What do you do next?

[] Visit the other encampments to get a better sense of the leadership of the Lads

[] Visit Riverlander Houses to try to secure their loyalty
-[] Write in which

[] Write in


OOC: I know this is short, but it's getting close to midnight for me so I felt it better to finish up now rather than risk not being able to put up the update until tomorrow. Not yet edited.
Need to get home first before I can really address this.

Suffice to say we need information. I'll run a gamut of questions to Ben Brown and divinations to perform.
 
[X] Crake

Surprise visits from your boss must be so much more anxiety inducing when they're a teleporting r dragon.

As an aside, that raid with the leshie must have been a hell of a fight; they managed to kill a mid level CR 8 Druid Creature by drowning it in muggles.

I'm imagining something in the general area of a 1 v 8 brawl with no survivors.
 
[X] Crake

Surprise visits from your boss must be so much more anxiety inducing when they're a teleporting r dragon.

As an aside, that raid with the leshie must have been a hell of a fight; they managed to kill a mid level CR 8 Druid Creature by drowning it in muggles.

I'm imagining something in the general area of a 1 v 8 brawl with no survivors.

It's not like a druid lacks for options in fleeing either though so I'm thinking it more likely to be a sacrifice in fighting retreat or Benjicott isn't mentioning PC level threats.
 
[X] Plan "Viserys Got A New Kingdom!"
-[X] Question Ser Benjicott and the Lads about the inclinations and activities of certain Houses in the Riverlands.
--[X] House Bracken and Blackwood, the ties of the former extant, and the likelihood either could see past their own noses to set aside feuding, at least for another generation.
--[X] House Keath, whether they've pulled closer to anyone in the region, or outside of it.
--[X] House Lolliston and Lychester. Last you had heard, one was too insignificant and poor to bother swaying, and the other had overjudged their value.
--[X] House Roote, if his belligerence has evolved in one direction or another. Their Lord might yet be swayed by honeyed words to soothe frayed nerves and besmirched honor.
--[X] The allegiance and activities of House Shawney, of which you know little.
--[X] House Smallwood, which at least had a point of contact through the lads. Yes, yes, Tom. You know what he means.
--[X] House Vypren, last heard to have a Lord of pious inclination.
--[X] Further Unknowns you would like information on: House Deddings, House Grell, House Paege and House Wayn.


I figure it's better to ask the important questions first before we start running divinations. After a bit of exposition we can decide where to start. Possibly at the start of this list, since the Blackwood/Bracken tangle is the next most complicated one next to House Roote.
 
Here's the finalized version of the Umbral Stalker Construct, now with gear crafted for it during the month. I used one of the Greater Amulets of Resistance (+3) and the Ring of Untarnished Glory (+4) from Armory to cut down on crafting costs.

I added a 1/Day Celerity spell to the ring to aid the Umbral Stalker in escaping if discovered. If we send it along with Rhaella to the Reach next month, this will be an extra layer of safety for her, allowing it to transport her out of danger instantly while bonded to her.

The 1/Day Teleport spell I added would synergize well with this tactic if used instead of Dimension Door. It could also be used to kidnap a target who it has bonded to, preferably by draining their Wisdom as they sleep so that they will be unable to resist the Teleport. Go to bed thinking yourself safe, but wake up in an Inquisition holding cell. :evil:
Umbral Stalker
Advanced Enlightened Umbral Spy
(CR 10)
Size/Type: Small Construct (Incorporeal)
Hit Dice: 12d10+10 (76 HP)
Initiative: +10
Speed: Fly 90 ft.(Perfect)
Armor Class: 30 (+1 Size, +10 Dex, +9 Deflection), Touch 30, Flat-Footed 20
Base Attack: +12/+7/+2
Attack: Incorporeal Touch +12 (1d6 Wisdom Damage)
Full Attack: +22/+17/+12 (1d6 Wisdom Damage)
Space/Reach: 5 ft./5 ft.
Special Qualities: Construct traits, DR 5/Magic & Adamantine, Fast Healing 5, Darkvision 60 ft., Low-light Vision, Lifesense 60 ft., Telepathy 100 ft., Possession/Mental Control
Saves: Fort +16, Ref +17, Will +11 (+20 vs Mind-Affecting effects)
Abilities: Str --, Dex 26(30), Con --, Int 20, Wis 17(18), Cha 24(28)
Skills: +32(42) Hide [+36(46) in dimly lit or dark areas, +28(38) in brightly lit areas], +20 Knowledge (Arcana), +20 Knowledge (The Planes), +20 Knowledge (Religion), +19 Listen, +19 Search, +19 Spot
Feats: Ability Focus (Shadow Bond), Darkstalker, Force of Personality, Mindsight, Skill Focus (Hide), Weapon Finesse(B)
Alignment: True Neutral
Languages: Draconic, Ghiscari, Infernal, Low Valyrian (Braavosi), Low Valyrian (Volantene), Westerosi Common

Artificial Soul (Su): Though not the true soul of a living creature, the Enlightened Construct's artificial soul provides it with a unique personality and a spark of sentience. Unlike most Constructs, the Enlightened Construct is not immune to necromantic effects. Enlightened Constructs are still immune to Death Effects and they cannot be Raised or Resurrected. Lacking a Constitution attribute, it is instead the Enlightened Construct's Charisma bonus which is added to its Fortitude saving throws.

