[X] Receive and infrastructure report
Unironically one of my favorite aspects of this quest.
The Pondmaster also likes it, so that's a plus.
 
[X] Receive an infrastructure report
-[X] Cast a Permanent Image spell of yourself which Lynesse can use in lieu of you posing personally.
 
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[X] Receive an infrastructure report
-[X] Cast a Permanent Image spell of yourself which Lynesse can use in lieu of you posing personally.
 
[X] Pose for Lynesse Hightower, you did promise Azema

This will probably be a cool character piece so let 'er rip.
 
Just how many other multi-deity Artifacts are there? Off the top of my head I can't think of any cooperative crafting by gods like this; especially gods that aren't of a pantheon.

I'm curious as to how that will effect it's strength. Just going by sacrifice value at least a few of our gods put something around a minor artifact's worth into the Well, but is that additive or does the cooperation make it more than the sum of it's parts?
 
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I've updated the Forge Mechanics section of my Forge Orders page.

I think I've linked all of the various templates we currently have access to, but if ya'll see any that I missed, let me know so I can add them to the list.
Fungus Forge
Location: Lys
Date Acquired: Twenty-First Day of the First Month 293 AC
CR Limit: 10

Flesh Forge
Location: Gogossos
Date Acquired: Seventeenth Day of the Tenth Month 293 AC
CR Limit: 15
Available Draconic Lifeforms: Spellscale, Draconian, Kobold

Forge Recycling Mechanics: As part of a Forge order, preserved corpses can be used to offset or completely negate the cost of growing new creatures. This mechanic allows for corpse Hit Dice to be used on a 3 HD-to-1 CR ratio when growing new creatures, with the caveat that the maximum Challenge Rating of such creatures is equal to 1/3rd the CR of the highest CR corpse used in that particular order. For example, an order placed using a CR 18 corpse and a total of 300 corpse HD could grow up to 100 CR 6 creatures.

Notable Forge Templates: Advanced (+1 CR), Amphibious (+0 CR), Blood Magic Creature (+2 CR), Cleric Creature (+1, +2, or +3 CR), Commando Construct (Bio-Constructs Only) (+1 or +2 CR), Dire Creature (+2 CR), *Dragon-based Templates, Druid Creature (+1, +2, or +3 CR), **Fire-based Templates, Giant (+1 CR), Gigantean (CR Varies), Mighty (+5 CR), ***Plant-based Templates (Fungal Forge Only), Primitive (+1 CR), Quickling (+3 CR), Shadow Animal (+1 or +2 CR), Shadow Creature (+1 CR), Sorcerer Creature (+1, +2, or +3 CR), Vahana (+2 CR), Wizard Creature (+1, +2, or +3 CR)
Deep Dragon (+2 CR), Draconic Creature (+1 CR), Feral Dragon (-CR Varies), Half-Dragon (+2 CR), Half-Umbral Dragon (+2 CR)
Fiery Creature (+0 or +1 CR), Fire Creature (+2 CR), Fire-Infused Creature (+1 CR), Fire-Souled Creature (+1 CR), Flame-Spawned Creature (+1 or +2 CR)
Bladeleaf Creature (minus elemental immunities) (+1 CR), Flesh-Plant (+1 CR), Fungal (+1 CR), Fungoid (+1 CR), Greenbound (+2 CR), Green Warden (+2 CR), Moss Lich (+2 CR), Plant-Imbued Creature (+2 or +3 CR), Plantblood (+1 CR), Thorny (+1 CR), Woodling (+2 CR), Wood Element Creature (+1 CR)
 
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I'm pretty sure suggesting that to a mythic archmage is how you end up cursed into wearing it yourself.

Viserys' charisma bonus is high enough that he could reasonably make everyone else feel awkward about not wearing one, but the painting would not exactly hit the note we're going for.
So very wrong. Viserys would actually wear it better.

Probably why Lya suggested it, TBH...

EDIT: YFW you realize you are actually the eye candy in a relationship. Surprisingly okay with it, actually.
 
