Hand of the Past
Eleventh Day of the Tenth Month 293 AC
"I think we need to seal this place before we go any further," you say depositing the enchanted tools you had borrowed from the work crew in Golden Fields onto the floor of the chamber with a clatter. Ripples go though the pools of slime, more than the impact should have caused, you are certain now. The six of you take up the tools and quickly leave the chamber to erect a wall of quartz six feet thick and twenty feet high from the surrounding stone.
"Doubt it'll keep out anything determined, Your Grace," Ser Richard, says looking at the vine-shrouded trees that still tower above the wall providing easy access for any climbers willing to dare the strangling vines.
"It should dissuade the larger painted lizards at least, with no one left to guard the ruins they could shake apart the foundations," you reply before turning back to the entrance of the ruins. As you had half-expected it was again covered in a shimmering veil of black, though this time you are more direct in dealing with it.
Fire lights your way, scouring the stone of the strange liquid with every step. In Vrath's footsteps you banish more of the strange blight, shrouding yourself in spells to ward away the cold, to turn blades aside and to see the truth of the runs whether they be hidden door or veiled foe, while Varys flies off from your shoulder on wings of
blessed ether with a satisfied hiss, finally being able to use her new spell-wrought talismans for another purpose than showing off.
Not that there is no pleasure in demonstrations of skill, but peril is a spice upon the tongue, she sends back for all to hear as she coils around worn stone serpents and peers into darkened cracks, left behind by time and water.
"A familiar shares the character of her master, does it not?" Ser Richard asks Malarys, just loud enough for you to hear.
"Yes, though without many of the restraints a mage might place upon his nature and desires," the dragon lords replies absently as he carefully crossed a crude wooden ramp placed in the center of the long low corridor to bridge a crevice formed, you suspect, by rushing water.
"That explains a great deal," the knight sighs, drawing a laugh from Dany and a smile from Vee.
"Well of course it does," Varys proclaims before she fearlessly dives down into the crevice.
"All the brilliance of a dragon, unburdened by the dreary tasks of herding mortals hither and yon..." The thought breaks off for a long moment, then comes the sense of a wordless surge of exertion.
"There's a crack down here, and it leads to a corridor that seems to have been undisturbed. Thirty five feet southwest by ninety feet down. Best reached by translocation. The passage I took was too narrow for anyone besides Daenerys."
Following the instructions, you find yourselves in a corridor identical in proportional to the one above, as indeed is common throughout the temple's architecture. Rather than the unrelieved blackness that had greeted you thus far, you instead find the walls marked by delicate veins of what Vrath calls 'serpent stone'.
The black-scale reaches out towards one of the filaments and scratches it with a claw.
"Almost dead, not worth harvesting," he hisses in disappointment.
Swallowing your own disappointment, you fix your eyes to the tunnel ahead. That you had found even this much is encouraging in a place so long trod by Riz'neth and his folk.
Soon you come to a great stone door like a corks in a bottle, its mechanism long since fused solid, though with another spell of translocation, this time from Vee, you bypass it to find yourselves in a hexagonal chamber some forty feet across and seven feet high. Carved upon each of the six walls is a representation of a child of Yss, though too worn by the passage of time to tell much more of them than that half stood on two feet and others had a serpent's tail. Judging by the fragments of stone littering the floor below them, some of the figures may once have held weapons of various sorts, spears and axes, mage's staffs and heavy flails. In the center of the chamber is a single perfectly proportioned clawed hand strangely intact reaching out to the ceiling. As second look confirms that it has been preserved by sorcery, an aura of potent transmutation twirling around it.
"There's something written on it," Dany says drawing close, eyes already alight with magic by which to unravel the ancient script that coiled around the hand. "Place here the most fearsome weapon, that king's covet and brings warriors to their knees and be recognized..."
"This looks like it may have been a counsel chamber of some kind, with the speaker recognized after he or she placed something into the hand," Lya suggests. "Maybe just whatever weapon they had, in ritualistic disarming."
What do you do?
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OOC: It's been a while since I wrote up this kind of dungeon riddle. I hope it works.