I am curious what Chosen of the Smith could make alongside Lya and our other crafting experts.

I'm sure Chosen would love to work on things more complex than just simple weapons and armor, maybe a skyship to travel planes and convert people peacefully?
 
But it's not a full census is it? I want a complete list we can act on.
If you look on the front page with our character sheets, under each god's listing there is a breakdown of their worship by region. I understand what you're getting at though, in that those figures aren't the best for figuring out how many of our citizens don't have an afterlife to go to.
 
...speaking of religions, what was the deadline set by Yss to deal with the "false" religion we discovered in Tyrosh?
Also what has that golem been doing all this time?

Basically, Yss' hate for "false gods" now has a great point for any mortal to get too.
Fucking Hellven.


We'll be dealing with the matter eventually, of course, but I'd rather that not bite us in the ass with us, say, planning an assault on Deep Ones at the same time and bring blindsided by need for more management-actions instead.
 
If you look on the front page with our character sheets, under each god's listing there is a breakdown of their worship by region. I understand what you're getting at though, in that those figures aren't the best for figuring out how many of our citizens don't have an afterlife to go to.
Yeah, i don't want people to fall through the cracks, the census is the first step into a full 100% theism program.
It has too many benefits, they dont even have to actually believe it, just go to church on sundays or the local equivalent.
Everyone needs to have a secure afterlife, and the more people worshipping the more powerful the gods become and the best they can protect their followers.

It's going to be hard, and some people will be understandably wary, but we can sell it through our propaganda machine, a nice picture of Yss coiled around the city while the Others/Void sorround us, Above them the Merling King readies a harpoon atop a weirwood tree.
Underneath our legions face actual diabolical armies.
"A total defense, support your legions! supports your temples!"
 
You got it backwards, the point was always about mortals, Yss just didn't tell us the details.
Best Snek was always looking after the souls of our subjects.
We should introduce the plushy to Planetos. If we give Dany a giant stuffed Yss pushy for her birthday, and she deigns to be seen with it in public, we could easily start a trend. Every child in the Imperium would soon want their own Yss plushy.

We could make an entire line of Divine Plushies for allied deities...
 
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Interlude DXC: Spoils of Flame and Storm
Spoils of Flame and Storm

Eighteenth Day of the Tenth Month 293 AC

The Ash Bloods were skilled at their trade. Thugs and cutpurses slipped in unseen through the backdoor and tore apart the shop looking for valuables like a swarm of locusts, that is if locusts had an almost reverential respect for anything that could be fenced for a profit. Silk curtains were drawn from their hooks without tearing the fabric, and paintings taken off the walls with utmost care. Even the jeweled hookah was taken off the shelf with barely a clink of glass and brass, though many of the bulkier pieces would have been harder to slip out of the shop without Bronn and Sarell's magic bags.

Fortunately Agha did not hesitate more than a moment when Maelor made the offer. While it wasn't always true that there was no honor among thieves, when you were talking about people who were thrown together for one big heist 'twas near enough the Snake's own truth, but they weren't out of the shop yet, nor quite out of danger. One over-eager sneak set off some kind of trap that cut off two of his fingers and poisoned the wound in the bargain. Once Maelor had read the cure to that off a scroll most of the Ash Bloods stopped eyeing him with suspicion. Sariq, if anything, regarded him with more of it.

Clever fellow, the young sorcerer thought. If I meant to sell them out the first thing I'd do is try to make them get their guard down. Of course he wasn't trying to betray them, unless you counted intending to let them take the fall if the dervishes investigated the break-in too closely, but that was just the normal price of doing business with strangers.

"Find anything good?" he asked Sarell, seeing the Fury checking the Fakir's body with skill that spoke of practice. He supposed Devils weren't above looting stuff in the Blood War. That was how they became Devils to begin with, the voice in his shadow whispered, the one that spoke with memories of the Pit. They looted more than trinkets.

"The robes are worthy of a battle mage, I recognize the make," the Fury replied, motioning to the objects one by one. "The ring must be of some worth, for one would not forge living fire thus for a trinket, and the bracers are of fine enough crafting."

"What about this stuff? Not worth taking?" Maelor ran his fingers through the various talismans and rings of more common crafting, simple enchantments of warding and good fortune, and one very ugly knife that he couldn't imagine why anyone would enchant it much less why the fastidious Fakir of Fortune might be bearing it. Curious, the boy picked it up and whispered into its shadow, reminding it of the hand which last bore it. Better... but not as good as it could have been, he didn't have the craft to use it fully.

