Magical Girl Escalation Taylor (Worm/Nanoha)

[X] Attack Sparky. He has already shown he doesn't care about collateral damage.
- [X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites
- [X] Take him to the headquarters after the battle and tell them about how and why he broke the truce

To my understanding this is a non-lethal attack, if it is not will someone confirm that for everyone
 
That said, one detail you might want to revise is to join (insert official government team) . The Protectorate is just the United States and Canada, and we don't know where this dim bulb's home socket may lay. The conflict drives sadly limit how much Tinkers can do like Shipwright and work entirely separate from the active application of their designs.
The Elite are after him and they are, to the best of my knowledge, a purely US, west coast IIRC, based group. So that pretty solidly puts him as likely being based out of the US himself.
Correct, he is from the West Coast.
He's a tinker in his own lab with a vat full of grey goo.

TAKE NO CHANCES.
Unless I completely misread, he is not in his lab. He's well away from Leviathan himself, but close enough to be able to hit him. If the Elite really are North American only(I don't recall for certain), he's on the opposite side of the planet from his probable lab. Since the current plan restrains him immediately and then drags him somewhere else, somewhere far away from everything he isn't carrying on his person, he doesn't even have much in his reach. The biggest threat at the moment is that he has a voice activated mode for his gear. Our barrier jacket being a force field means we should be safe from any other nanotech attack he tries.
He's not in his lab, nor does he have a "vat" of grey goo. He's on a rooftop with at least one more cannon shell.
@Silently Watches does the leading vote of
need to include a 'non-lethal' descriptor, given the plan clearly leaves him alive and Ring Bind has no lethal setting? It seems silly to even ask, but I'm just paranoid enough to want to double check.
No, you don't need to include a non-lethal descriptor unless you are attacking with a damage spell like Flare Shooter. Ring Bind is a binding spell, not an attack. The hint about the orders to Perfect Storm were so I would have a defense if the leading vote was a simple "Attack Sparky" and then people got upset about killing him because they forgot Taylor already said to make all spells lethal.
 
Yep, binding and teleporting him is the way to go here. Get him off the field right now without hurting him and question him later. We need to get back to the fight and we literally don't have time to talk to him right now.

[X] Attack Sparky. He has already shown he doesn't care about collateral damage.
- [X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites
- [X] Take him to the headquarters after the battle and tell them about how and why he broke the truce
 
[X] Talk Sparky out of attacking again.
-[X]Tell sparky that leviathan has already figured out how to protect himself from the nanites.
-[X]Explain that it's targeting the the teleportation beacons, also you can point out that he might be responsible for most of the casualties in this fight as Leviathan is now just redirection and spreading his shots in crowds.
-[X]Offer resources and protection with Dragon(New tinker to exploit)Mention he is now a target for many groups and is unsafe alone even if he succeeds.
 
Do we have the ability to simply teleport him away, or do we have to teleport with him?
Just curious as to the mechanics.


My other worry right now is that Leviathan will escalate rather then retreat.
 
Im okay with this plan. I don't see any real way for it to screw us over, and I'd prefer to not try and spend time talking him down, we've got a sea monster to deal with. I also can't think of a tinker specialty that would let him both make grey goo and get out of a ring bind, unless he's got something OP like being the "world ending threat" tinker.

[X] Attack Sparky. He has already shown he doesn't care about collateral damage.
- [X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites
- [X] Take him to the headquarters after the battle and tell them about how and why he broke the truce
 
[X] Talk Sparky out of attacking again.
-[X]Tell sparky that leviathan has already figured out how to protect himself from the nanites.
-[X]Explain that it's targeting the the teleportation beacons, also you can point out that he might be responsible for most of the casualties in this fight as Leviathan is now just redirection and spreading his shots in crowds.
-[X]Offer resources and protection with Dragon(New tinker to exploit)Mention he is now a target for many groups and is unsafe alone even if he succeeds.

To all the people voting Attack: You do realize we have Word of QM that Sparky hasn't crossed the line of breaking the Truce yet, and attacking him could be construed as us breaking it?
 
To all the people voting Attack: You do realize we have Word of QM that Sparky hasn't crossed the line of breaking the Truce yet, and attacking him could be construed as us breaking it?

