elder evils, begging for shelter, I will shout my defiance, echoed a thousand thousand times more."
    -[X] "You will not escape. With all speed, I say unto you, go forth and dance to ruin and sing to madness, to the very ends of the world under the sun I deny you, beyond the furthest Spheres I cast you!"
    -[X] "Should you fail to comply, it will end just the same."
    -[X] "If, in defiance of the law and all sanity, all who do even now hold a responsibility to their fellow citizens, who have suffered under that same dreadful yoke, one of chains, of iron, of hypocrisy... if you do not yield to my writ, I shall deliver your end."
    -[X] Flames dance across the face of the Mirror. "In Fire and Blood."
    -[X] "I bid you, reflect on these next words: Each time which I have spoken of sacred pacts, made a promise kept in confidence, a solemn vow, swore an oath upon my name, when has it not stood fulfilled?"
    -[X] "That you were not under my laws then had protected you, just as the laws of your forebears were upheld where previous breaches did not conflict with those current. You have benefited from foresight, from restraint, not for clinging to the past. If you do not look to the future, you will have none."
    -[X] "I would like to now call for a moment of silence, for those who have departed from us. Let us remember that we are building a world where such suffering can be avoided, and vow to remember those who have been lost before their time, without forgetting about tomorrow."
    -[X] ...
    -[X] "Thank you."
    -[X] Fade out to anthem.
    [X] Propaganda
    [X] Military
    -[X] The 1st Legion, "Torchbearers", under command of General Torchwood, Colonel Flowers and Dragonlord Nettles, with the aid of the Harbinger, respond to the outbreak of violence in Pentos by instituting Martial Law in the city, much as it pains you. All conspirators against the Crown who persist in their actions will be torn out, root and stem.
    -[X] The 2nd Legion, "Chainbreakers", maintains standing orders.
    -[X] The 3rd Legion, "Brightscales", maintains standing orders.
    -[X] The 4th Legion, "Steel Tigers", maintains standing orders.
    -[X] The 5th Legion, "Silver Sentries", continues training in Westhaven.
    -[X] The 6th Legion, "Astral Hounds", continues training in Westhaven.
    -[X] The 7th Legion, "Doom Wardens", patrols Mantarys and Draconys.
    -[X] The 8th Legion, starting to take shape, continues training in Westhaven.
    --[X] Westhaven retrains 6,000 Levies into 6,000 Legionnaires.
    --[X] Greater Volantis retrains 4,500 Levies into 4,500 Legionnaires.
    --[X] Tolos retrains 1,500 Levies into 1,500 Legionnaires.
    --[X] Braavos retrains 2,100 Levies into 2,100 Legionniares.
    --[X] Lys and Myr train an additional 2,000 Men-At-Arms to acts as garrisons.
    ---[X] Six Large Galleons, Six Medium Galleons and Seven Small Galleons are constructed.
    ----[X] 50 Military Engineers, 50 Pilots and 50 Officers are trained.
    -----[X] Three Points, Three Kindred, One People: For too long have the twenty tribes of Blight's Bane people been divided. Safety and succor is offered, and the call will be made. He has made great progress, but there are more to gather, more to save. Last month, Blight's Bane and those he escorted were preyed upon openly by the foulness that lurks below. No more will you countenance a senseless loss of life from mere movement over the open ocean towards your waters, when it was safety from their depredations that was promised. You will move them through the sheer might of your available magic after he has obtained their agreement, through use of your Demiplane if necessary.
    ------[X] A Brazen Defense: You will begin construction of Darleth's Super-Fortress, to his specifications. This will involve at least one set of Titan's Tools and the aid of Lya's second body, for Runecrafting the Wards.
    [X] Economy
    -[X] The Great Northwestern Trading Company has been founded. Now the considerable administrative power of your trade empire is being brought to bear to expand it considerably by a factor of three. At this rate, nearly everyone capable of work on Bear Island will be involved in this industry within a matter of months.
    -[X] Crown Royal Vintages continues being set up.
    -[X] Everflame Ironworks continues previous expansion.
    -[X] Earth's Bounty Jewelry Manufactory continues previous expansion.
    -[X] Invest 500,000 IM of liquid capital into Silver Serpent Enterprise. This buy-out of Venture Captains and independent merchants increases the SSE fleet from one hundred (100) ships to one hundred and ten (110).
    [X] Government
    -[X] Imperial Military Academy expands Engineering course twice.
    --[X] Continue Improving Infrastructure in Braavos.
    --[X] Improve Infrastructure in the Basilisk Isles.
    ---[X] Establish Healthcare Services in Lys.
    ---[X] Construct Sanitation Systems in Myr.
    ---[X] Continue Establishing Messenger Service in Northern Disputed Lands.
    ---[X] Continue Establishing Messenger Service in the Daughter's March
    ---[X] Continue Establishing Messenger Service in Orange Shore.
    ---[X] Continue Establishing Messenger Service in Volon Therys.
    ---[X] Continue Establishing Messenger Service in Valysar.
    ---[X] Continue Establishing Messenger Service in the Eastern Disputed Lands.
    ---[X] Continue Establishing Messenger Service in Selhorys.
    ---[X] Continue Establishing Messenger Service in Volon Sar.
    ---[X] Continue Establishing Messenger Service in Braavos.
    ---[X] Continue Establishing Messenger Service in the Braavosi Coast.
    ---[X] Continue Establishing Messenger Service in the Sweetwater.
    ---[X] Continue Establishing Messenger Service in Morrogos.
    ---[X] Establish Messenger Service in Pentos.
    ---[X] Establish Messenger Service in the Andal Coast.
    ---[X] Establish Healthcare Services in Ar Noy.
    ---[X] Establish Healthcare Services in Ny Sar.
    ---[X] Establish Healthcare Services in Ghoyan Drohe.
    ---[X] Establish Healthcare Services in the Golden Fields.
    ---[X] Continue Establishing Messenger Service in Mantarys.
    ---[X] Establish Healthcare Services in the Painted Mountains.
    ---[X] Continue Establishing Healthcare Services in Draconys.
    ---[X] Continue Establishing Messenger Service in Tolos.
    ---[X] Establish Public Schools in Naath.
    ---[X] Continue Establishing Orphanages in the Basilisk Isles.
    ---[X] Establish Messenger Service in Andalos.
    ----[X] Continue constructing Highway in Pentos.
    ----[X] Continue constructing Highway in the Rhoyne.
    ----[X] Continue constructing Highway in Volantis.
    -----[X] Restore Ruins in Gorgossos.
    ------[X] Construction of Residential Districts in Sorcerer's Deep.
    [X] Law Enforcement
    -[X] Continue Establishing Guard Posts in the Southern Disputed Lands.
    -[X] Continue Establishing Guard Posts in Myr.
    -[X] Continue Establishing Guard Posts in the Eastern Flatlands.
    -[X] Continue Establishing Guard Posts in the Velvet Hills.
    -[X] Continue Establishing Guard Posts in the Western Flatlands.
    -[X] Continue Establishing Guard Posts in Nontelos.
    --[X] Continue Expanding Law Enforcement in Orange Shore.
    --[X] Continue Expanding Law Enforcement in Pentos.
    --[X] Begin Expanding Law Enforcement in Mantarys.
    [X] Intrigue
    -[X] Continue Establishing Inquisition Base in Astapor.
    -[X] Begin Establishing Inquisition Base in Norvos.
    -[X] Begin Establishing Inquisition Base in Qohor.
    -[X] Begin Establishing Inquisition Base in the Arbor.
    --[X] Identify Enemy Spies in Sorcerer's Deep.
    --[X] Identify Enemy Spies in Tyrosh.
    --[X] Identify Enemy Spies in Lys.
    --[X] Identify Enemy Spies in Myr.
    --[X] Identify Enemy Spies in Volantis.
    --[X] Investigate Supernatural Activity in Braavos.
    --[X] Investigate Supernatural Activity in Pentos.
    --[X] Investigate Supernatural Activity in Ar Noy.
    --[X] Investigate Supernatural Activity in Ny Sar.
    --[X] Investigate Supernatural Activity in Ghoyan Drohe.
    --[X] Investigate Supernatural Activity in the Golden Fields.
    --[X] Identify Enemy Spies in Mantarys.
    --[X] Identify Enemy Spies in Tolos.
    --[X] Investigate Supernatural Activity in Naath.
    --[X] Identify Enemy Spies in the Basilisk Isles (x3)
    ---[X] Subvert Goldcloaks in King's Landing.
    ---[X] Spread Imperial Times in the Bay of Crabs.
    ---[X] Gather Information (Nobility) in Meereen.
    ---[X] Gather Information (Nobility) in Yunkai.
    [X] Research
    [X] Education
    -[X] Teaching
    --[X] x1 Teana Strycos
    --[X] Sarah of Pentos
    --[X] x1 Guardian Naga
    --[X] Horio of Tyrosh
    --[X] Worg Magus
    --[X] Azata, Astehedos
    [X] Colonization & Immigration
    -[X] Colonize Sallosh
    --[X] Encourage Immigration from the Western Flatlands to Sorcerer's Deep
    --[X] Encourage Immigration from the Daughter's March to the Golden Fields.
    --[X] Encourage Immigration from Braavos to Sorcerer's Deep.
    [X] Crown Acts & Adventuring
    -[X] Wyrmrest
    --[X] A great Fortress will be built on Claw Island on the far side of the island, with crews using Titan's Tools going around the outskirts of the island to ensure that only by approaching from the air, which can be clearly seen from the top of the tallest towers, or the harbor at the base of the stronghold, can one enter the island.
    --[X] It will be constructed with elaborate bastions, a central keep at the top and a lower keep at the bottom, glass gardens on the plateau high reaches and a natural spring to grow food, or use for bathing, or else to feed heat some of the scalier inhabitants through pipes, in the same vein as the one in the hills of the island which warm the dragons' dens, and above embankments carved into the side of a mountain lead further into the island, raised and transmuted to make it sturdier, wider, taller and more resistant to erosion.
    --[X] On the mountain's sides and at the heart are great halls and caverns, enough to house, train and raise a couple of hundred lesser flame drakes.
    --[X] Demiplanes will be used for logistical purposes to transport adequate feedstock and supplies to the base of the fortress, and elevators to carry small herds of cattle up the mountain to feed their charges or else onward into the island to stoke the great appetites of the more large and powerful Valyrian Drakes.
    --[X] Dozens of Steam Cannons will eventually bristle the mountainside on raised platforms with clear arcs of fire, with space to add more exotic weapon platform. To put it one way, an Efreeti battlefleet would hesitate to enter its airspace.
    --[X] This will be the headquarters of the Dragon Guard, defenders of the Royal Dragon Preserve and Men of High Honor. Each member inducted will have committed an act of great valor in service to the Crown and the Imperium. They swear oaths of loyalty to none other than House Targaryen.
    --[X] In a quiet ceremony before the court, Ser Richard Lonmouth will be inducted as the Honorary Grandmaster (but not Lord Commander) and Founder of the Order. He will be listed on the roles and his commands to them will be inviolate, second only to Viserys himself.
    ---[X] Dragonsong Sanctum
    ----[X] You will use both Deepsong Horns to begin constructing outer residential districts sung from living coral for those comfortable living in the water. A set of Titan's Tools will begin constructing a massive superstructure floating on the surface, suspended by a massive pillar of stone and steel scaffolding, which for added security will only be inhabited after it has safety mechanisms which could safely keep it afloat long enough for repairs.
    ----[X] The Upper Level of the settlement will be gleaming Neo-Valyrian edifice, with a massive arena in the middle with a depression inside, appropriate for a future cultural project you have in the backburner currently. It will also serve as another future location for a MirrorVision set.
    ----[X] Surrounding the arena will be commercial zones and administrative zones, with some military presence in the outer zones.
    ----[X] It will have a commercial harbor and a military harbor.
    -----[X] The Middle Level will have an enormous hardened crystalline dome, held together by the stone and steel superstructure and suspended at the mid-way point between the Lower Level at the sea floor and the Upper Level on the surface, with various areas modeled somewhat on observations of Vialesk and the blending of areas that can accommodate the aquatic and non-aquatic. Eventually you will research Semi-Permeable Force effects which can allow swimming people to come and go out of more lightly reinforced entrances, with the interior being more and more reinforced, with bulkheads and barricades and so on.
    -----[X] The Lower Level will be a predominantly Triton settlement, with most architectural choices left to their leaders and their advisers.
 
