Voted best in category in the Users' Choice awards.
Hmm don't recall if I nulled my vote previously but I'm going to put shadow back up if I did because fuck it the imagery is to good to pass up.
[x] Shadow
 
[x] Explosives

Don't like the shadow plan, and it seems to commit harder to actually stopping the orcs from moving in to the citadel than the fire plan.
 
Mathilde fancies her chances in the game of spell-counterspell against your standard issue shaman, and even if it's dispelled it can be recast. Also a bullet is a heck of a trump card during a casting duel, as Mathilde demonstrated during her Magister examination. It's not guaranteed - none of the plans are - but nor is it doomed.

I don't really understand here. How does a revolver help if a shaman inside the citadel or down in the Caldera starts counter-spelling or dispelling the Burning Shadow? The Shadow plan explicitly doesn't involve getting artillery in position to fire, so it wouldn't be available to call down on a distant caster

Or does dispelling/counter spelling requires that they're within a few tens of meters of Mathilde with line of sight? That would be interesting, if problematic for our own dispellers.

It would depend too much on circumstance to make much of a plan ahead of time, but Mathilde has a fairly substantial suite of abilities that should be able to block or douse or bypass light sources.

How does she block the afternoon sun at the gates though, without being even more obvious about it than not blocking the sun? Still, I was talking about relative difficulty, so that doesn't really matter. If it's no harder to carry in heavily equipped dwarves than it is for Mathilde to go in alone, then we should look at the possibility of smuggling small hit squads of elite troops into defended locations in future. Even a small unit of dwarves at the right place at the right time could make a critical difference.
 
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[X] Shadow

The imagery is still good, I suppose, and if we don't need to go into the Caldera to get it to work I guess that makes it a bit better.
 
I don't really understand here. How does a revolver help if a shaman inside the citadel or down in the Caldera starts counter-spelling or dispelling the Burning Shadow? The Shadow plan explicitly doesn't involve getting artillery in position to fire, so it wouldn't be available to call down on a distant caster

Or does dispelling/counter spelling requires that they're within a few tens of meters of Mathilde with line of sight? That would be interesting, if problematic for our own dispellers.

The most likely place for a shaman to get within dispelling distance is to walk up the avenue that leads to the citadel, which would be in Mathilde's line of sight. If they're doing it from inside the Citadel, that's trickier, but chances are they'd be more attracted to the battle to the east than the magic to the west.

How does she block the afternoon sun at the gates though, without being even more obvious about it than not blocking the sun? Still, I was talking about relative difficulty, so that doesn't really matter. If it's no harder to carry in heavily equipped dwarves than it is for Mathilde to go in alone, then we should look at the possibility of smuggling small hit squads of elite troops into defended locations in future. Even a small unit of dwarves at the right place at the right time could make a critical difference.

In the afternoon, the sun is behind the Citadel. Doppelganger+Take No Heed+The Bag gets them into that shadow, then they can approach under Substance of Shadow or other stealth spells.
 
Vote Tally
Adhoc vote count started by Lupercal on Sep 26, 2019 at 9:32 AM, finished with 199 posts and 85 votes.
 
How does she block the afternoon sun at the gates though, without being even more obvious about it than not blocking the sun?
It's not noon yet, only almost noon. This should mean that the sun should still cast a small shadow over the entrance we would use. It would be a simple matter of going to a shadowed part of the wall, going invisible and walking along it.
 
Actually, given the proposal to use substance of shadows here, can't Mathilde just get the engineers to knock together a huge bomb that's the size of a dwarf engineer and all his gear, so a couple of barrels worth, if not more.

With such a massive bomb, would Mathilde need an engineer with her, or could she just drop it off at the west gate of the Citadel, light the fuse and then run down into Grobi Town in disguise, with the explosion being known to be large enough to collapse the gate house?

If this works it would be an amazing tactic for future sabotage expeditions.

It's not noon yet, only almost noon. This should mean that the sun should still cast a small shadow over the entrance we would use. It would be a simple matter of going to a shadowed part of the wall, going invisible and walking along it.

Substance of Shadow requires more than just a shadow, or requires there to be no illumination at all touching the object. In the daytime outdoors the ambient light will mean that everything is illuminated.

Worse, if it does somehow work, it the room/corridor on the other side has light in, Mathilde will die messily parr way out of the wall.
 
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So I've been thinking about that money we got last update. The GM said a share is between 10 and 100 gold which means the total sum of 350 shares is distributed as follows

Minimum Value: 3500 Gold
Medium Value: 19250 Gold
Maximum Value: 35000 Gold

That is a lot but it's not 'build your own army' numbers. You could maybe raise a mercenery company with that much, but you would have to be quick about getting a contract and Mathilde is a might busy for that so what could she do with roughly 20000 Gold to take the median number?

My suggestion is to break it up by both utility and the necessities of appearance given Mathlde's dual role as Dame and Magister Webber. The random bit of Sirland we have is not going to be repaying the investment with any effectiveness, but it offers something far more precious, a nice straightforward way to get past the Vow of Poverty so I suggest making a nice large payment towards our duties there. So let's say:

Lands investment: 5000 Gold/25%

On more practical matters, we need a laboratory if we are seriiously going to delve into the deeper mysteries of magic like the interplay of the divine and the arcane. For reason that have been offered before I think Karag Eight Peaks would be ideal for that. We could even pay the dwarfs to build the place maybe add some protective runes and traps for any intruders

Laboratory investment: 5000 Gold/25%

This still leaves us with a lot of gold burning a hole in our pocket, enough that the College might be side-eyeing us, so let's hand them some of it too, the tithe of course but also pay to learn some spells. Realistically however we are not going to need more than 10 spells at 100 Gold a pop.

College Tithe and Spell study: 3000 Gold/15%

That leaves us with a decent amount of gold, but there's still Ranald to consider, he is the reason we even have this money so it's only fair to give him his cut

Randald's Donation: 2000 Gold/10%

Finally from the last bit we are not going to be hiring any armies... but we could hire adventurers. If any heroic individual arise from the ranks of the 'rune-blessed' with an eye to do more than buy a farm I say we snap them up as both back-up and people to sent off on missions when Mathilde herself does not have the time.
 
I'd like to pay off the Stirland debt. It's only a thousand or so gold, so it won't be a huge chunk of our pay, if it's indeed in the tens of thousands.

Not due to any real financial concerns - as has been noted, that debt is interest free - but just to make sure we don't have any external "hooks" on us from that direction.
 
Actually, given the proposal to use substance of shadows here, can't Mathilde just get the engineers to knock together a huge bomb that's the size of a dwarf engineer and all his gear, so a couple of barrels worth, if not more.

With such a massive bomb, would Mathilde need an engineer with her, or could she just drop it off at the west gate of the Citadel, light the fuse and then run down into Grobi Town in disguise, with the explosion being known to be large enough to collapse the gate house?

This is a valid, and would definitely succeed in blocking any reinforcement. The only problem would be the structural integrity to the Citadel. The Dwarves consider the danger to be low, but can't outright say that it won't risk the structure as it hasn't been maintained in three millennia.
 
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