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Any chance we could get the Old Gods to empower an appropriate creature with Monster of Legend like Yss did?
Plans are in place for a Weirwood Treant. I'll wait till the weirwoods are immune to frost as well as fire.
Any chance we could get the Old Gods to empower an appropriate creature with Monster of Legend like Yss did?
Yes, we have it still.Do we still have reaper blade? Could we use that to trap soul?
@JamesShazbond, I'll speak for myself only with this, and please don't take this as my criticizing you, or anything -
But I really think you should instead make a single threadmark, and update it appropriately whenever you find something really promising.
All those creatures you drop around...
Even Goldfish doesn't really have the time to look through all of them.
And that the posts are scattered around is not helping at all.
I certainly won't be able to find any of the last week's postings of the "promising creatures/templates" in this thread.
Just @ DP when you make such a post, and ask to threadmark it - he will not say "no", I assure you.
Alright. This is just the skeleton of a master list, I'll start filling it out tomorrow.
Amalgam Creature (CR Special)[3pp] – d20PFSRD
www.d20pfsrd.com
Another way to combine two creatures into one, rather complicated.
Uraeus – d20PFSRD
www.d20pfsrd.com
Another snake. Medium, can fly, climb, and swim. Its poison blinds and paralyzes, it can deliver it via bites or a line breath weapon, and, since it has two heads, it can bite twice, breathe twice, or bite and breathe in one round. Each head also reloads its breath weapon separately. All their mental stats are respectable, making them capable of being any type of caster. They're lawful good by nature, and protect rivers in the name of their god. They're perfect for us.
Sargassum Fiend – d20PFSRD
www.d20pfsrd.com
A large aquatic plant. It's a grapplemonster that can make others see it as something that would make them get closer. Unlike the 537 other lure plants, this one can move a reasonable amount under its own power.
Winterwight – d20PFSRD
www.d20pfsrd.com
Been there, done that.Winterwight – d20PFSRD
www.d20pfsrd.com
Here's a spooky motherfucker that we might fight someday.
Example said:If I pick Wizard/Cleric/Sorcerer/Druid/Archivist I'll end up a Wizard 1/Cleric 2/Sorcerer 3/Druid 4/Archivist 5 with five levels left over for Mystic Theurge or something. This is obviously a terrible build, but what have you.
Dang, those Uraeus snakes are neat. Of all the snakes you've found for us, I think these are the ones I want to find the most. If we can add one of them to a Forge, that would allow for some really dangerous creations. Too bad they're such nice guys, since we're unlikely to just find a corpse lying around and I wouldn't want to kill one just to add it's blueprint to the Forges.Uraeus – d20PFSRD
www.d20pfsrd.com
Another snake. Medium, can fly, climb, and swim. Its poison blinds and paralyzes, it can deliver it via bites or a line breath weapon, and, since it has two heads, it can bite twice, breathe twice, or bite and breathe in one round. Each head also reloads its breath weapon separately. All their mental stats are respectable, making them capable of being any type of caster. They're lawful good by nature, and protect rivers in the name of their god. They're perfect for us.
Sargassum Fiend – d20PFSRD
www.d20pfsrd.com
A large aquatic plant. It's a grapplemonster that can make others see it as something that would make them get closer. Unlike the 537 other lure plants, this one can move a reasonable amount under its own power.
Naga Aspirant (Druid; Nagaji) – d20PFSRD
www.d20pfsrd.com
A druid class variant that culminates in transforming the user into a naga. There are some high wisdom serpents, like king/emperor cobras, that would make great druids. This could be a fitting class variant for them, as standard druids are more an OG thing.
Yeah, I found that site when I was looking for stats on the Bladeleaf swarms. It's more powerful than I thought, and that's saying something. That's also why I didn't have any problem removing the elemental immunities from the template for the sake of balance, and it's still uncomfortably strong for a +1 CR template.Fair enough, I guess. By god, I am going to find an opportunity to use the Blood Magic template if it's the last thing I do.
On the subject of templates, I found a website that has more information on the Bladeleaf Template than d20pfsrd. There's even more to it than I thought.
Bladeleaf Creature (CR +1) - Spheres of Power Wiki
spheresofpower.wikidot.com
In particular, that sundering storm trick on a treant would deal 2d6 to the target's weapon with every attack.
I also found a version of Blood Magic Creature that includes its special spells.
Blood Magic Creature (CR +2) - Spheres of Power Wiki
spheresofpower.wikidot.com
Yep! We actually fought one of these already when we first visited the Thenns. On top of its already powerful chassis, it also had a few Mythic ranks.Winterwight – d20PFSRD
www.d20pfsrd.com
Here's a spooky motherfucker that we might fight someday.
Hmm, let's see...Another what-if during the wait : you appear at quest start with no gear, human. You must choose five classes : in order, you will get one level in the first class, then two in the second, then three in the third, etc. These levels come automatically at the rate of one every 6 months or whenever you level normally. Final 5 levels can be any class or PrC assuming you can get a teacher or qualify easily.
I didn't mean for this to include PrCs between levels 1-15 (the "final five" is after you get your 15 levels in the classes you've chosen), but that's actually clever.Hmm, let's see...
Start as a Martial Rogue 1, Fighter 2, Spontaneous Cleric 3 (because fuck Mystic), Church Inquisitor 4, Contemplative 10
Nothing fancy, but it's possible and would get me access to 9th level Divine spellcasting, if only via Domain spells. Hello Luck Domain and the Miracle spell.
On the other hand, the OG really want to kill some of these guys and us doing it could be a problem. If we managed to set it up so that it looks more like "the old gods are waking up hangry " than "the dread sorcerer has set the gods themselves against us" it could be a useful way to clear out the ones we can't touch ourselves.Same problem as with Zomok applies.
Do you want a collective consciousness with anger issues getting an agent of such power, one they could freely send off to fo their bidding?
Because they will use such an agent to settle their grudges, as per DP's ruling back when raising the Tree of Age of Dawn.
:/
I'd like to make such a creature eventually, but we really need to broker "peace" between them and Seven, and deal with the worst offenders of the Westerosi Lords, before that, imo.
I always go full caster, or as close to it as possible, if I can manage it.I didn't mean for this to include PrCs between levels 1-15 (the "final five" is after you get your 15 levels in the classes you've chosen), but that's actually clever.
EDIT : This makes it complicated to play a full caster, but everything else works quite well! A Theurge or AbjChamp Gish is possible, of course.
EDIT EDIT : I made my own quick build. I was thinking : Wizard 1 (Abrupt Jaunt) / Monk 2 (Invisible Fist) / Rogue 3 / Crusader 4 / Warblade 5 / Master of Nine 5
How much of these effects applies to everyone, how much only those the OGs want to target?Keep Godswood gains Shadow-Weaving Ward: Black Labyrinth (Under the Command of the Old Gods)
How much of these effects applies to everyone, how much only those the OGs want to target?
Because the base spell seems very indiscriminate.