No it hasn't!
@TalonofAnathrax, tarriffs on cheese. Your opinion about it? We'll get Illyrio with it yet!
I'm against tarriffs on cheese, but I'm in favor of proper quality norms that disallow foreign junk from calling itself cheese when in fact it's just a milk-based abomination.
In any case, it's clear that Viserys and Lya are an incarnated cheese concentrate build-wise, so we mustn't implement delayed entry regulations : quarantine is nice, but it would inhibit our adventuring far too much!
 
Keep in mind they chose this, after hearing stories of all the stuff Dany got up to and what sort of monsters are out there. In a sense it's Dany's coping mechanism being contagious. "If there's a monster under the bed you get under there and stab it until it's not a problem anymore."
In Ahnk-Morpork they just call that the "Susan' guide to a good night's sleep."

Bonus points if you use a fireplace poker.
 
Keep in mind they chose this, after hearing stories of all the stuff Dany got up to and what sort of monsters are out there. In a sense it's Dany's coping mechanism being contagious. "If there's a monster under the bed you get under there and stab it until it's not a problem anymore."

Yeah it is quite hard to remember that Dany is like 7 right now. Yeah it is fucking weird and I don't know what to even think about it any time it hits me in the face.
 
Ahh yes from Creepy Child to Creepy pre-teen. Truly a comforting thought.

More than might seem at first sight, especially for the nobility. The aristocracy in the middle ages/early modern age (which the quest more or less mirrors) expected children to behave in an adult manner pretty early. Consider the portraits of pre-teens in full Tudor court dress, not all of them managed it of course but they were expected to join the adult world at what we would consider an unreasonably young age.

Winning vote:
Adhoc vote count started by DragonParadox on Jan 7, 2020 at 8:48 AM, finished with 222 posts and 21 votes.

