Voted best in category in the Users' Choice awards.
As we develop our Branalhune fighting style I imagine we'll train ourselves to keep a few shots back for the chance to use them in melee. If we carry a couple of spare, reloaded cylinders rather than a whole second gun obviously we can't reload mid melee but any time we can grab half a minute we can. Much easier than trying to reload the cylinders themselves under combat conditions.
 
[x] Plan Redshirt v5
If you're going with this, you might as well tack on "Mathilde breathes air" to the vote. What's the alternative? That she doesn't share all of this information and just keeps it to herself? It seems pretty silly.
I think the difference is giving Dreng our info as soon as possible, giving him the maximum amount of time to plan, and giving it to him at the end of the 6 months, right before the attack. That way he can organize the troops in the most efficient way, as well as requisition stuff needed for the surprises inside beforehand.
 
[X] Plan Briefvoice Turn 22
[X] Plan: Scouting, Spells, and Self improvement without Overwork.
[X] Plan Fuck Alkharad, Free Max Edition
[x] Plan Redshirt v5 + Protecting Roswita
[X] Plan Redshirt v6
[X] Plan Redshirt Alternative
 
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so, aprops of nothing, I just realized something. If rangers are out with some We and their numbers fall below the threshold for sapience, their instinct would be to bundle up the dwarvs in silk and take them back to the nest. Which would just be immensely awkward, but probably much less bad than an ally turning into a non-sapient apex predator mid fight could be.

as an aside, we might want to head off how a group of We can stop being a person and dwarven grudges might interact.
 
I think the difference is giving Dreng our info as soon as possible, giving him the maximum amount of time to plan, and giving it to him at the end of the 6 months, right before the attack. That way he can organize the troops in the most efficient way, as well as requisition stuff needed for the surprises inside beforehand.
I don't think Boney would have structured our scout out Karagril action in the dumbest possible way. Mathilde is not an idiot and Boney is not a jerk. He would not make us do a write-in to avoid an obvious downside to an obviously strong option.
 
[X] Plan Briefvoice Turn 22

@Briefvoice, I generally like the look this, but I have one main question*: why no Greatsword training? It feels like a fairly good time to do that, since we are headed headlong hotheadedly to head off the head of the enemy's head (ok, some of that ain't true, I just saw the head theme after the first two and ran with it. it was fun, what can I say?)

seriously, though, we seem to be headed headlong into a major military situation, and while I cannot dispute our new sword is very, very good, I feel like at least attempting to get advanced greatswording before another peak seems wise. I'd like to hear your reasoning.

*(I looked though your posts here, couldn't find an answer, TBH it may well be there. its a big, fast thread, and I just don't have the time)
 
I don't think Boney would have structured our scout out Karagril action in the dumbest possible way. Mathilde is not an idiot and Boney is not a jerk.
I agree, I don't think that particular action is a necessary distinction from the base scouting one, but the rest of the plan is basically what I want. Redshirt also won't be changing his plan now that people are voting for it, so I just choose to view it as the basic scouting action. And complain about not collating the undead info instead. :V
 
[X] Plan Alkharad Isn't Special
-[X] [Max] Previous Task: Have Maximilian perform or assist with spider autopsies.
-[X][Johann] Allow Johann to study the Ratling Gun.
-[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
-[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
-[X] Karagril: Carefully map as much of the mountain as you can.
-[X] Karagril: Sabotage weapons, equipment, and food.
-[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
-[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
-[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
-[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X][Coin] The Night Prowler
-[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
-[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.

[X] Plan Perfectly Balanced
[X] Plan Briefvoice Turn 22
[X] Plan Fuck Alkharad, Free Max Edition
 
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Right, I think Redshirt almost got it, but is making inneficient use of our minions.

If we are investing into Stirland already, a paper that not only gains us favors, but also makes every commander on the Stirland Army better equipped to handle undead is a win-win.

Then, it's a simple matter of having Johann perform the autopsies.

It's kind of pointless to having him specifically search for the Skaven lines, when those will be very obvious to someone who will already be mapping all the Greenskin territory of the Karag. The skaven lines being where the greenskin lines end.

[x] Plan Redshirt v5 w/ Undead Papers
-[x] [COIN] Night Prowler
-[x] [MAX] Have Maximilian attempt to write a paper (Collate the information that the Army of Stirland collected during the Purge. )
-[x] [JOHANN] Previous Task: Have Johann perform or assist with spider autopsies.
-[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
-[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
-[x] Ask an acquaintance to train you in a skill: specify who and what.
--[x] Gunnar, Greatsword
-[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
-[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
-[x] Karagril: Carefully map as much of the mountain as you can.
-[x] Karagril: Assassinate competent leaders.
-[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
-[x] [SERENITY] Write a paper on Mathilde's MAP.
-[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
 
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[X] Plan Briefvoice Turn 22

@Briefvoice, I generally like the look this, but I have one main question*: why no Greatsword training? It feels like a fairly good time to do that, since we are headed headlong hotheadedly to head off the head of the enemy's head (ok, some of that ain't true, I just saw the head theme after the first two and ran with it. it was fun, what can I say?)

seriously, though, we seem to be headed headlong into a major military situation, and while I cannot dispute our new sword is very, very good, I feel like at least attempting to get advanced greatswording before another peak seems wise. I'd like to hear your reasoning.

