Voted best in category in the Users' Choice awards.
Illusion controls aspects of how something is perceived. Smell, sight, and sound are all able to be manipulated with illusion. At least to my understanding.
Illusion covers sounds as well, no?
Illusion includes sounds and smells too.
Well yes and no. My understanding is that it creates an illusion, which has properties that can be manipulated. So you could create a non-physical box around a pistol to hide the flash. I just don't understand how you could use it to prevent the sound. Make a sound, yes, I get that.
 
Mathilde's Vote Tally for the Sake of a Bad Day in Sylvania for Vampires
Adhoc vote count started by Kornet on Oct 18, 2019 at 4:44 AM, finished with 388 posts and 113 votes.

  • [X] Plan Redshirt v6
    -[x] [COIN] Night Prowler
    -[X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Fuck Alkharad, Free Max Edition
    -[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    [X] Plan Briefvoice Turn 22
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] [SERENITY FREE] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    -[X][Coin] The Night Prowler
    [x] Plan Redshirt v5
    -[x] [COIN] Night Prowler
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Perfectly Balanced.
    -[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Karagril: Sabotage weapons, equipment, and food.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    [X] Plan Alkharad Isn't Special
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Karagril: Sabotage weapons, equipment, and food.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    [X] Plan: Scouting, Spells, and Self improvement without Overwork.
    -[X] Have Maximilian write papers on subjects you dictate.
    --[X] Write a paper on the physiology and venom of the We.
    -[X] Previous Task: Have Johann perform or assist with spider autopsies.
    -[X] Hire a Priest of Verena to teach the We. [does not cost an action or your money]
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    -[X] Gunnars in Greatswording
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    -[X] 1 College Favor for multiple spells
    -[x] [COIN] Night Prowler
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Free Tower] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    [X] Plan: Scouting, Assassinating (Sylvania) and Self improvement.
    -[X] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Write a paper on the physiology and venom of the We.
    -[X] Previous Task: Have Johann perform or assist with spider autopsies.
    -[X] Hire a Priest of Verena to teach the We. [does not cost an action or your money]
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    -[X] Gunnars in Greatswording
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    -[X] 100gc for training Advanced Infiltration
    -[x] [COIN] Night Prowler
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Free Tower] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [x] Plan Redshirt v5 + Protecting Roswita
    -[x] [COIN] Night Prowler
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Even Split
    -[x][Max] Educate the We.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    [x] Plan Take It Easy
    -[x] [COIN] Night Prowler
    -[X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [x] Plan Steady Research
    -[x] [COIN] Night Prowler
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Investigate the exact circumstances required to induce a transformation.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    [X] Plan Acquire Intel Disregard Sleeping
    -[x] [COIN] Night Prowler
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Clan Moulder are set up under Karagril. Investigate.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X] [SERENITY] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [x] Plan Noliar v3
    -[X][Coin] The Night Prowler
    -[x] [MAX] Have Maximilian learn a skill: Shield and axe from dwarven instructor
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [PENTHOUSE] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] [FREE] Write a paper on MMAP
    -[x] Ask an acquaintance to train you in a skill: Gunnars, Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Clan Moulder are set up under Karagril. Investigate.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    [X] Plan Fuck Alkharad
    [X] Plan Halfling spider cavalry + fuck Alkharad
    -[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[X][Free] Hire a Priest of Esmerelda to teach the We. [does not cost an action or your money]
    [x] Plan Take It Easy, Only Gork Tweak
    -[x] [COIN] Night Prowler
    -[X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X] [SERENITY] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Redshirt but Verena
    -[x] [COIN] Night Prowler
    [X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] [FREE] Hire a Priest of Verena to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Knowledge is Power
    -[X] [EIC] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
    -[X] [WE] Hire an open-minded Loremaster from a Young Hold to teach the We. [does not cost an action or your money]
    -[X] [JOHANN] Allow Johann to spend all his time investigating the Skaven (Clan Moulder)
    -[X] [MAX] Collate the information that the Army of Stirland collected during the Purge.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Clan Moulder are set up under Karagril. Investigate.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Teach Stirland's officers the strategies and weaknesses of the Undead.