  • [X] Empire Day preparations
    -[X] We will spend up to 100,000 IM on official state-sponsored celebratory events across the Imperium for the celebrations.
    -[X] We will announce first over Realm-wide broadcast, including our newly placed MirrorVision sets, both the holiday celebrations and the intent of the realm to grant non-essential or militarily engaged personnel to be granted leave for a day to partake in the events. Law Enforcement will likely be out in force still, but they like the Legion will likely be included in catering and feasting of some sort (and the Inquisition will likely be working overtime and granted commiserate pay for the inconvenience).
    -[X] State of the Realm: A news segment by Viserys playing off someone else to illuminate the people on what is currently happening, what has been done, and what will be done, sometimes it is a Companion, other times a vassal or high official. Today he will be speaking with Governor-General Ferrego Antaryon and Embra Rebys, if she should be available. The Sealord and Viserys have been through many things together, had ups and downs, though Ferrego has remained rather sanguine about most of the rougher portions. You think that he saw Viserys in a completely different light the day he voluntarily entered exile for Braavos' sake. In a strange way, you are as much friends as either could be given your respective positions, an ironic foil to Zherys in Volantis given all the similarities reflected in him, not that either would care to mention it. As for Embra, she equally compliments the subjects of today, and is a public darling already.
    -[X] Security: "The recent troubles brought on to sailing and shipping have not escaped my notice, and we will soon have viable responses to sudden and inclement weather that strikes upon the more vulnerable southern and northern routes, even despite use of divination to ensure safe travel." You will go over some of the details of the Moonchaser, using illusions to display some of its capabilities. You will also announce the creation of the Wyvern/Hastati variant, cheaper patrol craft who can ensure decent coverage for the Imperium's airspace without sacrificing combat capability. The more common Wyvern/Principes has already contributed to the War of Three Realms extensively given their relative newness as a combat arm, and you are always looking to innovate in order to better aid your allies, the Djinn.
    -[X] Religious Unity: "Many of you might have been subject to a moment of panic earlier in the last month, when a vibrant display of light flashed across the sky, prismatic and shifting colors. Worry not, for this is as much a cause for celebration as anything else. A guardian of life, an architect of innovation, and a stalwart friend to the realm has made their official entrance to the world stage." Go over some of the efforts Zathir has involved himself with, from creating a culture of education in Sorcerer's Deep that has contributed to making it one of the most comfortable, equitable and wealthy places to live, as well as among the safest. Then expand from the segment seamlessly into the efforts to raise the Sept of Reconciliation, a illusory panning of the dashing Seven Swords wielding their blades of Valyrian Steel, all to your knowledge quite involved in the community. Finish the segment with the easy cooperation between the Scholarum of Volantis and the Red Faith, their great cleansing of the fire-tainted manse earlier last month as well as efforts to rebuild it into a library to educate the people living there on the otherworldly.
    -[X] Realm Policy: Segway from that last portion into your intent to make public education at a primary level free and widely available across the Imperium, trying to go over some of the numbers, mostly for the sake of landowners and the more educated on why, with the extensive use of ritual lore, given there is less need for working hands in the fields, the youth of today will have more opportunities to improve themselves in ways that were previously unavailable to them, as well as the realm's rather streamlined recruitment efforts or the resources thrown into opening up the private sector to those seeking workers for equitable terms.
    -[X] Finance: You will go on to outline several improvements to the realm's fiscal policy made of the last several months, as well as the opening of recent branches of ACSEC and its effect on the winds of trade, from actual percentages to those who can follow the terms to more tangible benefits, goods that have been made available in different parts of the realm, almost common these days, when before they could be somewhat rare, not through mighty sorcery for the most part, though that contributed somewhat, but the sheer organization and logistics behind it all, directing trade with such ease as never before.
    -[X] Foreign Relations: You will outline some of the ongoing negotiations between Lorath, Saath and Omber, the warm welcoming from even as far south as the Summer Isles and entwined fortunes of Ibben, to the arrival of the Trade Fleet to the port of Yin. You will also spend some time discussing improving relations with some of the realms of Marid and the injection of skilled workers from Vialesk and other parts yet unknown to the world, going over their culture somewhat with the help of Embra, who has to have studied this extensively over the centuries, and then turn from that to your own diplomatic efforts with Armun Kelisk and the Opaline Throne, institutions trading technical knowledge and research already. Thank Embra sincerely for her various civic contributions over the last year, she has been a delight to work with.
    -[X] The State of the Realm ends, but the broadcast doesn't. There is one more thing that must be broadcast for those across the Imperium to witness, though the tone of the subject matter is rather more grave, though no less intimately known to many living within it.
    [X] Speech (Start of Turn; via MirrorVision)
    -[X] Address the seditious movement causing outbreaks of violence in Pentos in a public address across the Imperium, broadcast by Mirror Vision.
    -[X] "It saddens me to have to make such a formal address, given the subject matter, so soon after many causes for joy and the heartening circumstances which brought us together to share it. Unfortunately, I must."
    -[X] "Worse than mere sedition, the tragedy of it all is even with my writ carried across a great swathe of Western Essos, it has been circumvented in some cases, held in contempt, despite all evidence of the prudence and effectiveness of my policies, spurred on by the sheer audacity of men and women who have witnessed the division that has been wrought upon these lands, the corruption, mismanagement and lack of prosperity it has shepherded, and failed to move them to the nonce."
    -[X] "That being, quite simply, the peril which hangs above our heads, that folly might visit us at anytime when men are yoked like cattle, when hatred curdles in their heart, that darkness might incubate inside of it and then breed madness."
    -[X] "I speak of slavery."
    -[X] "What can I say of slavery, that has already not been said? Nevertheless, it appears some might need to hear it from my own lips for it to, at last, finally sink in."
    -[X] "For every moment slavery endures in this world, in every place where civilization might flourish, we play with fire so hot that it burns at the very soul."
    -[X] "How many lives have been saved by pulling that thread to the very end of the spool? How many lost instead by yanking upon the tether binding the fate of others? Tighter, and tighter, eventually something will snap and break. It is... inevitable. How much have the horrors from the furthest ends of creation been stymied in their insatiable greed and hunger by denying it, one mirrored in kind by the very men and women who perpetuated nigh uncountable atrocities over long centuries since the Doom had came upon Valyria the Fallen?"
    -[X] "We are not made better by the actions of one man alone, even a Dragon, but by recognizing that the path forward is one we must take in the first place. I am merely one voice in the chorus that has been echoing since elder days, when despair was all we had ever known."
