[ ] Karagril: Carefully map as much of the mountain as you can.
The most basic scouting action, that all others build upon.
I want to throw my hat in to argue for Mapping Karagril. Thanks to MAP, if we can gather highly detailed information about the force dispositions, structure and any other nasty surprises waiting for us when we assault Karagil, taking such an action would not only help the Rangers in their own missions but also provide vital strategic data for the Council in planning the assault on Karagril. I think that this action has a greater long term impact than assassinating the leadership (nice to have, but the Greenskins would likely restore much of their leadership losses within the six months), and would allow Mathilde to be far more effective at deciding which enemy infrastructure to best sabotage, as opposed to simply taking targets of opportunity.
In my opinion, taking this option:
-[ ] Karagril: Carefully map as much of the mountain as you can.
Should be our priority this turn, with regards to Karagril. Remember, Mathilde
cannot do everything alone, so, mapping is the one action that can help her fellow Councillors
do their jobs better, which Mathilde is best placed to undertake.
As for my actual vote in this mid-turn action:
[X] Tower of Serenity - Perfect temperature, perfect level of background noise, perfect conditions to get those bloody papers written. Or for someone else to do it for you. It even has a rune to keep your drink warm. Every turn, writing or dictating 1 paper costs no actions. 300gc, 3 College favours, 1 Dwarf favour.
[X] [RUNE] No purchase.
[X] [ENCHANTMENT] No purchase.
[X] [LIBRARY] No purchase.
[X] [PURCHASE] Rifle and a revolver.