We also have word of QM that he's trying to break it, since attacking now that he knows how badly his weapon backfired would be breaking the truce. It isn't breaking the truce to stop someone from doing something utterly reckless that will almost certainly hurt other people - there is a reason Taylor took the time to tell the people in charge her plan before trying to execute it.
 
To all the people voting Attack: You do realize we have Word of QM that Sparky hasn't crossed the line of breaking the Truce yet, and attacking him could be construed as us breaking it?
No, WoQM is that Sparky IS breaking the Truce, or at the very least heavily skirting the edges of it.

Since there seems to be confusion about this:
1) Using a big attack that has a chance of hurting an Endbringer IS NOT breaking the Truce.
2) Using an attack that you know will not hurt the Endbringer but will injure or kill the assembled capes IS considered breaking the Truce.
3) Attacking a cape who is breaking the Truce IS NOT in something you can be punished for because you are instead acting in defense of the Truce.

Once Sparky was told by another cape that his cannon was ineffective against Leviathan but had killed the capes fighting him, that is it. Any protection is gone. Firing the cannon again is Truce-breaking, and he has already said outright that he will do so.

It's important to realize that the purpose of the Truce itself is not a simple "I'm safe from my enemies/law enforcement while I'm fighting an Endbringer". It's "We're all on the same side, and we look out for each other while fighting our common enemy". Sparky's actions are actually WORSE than Skitter seeing Shadow Stalker's face or Armsmaster intentionally putting villains in more danger than heroes BECAUSE it is so indiscriminate and he has utterly no concern for the safety of ANYONE on the field. It makes him as dangerous as the Endbringer.
 
Inserted tally
Adhoc vote count started by Silently Watches on Jul 25, 2019 at 1:59 PM, finished with 136 posts and 47 votes.

  • [X] Attack Sparky. He has already shown he doesn't care about collateral damage.
    - [X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites
    - [X] Take him to the headquarters after the battle and tell them about how and why he broke the truce.
    [X] Talk Sparky out of attacking again.
    -[X]Tell sparky that leviathan has already figured out how to protect himself from the nanites.
    -[X]Explain that it's targeting the the teleportation beacons, also you can point out that he might be responsible for most of the casualties in this fight as Leviathan is now just redirection and spreading his shots in crowds.
    -[X]Offer resources and protection with Dragon(New tinker to exploit)Mention he is now a target for many groups and is unsafe alone even if he succeeds.
    [X] Break the cannon. No gun, no problem, and Legend can deal with him after.
    [X] Attack Sparky. He has already shown he doesn't care about collateral damage.
    - [X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites
    - [X] Take him to the headquarters after the battle and tell them about how and why he broke the truce.
    [X] Attack Sparky. He has already shown he doesn't care about collateral damage.
    - [X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites
    - [X] Take him to the headquarters after the battle and tell them about how and why he broke the truce.
    [X] Talk Sparky out of attacking again.
    -[X]Tell sparky that leviatan has already figured out how to protect himself from the nanites
    -[X]Explain that it's targeting the the teleportation beacons, also you can point out that he might be responsible for most of the casualties in this fight
    [X] Attack Sparky. He has already shown he doesn't care about collateral damage.
    -[X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites
    -[X] Take him to the headquarters after the battle and tell them about how and why he broke the truce.
    [X] Attack Sparky by bludgeoning him in the back of the head
    [X] Talk Sparky out of attacking again. Requires a strong in-character argument.
    -[X]If you want to be "untouchable", this is the worst way to go about it possible.
    -[X]For once, someone able to harm Leviathan would be of incredible value to the Elite and groups like it. There's no way they wouldn't go after you even harder.
    -[X]On the other, there's people that'd have big problems with this. The Fallen are a thing, after all, and they wouldn't take well to someone injuring their gods.
    -[X]Even then, you just hurt a lot of people and plan to keep on going. Someone's bound to have a grudge against you. You may want to stop digging yourself even further, shut down your canon and go to the Protectorate for protection.
    [X] If he doesn't comply, break the cannon. No gun, no problem, and Legend can deal with him after.
    -[X]Use Rust Shooter.
    [X] Attack Sparky. He has already shown he doesn't care about collateral damage.
    - [X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites
    - [X] Take him to the headquarters after the battle and tell them about what he did, why we bound him, and that we were not violating the truce in doing so.
    [X] Attack Sparky. He has already shown he doesn't care about collateral damage.
    [X] Attack Sparky. He has already shown he doesn't care about collateral damage.
    - [X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites
    - [X] Remember not to use lethal attacks on him. Use rust shooter or TK to disarm any personal weapons/escape items.
    [X] Talk Sparky out of attacking again.
    [X] Talk Sparky out of attacking again.
    -[X]Tell sparky that leviathan has already figured out how to protect himself from the nanites.
    -[X]Explain that it's targeting the the teleportation beacons, also you can point out that he might be responsible for most of the casualties in this fight as Leviathan is now just redirection and spreading his shots in crowds.
    -[X]Offer resources and protection with Dragon(New tinker to exploit)Mention he is now a target for many groups and is unsafe alone even if he succeeds.
    [X]Destroy the gun(Rust Shooter)
    -[X]Put Sparky in a Ring Bind
    -[X]Use Rust Shooter on Alexandria ASAP. (Destroy the nanites with no harm to the victim)
    -[X]Tell sparky that leviatan has already figured out how to protect himself from the nanites
    -[X]Explain that it's targeting the the teleportation beacons, also you can point out that he might be responsible for most of the casualties in this fight
    [X] Talk Sparky out of attacking again.
    -[X]Tell sparky that leviatan has already figured out how to protect himself from the nanites. His nannite can't win against Leviathan's hydrokinesis. Leviathan's water shields him from the nanites and will instead be a weapon against friendly capes the more he tries to shoot at Leviathan with this weapon.
    -[X]His weapon has already destroyed or damaged the teleporter that we are relying on to evacuate our casualties. His weapon hit ALEXANDRA. He's done enough damage already. Either he stands down or Calamity Witch makes him stand down through force.
    -[X] If he will not stand down, ring bind him.
    [X] Attack Sparky. He has already shown he doesn't care about collateral damage.