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@DragonParadox, I wanted to make an informational post about what our elected Voices actually do in our absolute monarchy. However, I ran into a few questions :
The only good thing that came out of Westeros was the King, Aegel Lennaeros thought to himself. They were not some sort of glorified courtiers vying for royal favor to keep their seats, though of course the gathering served at the King's pleasure. Rather it was the task of the Council as other local gatherings to vote proposals into law, assign royal moneys in accordance to the budget handed down
So the Council can vote things into law. What kind of things do they vote? Urban planning? Organizing local events? Local taxes and security stuff in the Local Lord's name, hoping he won't overrule them?

Incidentally, that interlude was rather unclear on what it was : was it the Crown council with delegated form all over? Was it the county council of our capital? It was definitely too big to be a district council.

The founding the Dragon Guard will pass through the Crown Council after the inheritance and tax law, doubtlessly easier to swallow for the delegates.
So the Council gets a say in our laws? Could it refuse them or alter them, or can it just withdraw its approval? Can it just vote on the practical details of how they'll be implemented that haven't been handled by the Clerks yet, or can it attempt to clarify any weirdness?

I'd also love to have an interlude about the Council's reaction to our inheritance and tax law, if only to get a better view of what they can actually do and of how directly we interfere with it.


My current summary, not yet finished :
  1. Voices are elected representatives who are part of this new thing we created called "Councils". A Council is a gathering of people who "shall aid the lord in the drafting of laws, pass rulings in his stead, and take the burden of petitions from him", who can't be dissolved, but who can be overruled by the local Lord at any time. Generally a district Council a Lawman, the local Clerk (our official administration's replacement for Maesters), and the local elected Voice, although Scholarum representatives may be present if there's one in the district and the Local lord can be a part of the Council if he wants to turn up for its meetings. County councils are just the sum of district ones, and above that it gets too big and local councils elect representatives for the more important ones.
  2. So Voices have a vote on what Councils can do. But what can a Council do?
    1. It can dispense justice. No separate legal system, no trained judges : our local Lords, administrators, head of Lawmen and elected voice do that. At least we've written down our code of laws... That's already progress for the period, I suppose. And people can get lawyers!
    2. It has some sort of vote on actual laws, despite being overruled by everyone who makes the laws
    3. It takes petitions in the Lord's name (but the Lord can presumably take them too if he wants to, seeing as he can be a part of the Council or overrule the it as needed)
    4. It can be the interim power if a Lord is absent or dead.
    5. They are meant to "assist" Lords, who are meant to handle protection and economic activity. So they can offer advice regarding what lawmen are meant to do, what local taxes to create, and what local armsmen should do. They could give orders to all those people I suppose, but the Lord could overrule them.
  3. And what can a Voice do within a Council?
    1. Literally make their voice heard, which is already progress in these medieval times.
    2. Presumably submit motions to be debated, perhaps voted on, and perhaps accepted and/or vetoed by the Lord.
    3. Lobby their personal interests as hard as possible ?
 
A Council could sit upon empty posts barring the people who take custody of taxes after that are collected and when legal hearings are held if the Lord just chooses to stick a plug in any motion from passing. But this isn't as useless as you'd think. If twenty district councils in a region all vote to make something a law, and for whatever reason a bunch of Lords all unilaterally shut it down, we are almost certain to hear about that. If it's a good idea, we might dress it up and pass it ourselves.

I'm not sure what we're doing about lobbying, but I am almost certain Malarys included some laws about conflicts of interest and elective positions for officials.
 
Need some more votes, y'all.
Adhoc vote count started by Goldfish on Dec 29, 2019 at 11:30 AM, finished with 25 posts and 10 votes.
 
The way the law is written they only have as much power as they are given by the lord they serve, not anything like the ability to rule on a lord's actions.

We should make sure not to let them do that again, since it runs the risk of starting an implicit assumption that they have a say in the law that matches Viserys given enough time.

That kind of thing never seems to be a problem from the ruler's perspective until there is a disagreement; then the councils get upset that their implicit power isn't being respected and start a coup.
 
@DragonParadox, I wanted to make an informational post about what our elected Voices actually do in our absolute monarchy. However, I ran into a few questions :

So the Council can vote things into law. What kind of things do they vote? Urban planning? Organizing local events? Local taxes and security stuff in the Local Lord's name, hoping he won't overrule them?