    -[X] Enchant an item with a Relatively Simple or easier spell (Enchant a scroll or similar with Mathilde's Multidimensional Aethyric Projection)
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][SERENITY] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    [X] Plan Redshirt v6 No Overwork
    -[x] [COIN] Night Prowler
    -[X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan self improvement v3
    -[x][Max] Educate the We.
    -[X][Johann] Have Johann study your Skaven firearms.
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Travel to the Grey College and attend lessons there.
    --[X] Advanced Infiltration (100gc)
    --[X] Attempt to learn multiple spells.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X] [SERENITY] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] Plan Radio Wolf
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[x] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[X][Coin] The Night Prowler
    [X] Plan Magic Power
    -[x] [COIN] Night Prowler
    -[X] [MAX] Allow him to spend all his time on his metalworking studies.
    -[X] [Johann] Allow Johann to spend all his time investigating the Skaven
    --[X] Clan Moulder
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Hire an open-minded Loremaster from a Young Hold to teach the We. [does not cost an action or your money]
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    --[X] Power Stones and their Creation
    --[X] Attempt to learn multiple spells.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[X] Gunnar, Greatsword Practice
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X] [SERENITY] Have Max write a paper on:
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [x] Plan Redshirt v5 w/ Undead Papers
    -[x] [COIN] Night Prowler
    -[x] [MAX] Have Maximilian attempt to write a paper (Collate the information that the Army of Stirland collected during the Purge. )
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] [PURCHASE] No purchase.
    [X] Plan: Buli-Buli's Institutional Knowledge
    -[X] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [Johann] Allow Johann to spend all his time investigating the Skaven
    --[X] Clan Moulder
    -[X] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Teach Stirland's officers the strategies and weaknesses of the Undead.
    -[X] [Overwork] Sylvania: Give Roswita's Greatswords a crash course in everything they should already know, and then some more.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[X] Gunnars in Greatswording
    -[X] [SERENITY] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] [Coin] The Protector
    [X] Plan: Scouting, Spells, and Self improvement.
    -[X] Have Maximilian write papers on subjects you dictate.
    -[X] Previous Task: Have Johann perform or assist with spider autopsies.
    -[X] Hire a Priest of Verena to teach the We. [does not cost an action or your money]
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    -[X] Gunnars in Greatswording
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    -[X] 1 College Favor for multiple spells
    -[x] [COIN] Night Prowler
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Free Tower] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    [X] Plan Securing Abelhelm's Kiddo
    - [X] [Max] Have Maximilian write papers on subjects you dictate.
    -- [X] [1/2] Write a paper on your personal understanding of countering Waaagh Magic.
    -- [X] [2/2] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    - [X] [Johann] Allow Johann to study the Ratling Gun.
    - [X] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    - [X] [Free] Hire an open-minded Loremaster from a Young Hold to teach the We. [does not cost an action or your money]
    - [X] [Free] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    - [X] [Free] [Serenity] Collate the information that the Army of Stirland collected during the Purge.
    - [X] Ask an acquaintance to train you in a skill: Greatsword sparring with Gunnars.
    - [X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    - [X] Sylvania: Give Roswita's Greatswords a crash course in everything they should already know, and then some more.
    - [X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    - [X] [Coin] The Protector
    [x] Plan Noliar
    -[X][Coin] The Night Prowler
    -[x] [MAX] Have Maximilian learn a skill: Shield and axe from dwarven instructor
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[x] [PENTHOUSE] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] [FREE] Write a paper on MMAP
    -[x] Ask an acquaintance to train you in a skill: Gunnars, Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Clan Moulder are set up under Karagril. Investigate.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [OVERWORK] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
    [x] Plan Noliar v2
    -[X][Coin] The Night Prowler
    -[x] [MAX] Have Maximilian learn a skill: Shield and axe from dwarven instructor
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [PENTHOUSE] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] [FREE] Write a paper on MMAP
    -[x] Ask an acquaintance to train you in a skill: Gunnars, Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Sylvania: Teach Stirland's officers the strategies and weaknesses of the Undead.
    -[x] Clan Moulder are set up under Karagril. Investigate.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    [X] Plan Fuck Alkharad, get Verena
    -[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[X] [FREE] Hire a Priest of Verena to teach the We.
 