    - [X] Put him in a ring bind and teleport him to Dragon or Tim for holding and interrogation on his nanites

    - [X] Take him to the headquarters after the battle and tell them about how and why he broke the truce
 
Because the merging function is still borked, let's do it this way:

Attack Sparky is the easy winner with 30 votes. By far the most popular plan (28) involved binding him up and dealing with him later.

Trying to talk him down got 11 votes. The plans were overall meh. I would have given you a little more guidance on this if it was not such a distant second place.

Breaking the cannon only had 4 votes.

I've done some planning already, so I should be able to write the next chapter pretty quickly.
 
Do we have the ability to simply teleport him away, or do we have to teleport with him?
Just curious as to the mechanics.


My other worry right now is that Leviathan will escalate rather then retreat.

We do not have the spell that lets a mage teleport somebody else without going along for the ride*. If he hadn't already damaged/destroyed the teleport pads, Dragon would have been able to teleport him out. I think casting the teleport takes 3~6 seconds, so two uses to bring him somewhere secure and bring us back to the fight, plus a brief explanation about why he is restrained, would be maybe 30~60 seconds. I think SW is reading it as leaving Sparky where he is, but bound, and bringing him in is going to happen after the fight with Leviathan ends.

*That is only available to Infinite Enhancement or an ordinary boost device supplied to a mage of sufficient minimum strength.
 
We do not have the spell that lets a mage teleport somebody else without going along for the ride*. If he hadn't already damaged/destroyed the teleport pads, Dragon would have been able to teleport him out. I think casting the teleport takes 3~6 seconds, so two uses to bring him somewhere secure and bring us back to the fight, plus a brief explanation about why he is restrained, would be maybe 30~60 seconds. I think SW is reading it as leaving Sparky where he is, but bound, and bringing him in is going to happen after the fight with Leviathan ends.

*That is only available to Infinite Enhancement or an ordinary boost device supplied to a mage of sufficient minimum strength.
Well, you can't teleport somebody when they're in a binding spell, so...
 
Well, you can't teleport somebody when they're in a binding spell, so...

I was focused more on the 'can we teleport him away or do we have to go with him' aspect. Does ring bind prevent any and all teleportation?* I'd thought that was more on the order of Struggle Bind's variation of the concept. Either way, I would think Lancelot is correct that we can drop the spell at will, unless I'm thinking of a different Taylor/Nanoha cross, so charging up the teleport and only releasing the bind at the last second should be doable.

