Umbral Stalker
Advanced Enlightened Umbral Spy (CR 10)
Size/Type: Small Construct (
Incorporeal)
Hit Dice: 12d10+10 (76 HP)
Initiative: +10
Speed: Fly 90 ft.(Perfect)
Armor Class: 30 (+1 Size, +10 Dex, +9 Deflection), Touch 30, Flat-Footed 20
Base Attack: +12/+7/+2
Attack: Incorporeal Touch +12 (1d6 Wisdom Damage)
Full Attack: +22/+17/+12 (1d6 Wisdom Damage)
Space/Reach: 5 ft./5 ft.
Special Qualities: Construct traits, DR 5/Magic & Adamantine, Fast Healing 5, Darkvision 60 ft., Low-light Vision, Lifesense 60 ft., Telepathy 100 ft.,
Possession/Mental Control
Saves: Fort +16, Ref +17, Will +11 (+20 vs Mind-Affecting effects)
Abilities: Str --, Dex 26(
30), Con --, Int 20, Wis 17(
18), Cha 24(
28)
Skills: +32(42) Hide [+36(46) in dimly lit or dark areas, +28(38) in brightly lit areas], +20 Knowledge (Arcana), +20 Knowledge (The Planes), +20 Knowledge (Religion), +19 Listen, +19 Search, +19 Spot
Feats: Ability Focus (Shadow Bond),
Darkstalker,
Force of Personality,
Mindsight,
Skill Focus (Hide),
Weapon Finesse(B)
Alignment: True Neutral
Languages: Draconic, Ghiscari, Infernal, Low Valyrian (Braavosi), Low Valyrian (Volantene), Westerosi Common
Artificial Soul (Su): Though not the true soul of a living creature, the Enlightened Construct's artificial soul provides it with a unique personality and a spark of sentience. Unlike most Constructs, the Enlightened Construct is not immune to necromantic effects. Enlightened Constructs are still immune to Death Effects and they cannot be Raised or Resurrected. Lacking a Constitution attribute, it is instead the Enlightened Construct's Charisma bonus which is added to its Fortitude saving throws.
Succeptible to Mind-Affecting Effects (Ex): An Enlightened Construct is susceptible to Mind-Affecting effects, even though it is a Construct. Although they can be magically charmed or compelled, Enlightened Constructs are particularly resistant to enchantments and receive a +4 bonus on Will saves to resist these effects.
Telepathy (Su): Umbral Stalkers can communicate Telepathically with any creature who speaks one of its known languages, provided they are within 100 feet. The Umbral Stalker also detects the presence of any creature with an Intelligence attribute of 1 or more, as if using Blindsense, and perceives several observable characteristics about each detected being, including the being's type and Intelligence score.
Lifesense (Su): Umbral Stalkers notice and locate living creatures within 60 feet, just as if it possessed the Blindsight ability.
Spell-Like Abilities (Sp): 12th Caster Level: 7/Day:
Mind Thrust V (DC 22), 3/Day:
Dimension Door,
Greater Invisibility,
Invisibility,
Mindlink,
Mind Probe (DC 22), 1/Day:
Mental Block (DC 19)
Hide in Plain Sight (Ex): In any area darker than bright illumination, an Umbral Stalker can use the Hide skill even when being observed.
Thought Link (Su): An Umbral Stalker can transmit any of its memories telepathically to any creature that has an Intelligence of 3 or more within 100 feet.
Shadow Bond (Su): As a Standard Action, the Umbral Stalker can attempt to bind with the shadow of a Small-size or larger corporeal creature. In order to do so, the creature must be within an area of normal or bright light and the Umbral Stalker must in the adjacent square to the creature, opposite from the source of light. The targeted creature then makes a DC 27 Will save (DC = 10 + 1/2 HD + CHA). If the creature fails, the Umbral Stalker is now bound to the creature's shadow. It is no longer considered a separate creature. It follows the target creature wherever it goes, senses anything target creature senses, and understands anything said within earshot, provided that the Umbral Stalker, not the targeted creature, knows the language.
The target creature never realizes it has been targeted, even if it makes its saving throw. The target creature gets a new saving throw every 24 hours to make the Umbral Stalker leave his shadow, although the Umbral Stalker can leave on its own as a Free Action, materializing in an adjacent square, opposite of a light source. While an Umbral Stalker is attached to a creature's shadow, it cannot be detected without a thorough examination via True Seeing or a similar effect. Since True Seeing does not see through clothing, the Umbral Stalker is often safely hidden from a casual examination with True Seeing. An Umbral Stalker cannot attack, be attacked, or otherwise be targeted separately from the targeted creature in a physical manner while bonded. The Umbral Stalker is considered incoporeal and in the same square as the targeted creature.
Ring of the Unseen Hand: This ring has been specially enchanted to be worn by an Incorporeal Umbral Stalker.
- +4 Charisma, +4 Dexterity, +1 Wisdom, +10 Competence bonus to Hide skill checks
- Spells: Constant: Comprehend Languages, At-Will: Mage Hand, 1/Day: Celerity, Teleport
Stalker's Amulet of Protection from Evil: This amulet has been specially enchanted to be worn by an Incorporeal Umbral Stalker.
- +3 Resistance bonus to Saving Throws
- Repair (3 Charges/Day): 1 Charge (Repair 2d8 points of damage), 2 Charges (Repair 3d8 points of damage), or 3 Charges(Repair 4d8 points of damage)
- Reinforcement (3 Charges/Day): 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes