It appeared that my brain and memory has buggered off somewhere, so excuse me of my petulant question.

@DragonParadox, where is Ser Barristan Selmy? Is he on our side? And what kind of work did he find now?
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 23, 2019 at 5:31 AM, finished with 106 posts and 13 votes.

  • [X] Brief Lya on your speech for today and invite her to exchange some words before the crowd again. Like it or not, public speaking is a passion of yours and you hope she will share in that, standing by your side as your equal.
    -[X] "Ladies and Gentlemen, you are about to embark upon the first voyage in what I hope is one among many, to glimpse unseen vistas men never dreamed, as much as the grandest works of spirits that men living in the world under the sun should aspire toward, and then of course surpass."
    -[X] "And you do so upon a vessel that could already be the envy of the world and soon that of all the Inner Spheres, none swifter nor more beauteous, though that is not to say She does not have her teeth." Moonchaser gives a demonstration of her cannons on a hulk prepared for the occasion.
    -[X] "You are not just the first men to sail the skies and the worlds past the veil of our reality, intrepid explorers, soldiers and sailors, you are the first in a tradition. The Imperial Navy will be they who deliver the Crown's will to ports near and far, bearing its treasures, its envoys and its soldiers, but also its message."
    -[X] "That enemies wielding their blades of fear and dread should despair upon its cresting of distant horizons, and all the better for it, so too will our friends and allies know that there is yet hope."
    -[X] "Such a group of daring and audacity needs a daring and audacious leader, one who has the will and the means to carry her crew home again after each voyage with tales of their very own. As the bounty of the sea rewarded her and Sorcerer's Deep with freedom and treasure, we all know that the greater of those treasures is a song to share, so that it might inspire the next person to hear it to chase after those same heights." Allow Moonsong to address her crew.
    -[X] "But let us both not delay any further, when the Moonchaser is straining to fill the skies, for it was not we who crafted this wonder." Smile at Lya, speaking to her using a spell-wrought whisper: "Time to let them know how brilliant you are. After all, I can't be the only one who knows."
 
About the super Pseudo-dragons, what you would efectively be doing IC is using the good-natured pseudo-dragon as a base to make a new kind of true dragon (call them mind-dragons) by using the flesh-forge to its utmost. This is the kind of experiment the Valyrians would have had a panic attack about.
Thats neat.

As for reproduction, if they're a new breed of Dragon, then we shouldn't have to worry about overpopulation or anything of the sort, since True Dragons breed far less often than normal Pseudodragons. IIRC, it takes decades for a Dragon to get the urge to mate with another dragon, and decades more for a successful mating to produce eggs that hatch into Wyrmlings.

EDIT: Also, I think it might make sense for those Mind Dragons who are bred the natural way to not have the Mighty template. It's a bit too powerful to be completely natural, IMO. That would limit them to CR 10, but maybe as a trade-off they can mature more quickly rather than having to go through multiple decades long Age categories?
So I just got an idea for the update, and I'm not sure if it should be a vote or not, but I don't really want to slow down the update unnecessarily either. So quick question:

Would anyone object to taking Dany's guests (including the kids) to the plane of water with the ship for a quick look out the 'window' (really the mirrored hull) before plan-shifting them back? I ask because they would naturally want to see it.
Now I really want to see that.
Well, to be fair, there's a lot of monkeys and a lot of typewriters.
[:V]

Again, Crake, making a "Monster of Legend" Seaserpent. Yay or nay?

Also, @Goldfish, shall we start on making another Moonchaser-class?
Or do we go straight to Dauntless-class now? :V
Yeah, we'll be starting a new Moonchaser this month. Don't expect a Dauntless any time soon. We're moving fast, but there has to be some progression of magi-technological development. Maybe after several Moonchasers and a semi-reasonable amount of time to justify designing something even larger and more powerful, we'll be able to get around to it some time late next year.
 
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Perhaps he takes oaths he's sworn seriously?

HAHAHAHAHAHAHA!!! TO THE STAGS?! Oaths meant nothing when your heart sung the other tone.

I want this guy to be with us, fighting alongside us, besides Richard whilst we burn those Westerosi Knight-Lords and their accursed Eight-Pointed gods.
 
