It doesn't maximizes time spent in the eye. It maximizes time spent in range of our massive artillery batteries and doom anvils. Also people have brought up that with the number of snotlings they have the orcs ran run a truly massive number of traps with little morale loss.Are people saying that Hold maximizes time they spend in Eye territory? Because they'll be able to get to Karagril and Mhonar without being exposed, and holding those points is going to really really hurt. The point that Dwarves can most efficiently trade lives when on fortified defenses is valid, but it is explicitly noted that they will be far more sapped of motivation and manpower after they run the Obstacle Course From Hell and the Waagh is getting gutted, making them easier to deal with. This is exactly the kind of elastic defense we should employ, I think.
[X] FIRST LINE: Caldera
[X] SECOND LINE: Withdraw
[X] THIRD LINE: Eastern Valley
No, we are saying it maximizes them being in literally everything else territory.Are people saying that Hold maximizes time they spend in Eye territory? Because they'll be able to get to Karagril and Mhonar without being exposed, and holding those points is going to really really hurt. The point that Dwarves can most efficiently trade lives when on fortified defenses is valid, but it is explicitly noted that they will be far more sapped of motivation and manpower after they run the Obstacle Course From Hell and the Waagh is getting gutted, making them easier to deal with. This is exactly the kind of elastic defense we should employ, I think.
[X] FIRST LINE: Caldera
[X] SECOND LINE: Withdraw
[X] THIRD LINE: Eastern Valley
Are people saying that Hold maximizes time they spend in Eye territory? Because they'll be able to get to Karagril and Mhonar without being exposed, and holding those points is going to really really hurt.
It's just not the Eye that we'll use, but artillery. Holding gives us more time in that as well.Are people saying that Hold maximizes time they spend in Eye territory? Because they'll be able to get to Karagril and Mhonar without being exposed, and holding those points is going to really really hurt.
@BoneyM Ah, sorry for the confusion -- is it clan Huzkul or Hazkal? The information threadmark has the former, but the update has the latter (and I could swear that I've seen the latter floating around somewhere else).
Right place at the right fucking time.It's crazy to think we will probably be using the death tower in like a few updates. It's amazing how lucky we got with the construction timing.
If they can't get through the West Gate (right into our killzone) they'll come in through other ways and cause trouble.[X] FIRST LINE: Caldera
[X] SECOND LINE: Hold
[X] THIRD LINE: Eastern Valley
Ok, so I don't want to get too much into the math as others have already mentioned most things, but if we are getting only about 20 orcs/s in a line in front of the citadel, can we just deal with that? We have thousands of archers and Artillery units, pretty sure we can deal with those numbers trivially until they realize they need to group up.
I am tempted to open up the Karagril reservoir and flood the caldera, we could Agincourt a sizeable portion of the Waaagh before the Eye comes into play.