Plane of Water recap:
14 realms total (6 Marid Emirates, 3 non-Marid Emirates, 4 Brine Dragon Dominions, 1 "Free City")
:
1)
Vialesk ( a "Free city", once controlled by Brine Dragons).
-[] Take pride in their independence.
-[] Are the largest trade-hub in Plane of Water.
-[] Have 8 Archmage-level casters/crafters, with 3 of whom we managed to set up basic contact.
-[] Have a sizable contingent of crafters and enchanters, of whom we looted
some.
-[] Unknown military might and force composition.
2)
Zerbat (Emirate).
-[] Allied to
Dawa.
-[] Is known for its artisans; the finest pearlsteel and the most beautiful shell-craft is said to originate in the workshops of Zerbat.
3)
Dawa (Emirate).
-[] Allied to
Zerbat.
-[] Known for its expert fishermen and fine net-weaving, which they put to good use in war.
4)
Kela (Emirate).
-[] Have access to one of the few large-scale furnaces in PoW.
-[] Are in feud with
Galzerai, who supposedly took two of Emir's children hostage, over an anvil stolen from his hoard.
5)
Hampa (Emirate).
-[] (Uneasy) neighbors of the
Zerbat-Dawa alliance.
-[]
Few "elite" units, but large population of udine and merfolk = largest army (and most mages, if not of best power).
-[] We acquired a large number of Enchanters and Crafters from Hampa in 11th month.
6)
Dyutho (known as "the Twilight Emirate").
-[] Did
not join the offensive against the Deep Ones.
-[] Are the farthest-laying Emirate in "civilised" parts of PoW.
-[] Rumored to trade with Deep Ones, are the source of unique resources from the deepest parts of PoW.
7)
Vornath (Raiders/Mercanaries).
-[] Often attack
Hampa and
Kela.
-[] Are keeping up the image of being bound to their word,
do in fact guarantee
some security in the PoW, sometimes.
-[] Have been
bribed into taking part in the offensive against the Deep Ones.
8)
Thyrax (Raiders/Mercanaries).
-[] Often attack
Hampa and
Kela.
-[] Are keeping up the image of being bound to their word,
do in fact guarantee
some security in the PoW, sometimes.
-[] Have been
bribed into taking part in the offensive against the Deep Ones.
9)
Dalaqua (Emirate).
-[] Are far distance away from
Vialesk.
-[] Specialise in craftsmanship - weave and trade the finest of sea-silk, fit to adorn the noblest and most wealthy lords.
10)
Mardja (Emirate).
-[] Are far distance away from
Vialesk.
-[] Specialise in growing coral armor, many of the smiths hired in Vialesk being immigrants from that realm.
Brine Dragons of importance:
1)
Kalatrangor the Rune-Carved, an Old Brine.
-[] Reigns over nomadic
Saltwater Merrow and
Sea Giants, but doesn't seem to have a
focused army-like force.
-[] Is of mercenary inclination himself (goal - seemingly only funding his research), requested us hunting Efreeti-wrought
Rune Giants as a start.
-[] Is somewhat positively aligned to Marid Emirates of Zerbat and Dawa.
2)
Alathrax the Bitter, a Brine Wyrm.
-[] Did not join the offensive against the Deep Ones.
-[] Rules over
Crab-men miners near the boundary to Plane of Earth.
-[] Actively raids other domains.
3)
Galzerai, a Brine Wyrm.
-[] Did not join the offensive against the Deep Ones.
-[] Is in feud with
Kela, supposedly holding two of the Emir's children hostage over an anvil stolen from his hoard.
-[] His domain is known as a source of rare spices and arcane reagents for it is said to hold a area of wild magic at its core.
4)
Althazi the Deathless, a Very Old Brine.
-[] Uses so-called "
Immortals" as a core of his army, highly-trained, disciplined and powerful shock-troopers.
-[] Maintains close relations with the Emirate of
Dawa as well as the marid Emirs of
Dalaqua and
Mardja.
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Tasks for the next month(s):
[]
Visit Vialesk again
-[] Talk to Star Admiral Kharban of the Splendid Armada, get him
more fleshforged creatures if he so desires (likely).
--[]
Attempt to secure military alliance against Deep Ones.
-[] Grab the crafting orders we made, make new ones.
-[] See if the Council of Vialesk has
changed their mind about setting up Planar Terminus station - with all the
trade we brought in with us.
[] Look further for mercenary companies capable of effectively fighting Deep Ones.
-[] Asking around in Mardja seems a good start, what with us having made a defense pact.
[] Visit the Emirate of Mardja, inquire about setting up a Planar Terminus station there.
[] We already got the crafters and Enchanters from Vialesk and Hampa, now would be the time to try and get more from:
-[] Dalaqua (focus: crafters/artisans, also any enchanters we can get).
-[] Zerbat (focus: artisans, also any enchanters we can get).
-[] Dawa (focus: crafters (fish nets), also any enchanters we can get).
-[] Kela (focus: crafters (
massive amounts), also any enchanters we can get).
[] Look into the possibility of bringing
more Marid Emirates into your war on Deep Ones:
-[] Dawa (fishnet-wielding units, said to have been excelling in the last war).
-[] Kela (huge amounts of crafters, so posibly war-machines of sorts..?).
[] Look into a meeting with
Althazi the Deathless - learning his price for use of his forces against Deep Ones,
and looking for guarantees he wont establish a foothold on Plane of Balance once those are vanquished.
[] Look into the situation between Emirate of
Kela and the Wyrm
Galzerai - learn the truth about their relationship insofar as we can, there is a
possibility of us manning a rescue mission of sorts, in order to get Kela's resource support.
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@Duesal,
@Crake,
@Goldfish,
@Artemis1992, did I forget anything, ya'll?