Well yes and no. My understanding is that it creates an illusion, which has properties that can be manipulated. So you could create a non-physical box around a pistol to hide the flash. I just don't understand how you could use it to prevent the sound. Make a sound, yes, I get that.
Well if you want an explanation based in actual science rather than simply waving ones hand and saying magic

Noise cancellation, that is emitting a sound wave that cancels another sound wave
.

It's a real thing, long story short, if you can make sound with the illusion, then with the right application you can negate sound
 
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Well if you want an explanation based in actual science rather than simply waving ones hand and saying magic

Noise cancellation, that is emitting a sound wave that cancels another sound wave
.

It's a real thing, long story short, if you can make sound with the illusion, then with the right application you can negate sound
Not something I knew existed. Cool.
 
Mapping the mountain solo will focus on exactly that. Helping Dreng will focus on helping him achieve his goal of rangers probing and assessing the accessible avenues of attack. Similar but not identical in this case.
With this, I think it would be much better for us to just do normal scouting. Dreng's Rangers know their jobs, but they would not be able to map the mountain and find where everything in it is located like Mathilde going solo can, even with Mathilde's help. So let's leave them to do their job, and concentrate on achieving what they can't do.
 
Well, it looks like the Dems are split but still doing well being lead by Redshirt Army and... Red... Shirt...Army?... Ok... Anyway the Repubs are doing well, being lead by veeke, and Briefvoice's Greens are close behind. The last serious contender seems to be Sinsystem's Libs. We have some of the smaller independent parties showing a decent turnout along with many, many... many others making a point to enter the race but not gaining any traction.

And that's our coverage of the election tonight. back to you Dave for the weather. It looks like we're in for a bit of a chill.
 
Do we have any confirmation that A) we are allowed to have Johann scout despite the fact that it isn't a listed option for him and there isn't a write in option said to be available, and B) that cloning the Karagril: Mapping action into assisting Dreng with mapping is both valid and isn't just a weird "did they just type one of my predefined options slightly differently to recast it as an Assist option?" thing that we don't have a reason for doing?
Already answered b. For a, you can write it in but you lack the 'boney doesn't do trap options' protection so make sure the write - in has been carefully considered.
 
Dwarves in general don't appreciate metaphor, seeing it as manling foolishness that needlessly complicates issues
@BoneyM, a while before this statement above we had this in one of the updates:
"Hmph," said Kragg, in a tone of voice that would terrify most lesser Dwarves, but one that Belegar had learned was only his baseline level of disapproving. "Takes more than one good axe for a workshop to prove itself."

"If you dig a mine and get fifty cartloads of muck and one fistful of gold," Ulthar said thoughtfully. "What you've got there is a gold mine."

"Hmph," said Kragg again. But there was no arguing with a good mining metaphor.
 
Article:
With a Power Stone, a Wizard can focus the Wind of Magic to cast some of the most powerful spells with ease. It is important to note that only the most powerful and experienced Magisters of the Orders can even attempt to create stones of power. They do so only rarely as it is one of the most exacting and exhausting endeavours that a Magister can embark upon. The complex rituals and processes involved in doing so take anywhere from weeks to months. As a result, very few items would have such a stone attached to it, and only full Magisters (Master Wizards) and Wizard Lords would be likely to possess one.[1b][1c]


"Can be used to cast some of the most powerful spells with ease" certainly implies a boost to our Magic stat.
Careful with implications. I've yet to give the matter much thought since Mathilde hasn't looked into it, but my initial thought is that as well as being possible to implement them into enchantments for a power boost, you'd be able to craft them into items that make a specific battle magic spell significantly easier.
 