"We shall be taking this one, too," he proclaimed, then glancing back at Agha and his crew he added while playing up the haughty mage. "Paying half again, do not concern yourself."

Robes of the Warding Flame

Description: Wrought of silk studded with blood-red gems and lined in impossibly thin pieces of lead somehow made pliable as thread, these robes are the garb of a master abjurer.

Ability: Robes of Arcane Might +4

Bracers of Arcane Freedom

Description: Wrought of Living Brass worked onto the shape of Angelic faces caught in eternal silent screams, these bracers harness the tortured soul-shards within to aid in the craft of battle... and deception.

Ability: Use Still Spell 3/day without increasing the level of the altered spell.

Caster Level: 9

Ring of Dispelling

Description: A circle of raw heatless flame without flaw or ornament, this ring shifts in hue and brightness according to the unseen flow of magic, allowing the bearer greater skill in untangling his foes' magic.

Abilities:
  1. +1 Bonus on all attempts to Counterspell and Dispel Magic
  2. 3/day as a Swift Action gain +2 Competence Bonus on Dispel attempts for one round
Caster Level: 11

Withering Athame

Description: This unimpressive looking and eternally dirty knife seems at first to be barely touched by any enchantment, but for those skilled in hexcraft or able to perceive the magic within its true power stands revealed.

Abilities:
  1. This weapon shows its abilities only in the hands of a Witch, for all other creatures it's a +1 Dagger.
  2. A Witch treats it as a +2 Dagger and can give up the use of any Hex she can use for the next 24 Hours to give the dagger an attack-bonus equal to half her Witch-level for one round.
  3. An injured target takes -1d4 penalty on saving throws and SR against the Witch's Hexes (double on crit) for the next 3 rounds, this effect does not stack with itself.
Caster Level: 15

Alas that the merchant proved otherwise as miserly as rumors told. No other work of magic within the shop proved worth taking and the four Ifrit slaves who had fled to the upper floors were shaking in their boots at the thugs that had invaded the shop and killed their master. Maelor did not have to feign the look of disdain upon his glamoured features when he realized that they would just wait here to be disposed of like old pots and carpets.

The boy sighed. It was either convince them to run or slit their throats, and he would really rather avoid killing them. He talked them into freedom in his service, of how he was a great mage who could by bribe and trickery slip them from the City of Brass and into gentler realms where they could serve him in peace. Unfortunately they did not have anything to offer him, so they would not believe sweet words even when leavened with demonic charm.

Then one of them abruptly proclaimed, to the horror of his fellows: "I know where the Master kept the Wyrd Lanterns!"

Maelor nodded imperiously. "Show me," he commanded, though he had no notion of what a 'Wyrd Lantern' might be.

The slave approached a wall that seemed bare stone without a seam or sorcery that either Maelor or Sarell could see and explained: "Behind here, there is a hidden compartment. I could not hear the Master speak the spell of opening..." His voice shook, obviously thinking that his service would be judged lacking.

Without a word the Fury drew her Adamantine sword and ignoring the cringing Ifrit, struck the stone, carving into it as steel carves into wood. A flash of some warding spell too quick for Maelor to guess at its purpose passed over her, but she shed it without harm, revealing among the rubble three lanterns bright with blue-green flame and in those flames Storm Spirits danced, as ethereal as specters. How did the lanterns hold them? the sorcerer wondered.


"Can you speak to them through that?" he silently asked the Fury.

"Yes, they long for the freedom of the Endless Sky, but perhaps they might be persuaded seek other realms..." The thought trailed off in uncharacteristic doubt. "Their minds are strange and without language, difficult to parse."

"Then let's not try in the middle of a robbery,"
he replied, taking the lanterns and handing them to Bronn. "We will be taking these, too."

So they passed from the shop and into the streets, no one the wiser for their theft... for now at least.

  • Maelor: 4,450 XP
  • Bronn: Progress to next level up
  • Sarell: Progress to next level up

OOC: You did not roll well enough on loot to get any relevant magic items besides the Fakir's gear, but you got some interesting creatures to poke, assuming you can diplomance them.
 