*Which brings to mind the question, do we know what happened to Oni Lee? I don't recall what, if anything, we've seen of him sincethat fight back in arc 1.
 
The Bind holds him in place for the seconds needed to teleport him to somewhere under lock and key until the battle is over. Nothing stopping us from drop the binding a split second before hand, or to be more accurate our device.
And it's good to know that's what the plan IS. There has been talk for about as long as this quest has gone on about how sometimes I'm super literal about what a vote says and sometimes I'm not; a lot of that has to do with the fact that, like this vote, a plan will be suggested and become the bandwagon and yet I have no clue what the intentions are beyond what is explicitly in the vote because there is no discussion about exactly what you want to happen. All I have to go on is what is written out in vote format.

Here for example, the vote to Ring Bind Sparky and then teleport him to Canberra came out of nowhere with no explanation or discussion and became the lead. All I could figure you guys wanted was to bind him and wait for the bind to end in an hour to teleport him after the fight. If you wanted to take him straight to headquarters, there's no need to bind him at all because right now you have him pinned to the ground WITH YOUR SCYTHE POINTED AT HIS CHEST. If there's one thing he's not going to do, it's try to run away. You can cast the spell and whisk him away without doing anything else.

If you want to bind him, you can't teleport him without the spell breaking or wearing off because the entire point of the bind spells is to lock someone in place, which prohibits movement including flight and teleportation.

To sum up, there is going to be miscommunication between me and you if nobody communicates with me.
I was focused more on the 'can we teleport him away or do we have to go with him' aspect. Does ring bind prevent any and all teleportation?* I'd thought that was more on the order of Struggle Bind's variation of the concept. Either way, I would think Lancelot is correct that we can drop the spell at will, unless I'm thinking of a different Taylor/Nanoha cross, so charging up the teleport and only releasing the bind at the last second should be doable.

*Which brings to mind the question, do we know what happened to Oni Lee? I don't recall what, if anything, we've seen of him sincethat fight back in arc 1.
Struggle Bind's claim to fame is that it reverses magical effects, including illusions and transformations. Any binding spell is going to lock someone down in space.

Oni Lee didn't have that problem because his "teleport" is mechanically a ranged cloning effect and not a true translocation effect.
 
Oh okay, yeah I don't know about anyone else but my thought was Ring Bind to keep him in place until we got teleport set up, because I thought teleport has a cast time and wasn't prepared to bet this idiot wouldn't struggle and try to kill us.

But if Teleport has no cast time to speak of then yeah, just toss him back with a note explaining what he did and why he needs to be detained with extreme prejudice.
 
Oh okay, yeah I don't know about anyone else but my thought was Ring Bind to keep him in place until we got teleport set up, because I thought teleport has a cast time and wasn't prepared to bet this idiot wouldn't struggle and try to kill us.

But if Teleport has no cast time to speak of then yeah, just toss him back with a note explaining what he did and why he needs to be detained with extreme prejudice.
Teleportation DOES have a cast time. That's not an issue right now because, again, GIANT. GLOWING. SCYTHE. All struggling would do is kill Sparky, not you.

Besides, what is the worry about him trying to kill you? He's a Tinker, who is separated from his weapon and workshop, and flat on his back on the ground. Taylor is a mage with Knight Armor. This isn't exactly a fair matchup.

EDIT: You know what? It's time to call in the artillery strike of authorial fiat. I.E., I'm going to change the winning vote to something that makes sense because it seems none of you know what you actually voted to do.
 
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I thought we were going to leave him bound there and come back for him later. I voted for that entirely because it beat the other option of destroying the cannon and didn't mind having to come back and grab him. I worried that without the ring bind part of the plan, we might have accidentally caused more harm than intended, since our scythe is set to lethal. Admittedly, I was thinking more of Samantha's teleporting, which requires the kind of direct contact that wouldn't be entirely practical while also holding a scythe. That we can affect everybody close enough had slipped my conscious thoughts.

As to not being dangerous, this guy works with nanotech. There's no telling what kind of holdout weapon he might have on him.

That and I realize that my brain is operating below average lately. How far below is hard to tell, since the part that checks that is one of the first things to go.
 
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