Yeah, we'll be starting a new Moonchaser this month. Don't expect a Dauntless any time soon. We're moving fast, but there has to be some progression of magi-technological development. Maybe after several Moonchasers and a semi-reasonable amount of time to justify designing something even larger and more powerful, we'll be able to get around to it some time late next year.
Soon ...

Edit: And another stupid one: how do you go back from preview to edit (Firefox, desktop)?
 
Ah, I knew something was wrong.
We didn't want a public showing of Moonchaser before, because it will... or had already... make all the spies super nervous.
And in turn, will make everything more complicated on PoB, be it Essos or Westeros/
A note here that the fighters will only fly at night, with night-flight exercises of the Darkenbeasts providing cover.

I want Westeros unaware of the true scope of our capabilities until it's already far, far too late.

Likewise, we will make the Moonchaser in a drydock. It's a ship. Floats in the water. Dangerous, but nothing a Lord away from the sea like the Tyrells or Arrins have to worry about.
(not quoting Azel directly because reasons)

Oh well, can't be turned back.
I thnk Wyverns have been shown publicly before as well, so no matter.

We're getting lots of good PR with Marid and magic-capable beigns on PoB, if nothing else.
 
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Ah, I knew something was wrong.
We didn't want a public showing of Moonchaser, because it will... or had already... make all the spies super nervous.
And in turn, will make everything more complicated on PoB, be it Essos or Westeros/


Ah, oh well, can't be turned back.
I thnk Wyverns have been shown publicly before as well, so no matter.

We're getting lots of good PR with Marid and magic-capable beigns on PoB, if nothing else.
That was all during the early phases, while the Wyverns were first being introduced and the pilots trained, and while the Moonchaser was in drydock being built. Once we started using the Wyverns more often, or the Moonchaser became active, maintaining secrecy would have been impractical for any length of time unless we just left them all in the ground for months without using them..
 
With @DragonParadox's suggestion, I've updated the Mindhunter Pseudodragon sheet. Now it's a Mind Dragon.

I removed the Pseudodragon's chameleon-like camouflage ability and changed the poison to go along with the "Mind Dragon" theme.

New Poison (Ex): Injury, Fortitude DC 35; Initial Damage: 1d6 Wisdom damage, plus Dazed for 1 round, Secondary Damage: 2d6 Wisdom damage, plus Stunned for 1d4 minutes. The save DC is Constitution-based and includes a +2 racial bonus.

Old Poison (Ex): Injury, Fortitude DC 35, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.

OLD VERSION - FINAL VERSION FOUND HERE.


Mighty Adult Mind Dragon
Advanced Mighty Gigantean Telepathic Sorcerer Creature Pseudodragon (CR 15)
Size/Type:
Huge Dragon
Hit Dice: 12d12 + 120 + 120[Mighty] (318 HP)
Initiative: +5 (Mighty) + 2 (DEX) = +7
Speed: Ground: 90 ft, Swim: 90ft (Heart of Water), Fly: 270 ft (Good)
Armor Class: 39 (-2 Size, +2 Dex, +5 Dodge, +15 Natural, +5 Belt, +4 Mage Armor), Touch 24, Flat-Footed 32
Base Attack/Grapple: +15; Melee (+28/+36), Ranged (+17)
Attack: Tail Sting +28 (2d6+24 plus poison)
Full Attack:
  • Normal: Tail Sting +28 (2d6+24 plus poison), Bite +23 (2d8+18), 2 Claws +23 (2d6+11), 2 Wings +23 (1d8+11), Crush +28 (2d8+24)
  • w/Unarmed Attacks: Unarmed +33/+28/+23/+18 (3d6+18), Tail Sting +23 (2d6+24 plus poison), Bite +23 (2d8+18), 2 Claws +23 (2d6+11), 2 Wings +23 (1d8+11), Crush +28 (2d8+24)
Space/Reach: 15 ft./10 ft. (15ft. with bite, 20 ft. with tail)
Special Attacks: Poison
Special Qualities: Damage Reduction 4/--, Blindsense 60 ft, Darkvision 120 ft, Low-Light Vision, Immunity to Sleep & Paralysis, Immunity to Mind-Affecting effects, Spell Resistance 27, Telepathy 240 ft, Resist Cold & Electricity 5, Immune to Baleful Polymorph [Single use], Immune to all Death Spells, Magical Death Effects, Energy Drain, and any Negative Energy Effects
Saves: Fort +23, Ref +15, Will +19
Abilities: Str 34(36)*, Dex 11(14), Con 27(30), Int 16, Wis 16(18), Cha 18(22); *+8 for the purposes of determining carrying capacity.
Skills*: Bluff +16, Concentration +30, Diplomacy +31, Knowledge (Arcana) +23, Knowledge (Dungeoneering) +23, Knowledge (The Planes) +23, Knowledge (War) +13, Listen +19, Sense Motive +29, Spellcraft +23, Spot +19, Swim +23; *Gain a +5 Competence bonus to any untrained skill check made using skills not listed here.
Feats: Arcane Mastery, Draconic Bloodline, Expanded Arcana (Ancestral Awakening, Elemental Dart), Expanded Arcana (Dispel Magic, Hydrophobia), Iron Will(B), Mindsight(B), Practiced Spellcaster(B), Versatile Spellcaster
Languages: Draconic, Low Valyrian (Braavosi), Valyrian, Westerosi (Common)
Alignment: Any Good