*(I looked though your posts here, couldn't find an answer, TBH it may well be there. its a big, fast thread, and I just don't have the time)

Well, it's because I wasn't willing to sacrifice any of the other actions for Greatsword training. That's the long and the short of it. Greatsword training would have been my "6th action", but I didn't think it was important enough to risk landing an Overwork on anything else.

I figure, hey, Mathilde is already very good at greatswording. Another incremental improvement would be wonderful, but probably not a make or break this turn.
 
My point was that Nagash invented necromancy. It didn't exist before him. It was an apparently unprecedented blasphemy when he did so. If it was trivial for any random untrained magic user to come up with, Nagash wouldn't be the inventor of necromancy, random unknowns would have been independently inventing necromancy every year or so for thousands of years before him, particularly in a civilization that was fixated on the dead and their eventual reanimation. He would just be the refiner of necromancy, which is a much smaller and lesser thing.

The knowledge inside the book could make what's currently an incredibly arduous and pretty dangerous process that most necromancers do badly much easier, by giving concise, clear instructions, even if they're ending up with basically the same result in terms of what the dhar construct inside any given undead would look like. It could well be a question of process of weaving the dhar that the book explains, not the fact that you need use Shisi end up with some dhar woven back on itself
I don't think we're that far apart in how we think of this issue at least, not exactly on the same wavelength, but not very far apart, though perhaps I did a bad job of explaining myself
Necromancy started with Nagash yes, its creation was not trivial

A petty necromancer with limited idea of what they're doing is working off of incomplete knowledge, how they obtained that knowledge who knows, it all originates from Nagash's books and gets less complete as it moves away from him, notes and minor tomes containing fragmented knowledge probably, or maybe they prayed to Tzeentch and got some random bits of knowledge shoved into their brain along with a third eye or something
That sounds like something Tzeentch would do
Anyway the point is that there are gaps, they have some idea of what they want to do, and how to do it mixed in with a bunch of occult ritual and misunderstanding, but they are working with the incomplete picture
They probably don't understand how to properly weave Dhar upon itself to bring structure to the chaos, so they have to try and force the unstable energy radiating hate and evil into shape the hard way, maybe they even haphazardly come up with a method vaguely reminiscent of the first secret

I have a hard time believing that they don't end up ultimately bridging the missing pieces of what to do by just grabbing Dhar and forcing into the relative shape needed

I also don't believe that using another Wind + Dhar or pure Dhar would produce Necromancy. I think Necromancy is specifically the themes of Shyish perverted/inverted by Dhar. Another Wind plus Dhar would produce a different perversion, based on the themes of that Wind.
This on the other hand, may be where we will have to disagree, though I will clarify that I never meant to suggest that grabbing onto Dhar with any wind could crate necromancy, any wind other than Shyish would probably get in the way
Dhar is by definition the Winds mixed together, using Shyish to grab Dhar is not adding anything to Dhar that wasn't already there, it doesn't somehow change the equation such that necromancy suddenly becomes possible
I personally believe that Dhar can be used to produce necromancy on it's own by simply shaping it properly to achieve that effect
Grabbing on with Shyish just happens to be extremely helpful because that gives you something to help better steer Dhar in the direction you want
Though for the purposes of this quest at least it may also make shaping Dhar harder in other ways, going by Boney's comments on the matter

And as for humans not being able to directly handle Dhar, that makes no sense
 
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Well, it's because I wasn't willing to sacrifice any of the other actions for Greatsword training. That's the long and the short of it. Greatsword training would have been my "6th action", but I didn't think it was important enough to risk landing an Overwork on anything else.

I figure, hey, Mathilde is already very good at greatswording. Another incremental improvement would be wonderful, but probably not a make or break this turn.

I understand, I assumed that was your reasoning, I just wanted to know if it wasn't. thank you! you have my vote for now, though I still am considering. its a big vote with a lot of options.
 
@TotallyNotEvil, can you provide your reasoning for choosing "scouting all vampires" over "investigate assassination attempts"? The latter sounds like it will be synergistic with scouting the Necrarch himself and in all likelihood will improve Roswita's survival chance. I understand that it may turn out somewhat redundant if we'll manage to kill Alkharad this turn, but this is in no way guaranteed.

@Redshirt Army, actually, since you made the same choice in your v5, I want to ask you the same thing. Can you clarify?
 
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Yeah, I will approval vote for the thing currently called Redshirt v6 if the name changes. "Redshirt v5 but with X" is a valid name, but v6 is, well, Redshirt's to use, if they decide they want to propose a new plan (as they mentioned they might, if Boney clarifies their question about the Hammerers and Gyrocopters).
 
*Gets back after a birthday party and looks at Thread Staff Posts*
*Smacks Lips*
What is it about Warhammer that brings out the worst in people? I hope it isn't the violence...
 
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