    -[X] "So why then, must we walk alone, chasing a figment that was never as we imagined it to be, mired in lies as it was?"
    -[X] "To avoid our own ruin, to build something we can both be proud of, yes, but which will also endure the trials and tribulations besetting us each and every day. So many have claimed to be champions of such causes, and yet ignored the lesson made implicit by it."
    -[X] "That can only be done together. To weave harmony where there had been chaos, to spread compassion where there had been cruelty, to grant enlightenment where there had been ignorance. That was my hope for all, one that I like to believe many share with me, for the alternative is... madness. Stupidity and madness."
    -[X] "What glory can one person alone hold in both hands, or even two claws, lest it shatter when gripped too tightly? Again, and again, and again, it has been proven it will always break."
    -[X] "Regardless of any temporal triumph, what has mere pride and self-satisfaction earned anyone alone, but for mediocrity or the envy of others? What grand dreams have been realized since those halcyon days viewed in rose-tinted glass? What greatness has endured beyond the last dying gasp of the vainglorious and the damned?"
    -[X] "Nothing. Nothing at all but the taste of ashes."
    -[X] "Only together, aware as we are of how far shared visions can stretch, can a better world be built from the broken pieces we found this one in."
    -[X] "And yet..."
    -[X] "Over, and over, and over again. I have repeated this. I have plead for reason, rationality, I have given warning far in advance of just cause, perhaps in some cases more than they deserved. And still, these people with their hearts of stone remain unmoved. Unlearning, unchanging, unceasing in their depravity."
    -[X] "No more. In Pentos, as in the Flatlands, where there had been naught but a nest of tangled laws and a den of lies before the Legion visited it, hundreds consigned to the grave, the innocent and the guilty accounted for each day, there it ends."
    -[X] "From the city with festering wounds, still healing from the incompetence of its last administrators, to the most forgotten corner of the Velvet Hills, to the Andal Coast and the furthest marches, you will give up slavery. This has never been a negotiation. Only inexorable will. Not one will alone, no. For if you fear me, you should know, it is a million voices that speak with me. If you stand against me, know that it is a million feet that march with me. Because I am not alone."
    -[X] "From Braavos to Sorcerer's Deep, they are with me. From Volantis to Ny Sar, they are with me!"
    -[X] "From sea to shining sea, to the tallest mountains and the wide open plains, I know who you are, I know those of you who stand with me."
    -[X] "And to those who fall outside the light of the campfire, who refuse to share our flame, I know of your abuses, your corruption and the seeds of destruction which you have sewn among your fellows. I know what you have done."
    -[X] "Should you run to the opposite end of the world. I will be there. Should you even flee beyond its known boundaries, I will be there. Even if you should prostrate yourself before the thrones of elder evils, begging for shelter, I will shout my defiance, echoed a thousand thousand times more."
    -[X] "You will not escape. With all speed, I say unto you, go forth and dance to ruin and sing to madness, to the very ends of the world under the sun I deny you, beyond the furthest Spheres I cast you!"
    -[X] "Should you fail to comply, it will end just the same."
    -[X] "If, in defiance of the law and all sanity, all who do even now hold a responsibility to their fellow citizens, who have suffered under that same dreadful yoke, one of chains, of iron, of hypocrisy... if you do not yield to my writ, I shall deliver your end."
    -[X] Flames dance across the face of the Mirror. "In Fire and Blood."
    -[X] "I bid you, reflect on these next words: Each time which I have spoken of sacred pacts, made a promise kept in confidence, a solemn vow, swore an oath upon my name, when has it not stood fulfilled?"
    -[X] "That you were not under my laws then had protected you, just as the laws of your forebears were upheld where previous breaches did not conflict with those current. You have benefited from foresight, from restraint, not for clinging to the past. If you do not look to the future, you will have none."
    -[X] "I would like to now call for a moment of silence, for those who have departed from us. Let us remember that we are building a world where such suffering can be avoided, and vow to remember those who have been lost before their time, without forgetting about tomorrow."
    -[X] ...
    -[X] "Thank you."
    -[X] Fade out to anthem.
    [X] Propaganda
    [X] Military
    -[X] The 1st Legion, "Torchbearers", under command of General Torchwood, Colonel Flowers and Dragonlord Nettles, with the aid of the Harbinger, respond to the outbreak of violence in Pentos by instituting Martial Law in the city, much as it pains you. All conspirators against the Crown who persist in their actions will be torn out, root and stem.
    -[X] The 2nd Legion, "Chainbreakers", maintains standing orders.
    -[X] The 3rd Legion, "Brightscales", maintains standing orders.
    -[X] The 4th Legion, "Steel Tigers", maintains standing orders.
    -[X] The 5th Legion, "Silver Sentries", continues training in Westhaven.
    -[X] The 6th Legion, "Astral Hounds", continues training in Westhaven.
    -[X] The 7th Legion, "Doom Wardens", patrols Mantarys and Draconys.
    -[X] The 8th Legion, starting to take shape, continues training in Westhaven.
    --[X] Westhaven retrains 6,000 Levies into 6,000 Legionnaires.
    --[X] Greater Volantis retrains 4,500 Levies into 4,500 Legionnaires.
    --[X] Tolos retrains 1,500 Levies into 1,500 Legionnaires.
    --[X] Braavos retrains 2,100 Levies into 2,100 Legionniares.
    --[X] Lys and Myr train an additional 2,000 Men-At-Arms to acts as garrisons.
    ---[X] Six Large Galleons, Six Medium Galleons and Seven Small Galleons are constructed.
    ----[X] 50 Military Engineers, 50 Pilots and 50 Officers are trained.
    -----[X] Three Points, Three Kindred, One People: For too long have the twenty tribes of Blight's Bane people been divided. Safety and succor is offered, and the call will be made. He has made great progress, but there are more to gather, more to save. Last month, Blight's Bane and those he escorted were preyed upon openly by the foulness that lurks below. No more will you countenance a senseless loss of life from mere movement over the open ocean towards your waters, when it was safety from their depredations that was promised. You will move them through the sheer might of your available magic after he has obtained their agreement, through use of your Demiplane if necessary.
    ------[X] A Brazen Defense: You will begin construction of Darleth's Super-Fortress, to his specifications. This will involve at least one set of Titan's Tools and the aid of Lya's second body, for Runecrafting the Wards.
    [X] Economy
    -[X] The Great Northwestern Trading Company has been founded. Now the considerable administrative power of your trade empire is being brought to bear to expand it considerably by a factor of three. At this rate, nearly everyone capable of work on Bear Island will be involved in this industry within a matter of months.
    -[X] Crown Royal Vintages continues being set up.
    -[X] Everflame Ironworks continues previous expansion.
    -[X] Earth's Bounty Jewelry Manufactory continues previous expansion.
    -[X] Invest 500,000 IM of liquid capital into Silver Serpent Enterprise. This buy-out of Venture Captains and independent merchants increases the SSE fleet from one hundred (100) ships to one hundred and ten (110).
    [X] Government
    -[X] Imperial Military Academy expands Engineering course twice.
    --[X] Continue Improving Infrastructure in Braavos.
    --[X] Improve Infrastructure in the Basilisk Isles.