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We should introduce the plushy to Planetos. If we give Dany a giant stuffed Yss pushy for her birthday, and she designs to be seen with it in public, we could easily start a trend. Every child in the Imperium would soon want their own Yss plushy.

We could make an entire line of Divine Plushies for allied deities...


Formal complaint of improper behaviour on Yss Temple​

Author: High cleric of Yss
Subject: Children jumping into the pool to hug our God, rubbing themselves against it and trying to feed him treats.
Sources:
All Cleric personnel, Inquisition attendant.
Evidence annex: Forgotten "Yss plushie"

It is my duty to inform you, that following the release of the Imperial Official Merchandise "Yss Plushie", the amount of temple visitors increased 45% , 10% over the stimated amount, however the amount of incidents involving children, young girls and [2] cases of adult men in snake suits have increased over 500%, resulting in the loss of the mysterious, eldritch atmosphere much favored by our God.
Please find a list of expenses incurred in the process of hiring supervising personnel, damages to the pool, pool cleaning and a list of approved treats that Yss liked.

Also see:
Plans for Yss treat store and souvenirs.
 
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Spoils of Flame and Storm

Eighteenth Day of the Tenth Month 293 AC

The Ash Bloods were skilled at their trade. Thugs and cutpurses slipped in unseen through the back door and tore apart the shop looking for valuables like a swarm of locusts, that is if locusts had an almost reverential respect for anything that could be fenced for a profit. Silk curtains were drawn from their hooks without tearing the fabric and paintings taken off the walls with utmost care, even the jeweled hookah was taken off the shelf with barely a clink of glass and brass, though many of the bulkier pieces would have been harder to slip out of the shop without Bronn and Sarell's magic bags.

Fortunately, Agha did not hesitate more than a moment when Maelor made the offer. While it wasn't always true that there was no honor among thieves, when you were talking about people who were thrown together for one big heist, 'twas near enough Snake's own truth, but they weren't out of the shop yet, nor quite out of danger. One over eager sneak set off some kind of trap that cut off two of his fingers and poisoned the wound in the bargain. Once Maelor had read the cure to that off a scroll, most of the Bloods stopped eyeing him with suspicion. Sariq, if anything, regarded him with more of it.

Clever fellow, the young sorcerer thought. If I meant to sell them out the first thing I'd do is try to make them get their guard down. Of course he wasn't trying to betray them, unless you counted intending to let them take the fall if the Dervishes investigated the break in too closely, but that was just the normal price of doing business with strangers.

"Find anything good?" he asked Sarel, seeing the Baatezu checking the Fakir's body with skill that spoke of practice. He supposed devils weren't above looting stuff in the Blood War. That was how they became devils to begin with, the voice in his shadow whispered the one that spoke with memories of the Pit. They looted more than trinkets.

"The robes are worthy of a battle mage. I recognize the make," The fury replied, motioning to the objects one by one. "The ring must be of some worth, for one would not forge living fire thus for a trinket and the bracers are of fine enough crafting."

"What about this? Not worth talking?" Maelor ran his fingers though the talismans and rings of more common crafting. They held simple enchantments of warding and good fortune, and one very ugly knife that he couldn't imagine way anyone would enchant, much less why the fastidious Fakir of Fortune might be bearing it. Curious, the boy picked it up and whispered into its shadow, reminding it of the hand which last bore it. Better... but not as good as it could have been, he didn't have the craft, to use it fully.

"We shall be taking this one too," he proclaimed, then glancing back at Agha and his crew he added playing up the haughty mage. "Paying half again, do not concern yourself."

Robes of the Warding Flame

Description: Wrought of silk studded with blood red gems and lined in impossibility thin threads of lead somehow made pliant as thread, these robes are the garb of a master abjurer.

Ability: Robes of Arcane Might +4

Bracers of Arcane Freedom

Description: Wrought of Living Brass worked onto the shape of angelic faces caught in an eternal silent scream these bracers harnes the tortured soul-shards within to aid in the craft of battle... and deception.

Ability: Use Still Spell 3/day without increasing the level of the altered spell.

Caster Level: 9

Ring of Dispelling

Description: A circle of raw heatless flame without flaw or ornament, this ring shifts hue and brightness according to the unseen flow of magic allowing the bearer greater skill in untangling his foes' magic.

