So, someone who hasn't explored the whole thread here, but are we missing some potential research options? Battletech basics are unquestionably and understandably superior when they aren't half-broke, but stuff from out native universe fits better with our existing strategic doctrine and manufacturing. And correct me if I'm wrong...but wasn't one of the major strategic goals of the Second Extrasolar War (Killzone 1) to seize UCA technology for reverse engineering? Like the fleet (whose cruisers were apparently twice as large as the later ISA one that dominated) that got shot down by orbitals over Vekta? Or the later ISA invasion force after they got a UCN-tech shot in the arm? That also got shot down by Arc towers?

The first invasion ultimately failed it's purpose (they crippled the UCA and prevented crushing response, but they got crushed and routed in turn), and the second may have left no time or resources to actually follow through on the first's other objective (said technology seizing)...but the Helghan's probably took at least some loot right?

Because part of the reason our cruisers suck so much ass is because their basically early colonial ships with gun blisters slapped on from back when Helghan was a corporate entity, and thus based on civilian vessels a century old.

And when they meet actual military ships (like ISA cruisers and crushing missile spam + orbital lasers (they certainly aren't using their fusion torch when they're in atmo, no matter what the wiki says))...they come up short. Even the updated militarized ones that take advantage of a lack of PD with Leech Pods need a 3:1 advantage to maybe win. And that's not even touching on whatever the hell the UCA had that they never got to show. You don't need a ship twice as big to pull the same missile-wave tactics or orbital strikes as the ISA did though, that's for sure.

Being able to take some of those design insights? When our current problem in space is that Leeches are useless (armor too thick, design too strange to know where to insert), and getting too close gets us shredded by vastly more powerful but inaccurate (and thus range limited) IS guns? Would be invaluable.

To say nothing of how screwed pretty much any mech force would be against an ISA-style Sword-of-LAZORS. Take care of high-alt ASF's and long-range rockets and it's worse then an artillery point-and-click adventure in slaughter.

On a side note...we're really going to want to invest in PD. One of our biggest advantages is modern+ computer technology compared to Battletechs (super-durable, super-storage, nothing else). And one of those things computers have all but replaced IRL is point defense, for good reason. They're quite excellent at intercepting predictable ballistic arcs, even at high velocity and numbers.

And for 80's sci-fi Battletech? 'Predictable, relatively-slow ballistics' covers all naval missiles, all but point-blank autocannon rounds, and probably most unprepared ASF pilots. And there is no chaff equivalent.

This does of course leave PPCs and Lasers alone, and it can only account so much for too much fire or poor design (our shitty old cruisers) but it would still be a great way to quickly pump-up our Cruiser survivability (in-theory, Killzone is kinda lacking in PD too, and while slapping some ai-turrets on ships sounds simple, it doesn't account for how we power and arm the things, or for a making munition that is fast, accurate, and reliable at disarming IS projectiles).
 
I like the diplomacy option and do think we need to do something but at the same time i really wish we could work on the com network at the same time as this is going on because we really really need that.
 
Ug. One the one hand I kinda like the idea of offering aid and such, but on the other the Portland Civil War was a bit of a slog. Hopefully we can avoid having lots of votes that are essentially "keep doing what we were doing, but add in X now that Y has happened".

[X] Diplomacy In Action, Extended
 
[x] Diplomacy in action, Extended

Also,

[x] Send Delegation to Weldry to document the alleged war crimes.

Seriously, this is something that is of massive concern to Helghans on the street due to history.

Helghan has a news service not beholden to any of the local powers, lets get that investigative journalism going.
 
So, someone who hasn't explored the whole thread here, but are we missing some potential research options? Battletech basics are unquestionably and understandably superior when they aren't half-broke, but stuff from out native universe fits better with our existing strategic doctrine and manufacturing. And correct me if I'm wrong...but wasn't one of the major strategic goals of the Second Extrasolar War (Killzone 1) to seize UCA technology for reverse engineering? Like the fleet (whose cruisers were apparently twice as large as the later ISA one that dominated) that got shot down by orbitals over Vekta? Or the later ISA invasion force after they got a UCN-tech shot in the arm? That also got shot down by Arc towers?

The first invasion ultimately failed it's purpose (they crippled the UCA and prevented crushing response, but they got crushed and routed in turn), and the second may have left no time or resources to actually follow through on the first's other objective (said technology seizing)...but the Helghan's probably took at least some loot right?

Because part of the reason our cruisers suck so much ass is because their basically early colonial ships with gun blisters slapped on from back when Helghan was a corporate entity, and thus based on civilian vessels a century old.