    ---[X] Establish Healthcare Services in Lys.
    ---[X] Construct Sanitation Systems in Myr.
    ---[X] Continue Establishing Messenger Service in Northern Disputed Lands.
    ---[X] Continue Establishing Messenger Service in the Daughter's March
    ---[X] Continue Establishing Messenger Service in Orange Shore.
    ---[X] Continue Establishing Messenger Service in Volon Therys.
    ---[X] Continue Establishing Messenger Service in Valysar.
    ---[X] Continue Establishing Messenger Service in the Eastern Disputed Lands.
    ---[X] Continue Establishing Messenger Service in Selhorys.
    ---[X] Continue Establishing Messenger Service in Volon Sar.
    ---[X] Continue Establishing Messenger Service in Braavos.
    ---[X] Continue Establishing Messenger Service in the Braavosi Coast.
    ---[X] Continue Establishing Messenger Service in the Sweetwater.
    ---[X] Continue Establishing Messenger Service in Morrogos.
    ---[X] Establish Messenger Service in Pentos.
    ---[X] Establish Messenger Service in the Andal Coast.
    ---[X] Establish Healthcare Services in Ar Noy.
    ---[X] Establish Healthcare Services in Ny Sar.
    ---[X] Establish Healthcare Services in Ghoyan Drohe.
    ---[X] Establish Healthcare Services in the Golden Fields.
    ---[X] Continue Establishing Messenger Service in Mantarys.
    ---[X] Establish Healthcare Services in the Painted Mountains.
    ---[X] Continue Establishing Healthcare Services in Draconys.
    ---[X] Continue Establishing Messenger Service in Tolos.
    ---[X] Establish Public Schools in Naath.
    ---[X] Continue Establishing Orphanages in the Basilisk Isles.
    ---[X] Establish Messenger Service in Andalos.
    ----[X] Continue constructing Highway in Pentos.
    ----[X] Continue constructing Highway in the Rhoyne.
    ----[X] Continue constructing Highway in Volantis.
    -----[X] Restore Ruins in Gorgossos.
    ------[X] Construction of Residential Districts in Sorcerer's Deep.
    [X] Law Enforcement
    -[X] Continue Establishing Guard Posts in the Southern Disputed Lands.
    -[X] Continue Establishing Guard Posts in Myr.
    -[X] Continue Establishing Guard Posts in the Eastern Flatlands.
    -[X] Continue Establishing Guard Posts in the Velvet Hills.
    -[X] Continue Establishing Guard Posts in the Western Flatlands.
    -[X] Continue Establishing Guard Posts in Nontelos.
    --[X] Continue Expanding Law Enforcement in Orange Shore.
    --[X] Continue Expanding Law Enforcement in Pentos.
    --[X] Begin Expanding Law Enforcement in Mantarys.
    [X] Intrigue
    -[X] Continue Establishing Inquisition Base in Astapor.
    -[X] Begin Establishing Inquisition Base in Norvos.
    -[X] Begin Establishing Inquisition Base in Qohor.
    -[X] Begin Establishing Inquisition Base in the Arbor.
    --[X] Identify Enemy Spies in Sorcerer's Deep.
    --[X] Identify Enemy Spies in Tyrosh.
    --[X] Identify Enemy Spies in Lys.
    --[X] Identify Enemy Spies in Myr.
    --[X] Identify Enemy Spies in Volantis.
    --[X] Investigate Supernatural Activity in Braavos.
    --[X] Investigate Supernatural Activity in Pentos.
    --[X] Investigate Supernatural Activity in Ar Noy.
    --[X] Investigate Supernatural Activity in Ny Sar.
    --[X] Investigate Supernatural Activity in Ghoyan Drohe.
    --[X] Investigate Supernatural Activity in the Golden Fields.
    --[X] Identify Enemy Spies in Mantarys.
    --[X] Identify Enemy Spies in Tolos.
    --[X] Investigate Supernatural Activity in Naath.
    --[X] Identify Enemy Spies in the Basilisk Isles (x3)
    ---[X] Subvert Goldcloaks in King's Landing.
    ---[X] Spread Imperial Times in the Bay of Crabs.
    ---[X] Gather Information (Nobility) in Meereen.
    ---[X] Gather Information (Nobility) in Yunkai.
    [X] Research
    [X] Education
    -[X] Teaching
    --[X] x1 Teana Strycos
    --[X] Sarah of Pentos
    --[X] x1 Guardian Naga
    --[X] Horio of Tyrosh
    --[X] Worg Magus
    --[X] Azata, Astehedos
    [X] Colonization & Immigration
    -[X] Colonize Sallosh
    --[X] Encourage Immigration from the Western Flatlands to Sorcerer's Deep
    --[X] Encourage Immigration from the Daughter's March to the Golden Fields.
    --[X] Encourage Immigration from Braavos to Sorcerer's Deep.
    [X] Crown Acts & Adventuring
    -[X] Wyrmrest
    --[X] A great Fortress will be built on Claw Island on the far side of the island, with crews using Titan's Tools going around the outskirts of the island to ensure that only by approaching from the air, which can be clearly seen from the top of the tallest towers, or the harbor at the base of the stronghold, can one enter the island.
    --[X] It will be constructed with elaborate bastions, a central keep at the top and a lower keep at the bottom, glass gardens on the plateau high reaches and a natural spring to grow food, or use for bathing, or else to feed heat some of the scalier inhabitants through pipes, in the same vein as the one in the hills of the island which warm the dragons' dens, and above embankments carved into the side of a mountain lead further into the island, raised and transmuted to make it sturdier, wider, taller and more resistant to erosion.
    --[X] On the mountain's sides and at the heart are great halls and caverns, enough to house, train and raise a couple of hundred lesser flame drakes.
    --[X] Demiplanes will be used for logistical purposes to transport adequate feedstock and supplies to the base of the fortress, and elevators to carry small herds of cattle up the mountain to feed their charges or else onward into the island to stoke the great appetites of the more large and powerful Valyrian Drakes.
    --[X] Dozens of Steam Cannons will eventually bristle the mountainside on raised platforms with clear arcs of fire, with space to add more exotic weapon platform. To put it one way, an Efreeti battlefleet would hesitate to enter its airspace.
    --[X] This will be the headquarters of the Dragon Guard, defenders of the Royal Dragon Preserve and Men of High Honor. Each member inducted will have committed an act of great valor in service to the Crown and the Imperium. They swear oaths of loyalty to none other than House Targaryen.
    --[X] In a quiet ceremony before the court, Ser Richard Lonmouth will be inducted as the Honorary Grandmaster (but not Lord Commander) and Founder of the Order. He will be listed on the roles and his commands to them will be inviolate, second only to Viserys himself.
    ---[X] Dragonsong Sanctum
    ----[X] You will use both Deepsong Horns to begin constructing outer residential districts sung from living coral for those comfortable living in the water. A set of Titan's Tools will begin constructing a massive superstructure floating on the surface, suspended by a massive pillar of stone and steel scaffolding, which for added security will only be inhabited after it has safety mechanisms which could safely keep it afloat long enough for repairs.
    ----[X] The Upper Level of the settlement will be gleaming Neo-Valyrian edifice, with a massive arena in the middle with a depression inside, appropriate for a future cultural project you have in the backburner currently. It will also serve as another future location for a MirrorVision set.
    ----[X] Surrounding the arena will be commercial zones and administrative zones, with some military presence in the outer zones.
    ----[X] It will have a commercial harbor and a military harbor.
    -----[X] The Middle Level will have an enormous hardened crystalline dome, held together by the stone and steel superstructure and suspended at the mid-way point between the Lower Level at the sea floor and the Upper Level on the surface, with various areas modeled somewhat on observations of Vialesk and the blending of areas that can accommodate the aquatic and non-aquatic. Eventually you will research Semi-Permeable Force effects which can allow swimming people to come and go out of more lightly reinforced entrances, with the interior being more and more reinforced, with bulkheads and barricades and so on.
    -----[X] The Lower Level will be a predominantly Triton settlement, with most architectural choices left to their leaders and their advisers.
 