The entire purpose of the club is to bridge Mathilde and all the other wizards, not Johann.
Got it, thanks.

[X] Plan Mathilde The Protector, v2
-[X] [COIN] The Protector
-[X] [JOHANN] Previous Task: Have Johann perform or assist with spider autopsies.
-[X] [MAX] Have Maximilian attempt to write a paper: a paper on the Waaagh energy and magic witnessed during the Expedition.
-[X] [EIC] Found an internal investigation division, to investigate possible misconduct.
-[X] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
-[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
--[X] 100gc to hire a Greatsword tutor from the school there. Dame Weber has seen her liege lords defenders, and found them wanting. She goes to Stirland next to help train them up, as attrition kills them as fast as they can pick up blades right now.
-[X] Sylvania: Give Roswita's Greatswords a crash course in everything they should already know, and then some more.
-[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
-[X] Karagril: Carefully map as much of the mountain as you can.
-[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
-[X] [SERENITY] Write a paper on Mathilde's MAP.
-[X] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.

Getting Sylvaina grass roots support would be nice. Get the Stirland part capable of defending themselves, using only sword so Roswita can't object, map the mountain, get out sword skills up to par and start the club. I'd prefer more Sylvania actions, but them's the break if you want to avoid overwork.

Some approval voting:

[X] Plan Briefvoice Turn 22

Let's not risk overwork. That seems like a possibly bad gamble to lose, on a turn like this.

EDIT: The idea being that with the Protector emoting selfless actions to all, we can explain to the Patriots of the EIC that the monitoring squad is there to watch for Chaos cultists and Lahmian Thralls, not just hunt regular corruption.
 
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No problem :) Interestingly, in searching for that quote i found:

So either the top of the line imperial revolver rifle was more advanced in some ways, or its just a case of 'this was super early on in thequest, boney hadn't decided on where exactly any ambiguous tech decisions fell
There's a huge difference between what a master can achieve with a lot of work and what may be made by the thousands for a reasonable price and stand up to the neglect and abuse of an army on the march.
 
While that's true, I'd say that's probably easier to do than to, say undoing the work of Caledor Dragontamer, mightiest wizard of an age where magic flooded the world. I'd only say that because, despite the fact gods are powerful, they aren't exactly 'designed' in the same way as such artifacts are. Besides which, Mathilde had access to that energy as it poured into her soul. Whether the Belt would have reached beyond what was affecting her is unknown, compared to it just destroying the energies in her soul at the time, and weakening them that way.

All of the items turn back on after a while, the Rune explicitly doesn't affect them forever, whatever the ruling on this question.
I refer to something raised a while ago with regards to shutting down an object's magical properties, then slamming into it with the power of a cannonball to break it.

Generally speaking it should be fine for the purpose of a given fight.
That said if we hit Widowmaker it'd probably shut off the blade's magical properties and dispel whatever buffs it might have put up, BUT I suspect Khaine might take personal umbrage enough to restore the buffs at least(only for us to keep dispelling heheheh)
That's not what the trait is about. "Troop movements" is about travel, whether travelling from one part of the battlefield to another to long-distance marches and the like. A Battle Magic version of what you're suggesting wouldn't conceal where the troops are at all; the enemy would still know where they are perfectly fine, they'd just have a little more trouble hitting them once they do reach them in melee.

A personal scale Warrior of Fog spell would be something like making it so you leave no footprints, or conversely, letting you see footprint trails even when none physically exist.
Well if its structured around the Fog of War, I can see a few possibilities:
-Moderately Complicated:
--False Trail: Create a construct of Ulgu which will 'march' forth along a preset path along a chosen surface, leaving illusory signs consistent with a type of creature's passage.
--Seeking Eye: Inspired by Windsage, the Seeking Eye forms a coherent 'snake' of Ulgu, which can be pushed into a given direction to extend your senses like a periscope, even through spaces too small for you to fit into.