Poison (Ex): Injury, Fortitude DC 35; Initial Damage: 1d6 Wisdom damage, plus Dazed for 1 round, Secondary Damage: 2d6 Wisdom damage, plus Stunned for 1d4 minutes. The save DC is Constitution-based and includes a +2 Racial bonus.

Spell Tail (Ex): By default, Mind Dragons deliver Touch spells using their long flexible tails rather than their shorter less dexterous claws. They can choose whether or not to inflict damage or inject their poison when making tail-based Touch attacks.

Alternate Forms (Su): Using their Alter Self spell, Mind Dragons can assume one of two different forms, that of either a Tiny-sized Pseudodragon or a unique Medium-sized Human.

Telepathy (Su): Mind Dragons can communicate Telepathically with any creature who speaks one of its known languages, provided they are within 240 feet.

Informed Prediction (Su): If the Mind Dragon has successfully used Detect Thoughts against a creature within 24 hours, it gains a +2 Dodge bonus against that creature's attacks and a +2 Insight bonus on saves against that creature's spells and special attacks.

Skills: Mind Dragons gain a +5 Racial bonus to Bluff, Diplomacy, and Sense Motive checks.

Spell-Like Abilities (Sp): Caster Level: 12th, At Will: Detect Thoughts (DC 25), 1/Day: Dream, Mind Blank, Phantasmal Killer (DC 27), Telepathic Bond

Spells Known (Caster Level 12th; 16th to resist Dispelling & Counterspelling): Spell DC = 10 + 6 (CHA) + 7 (Mighty) + Spell Level
Level 0: Arcane Mark, Detect Magic, Detect Poison, Light, Mage Hand, Mending, Message, Prestidigitation (6/day)
Level 1: Comprehend Languages, Enlarge Tail, Mage Armor, Magic Missile(RotF), Shield, Touch of Blindness, True Casting (6+2/day)
Level 2: Alter Self, Elemental Dart, Mirror Image, Scintillating Scales, Wings of Cover (6+2/day)
Level 3: Ancestral Awakening, Dispel Magic, Fireball(RotF), Heart of Water, Hydrophobia, Protection from Energy, Venomfire (5+1/day)
Level 4: Fear, Freedom of Movement(RotF), Psychic Poison (3+1/day)