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Part MMMCCLXXVI: A Pledge in Silver Light and Crimson Flames
A Pledge in Silver Light and Crimson Flames

First Day of the Twelfth Month 293 AC

Though the Hall of Mirrors known to most as a place where the future can be glimpsed or the hidden present unveiled, there is another place in Sorcerer's Deep whose purpose revolves around an enchanted mirror's gleam. From a beggar's rags to a prince's silks, the customs and the dress of east, west and south had passed before the silvered mirror to be revealed then across the realm, a glamour quite apart from the sorcery played out with hundreds of thousands watching.

"Right this way, Your Grace," High Stagemaster of the Mirror Plays says in a somewhat strained tone. "If you need something, a backdrop, music..."

"If he was somehow lost the ability to cast even simple glamours we are all in deep, deep trouble Careno," Azema notes dryly, causing the poor man to swallow his tongue.

You smile as much in reassurance at the flustered former Braavosi mummer as in amusement at Azema's words. "Not to worry, good man, I can handle it from here." Though you could, of course, have taken the mirror into your study again, scheduling conflicts between shows appearing in different parts of the realm mean that taking it away would risk delaying one show or the other. Alas, your task here today is not to entertain but warn.

"Do you really think people wicked and just plain wrongheaded enough to still be practicing slavery when there are so many better ways to make money are going to be looking up at the mirror, or care what you have to say?" Dany asks softly before you are to speak.

"Some perhaps, but not many no. Yet such magisters do not live in a void, they have associates, family, freinds even trusted retainers all more likely to listen. In any case it cannot hurt to try," you reply. "If nothing else, hearing it addressed might assure that work is being done to end their plight, that they are not forgotten and perhaps more of them might step forward to aid in the investigation of their would-be masters."

Turning to the mirror, folded into a perfect silver cube to fit into the chamber, you begin somberly: "It saddens me to have to make such a formal address, given the subject matter, so soon after many causes for joy and the heartening circumstances which brought us together to share it. Unfortunately, I must."

Leaving but a moment's cause to allow the mood of the distant crowds to settle, you continue: "Worse than mere sedition, the tragedy of it all is even with my writ carried across a great swathe of Western Essos it has been circumvented in some cases, held in contempt, despite all evidence of the prudence and effectiveness of my policies, spurred on by the sheer audacity of men and women who have witnessed the division that has been wrought upon these lands, the corruption, mismanagement and lack of prosperity it has shepherded, and failed to move them to then once."

Unfortunately, you suspect most magisters did not care for the prosperity of the land or lack thereof, perhaps a point closer to home might drive the message into sharper relief. "That being, quite simply, the peril which hangs above our heads, that folly might visit us at anytime when men are yoked like cattle, when hatred curdles in their heart, that darkness might incubate inside of it and then breed madness."

Again you pause this time to lend weight your next words: "I speak of slavery." With a soft and wholly sincere sigh for all it fits smoothly into your words, you continue. "What can I say of slavery, that has already not been said? Nevertheless, it appears some might need to hear it from my own lips for it to, at last, finally sink in. For every moment slavery endures in this world, in every place where civilization might flourish, we play with fire so hot that it burns at the very soul."

You think back to all the markets filled with clanking chains, from your first sight of Tyrosh to the Bazaar of Beggars to the defiled memory of paradise under a shattered sky. "How many lives have been saved by pulling that thread to the very end of the spool? How many lost instead by yanking upon the tether binding the fate of others? Tighter, and tighter, eventually something will snap and break. It is... inevitable. How much have the horrors from the furthest ends of creation been stymied in their insatiable greed and hunger by denying it, one mirrored in kind by the very men and women who perpetuated nigh uncountable atrocities over long centuries since the Doom had came upon Valyria the Fallen?"

It is admittedly a touch frustrating to make a speech where you can neither look upon the crowds you are addressing nor hear them, almost enough to make you wonder if you aught to invest in more mirrors for that purpose alone, but in the end you dismiss the notion. One cannot address a dozen gatherings as one whole and standing together. "We are not made better by the actions of one man alone, even a Dragon, but by recognizing that the path forward is one we must take in the first place. I am merely one voice in the chorus that has been echoing since elder days, when despair was all we had ever known. So why then, must we walk alone, chasing a figment that was never as we imagined it to be, mired in lies as it was?"

Yet that is the message of your speech for there are more ways to stand side by side than in the flesh. "To avoid our own ruin, to build something we can both be proud of, yes, but which will also endure the trials and tribulations besetting us each and every day. So many have claimed to be champions of such causes, and yet ignored the lesson made implicit by it. That can only be done together. To weave harmony where there had been chaos, to spread compassion where there had been cruelty, to grant enlightenment where there had been ignorance. That was my hope for all, one that I like to believe many share with me, for the alternative is... madness. Folly and madness."

Well that and greed... but you have found greed properly channeled to be too useful in your endeavors to tar it with the same brush as the fools in Pentos. "What glory can one person alone hold in both hands, or," you pause to look down at your own hands, "even two claws, lest it shatter when gripped too tightly? Again, and again, and again, it has been proven it will always break."

Truth be told you doubt most lingering slavers have thought of anything beyond their coin pouch, but they might justify their crimes to kith and kin by appealing to some bygone pride of the Freehold and so to them you say: "Regardless of any temporal triumph, what has mere pride and self-satisfaction earned anyone alone, but for mediocrity or the envy of others? What grand dreams have been realized since those halcyon days viewed in rose-tinted glass? What greatness has endured beyond the last dying gasp of the vainglorious and the damned?"

"Nothing." you pause then speak again, a grim refrain. "Nothing at all but the taste of ashes. Only together, aware as we are of how far shared visions can stretch, can a better world be built from the broken pieces we found this one in. And yet..." This time you let the silence hang uneasily.

"Over, and over, and over again. I have repeated this. I have plead for reason, rationality, I have given warning far in advance of just cause, perhaps in some cases more than they deserved. And still, these people with their hearts of stone remain unmoved. Unlearning, unchanging, unceasing in their depravity." You raise your voice by the merest fraction, but in the silence of the chamber it weighs as heavily as a warhammer.

"No more. In Pentos, as in the Flatlands, where there had been naught but a nest of tangled laws and a den of lies before the Legion visited it, hundreds consigned to the grave, the innocent and the guilty accounted for each day, there it ends. From the city with festering wounds, still healing from the incompetence of its last administrators, to the most forgotten corner of the Velvet Hills, to the Andal Coast and the furthest marches, you will give up slavery. This has never been a negotiation. Only inexorable will. Not one will alone, no."

You do not now speak from the abstract majesty of the throne assuming the voices of one's subjects, but for the citizens of your realm. "If you fear me, you should know, it is a million voices that speak with me. If you stand against me, know that it is a million feet that march with me. Because I am not alone. From Braavos to Sorcerer's Deep, they are with me. From Volantis to Ny Sar, they are with me! From sea to shining sea, to the tallest mountains and the wide open plains, I know who you are, I know those of you who stand with me."

Abruptly you let your voice fall to an almost conversational tone you know to be disquieting in no small measure. "To those who fall outside the light of the campfire, who refuse to share our flame, I know of your abuses, your corruption and the seeds of destruction which you have sown among your fellows. I know what you have done. Should you run to the opposite end of the world, I will be there. Should you even flee beyond its known boundaries, I will be there. Even if you should prostrate yourself before the thrones of elder evils, begging for shelter, I will shout my defiance, echoed a thousand thousand times more. You will not escape. With all speed, I say unto you, go forth and dance to ruin and sing to madness, to the very ends of the world under the sun I deny you, beyond the furthest Spheres I cast you!"

It is rather helpful that you do not have to breathe as often as you once did
, some distant corner of your mind notes. "Should you fail to comply, it will end just the same. If, in defiance of the law and all sanity, all who do even now hold a responsibility to their fellow citizens, who have suffered under that same dreadful yoke, one of chains, of iron, of hypocrisy... if you do not yield to my writ, I shall deliver your end."

At your silent command flames dance across the face of the Mirror, "In Fire and Blood."

"I bid you, reflect on these next words: Each time which I have spoken of sacred pacts, made a promise kept in confidence, a solemn vow, swore an oath upon my name, when has it not stood fulfilled?"

One last time you let silence linger upon the question before proclaiming: "That you were not under my laws then had protected you, just as the laws of your forebears were upheld where previous breaches did not conflict with those current. You have benefited from foresight, from restraint, not for clinging to the past. If you do not look to the future, you will have none."

The warning given as starkly as you can you end upon the same solemn note the speech had begun. "I would like to now call for a moment of silence, for those who have departed from us. Let us remember that we are building a world where such suffering can be avoided, and vow to remember those who have been lost before their time, without forgetting about tomorrow. Thank you."

