[X] Goldfish
I don't think you are being reasonable about the supposed Illithids numbers.

They have at least 3 major fortresses, and 2 more base-like encampments from what we know.
Lots and lots of "outposts" with actual Illithids on each.
And near-limitless chaff they can all but drown these companies we bought.

We will need not only to break through their defenses, but hold off their attacks from our cities.

These mercs might be good, but illithids have both better units, and many more worse units.
Gith are awesome, but they have their own illithids to attack too.

My point being, we need every drop of forces we can squeese for this, or we might just face fail on one of the fronts.
The Companions are well-suited to large-scale devastating strikes. They can quickly demolish several fronts before moving on to others. It'll be a hard fight but I don't think Crake is being unreasonable in saying we're well-prepared.
He's been powerful enough for a while, it's just that he never saw the point of outsiders, preferring the older solution of just making mortal followers like the naga. That said he is a god of trade now. If you ask for an outsider and pay for it he will make it.

'Night guys, see you tomorrow with Planar politics and probably a Mereth interlude about the golden company.
I want a custom made Marilith that isn't tainted by the Abyss.
 
Shall we work out the order for the Flesh Forge now? We really need to get to work on that. Plus how many Cannons we want installed hy next month.

And @Goldfish @egoo my Merfolks Comb idea work?
Let's wait with the forge-orfer before we finish this trip, alright?
There will be little arguments there about the specifics, I don't think...

But we better gain the core of the forces (including Marids and maybe Brines) before thinking how to best supplement those.

He's been powerful enough for a while, it's just that he never saw the point of outsiders, preferring the older solution of just making mortal followers like the naga. That said he is a god of trade now. If you ask for an outsider and pay for it he will make it.

'Night guys, see you tomorrow with Planar politics and probably a Mereth interlude about the golden company.
*goes dollar-eyed*

Weeeell now...
 
Also @DragonParadox, last month Blight's Bane and Breath Taker made near-complete progress on bringing in the tribes, in addition to the forces they already have, how much does that add to their military strength, and what might be the estimate for the rest given what they've been pulling in?

I'd prefer not to press militia into service, but in the worst case scenario we could try training up and equipping some of the non-warriors into people capable of patrolling and fighting Skum and so on with an advantage (creature and magic support are a good equalizer for hastily drilled but well-equipped troops).
 
Shall we work out the order for the Flesh Forge now? We really need to get to work on that. Plus how many Cannons we want installed hy next month.

And @Goldfish @egoo my Merfolks Comb idea work?
Merfolk Combs? I must have missed that post.

We do need to start placing Fungal and Flesh Forge orders soon, with a definite emphasis on aquatic units. Not tonight, though.

We'll be building at least five full cannon emplacements this month. More if we don't end up having to craft too much other strategically important stuff.
 
Also @DragonParadox, last month Blight's Bane and Breath Taker made near-complete progress on bringing in the tribes, in addition to the forces they already have, how much does that add to their military strength, and what might be the estimate for the rest given what they've been pulling in?

I'd prefer not to press militia into service, but in the worst case scenario we could try training up and equipping some of the non-warriors into people capable of patrolling and fighting Skum and so on with an advantage (creature and magic support are a good equalizer for hastily drilled but well-equipped troops).
I'd definitely want an enchanted weapon for every single Triton just in case of a worst-case scenario. Blight's Bane and Breath Taker would probably agree.
 
Merfolk Combs? I must have missed that post.

We do need to start placing Fungal and Flesh Forge orders soon, with a definite emphasis on aquatic units. Not tonight, though.

We'll be building at least five full cannon emplacements this month. More if we don't end up having to craft too much other strategically important stuff.
Merfolks Comb. 8 hours water breathing. 750 gp price. Half if we make it and by 5. Meaning 75 IM but I figure atleast half that price has to be for the key plant. So plop a Heart Tree and Mass Farm the stuff.

And honestly guys I think we really should be starting to think Pay to Play here. We will not be crafting war changing amounts of stuff with our crafters soon. But we have a 100 million IM in the bank and more to come if raids continue. I'd seriously consider just dropping 5 to 10 Million IM worth of Reagends in the Forges to get troops now. CR10 in the Fungus Forge and CR15 in the Flesh Forge.

Plus just drop a Million or two for Enchanted weapons and base magic gear for all troops. We would be no where near broke and a lot better positioned strategically.
 
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Honestly, before making an order of plantforged stuff...

We should see the "WoG" from DP in form of Darleth* on what improvements we should make to our defenses against the squids.

