- Location
- USA
[X] veekie
I agree with veekie's reasoning.
I agree with veekie's reasoning.
well, TT and RPG has aleady been pointed out many times to not really follow the lore of WHF so they can make a balanced game world.Well, it may be inconsistent in fluff, but in both crunch sources (TT and RPG) it does the same thing - massive boost to casting one spell.
They'll linger in the area as back up if needed while also escorting you if you meet with any local rulers.I think redshirt's logic was that 1. night prowler is massively more useful for the investigation than for assassination prevention, and 2. that with us only doing investigations, the hammerers and gyrocopters that belegar said to take would most likely spend their time assisting the greatswords. Both of those are logical to me, but the latter is probably worth asking? @BoneyM if we do work in sylvania, but only stealthy investigations that the hammerers and gyrocopters aren't suited for, will they stay home, or would they come and help roswita out in their own capacity as guards and air support?
They'll linger in the area as back up if needed while also escorting you if you meet with any local rulers.
We are already not-quite human.Speaking of Magic Levels I've read in this thread that at Magic 10 one can no longer be considered human. Can someone explain the full extent of this?
Five more Known spells.We know we're close to hitting Magic 8 through spell learning - we've been at 7 for a bit, and I believe there was a WOG saying we were almost there
That was about Blood Knights being "just" WS 5, I think, and that was debunked shortly after.well, TT and RPG has aleady been pointed out many times to not really follow the lore of WHF so they can make a balanced game world.
I'm reasonably certain that there's no GM ruling either stating or implying that power stones are worth a Magic bonus. They are concentrated, compressed Wind of their type which makes them very useful sources of power, but they're batteries. What they are not is a way to channel your Wind better.I'm not sure what else it would do, and they're definitely a thing here. Hell, you can buy them from the College for Favours. It was widely accepted that a Powerstone meant a +1 Magic boost last time they came up, I think.
We know we're close to hitting Magic 8 through spell learning - we've been at 7 for a bit, and I believe there was a WOG saying we were almost there. And we're pretty sure/certain that getting a Powerstone is a bonus to our Magic stat. So if we learn to make a Powerstone one turn, and then actually make it the next turn, we can get that boost in just 2 actions. (Assuming we don't fail the roll, of course.)
Honestly I'd consider just buying a Powerstone outright, but we want to know how to make them for Snake Juice research, because we've theorised there's a potential link there.
Power Stones? I know about Teclis' Orbs of Sorcery, but what are Power Stones?
So you can use them to make really cool magic items, and you can use them to power up already-powerful magical spells. Neither of those effects, however, is the same as +1 Magic to our stats. And I'm pretty sure that they're consumables, i.e. if you use them to power enchantments or boost spells they eventually run out of power since while the amount of Wind in them is very large it's quite finite. But I don't see a GM ruling on that in a quick search either. @BoneyM, can you clear this up?Compressing a strand of a wind of magic until it solidifies. It can then be used as a power source in magical artifacts and enchantments or to help supercharge battle magic. It's at minimum a month-long process for even the most powerful and skilled of Wizard Lords. Ulgu power stones are called 'Crystal Mist'.
@Redshirt Army : Any consideration on adding investigating Roswita's assassins if the hammers won't help? Because I think that Night Prowler could help with that investigation as well as much of the investigation could happen in Wurtbad.
If @BoneyM confirms that the Hammerer's and Gyrocopter won't be able to help keep Roswita alive while we're scouting, I'll create a V6 plan that switches out scouting the other vampires for keeping an eye on Alkharad's assassination attempts.
[ ] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
"Talked to Byrrnoth," Belegar says as the others file out. "Seemed quite taken with the Elector Countess. Mentioned she seemed to be in a spot of bother."
"When Castle Drakenhof was destroyed and nobody responded, it banished all the lingering fears the other vampires had about the von Carsteins. They see Sylvania as the ideal fief."
"Seems to be the story of all our foes. Knock one over, two takes their place." He scratches his beard in thought. "I'd not say no to you working your magic, literal and otherwise, in Karagril. But if you think you can make a difference in Sylvania, take a squad of Hammerers and a flight of gyrocopters. Wave the banner and all that, show off your new sword. Probably won't make a difference in time for Karagril, but there'll be plenty more battles after that and we can use all the help we can get.
"Who even has a weapon that could be meaningly inconvenienced by mere chainmail?"this is such a dwarven problem. Almost every actual weapon in the room is enchanted and to far above baseline to test a new armor material.
@Derpmind
It is not our main job. If it was, it'd be stated as our main task, and he would be outright ordering us to do it, not saying to do it if we think it'll matter.
"I'd not say no to you working your magic, literal and otherwise, in Karagril. But if you think you can make a difference in Sylvania, take a squad of Hammerers and a flight of gyrocopters.
...by that logic, doing pre-campaign karagril prep is even less our current job:I don't understand why we should even think about giving Sylvania more attention than Karagril. This is our opportunity for more Dwarf favor, to really change the world via Belegar's Karaz Ankor shaking new way of doing things...if it's done well.
@Derpmind
It is not our main job. If it was, it'd be stated as our main task, and he would be outright ordering us to do it, not saying to do it if we think it'll matter.
"i'd not say no" is less of a command than "if you can make a difference, do so", after all."I'd not say no to you working your magic, literal and otherwise, in Karagril. But if you think you can make a difference in Sylvania, take a squad of Hammerers and a flight of gyrocopters. Wave the banner and all that, show off your new sword. Probably won't make a difference in time for Karagril, but there'll be plenty more battles after that and we can use all the help we can get.
This is a super late reply, but i dont think i saw anyone mention this:That's a good argument for a revolver with several shots.
But with revolver actually being sufficiently fast to reload, I see little reason to lug around extra pounds of metal. Just carry several loaded drums.
-in response to ' -are speed loaders sold for the revolver? '-
No, it's still a powder-and-shot weapon.