Contingency Spells: Renewal Pact; Stalwart Pact

Boneward Monk's Belt: +3 Constitution, +2 Strength
  1. You gain the AC (Wisdom bonus + 1) and Unarmed damage of a 5th-level Monk.
  2. Your strength score is 8 higher than normal when determining your carrying capacity.
  3. Healing (3 Charges/Day): 1 Charge (Heal 2d8 points of damage), 2 Charges (Heal 3d8 points of damage), or 3 Charges(Heal 4d8 points of damage)
  4. Reinforcement (3 Charges/Day): 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
  5. As a Standard Action, you can deploy or stow a masterwork quality military saddle comfortably attached to the back of your belt strap. It can accommodate a single Medium-sized passenger.
Greater Amulet of Arcane Freedom:
  1. Convert any spell of 4th level and above to Freedom of Movement.
  2. 2/Day apply the Still Spell Metamagic feat to a spell as a Swift Action.
  3. Hold breath for up to 12 hours before having to make a Constitution check.
Greater Radiant Circlet of Rapid Casting:
  1. Immunity to Blindness and Dazzling effects.
  2. Convert any spell of 3rd level and above to Fireball.
  3. 1/Day: Negate stun, daze, confusion, fascination (Does not include the effects of Chronomancy)
  4. 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
  5. 3 Charges/Day: 1 Charge (Cast a single spell of 2nd level or less as a Swift Action), 2 Charges (3rd level spell), 3 Charges (4th level spell)
Raiment of the Four(Incomplete): Uniting the magic of three enchanted items (Ring of Untarnished Glory, Greater Radiant Circlet of Rapid Casting, Greater Amulet of Arcane Freedom) grants the following benefits:
  1. 2 Pieces: Gain resistance to cold 5; this stacks with any similar resistances you have from your race, class, or template.
  2. 3 Pieces: Gain resistance to cold 5 and electricity 5, which stacks as described above.
Ring of Untarnished Glory: +4 Charisma, +2 Wisdom
  1. Glow as if affected with a Light spell at will.
  2. Convert any spell of 1st level and above to Magic Missile.
  3. Your spells benefit from a +4 bonus to caster level to resist Dispel Magic and Counterspell attempts.
  4. 5/Day as a Swift Action, add +2 Competence bonus on any Dispel Magic checks made before the end of the turn.
Soulfire Mithral Bracers (+1):
  • Immune to all death spells, magical death effects, and energy drain, and any negative energy effects
Tail-Ring of Zephyr's Grace: +3 Dexterity
  1. 3/Day as a Swift Action, your tail elongates, extending its Reach by 10 feet for one round.
  2. 3/Day use Wings of Air to increase your aerial maneuverability from Good to Perfect for three minutes.
  3. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Equipped Magic Items: Bead of Newt Prevention, Boneward Monk's Belt (+3 CON, +2 STR), Greater Amulet of Arcane Freedom, Greater Radiant Circlet of Rapid Casting, Ring of Sustenance, Ring of Untarnished Glory (+4 CHA, +2 WIS), Soulfire Mithral Bracers (+1), Tail-Ring of Zephyr's Grace (+3 DEX)
 
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About the super Pseudo-dragons, what you would efectively be doing IC is using the good-natured pseudo-dragon as a base to make a new kind of true dragon (call them mind-dragons) by using the flesh-forge to its utmost. This is the kind of experiment the Valyrians would have had a panic attack about.
*concern*

I'm not sure they're all-together wrong to be... but then again if it does go wrong, it will be so far into the future that they would really just add up to "one more threat of dubious urgency among all the others".

I know there's something to be said about playing Jurassic Park but with dragons, and manufacturing your own downfall, but when you're already 'managing' multiple True Dragon (multiple CHROMATIC True Dragons) you have already gone over the panic threshold the Valyrians would have a metric for.

Also @Goldfish should we have laws regarding True Dragon mating contracts? Natural-born dragons do not make the greatest parents. Part of me thinks wyrmlings should be considered legally wards of the state and raised in the capital.

That was all during the early phases, while the Wyverns were first being introduced and the pilots trained, and while the Moonchaser was in drydock being built. Once we started using the Wyverns more often, or the Moonchaser became active, maintaining secrecy would have been impractical for any length of time unless we just left them all in the ground for months without using them..

And I really didn't see the point of this. People are scared of sticking their neck into the Dragon's Den. The only one suicidally crazy enough to put together plans for a raid was Tywin Lannister with Lanna and Gerion arguing against it the whole way and using any pretext to neuter the idea they could think of.
 
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*concern*

I'm not sure they're all-together wrong to be... but then again if it does go wrong, it will be so far into the future that they would really just add up to "one more threat of dubious urgency among all the others".

I know there's something to be said about playing Jurassic Park but with dragons, and manufacturing your own downfall, but when you're already 'managing' multiple True Dragon (multiple CHROMATIC True Dragons) you have already gone over the panic threshold the Valyrians would have a metric for.