-Fiendishly Complex:
--False March: As per False Trail, but the construct is much larger, capable of emulating an army unit.
--Unusually Uninteresting: As per Take No Heed, but affects an external target creature or object.
Abelheim kept his heirs a secret. I highly doubt that the Imperial authorities knew her attitudes, and somehow chose her for her anti-vampire attitudes.

So, we can't really use Roswita as an example of what the Imperial authorities intend for Stirland. In addition, the massive attrition of EC's in the province is going to make recruiting future people hard. Abelheim had been manipulated into the position. Roswita followed as natural heir, but who'll be the next succesor?

I mean, they may still hate vampires because everyone does, but their approach may very well be to retreat to save their own life.
Also we do have a few examples of what the Imperial Authorities intend for Stirland:
-The Imperial Spymaster has an agent in the form of a reasonably competent outrider, and previously a corrupt academic. Derived information is that they just want to keep an eye on the seat, they don't particularly expect it to stay filled.

-The Church of Sigmar has first sent a warpriest who was bent on converting everyone to Sigmar, and only later grew more tolerant, but at the same time offered absolutely zero support whenever he wrote for more manpower or aid. Then in Roswita's reign its a largely incompetent priest, not even particularly pious, skilled or well, anything.

-The Colleges sent Mathilde originally, with instructions more or less to keep her ears open. Presumably they just want an eye on the situation.

I *think* the Imperial seat and institutions don't feel like investing much into Stirland, on the basis that its been a shithole for a decade and seems likely to stay that way.

The Church of Sigmar might be up to some ploy or they genuinely did not give a shit. A bit of cynical paranoia made me wonder if they weren't hoping Stirland would get worse enough for them to call a nice big crusade to boost their standing.
Question: Is there any plan that takes the Verena educator instead of the Lorekeeper?
It was discussed in the 24 hour moratorium and the loose consensus was that the dwarf loremaster has the right combination of secrecy, high Learning skill and teaching the right values to live under a dwarf Karak long term without avoidable grudges occuring.
Dwarf values also should natively have a fair amount of overlap with an unusually rational species(as in, rational enough to show up as chamon in their head), so thats one lower entry barrier.

Nobody wanted Mathilde or Max on the case to tie up their actions for a few years, though it wasn't really contested that they'd be good teachers.

All the others had a higher risk of Silk info leaking early.

Esmeralda's values were considered to be likely easy to convey(as very basic desires), but less likely to be useful or as well educated as the others.

Verena's values were considerd to be relatively abstract and difficult to convey to a creature with no prior concept of society. No doubt they could get there eventually, but its apt to be frustrating for a while
The thing is, is that vampires consume souls/blood by necessity. And while you do have an canon example of a vampire who managed to break through this limitation by being blessed by her god (Sigmar), the other important part is the willingness to live in peace.

If you had some vampire farmer who worshipped Rhya and was blessed by her, who did nothing but grow crops while being known as 'Old Wo/man X' then I doubt would be a blip on the radar for the Elector Count, or the Witch Hunters if they don't cause any trouble.

All the vampires we have heard of from Roswita are causing troubles, which is why we know of them in the first place.
That is very true. Its incredibly easy to disappear a person in the Empire. Even a vampire preying actively on their immediate neighbors alone is likely to pass unnoticed for years, if they moved elsewhere every dozen years or so they could keep it up indefinitely.

I think the problem is partly that the nature of vampires ensures that:
-Any particularly moral vampire is usually going to be disposed of or enslaved by their sire.
-Any vampire moral enough to refuse to prey on humans is going to be feeding on Dhar and going steadily insane.
-Any vampires which aren't one of the above likely will grow to see humans as prey or herd animals. Which is step one of the vampire slippery slope, once you see them as food first, you stop caring as much about their feelings on the matter.

At which point you just have ambitious, proud vampires who believe they should rule and unambitious or patient vampires who recognize that lesser beings in sufficient quantity can still put them down and maybe a moment of glory isn't worth spending the next century as a paperweight.

Which pretty much means that the vampires arrogant enough to operate openly should be smacked down to discourage others.
 
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