And when they meet actual military ships (like ISA cruisers and crushing missile spam + orbital lasers (they certainly aren't using their fusion torch when they're in atmo, no matter what the wiki says))...they come up short. Even the updated militarized ones that take advantage of a lack of PD with Leech Pods need a 3:1 advantage to maybe win. And that's not even touching on whatever the hell the UCA had that they never got to show. You don't need a ship twice as big to pull the same missile-wave tactics or orbital strikes as the ISA did though, that's for sure.

Being able to take some of those design insights? When our current problem in space is that Leeches are useless (armor too thick, design too strange to know where to insert), and getting too close gets us shredded by vastly more powerful but inaccurate (and thus range limited) IS guns? Would be invaluable.

To say nothing of how screwed pretty much any mech force would be against an ISA-style Sword-of-LAZORS. Take care of high-alt ASF's and long-range rockets and it's worse then an artillery point-and-click adventure in slaughter.

On a side note...we're really going to want to invest in PD. One of our biggest advantages is modern+ computer technology compared to Battletechs (super-durable, super-storage, nothing else). And one of those things computers have all but replaced IRL is point defense, for good reason. They're quite excellent at intercepting predictable ballistic arcs, even at high velocity and numbers.

And for 80's sci-fi Battletech? 'Predictable, relatively-slow ballistics' covers all naval missiles, all but point-blank autocannon rounds, and probably most unprepared ASF pilots. And there is no chaff equivalent.

This does of course leave PPCs and Lasers alone, and it can only account so much for too much fire or poor design (our shitty old cruisers) but it would still be a great way to quickly pump-up our Cruiser survivability (in-theory, Killzone is kinda lacking in PD too, and while slapping some ai-turrets on ships sounds simple, it doesn't account for how we power and arm the things, or for a making munition that is fast, accurate, and reliable at disarming IS projectiles).

We've talked about this throughout the thread but in the end we've opted to investigate battle techs material sciences and nonsensically powerful fusion based innovations. This isn't a loss... basically at all because while we've got better FTL and range our STL drives our worse and in twh defense of a planet you have to make a stand somewhere or else risk enemies bullrushing your planet with dropships as happened with the pirates. Our weapons picking power is woefully inadequate and our ships fell apart under focused fire.

Putting petrisite weapons aboard our ships will hopefully make up for the terrible showing we gave originally but it's a stop gap measure.

Pertrusite should be reserved for powerful specialist use rather than used everywhere to make up for basic deficiencies in our navy.

Edit: Written from my phone, will clean up later. Sorry.
 
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[X] Diplomacy In Action, Extended

Of course the silver bullet would be finding out that supposedly the Directorate provided the proof about the gas attack on the bulls civilians. If we can prove that the Directorate is involved with war crimes against their own civies, well...
 
We need to be watching the Directorate in order to have any chance at discovering their actions before they do it. But we might be able to get the Taurians to allow us to help in the investigation so we can discover proof of the Directorate's actions.
 
Voting closed. Update... sometime. :V
Adhoc vote count started by prometheus110 on Aug 15, 2019 at 4:33 AM, finished with 63 posts and 39 votes.
 
So I was running the pop growth numbers and at the current rate of 1.6% we won't hit 2 billion for another 19 years or so. At 1.9% we could cut that down to 15 years or so. That is not taking into account any worlds with established populations being added to our numbers. If we get it to 2% by the time the clans invade we should have about 2.5 billion again not counting any extra that we get.
 
So I was running the pop growth numbers and at the current rate of 1.6% we won't hit 2 billion for another 19 years or so. At 1.9% we could cut that down to 15 years or so. That is not taking into account any worlds with established populations being added to our numbers. If we get it to 2% by the time the clans invade we should have about 2.5 billion again not counting any extra that we get.
I have a feeling that we are pretty soon going to have a big baby boom soon between us most likely getting involved personally with the restoration and when Mir gets to the point economically where the colonists can have tons of children.
 
I have a feeling that we are pretty soon going to have a big baby boom soon between us most likely getting involved personally with the restoration and when Mir gets to the point economically where the colonists can have tons of children.
Yep that is why I put without the extras we get. As for Mir I am pretty sure the growth rate will reflect that planets growth as well since the growth rate on the front page seems to be for the whole of the Republic. If not then Mir and the other worlds we get are going to be where most of our growth comes from. But we need to find the techs and actions that increase the growth rate anyways. We need numbers if we are to stand a chance against the other factions. But by helping the Restoration and taking some of their refugees that increases our numbers and relieves the burden on the Restoration along with our support should end up with both of us coming out stronger than they would have been in canon.
 
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