Also @Goldfish should we have laws regarding True Dragon mating contracts? Natural-born dragons do not make the greatest parents. Part of me thinks wyrmlings should be considered legally wards of the state and raised in the capital.
I think Pseudodragons actually help to raise their newly hatched young, IIRC? Comes with being such a weaker strain of Dragon, since the Wymlinga aren't born already capable of trivially murdering an adult human commoner.

As a powerfully Telepathic species, it isn't hard to imagine they would be strongly involved in raising their young simply due to the ease of long distance communication via Telepathic Bond, Telepathy, etc.

If not, we can insert that instinct into their makeup during the Forging process.

/mad science intensifies
 
Inserted tally
Adhoc vote count started by DragonParadox on Oct 23, 2019 at 5:31 AM, finished with 106 posts and 13 votes.

  • [X] Brief Lya on your speech for today and invite her to exchange some words before the crowd again. Like it or not, public speaking is a passion of yours and you hope she will share in that, standing by your side as your equal.
    -[X] "Ladies and Gentlemen, you are about to embark upon the first voyage in what I hope is one among many, to glimpse unseen vistas men never dreamed, as much as the grandest works of spirits that men living in the world under the sun should aspire toward, and then of course surpass."
    -[X] "And you do so upon a vessel that could already be the envy of the world and soon that of all the Inner Spheres, none swifter nor more beauteous, though that is not to say She does not have her teeth." Moonchaser gives a demonstration of her cannons on a hulk prepared for the occasion.
    -[X] "You are not just the first men to sail the skies and the worlds past the veil of our reality, intrepid explorers, soldiers and sailors, you are the first in a tradition. The Imperial Navy will be they who deliver the Crown's will to ports near and far, bearing its treasures, its envoys and its soldiers, but also its message."
    -[X] "That enemies wielding their blades of fear and dread should despair upon its cresting of distant horizons, and all the better for it, so too will our friends and allies know that there is yet hope."
    -[X] "Such a group of daring and audacity needs a daring and audacious leader, one who has the will and the means to carry her crew home again after each voyage with tales of their very own. As the bounty of the sea rewarded her and Sorcerer's Deep with freedom and treasure, we all know that the greater of those treasures is a song to share, so that it might inspire the next person to hear it to chase after those same heights." Allow Moonsong to address her crew.
    -[X] "But let us both not delay any further, when the Moonchaser is straining to fill the skies, for it was not we who crafted this wonder." Smile at Lya, speaking to her using a spell-wrought whisper: "Time to let them know how brilliant you are. After all, I can't be the only one who knows."
 
Part MMMCXXXII: Silvered Path Into the Heavens Sailing
Silvered Path Into the Heavens Sailing
Eleventh Day of the Eleventh Month 293 AC

The hardened steel floor echoes with the sounds of your tread as you lead the others down the central axis of the Moonchaser. Most of your companions have kept at least somewhat abreast of the ship's construction, with Lya of course being the most involved for it is crafted according to her plans, with many of its more arcane components the product of months of study and testing. The more scholarly-minded incarnates are gathered close to their creator, asking the occasional question about the runes poured in Mithral to ward against translocation and other intrusion, or the precise workings of the far-speaking horns whose distant voices can just barely be heard drifting from the main weapons deck below over the clanking of your passage.

Of those drifting further back besides Dany, who brings up the rear of the group, Samwell Tarly is clearly the most impressed, you catch the words 'it's not like a ship at all' spoken more than once in slightly awed tones and you can't say you disagree. The proportions of the Moonchaser make few of the compromises that a wooden sailing vessel does, where every foot of space is a precious commodity. It was judged more important in its design that marines would be able to reinforce any portion against attack quickly, and that the crew and mages be able to repair any battle damage as soon as possible, than squeeze a few more alchemical weapons of steam projectors into the ship.

Speaking of the crew, you are glad to see sailors from every corner of the empire, from Old Deepsmen whose rough accent is becoming less and less common on the streets of Sorcerer's Deep even as newcomers try to imitate it with various degrees of success to Lyseni, Tyroshi, and Myrmen serving as both officers and sailors and Braavosi engineers turned from common siegecraft to dealing with the arcane weaponry and the even more complex steam and air systems, including an Ever-Fire Hearth no less powerful than the one that has stood at the basis of your entire steel manufacture. The familiar faces of the Wyvern pilots you had commended just last month look back at you proudly, standing at attention beside their craft. You even spot a Seaweed Leshy blessed with the powers of the Old Gods serving as the chief healer.