Then we could star spending dead bodies and IMs.


*let's be real, it's as close as it gets. The guy has enough knowledge to tell us most things we don't know.
 
Well they are hardened mercenaries out on the planes so even basic soldiers are level 4-5, add the eels/turtles and equipment and you get to a case of 7 or so but they are not really designed to fight individually and are much stronger as a company
Understood.

So, a decent enough force but nothing mind-boggling.
...Probably defeatable by Legions if on land? :thonk:

Yeah. We could probably pay for some pretty powerful divine champions. As in, high CR ones. Or if you're hard up for meatshields, we could get lots of aquatic snake-warriors.
Water-Snek are generally of great use.

War is happening?
Wreak shit, poison everything.

War isn't?
Keep the trade ships safe.
From Krakens/Leviafans, for example.
:evil:

For real though, we aren't in real need for Hero Units for war - it's massive numbers of mid-CR units I feel we lack.
To defend, attack and support.
 
If we are dropping this much a month on 9000 mercs I really would've to have spent more on basic Magic Items for the Legion.
You're missing the point. The Legion is basically an extremely well trained defense force and peacekeeping force. They are so well-trained they could beat a conventional mortal army around like a red-headed stepchild, but for what's actually threatening us, they're useless for actually achieving our military objectives against the Deep Ones and really most Outsider invaders (since they're all fighting an asymmetrical war against us).

We're spending so much on mercenaries because we simply do not have aquatic forces at the moment. None worth speaking of. No variety of them anyway.
 
Merfolks Comb. 8 hours water breathing. 750 gp price. Half if we make it and by 5. Meaning 75 IM but I figure atleast half that price has to be for the key plant. So plop a Heart Tree and Mass Farm the stuff.

And honestly guys I think we really should be starting to think Pay to Play here. We will not be crafting war changing amounts of stuff with our crafters soon. But we have a 100 million IM in the bank and more to come if raids continue. I'd seriously consider just dropping 5 to 10 Million IM worth of Reagends in the Forges to get troops now. CR10 in the Fungus Forge and CR15 in the Flesh Forge.

Plus just drop a Million or two for Enchanted weapons and base magic gear for all troops. We would be no where near broke and a lot better positioned strategically.
That is a really effective non-magical means of gaining Water Breathing, though it's really expensive and not something we can mass produce given the necessary preparation process. Don't let us forget to buy every bit of it that is available in Vialisk before we leave?

I agree about using the Forges. Y'all cool with deciding on this month's order for them tomorrow?
 
You're missing the point. The Legion is basically an extremely well trained defense force and peacekeeping force. They are so well-trained they could beat a conventional mortal army around like a red-headed stepchild, but for what's actually threatening us, they're useless for actually achieving our military objectives against the Deep Ones and really most Outsider invaders (since they're all fighting an asymmetrical war against us).

We're spending so much on mercenaries because we simply do not have aquatic forces at the moment. None worth speaking of. No variety of them anyway.
Thing is we are not gonna be facing Mortal Armies all that much. And for the things that are likely to send armies after us the Legion can still hold it's own. And once we get all the Communal Banners and other Valyrian Steel equipment we want done they will kill but I'd feel a lot better of we spent more making them more deadly now.

Especially when we have Unlimited numbers of Magic Items SL5 and under open to order.
 
Thing is we are not gonna be facing Mortal Armies all that much. And for the things that are likely to send armies after us the Legion can still hold it's own. And once we get all the Communal Banners and other Valyrian Steel equipment we want done they will kill but I'd feel a lot better of we spent more making them more deadly now.

Especially when we have Unlimited numbers of Magic Items SL5 and under open to order.

We're working on it, there's just a lot of irons in the fire.
 
Yes. We'll make some efforts to get allies, but we are going to start talking about what to order tomorrow.

Y'all cool with deciding on this month's order for them tomorrow?
I'm somewhat uncomfortable without knowing what Darleth will recommend beforehand, as we directly ordered him thinking up some strategy...

But oh well.
Thing is we are not gonna be facing Mortal Armies all that much. And for the things that are likely to send armies after us the Legion can still hold it's own. And once we get all the Communal Banners we want done they will kill but I'd feel a lot better of we spent more making them more deadly now.
I have to agree with Crake there.
We would be able to make our Supersoldiers "soon enough" and equip them accordingly - but it just isn't worth it economically and practically for common Legioners now.

Too many of them, spread too wast, facing too different a dangers to have all equipment at same usefulness.
 
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