Abilities:
  1. +1 bonus on all attempts to counterspell and Dispel magic
  2. 3/day as a swift action gain +2 Competence bonus on Dispel attempts for one round
Caster Level: 11

Withering Athame

Description: This unimpressive looking and eternally dirty knife seems at first to be barely touched by any enchantment, but for those skilled in hexcraft or able to deceive the magic within its true power stands revealed

Abilities:

  1. This weapon shows its abilities only in the hands of Witch, for all other creatures it's a +1 Dagger.
  2. A Witch treats it as a +2 Dagger and can give up the use of any Hex she can use for the next 24 Hours to give the dagger an attack-bonus equal to half her Witch-level for one round.
  3. An injured target takes -1d4 penalty on saving throws and SR against the Witch's Hexes (double on crit) for the next 3 rounds, this effect does not stack with itself.
Caster level: 15

Alas, that the merchant proved otherwise as miserly as rumors told. No other work of magic within the shop proved worth taking, and the four Ifrit slaves who had fled to the upper floors were shaking in their boots at the thugs that had invaded the shop and killed their master. Maelor did not have to feign the look of disdain upon his glamoured features when he realized they would just wait here to be disposed like old pots and carpets.

The boy sighed. It was either convince them to run or slit their throats and he would really rather avoid killing them. He talked to them to freedom in his service, of how he was a great mage who could by bribe and trickery slip them from the City of Brass and and into gentler realms where they could serve him in peace. Unfortunetly they did not have anything to offer him so they would not belive sweet words even when leavened with demonic charm.

Then one of them abruptly proclaims, to the horror of his fellows: "I know where the master kept the Wyrd lanterns!"

Maelor nodded imperiously: "Show me," he commanded, though he had no notion of what a 'Wyrd Lantern' might be.

The slave approached a wall that seemed bare stone without a seam or sorcery that either Maelor or Sarel could see and explaiend: "Behind here, there is a hidden compartment. I could not hear the master speak the spell of opening..." His voice shook, obviously thinking that his service would be judged lacking.

Without a word, the fury drew her adamantine sword and ignoring the cringing ifrit, struck the stone, carving into it as steel carves into wood. A flash of some warding spell, too quick for Maelor to guess at its purpose, passed over her, but she shed it without harm, revealing among the rubble three lantern bright with blue green flame and in those flames storm spirits danced, as ethereal as specters. How did the lanterns hold them, the sorcerer wondered.


"Can you speak to them through that?" he silently asked the Fury.

"Yes, they long for the freedom of the Endless Sky, but perhaps they might be persuaded seek other realms..." the thought trailed off in uncharacteristic doubt. "Their minds are strange and without language, difficult to parse."

"Then let's not do it in the middle of a robbery,"
he replied taking the lanterns and handing them to Bronn. "We will be taking those, too."

So they passed from the shop and into the streets, no one the wiser for their theft for now at least.

  • Maelor: 4450 XP
  • Bronn: Progress to next level up
  • Sarel: Progress to next level up

OOC: You did not roll well enough on loot to get any relevant magic items besides the Fakir's Gear, but you got some interesting creatures to poke, assuming you can diplomance them. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
Viserys has no idea, the Far Realm is simply too strange and remote from the ordinary cosmos to hazard a guess.
One thing worth noting is that the Far Realm will seem to twist and shape anything to its nonsensical non-laws, turning pretzel into gravel trampoline and cicada orchestras are a regular part of Tri-Monthly Beetle Smashing crusades.

So a reality rending entropic embodiment in the Material Plane might be morphed into something wholly benign.

Or become something monumentally worse and even more malignant... somehow.
 
That's some pretty decent gear.

The dagger would be a good weapon for Kyla. Those Bracers of Arcane Freedom are better than the normal ones we make, too.

Any ideas for who should get the ring or robes?
 
Vote closed
Adhoc vote count started by DragonParadox on Sep 30, 2019 at 2:55 PM, finished with 57 posts and 12 votes.

  • [X] Conclude the meeting
    -[X] Scry the Chosen of the Smith
    [X] Make a further proposal
    -[X] In the interest of knowing just how vulnerable we are to this and other threats, propose the creation of an Imperial census, that we may know which gods are followed and how we may extend their reach. In addition to other information that might further benefit the empire
    -[X] Hear their proposals and their estimations of costs and time requiered.
 
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