At last you come to the bridge where Moonsong is waiting surrounded by mirror-bright walls and crystalline dials. Most of the officers here are mages wearing the deep red robes of Scholarum masters, not because the apparatus here requires any spellcraft, Lya had been most careful about designing enchantments that anyone could use with some study much like the Wyvern controls, but the positions had been so prestigious that dozens of mages had applied, all of them with an understanding of warcaft that allowed them to fit smoothly into their roles without additional training.

"So, do you want to look out the window?" the Summer Islander Chief Observer asks with a smile, the question obviously directed at the excitable children as much as at you.

"Of course," you reply at once. Even knowing what would come next you have to momentarily catch yourself from taking on a winged form as the walls and ceiling seem to vanish, leaving you all suspended in space as the reflections of the Moonchaser's slivered hull is projected onto every inch of the chamber.

"Woah... how are you doing that, magic? I want to do that," the previously silent Arwyn Frey blurts out before blushing bright pink and stammering out an apology.

"Yes, it's magic, though bound into the ship rather than any spell specifically cast for the purpose," you reply. "The illusion can do much more than make the ship vanish, however, the Chief Observer can focus the captain's attention onto a foe that needs to be dealt with or the navigator's on an obstacle that needs to be circumvented."

"Like a storm?" Samwell Tarly interjects thoughtfully, the surprise of the bridge projection already giving way to a consideration of the technical details. Not for the first time you wonder how his father could think so little of him.

"It'll take something bigger than a storm to stand in the way of the Moonchaser," Moonsong said with a sly smile. Motioning grandly to the grey-haired Chief Aeromancer. "See about changing the scenery, Mister Flint."

The demonstration had, of course, been arranged in advance with Zathir, who did not contest the rush of thick grey clouds rushing in from the sea crowned with lightning. The weather control station had mostly been conceived to prevent adverse weather from blocking the ship, but you cannot deny you are tempted to fly into King's Landing with a mantle for storm clouds at your back, only to dispel it in some suitably dramatic moment during the following speech.

Speaking of making a speech... You step forward to address not just the bridge crew, but also the rest of the sailors, officers and marines onboard the skyship. "Ladies and Gentlemen, you are about to embark upon the first voyage in what I hope is one among many, to glimpse unseen vistas men never dreamed of, as much as the grandest works of spirits that men living in the world under the sun should aspire toward, and then of course to surpass."

Ever since you had first looked upon the Opaline Vault and understood the titanic power and wealth of the Genie realms you have sought not just to match or to emulate, like a child aping the works of their elders, but to build something new, something grand, something that could look them in the eye from across the table as equal allies. The Moonchaser is no small step in fulfilling that aspiration, but it is also a symbol of it. "And you do so upon a vessel that could already be the envy of the world and soon that of all the Inner Spheres, none swifter nor more beauteous, though that is not to say She does not have her teeth."

You do not hear the explosions of steam that must sound like thunder from below, but you do see the plumes of white as bolts of steel arch gracefully into the sea.

When all the weapons had been served and their crews returned to attention, you continue: "You are not just the first men to sail the skies and the worlds past the veil of our reality, intrepid explorers, soldiers and sailors, you are the first in a tradition. The Imperial Navy will be the ones who deliver the Crown's will to ports near and far, bearing its treasures, its envoys and its soldiers, but also its message."

"Careful where you step or you're gonna get steamed," Moonsong interjects in a perfectly timed whisper that has the crew struggling against smiles and your companions not even bothering to hide theirs.

You nod in acknowledgement, but continue loudly for the rest of the ship: "That enemies wielding their blades of fear and dread should despair upon its cresting of distant horizons, and all the better for it, so too will our friends and allies know that there is yet hope."

Truth be told you doubt there is any dearth of hope in evidence today, but it will make a good memory for darker times when stranger skies than these are pitted against the Moonchaser's crew. Thus you conclude: "Such a group of daring and audacity needs a daring and audacious leader, one who has the will and the means to carry her crew home again after each voyage with tales of their very own. As the bounty of the sea rewarded her and Sorcerer's Deep with freedom and treasure, we all know that the greater of those treasures is a song to share, so that it might inspire the next person to hear it to chase after those same heights."