For a long moment the there is silence in the chamber save for the music emerging from the mirror that had shifted from projection, at least for sound when you had marked the end of your speech, then Azema chuckles. "Well, if there did happen to be any slavers listening in to all of that the Lawmen should be able to tell from the brown stains."

Dany giggles, for once wholly in agreement with the alu demon's rather sharp-edged humor. "So other than dealing with Reachers and undersea princes, where are you going this evening?" she asks

[] Write in minor action plan

OOC: That was fun, it's been a while since we had a nice long speech.
 
12th month Minor Actions OBSOLETE, CHECK NEWER "Informational"-THREADMARK
In-Character actions

(Done by VIserys himself, due to narrative importance, or need for direct player input):
[X] Resolve to spend some more time with Balerion.

[X] Meraxes being worshipped as actively as she is is a fine thing - except we know of the danger that grows alongside her.
-[X] Talk to Zherys and Meraxes, try to ensure she doesn't "return to life" for a while longer so that we won't have to worry about the 15th getting proactive.

---Plane of Water Actions: Start---
[X] Visit Vialesk again
-[X] Grab the crafting orders we made, make new ones.

[X] We already got the crafters and Enchanters from Vialesk and Hampa, now would be the time to try and get more from:
-[X] Dalaqua (focus: crafters/artisans, also any enchanters we can get).
-[X] Zerbat (focus: artisans, also any enchanters we can get).
-[X] Dawa (focus: crafters (fishnets), also any enchanters we can get).
-[X] Kela (focus: crafters (massive amounts), also any enchanters we can get).

[X] Look into the possibility of bringing more Marid Emirates into your war on Deep Ones:
-[X] Dawa (fishnet-wielding units, said to have been excelling in the last war).
-[X] Kela (huge amounts of crafters, so possibly war-machines of sorts..?).

---Plane of Water Actions: End---


[X] Visit the Gith Monastery again.
-[X] Gather the ordered items.
-[X] Offer more fleshforged creatures
-[X] Gather the promised lore on Psionics (basics) and Aberrations (all they can share).
-[X] Make new item-orders:
--[X] 1 [1/day, Slotless, Unaugmented (7 ML)] item of Zealous Fury (6,854 IM).
--[X] 2 [1/day, Slotless, Unaugmented] items of Hustle. ()
--[X] 1 [1/day, Slotless, Augmented (15th ML)] item of Empty Mind (3,672 IM).
--[X] 1 [Slotless, (15th ML)] Third Eye: Conceal (24,000 IM).
--[X] X-amount of [(15th ML)] Third Eye: Conceal (effective Psionic Mindblank items - 12,000 IM per item).

-----------
[X] AFTER TIAMAT'S FORCES ARE DEALT WITH:
-[X] Hunt for some Winter-touched creatures Beyond the Wall.
--[X] Variety is the answer here, grab animals, monsters, Fey - anything possible, really. (High-level Divination guarantees some good non-Mindblanked finds right off the bat)
--[X] Have them handed over to Djinn for their research on cleansing Void-corruption.

-[X] If there is time - look into setting up a counter-trap to those Efreeti hunting the Char-Serpent(s) in Oil-seas of Plane of Fire.
-------------

[X] You have received reports of Inquisition on the creatures you once encountered beneath the King's Landing. While your Empire is fairly progressive towards the non-humans, same most assuredly can't be said of Westeros as it is now - sooner or later, something will happen, either they'll be discovered and rooted out, or some corruption may get to them, those forced to hide away from the rest of the world in fear.
-[X] Visit the Rat-folk beneath the King's Landing, try to convince them to move cities - Sorcerer's Deep will freely offer them a safe haven if they agree to become your subjects.

[X] Arrange a personal meeting(s) with the remaining 2 rulers of Lorath - attempt to persuade them into joining the Empire, claiming economic growth and stability as reasons, grease the wheels where necessary by bribes.
-[X] Additionally, look into "the Shadowbinder" who started a school in Lorath - while the regulations used in it clearly make it seem like a preparation for joining The Empire, we are curious about sich a mage - since we had only limited contact with Shadow-mages so far.

[X] Meet with the Candlekeep Courtier, hash out what he needs for him and his Fey to be more effective at the task we put him on - we are talking gear, we are talking consumables, we are talking potential House of Mirrors support.

[X] Have the talk with Stannis - the Storm God can do much for the realm, and him personally. So far he seemed a goal-minded man, so we believe he'll see the merit in converting to the just and practical God of First Men.
-[X] In case of success, also retrieve the Heart Tree from the Storm's End - putting an exact fleshforged copy, with permanenced (Diamond dust) Fire Resistance, on it.

[X] Meet Galeneia, the daughter of Merling King.
-[X] If she succeeded in getting the lore on forging the water-spirits, barter for it.

[X] Look for a way to contact the "exiles" of Faceless Men under the false persona of Liu of Qarth - under the pretenses of relaying to them the research of the tablet you completed.

[X] Visit the Dornish tourney in a guise - the lords shall be properly briefed on many a thing.
Delegated Actions
(Done by Companions, Vassals or Allies, likely to be done in an Interlude or an Inquisitorial report):
[X] Loot the entirety of Mercury Lake in PoE.

[X] Grow Heart Trees for provinces with active Inquisition Bases (provided enough sacrifices/items are available for that).
-[X] Stepstones
-[X] Tyrosh
-[X] Lys
-[X] Myr
-[X] Braavos
-[X] Pentos
-[X] Mantarys
-[X] Tolos
-[X] Naath
-[X] Eastern Basilisk Isles
-[X] The Three Snakes
-[X] Western Basilisk Isles

[X] Grow "Plant Growth"-type Hearts Trees for the following greens (provided enough sacrifices/items are available for that):
-[X] Golden Desert Tree seeds

[X] Have Dany use her Half-Celestial form's Hallow SLA with the Tongues spell attached to blanket the area where our normal SD MirrorVision broadcasts and performances originate from, ensuring that all the recipients understand everything said on the broadcast.
Background Actions
(Done in the background, are likely to appear on-screen if something unexpected happens, otherwise will be but informed of upon completion; possibly in form of a report):
[X] Restore the documents and the lore recovered from Ymeri's mansion in Volantis via the ash-to-book ritual.

[X] Recover the lore of the Many-Faced-God written down by Faceless.

[X] Have the 20 lbs of Void-touched Jade handed over to Djinn Cryomancers for their research in cleansing Void Corruption - with the full tale we know of it.
-[X] Preferably, those shouldn't be consumed in the process - but we can live with it if the results would look really promising.

[X] Have the Efreeti Wish-slaves, summoned alongside the Devils last month by their True Names, handed over to Shaitan/Djinn officials - perhaps making them into a propaganda move for all of Genie since the practice is as abhorrent to all of them.

[X] Have school-temples of Zathir opened in Opaline Vault, Armun Kelisk, and Vialesk (and Mardja if possible).

[X] Open a temple of Yss in Vialesk (and Mardja if possible).

[X] With several educational institutions off-plane accepting the offer of student exchange, it would but make sense to keep an eye on it.
-[X] Djinn Criomancers - will read lectures in SD for a month (12th month).
-[X] Djinn Auxiliaries (Mystic Rangers) - lore needed for training acquired, we can train Mystic Rangers (starting, 12th month).
-[X] Djinn Order of Stormweavers (Stormcasters) - agreed in principle, but need to free up a Master to visit beforehand - unknown when available.
-[X] Shaitan War Academy (Warmages, Diviners, Officers, and Engineers) - tentative agreement, bureaucracy needs to be pushed through to start the exchange - either visit the Shaitan leader or send diplomatic envoy throughout several months.
-[X] Shaitan Guild of Shapers (Magewrights) - accepted student exchange.

[X] The lore of the Faceless Men is perilous indeed - presenting a danger to the very beings of those who may attempt to follow it without the sort of pact the Faceless have in place- but maybe, just maybe, there are those in your realm who will take such a path. You cannot in good conscience set aside the potential power this path may lead them to, and the potential usefulness of such assets.
-[X] Talk to Ysandrix, some of our Fiends, maybe Vesill, potentially some of the most proficient humans (read: Inquisitor-level). Make the dangers clear and apparent, even we won't be able to blunt those.
-[X] With Faceless seeking to bring Yss into the millennia-old pact, to better guard the Domains of [Death] from the Void, perhaps something on a smaller scale can be done to other gods of your realm? Inquire Zathir, Yss, the Ferryman, Old Gods, Weeping Lady, and the Goddess of Silver Moon if they'd be willing to grant knowledge and power to someone in such a way - and for what price.

[X] Have Bloodraven!Varys get all of the Dragonbone outside of the Red Keep and into our possession and replaced with fleshforged fakes so that they can't be ritually used against the resurrected dragons.

[X] On-screen show of efforts against poverty in The Empire.
-[X] Efforts already available in SD - as a general policy kept in mind - are being spread everywhere we can:
--[X] We provide the basics to the needy (food, housing).
--[X] We have a job board for job seekers and employers looking to make job offers more visible.
--[X] We provide various forms of education for children and criminals (reading and writing, a trade skill).
--[X] We run massive businesses and government services that employ people.
-[X] Further ways we can fight poverty:
--[X] Get the Iron Bank to do microcredit (possibly backed by Divination?) or facilitate investor/entrepreneur links.
--[X] Have a vote on how to stop rampant magitech from crashing huge swathes of our economy.

[X] The Faceless Men that left Braavos - and the territory of your Empire - are unlikely to remain civil about practicing their rites with your Empire actively expanding its borders, and leaving them little place to do so. Eventually, they'll have to be dealt with, one way or another.
-[X] Have Inquisition cross-reference cases of Assassinations/"peaceful deaths" that match the patterns of Faceless Men, and work even more closely with House of Mirrors, the Zomok Seer, and even the Divination-capable Companions on free time, if needs be, to find such events outside the Empire's borders.

[X] Have someone talk to Laenor - the man clearly wanted time away from troubles, after all, he's been through much... but his knowledge may yet be of use for the coming generations. If he doesn't mind teaching in Scholarum..?

[X] Have the library of Storm's End copied.

[X] Have some Druid Creature Leshi/Treants busy themselves with increasing the population of the following magical plants acquired previously:
-[X] Cassil seeds
-[X] Flame Clove seeds
-[X] Arkas Grass seeds

---Plane of Water Actions: Start---
[X] Visit Vialesk again
-[X] Talk to Star Admiral Kharban of the Splendid Armada, get him more fleshforged creatures if he so desires (likely).
--[X] Attempt to secure a military alliance against Deep Ones.
-[X] See if the Council of Vialesk has changed their mind about setting up Planar Terminus station - with all the trade we brought in with us.
--[X] Imply that if they don't, they will greatly lose out on the trade, since we'll look into opening one in the Emirate of Mardja anyway.

[X] Attempt to have a meeting with Althazi the Deathless - learning his price for use of his forces against Deep Ones, and looking for guarantees he won't establish a foothold on Plane of Balance once those are vanquished.

[X] Visit the Emirate of Mardja, inquire about setting up a Planar Terminus station there.

[X] Look further for mercenary companies capable of effectively fighting Deep Ones.
-[X] Asking around in Mardja seems a good start, what with us having made a defense pact.

[X] Look into the situation between the Emirate of Kela and the Wyrm Galzerai - learn the truth about their relationship insofar as we can, there is a possibility of us manning a rescue mission of sorts, in order to get Kela's resource support.
 
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As is usual, @everyone, please read through this list now.
We don't want any arguments springing post-factum, after everyone having voted on these, yes?
if you have any additions/corrections/questions - please voice them, I'll do my best to have them added/fixed/answered.
 
She is nine, slowly inching her way out of the worst of 'creepy child territory' since people can tell themselves she is ten or eleven.
"Oh, Gods, she's a 'tween now!"
More than might seem at first sight, especially for the nobility. The aristocracy in the middle ages/early modern age (which the quest more or less mirrors) expected children to behave in an adult manner pretty early. Consider the portraits of pre-teens in full Tudor court dress, not all of them managed it of course but they were expected to join the adult world at what we would consider an unreasonably young age.

Winning vote:
Haha, and that's how you end up with the cluster fuck that is European royalty.

Well, the inbreeding probably didn't help much, either.
 
@DragonParadox, we agreed with Zathir that he'd be building his biggest main school-temple in Sorcerer's Deep. Will we get to cover that at some point? Also how much does it cost? The various Grand Temples have been averaging between 30,000 IM and 40,000 IM.
 
Note for next time : less flowery language. This was a speech that was meant to pass through several people to reach its intended targets, and most of its audience probably speaks this language as a second language (and they're not the most formally well-spoken people either either). For example even if we forget our massive use of allusions instead of clearly stating our point, we alluded to the main threat (the [devils+slavery] combo) for ages without ever spelling it out. Not great.
Well, it was a good speech, but it just really didn't feel audience-appropriate.

EDIT : Snowfire's "We shall be the light" speech is a good example of speeches fitting the audience. People like their metaphors and similes, but it's best to gradually build them up and explain what we mean with example.
Our current speech will probably seem rather weird to people who don't know what's been going on in Pentos, even if they understood our other phrasings.
 
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Well, I think he had a big impact.

Now all we need to do is find a way to project our speeches in True Speech so that anyone listening can understand us.

Also I love how this chapter turned out so thanks do for making this amazing story. People need to say that more often
 
@egoo
Something minor, probably background, but maybe inquire among the few potential candidates for Ur-Priest if anyone wants to take that path?
Added.
[X] The lore of the Faceless Men is perilous indeed - presenting a danger to the very beings of those who may attempt to follow it without the sort of pact the Faceless have in place- but maybe, just maybe, there are those in your realm who will take such a path. You cannot in good conscience set aside the potential power this path may lead them to, and the potential usefulness of such assets.
-[X] Among few whom Scholarum may recommend based on willpower, dedication, and loyalty, see if any would be willing to walk such a path. Make the dangers clear and apparent, even we won't be able to blunt those.
-[X] With Faceless seeking to bring Yss into the millennia-old pact, to better guard the Domains of [Death] from the Void, perhaps something on a smaller scale can be done to other gods of your realm? Inquire Zathir, Yss, the Ferryman, Old Gods, Weeping Lady, and the Goddess of Silver Moon if they'd be willing to grant knowledge and power to someone in such a way - and for what price.
 
As is usual, @everyone, please read through this list now.
We don't want any arguments springing post-factum, after everyone having voted on these, yes?
if you have any additions/corrections/questions - please voice them, I'll do my best to have them added/fixed/answered.
I'm especially looking forward to getting the Ratfolk to move to SD, though giving Stannis the talk promises to be...interesting.
 
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