Succeptible to Mind-Affecting Effects (Ex): An Enlightened Construct is susceptible to Mind-Affecting effects, even though it is a Construct. Although they can be magically charmed or compelled, Enlightened Constructs are particularly resistant to enchantments and receive a +4 bonus on Will saves to resist these effects.

Telepathy (Su): Umbral Stalkers can communicate Telepathically with any creature who speaks one of its known languages, provided they are within 100 feet. The Umbral Stalker also detects the presence of any creature with an Intelligence attribute of 1 or more, as if using Blindsense, and perceives several observable characteristics about each detected being, including the being's type and Intelligence score.

Lifesense (Su): Umbral Stalkers notice and locate living creatures within 60 feet, just as if it possessed the Blindsight ability.

Spell-Like Abilities (Sp): 12th Caster Level: 7/Day: Mind thrust V (DC 22), 3/Day: Dimension Door, Greater Invisibility, Invisibility, Mindlink, Mind probe (DC 22), 1/Day: Mental block (DC 19)

Hide in Plain Sight (Ex): In any area darker than bright illumination, an Umbral Stalker can use the Hide skill even when being observed.

Thought Link (Su): An Umbral Stalker can transmit any of its memories telepathically to any creature that has an Intelligence of 3 or more within 100 feet.

Shadow Bond (Su): As a Standard Action, the Umbral Stalker can attempt to bind with the shadow of a Small-size or larger corporeal creature. In order to do so, the creature must be within an area of normal or bright light and the Umbral Stalker must in the adjacent square to the creature, opposite from the source of light. The targeted creature then makes a DC 27 Will save (DC = 10 + 1/2 HD + CHA). If the creature fails, the Umbral Stalker is now bound to the creature's shadow. It is no longer considered a separate creature. It follows the target creature wherever it goes, senses anything target creature senses, and understands anything said within earshot, provided that the Umbral Stalker, not the targeted creature, knows the language.

The target creature never realizes it has been targeted, even if it makes its saving throw. The target creature gets a new saving throw every 24 hours to make the Umbral Stalker leave his shadow, although the Umbral Stalker can leave on its own as a Free Action, materializing in an adjacent square, opposite of a light source. While an Umbral Stalker is attached to a creature's shadow, it cannot be detected without a thorough examination via True Seeing or a similar effect. Since True Seeing does not see through clothing, the Umbral Stalker is often safely hidden from a casual examination with True Seeing. An Umbral Stalker cannot attack, be attacked, or otherwise be targeted separately from the targeted creature in a physical manner while bonded. The Umbral Stalker is considered incoporeal and in the same square as the targeted creature.

Ring of the Unseen Hand: This ring has been specially enchanted to be worn by an Incorporeal Umbral Stalker.
  1. +4 Charisma, +4 Dexterity, +1 Wisdom, +10 Competence bonus to Hide skill checks
  2. Spells: Constant: Comprehend Languages, At-Will: Mage Hand, 1/Day: Celerity, Teleport
Stalker's Amulet of Protection from Evil: This amulet has been specially enchanted to be worn by an Incorporeal Umbral Stalker.
  1. +3 Resistance bonus to Saving Throws
  2. Repair (3 Charges/Day): 1 Charge (Repair 2d8 points of damage), 2 Charges (Repair 3d8 points of damage), or 3 Charges(Repair 4d8 points of damage)
  3. Reinforcement (3 Charges/Day): 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
 
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House Mallister coupled with the Honorable Lord Walder Frey makes up the dominant force in the Northern Riverlands, with both on side we essentially kneecap any timely Northern intervention (moreso than it already is) meaning Tully men cannot even flee to the North.

Baratheon assistance is highly unlikely to come without an unpleasant Lannister tax and the Vale is not in the best position to support them either.

However...

Jeffory Mallister was one of the companions of Brandon Stark that were accused of treason and executed by order of King Aerys II Targaryen.[17] During Robert's Rebellion which followed, Lord Jason attended the wedding between Catelyn Tully and Eddard Stark and gave lavish gifts.[18] At the Battle of the Trident, he slew three of Rhaegar's bannermen.[8]

Mallister has good reason to hate our name and might be a difficult sell despite being one of the houses compared favourably to Tully lineage.
 
House Mallister coupled with the Honorable Lord Walder Frey makes up the dominant force in the Northern Riverlands, with both on side we essentially kneecap any timely Northern intervention (moreso than it already is) meaning Tully men cannot even flee to the North.

Baratheon assistance is highly unlikely to come without an unpleasant Lannister tax and the Vale is not in the best position to support them either.

However...

Jeffory Mallister was one of the companions of Brandon Stark that were accused of treason and executed by order of King Aerys II Targaryen.[17] During Robert's Rebellion which followed, Lord Jason attended the wedding between Catelyn Tully and Eddard Stark and gave lavish gifts.[18] At the Battle of the Trident, he slew three of Rhaegar's bannermen.[8]

Mallister has good reason to hate our name and might be a difficult sell despite being one of the houses compared favourably to Tully lineage.
Jason Mallister is dead. Died "choking on a fish bone". A really colorful euphemism, honestly.