Incidentally, that interlude was rather unclear on what it was : was it the Crown council with delegated form all over? Was it the county council of our capital? It was definitely too big to be a district council.


So the Council gets a say in our laws? Could it refuse them or alter them, or can it just withdraw its approval? Can it just vote on the practical details of how they'll be implemented that haven't been handled by the Clerks yet, or can it attempt to clarify any weirdness?

I'd also love to have an interlude about the Council's reaction to our inheritance and tax law, if only to get a better view of what they can actually do and of how directly we interfere with it.


My current summary, not yet finished :
  1. Voices are elected representatives who are part of this new thing we created called "Councils". A Council is a gathering of people who "shall aid the lord in the drafting of laws, pass rulings in his stead, and take the burden of petitions from him", who can't be dissolved, but who can be overruled by the local Lord at any time. Generally a district Council a Lawman, the local Clerk (our official administration's replacement for Maesters), and the local elected Voice, although Scholarum representatives may be present if there's one in the district and the Local lord can be a part of the Council if he wants to turn up for its meetings. County councils are just the sum of district ones, and above that it gets too big and local councils elect representatives for the more important ones.
  2. So Voices have a vote on what Councils can do. But what can a Council do?
    1. It can dispense justice. No separate legal system, no trained judges : our local Lords, administrators, head of Lawmen and elected voice do that. At least we've written down our code of laws... That's already progress for the period, I suppose. And people can get lawyers!
    2. It has some sort of vote on actual laws, despite being overruled by everyone who makes the laws
    3. It takes petitions in the Lord's name (but the Lord can presumably take them too if he wants to, seeing as he can be a part of the Council or overrule the it as needed)
    4. It can be the interim power if a Lord is absent or dead.
    5. They are meant to "assist" Lords, who are meant to handle protection and economic activity. So they can offer advice regarding what lawmen are meant to do, what local taxes to create, and what local armsmen should do. They could give orders to all those people I suppose, but the Lord could overrule them.
  3. And what can a Voice do within a Council?
    1. Literally make their voice heard, which is already progress in these medieval times.
    2. Presumably submit motions to be debated, perhaps voted on, and perhaps accepted and/or vetoed by the Lord.
    3. Lobby their personal interests as hard as possible ?
I'm looking forward to seeing the finalized version of this.

Seconding the desire to see a reactionary council interlude to our tax and inheritance laws.
 
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Do we plan any grave-pacifying next month?
...Depends.

This here is the only one we are potentially doing next mont in person:
[] AFTER TIAMAT'S FORCES ARE DEALT WITH:
-[] Hunt for some Winter-touched creatures Beyond the Wall.
--[] Variety is the answer here, grab animals, monsters, Fey - anything possible, really. (High-level Divination guarantees some good non-Mindblanked finds right off the bat)
--[] Have them handed over to Djinn for their research on cleansing Void-corruption.
And these are the ones we intend to leave to our Companions/Minions:
BEYOND THE WALL:
[] The Barrows of the Lost Clans: Finish cleaning up the halls of Lost Clans of Freefolk, filled with risen dead – the bodies unburned by foolish people of now nameless clans. (Opposition: ??; Rewards: ??)
---- 1 Yssian Guardian Naga, Velen the Phoenix birb, Oberyn, Thoros of Myr, Wyla, Sandor, 1 Herald

[] Saltwives' Lament: Standing on the shore of the Sunset Sea upon Sea-Dragon point is a tower of white stone, that seems to have been dipped in salt, local legend claiming from the tears of the kidnapped maidens locked within by cruel ironborn lords. Supposedly such was their sorrow that the sky itself took pity upon them and spat forth a mighty storm to sunder the longships that would take them on to the Iron Isles. Whether they were then slain as witches, or if the deed itself required spilling their heart's blood none can say for certain but all tales agree that one can still hear their sobs and cries whenever a storm strikes those shores. What is clear is that no bird or beast will approach the tower willingly and when Boloodraven drove a raven to do so despite its instincts he briefly spotted pale figure upon the tower's crumbling battlements
Likely Foes: Ghosts and Wraiths
CR: 5-7
---- Mia the Inquisitor, Anya the Inquisitor, Kira Windgraced, Mors 'Crowfood' Umber, Leila Goldhammer, 2 Erynies,
 
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