Moonsong steps up beside you with grace and aplomb, looking as serious as you have ever seen her, a lady of the twilight paths, no mere sprite that was lucky. "From this day onto eternity, I pledge my services to the Dragon King while he holds true a lord's oaths of protection to me and mine."

Gained Captain Moonsong's Eternal Fealty

A smile creeps upon her features. "Now off we go into the Boundless Blue!"

What interlude do you wish to see next?

[] Write in

OOC: The remaining gifts, including the chocolate, Xor, Rhaella, and Ser Richard's gifts will be presented in the next update since this one just got too big with all the stuff to showcase of the Moonchaser.
 
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Huh, so we are making a breed of True Dragons now? And I'm pretty sure all the templates would be subsumed into what the True Dragon is. So CR15 would be their highest age category like how Brines top out at CR19.

And if they are that Sentient and free thinking. I can't actually condone artificially controlling their fertility.
 
@DragonParadox, if you're changing this from a bunch of templates stacked onto Pseudodragons into a new breed of True Dragon, I've got a lot of questions:

1. Are you going to automatically unlock telepathy and telepathic creatures in the Flesh Forge since we got it here? With this upgrade the line is being toed quite a bit.
2. I don't know whether you'll make them wyrmlings and automatically fertile or adults and infertile, but how much progress are you going to make us go through for this?
3. Do they live as long as other True Dragons or do they live as long as Pseudodragons?
4. Will any have a talent for arcane magic beyond what they've got already?
5. Different topic entirely, but can we make Guardian Nagas in the Flesh Forge? We've got three living samples.

[X] Crake
 
Huh, so we are making a breed of True Dragons now? And I'm pretty sure all the templates would be subsumed into what the True Dragon is. So CR15 would be their highest age category like how Brines top out at CR19.

And if they are that Sentient and free thinking. I can't actually condone artificially controlling their fertility.
Fertility control, no, that's a step too far and more likely to cause resentment than prevent rebellion.

Guidelines for mating contracts and treatment of the offspring? Yes. We have the perfect pretext for it, and all the right to suggest it. After all, the wyrmlings turning out in a bad way poses an existential threat.
 
@DragonParadox, if you're changing this from a bunch of templates stacked onto Pseudodragons into a new breed of True Dragon, I've got a lot of questions:

1. Are you going to automatically unlock telepathy and telepathic creatures in the Flesh Forge since we got it here? With this upgrade the line is being toed quite a bit.
2. I don't know whether you'll make them wyrmlings and automatically fertile or adults and infertile, but how much progress are you going to make us go through for this?
3. Do they live as long as other True Dragons or do they live as long as Pseudodragons?
4. Will any have a talent for arcane magic beyond what they've got already?
5. Different topic entirely, but can we make Guardian Nagas in the Flesh Forge? We've got three living samples.
  1. Unfortunately not, you are just using the peudodragon's base telepathy without necessarily understanding it in isolation
  2. They will be adults, anything else would be a retroactive nerf of the forge since I said CR 15 max and the templates add up to that. No progress needed
  3. They will live as long as True dragons
  4. Yes they will be able to learn more arcane magic
  5. You can yes, with a few blood and tissue samples
 
5. Different topic entirely, but can we make Guardian Nagas in the Flesh Forge? We've got three living samples.
That is a possibility. Probably would need Yss's help. Being that they are more embodied ancestral spirits than they are regular creatures.

Speaking off could Biserys take a more central role in the creation of the Mind Dragons. So that he is their Creator as much as the Old Gods? For thaumatic purposes.?

Edit: Facelessed.
 
  1. Unfortunately not, you are just using the peudodragon's base telepathy without necessarily understanding it in isolation
  2. They will be adults, anything else would be a retroactive nerf of the forge since I said CR 15 max and the templates add up to that. No progress needed
  3. They will live as long as True dragons
  4. Yes they will be able to learn more arcane magic
  5. You can yes, with a few blood and tissue samples
Nice. With the next Flesh Forge order I want a dozen Guardian Nagas.

I bet our current ones will be thrilled.
 
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