Patrek Mallister is Lord of Seagard now. OTOH, even assuming Patrek isn't any more inclined to bend the knee, the Ironborn can effectively blockade Seagard and thus cut off any escape from the Riverlands. And in order to cross the Green Fork in any reasonable amount of time (before the war is basically over), one has to take the Twins.

So at the very least we've already covered our bases here.
 
Jason Mallister is dead. Died "choking on a fish bone". A really colorful euphemism, honestly.

Patrek Mallister is Lord of Seagard now. OTOH, even assuming Patrek isn't any more inclined to bend the knee, the Ironborn can effectively blockade Seagard and thus cut off any escape from the Riverlands. And in order to cross the Green Fork in any reasonable amount of time (before the war is basically over), one has to take the Twins.

So at the very least we've already covered our bases here.

I didn't know about Mallister's death, I would assume Bloodraven vetted the heir to make sure he's at least somewhat more reasonable.

Yeah with Haigh, Charlton and Berenford all sworn to Walder it's not exactly an issue but with Mallister on board it's a united front not even worth contesting.

Do we know if Vypren is sworn to Frey?

We already have Hawick and Mooton so getting Shawney on side cuts off their Eastern options (like they had any).

Roote is almost entirely a bonus just to make Darry's life a little more comfortable, he can't do much with the river controlled up and down stream.

South and West I'm much less sure of in part because I see benefit in allowing allies of convenience to co-mingle and step on each other's toes, we aren't so much trying to minimise their force as we are collateral and there's no Starks or Royce's in the Westerlands or Crown lands.

We could also make the Rivers of the Riverlands incontestable.

The longest fork is about 300miles or so meaning a Quickling Amphibious Vinespawn can traverse the whole length in 7-8 hours with a "passenger".

It would actually be ridiculously easy to make water passages a no go for any non-civilian endeavour.

A ship doesn't sail without a captain no matter the size and being able to guarantee every one of them ends up facing a loyalist commander in their own tent will quickly make impossible troop or supply movement.

Holding the headwaters of Tumblestone and Redfork etc. originating in the Westerlands we could force project across non-allied Riverlands territory, both sabotaging within the Riverlands to make them a non-factor and threatening any advance the Lannisters could make themselves.

Threatening a Westerlands army would require a different type of amphibious creature than we currently have though.
 
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Ultimately I'm not too concerned about strategic contest in Westeros. No one is going to actually beat us in anyway that isn't entirely Pyrrhic.

It's the collateral damage. I'm pretty sure Tywin would rather burn Westeros to the literal ground, make it as uninhabitable as Old Ghis, than let us win.

And with that in mind, if Lanna and Gerion don't betray him and bend the knee pretty much immediately, I'm not inclined to spare those who would side with that trash.
 
Ultimately I'm not too concerned about strategic contest in Westeros. No one is going to actually beat us in anyway that isn't entirely Pyrrhic.

It's the collateral damage. I'm pretty sure Tywin would rather burn Westeros to the literal ground, make it as uninhabitable as Old Ghis, than let us win.

And with that in mind, if Lanna and Gerion don't betray him and bend the knee pretty much immediately, I'm not inclined to spare those who would side with that trash.

Agreed.

we aren't so much trying to minimise their force as we are collateral and there's no Starks or Royce's in the Westerlands or Crown lands.

If we're concerned about Tywin burning down the Riverlands then I suggest we use amphibious forces with light air support to hold the territory surrounding the headwaters of the various Forks.

The Riverlands is already isolated from the North and East and if they start burning from the Crownlands northwards then we Fields of Fire them and win the war then and there with the display.
 
I'm a bit annoyed we forgot this before, but we now have the means of copying the entirety of Storm's End's library. We should get that done next month via the efforts of Calligraphy Wyrms.
 
Three times I've edited my post and three times I lost it, embedded maps and all :mad:

The Westerlands is quite well bottlenecked though not nearly to the extent of the Vale or Dorne.

The River Road is the portal to the Riverlands and must traverse the headwaters of the Red Fork and Tumblestone, controlling both of those controls this path.

The Iron Islands and the Arbor will handily manage their navy if the Dragons don't beat them to it.

Taking Crakehall and the adjacent forest shuts down the Ocean Road.

Taking control of the Lesser Mander removes any southward cross country aspirations they might dream up.

The Gold Road has the duality of being both the most securely held path for the Westerlands (traditionally speaking at least) and also the most susceptible to our interference, Guerilla tactics within the mountain portion itself will likely allow us to outright bury portions of that road with spell based Earthquakes and Landslides.

Without the Gold Road to King's Landing it will be near impossible to make even a pyrrhic push for the capital and given traditional thinking once this becomes clear Tywin is going to rapidly lose whatever remaining support he might have as the bannerman see no working path to overall victory.




Tywin can't burn down Westeros if he never makes it to Westeros.


 
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