Actually, I think the simplest means would be to go around with a magical item that grants a dimensional anchor effect, removing it specifically when teleporting. Becoming a lich-devil doesn't sound that simple at all... ;)

That means it would take you an extra action to teleport. Given how urgent teleportation might be in a losing fight that trade off is not as appealing.
 
That means it would take you an extra action to teleport. Given how urgent teleportation might be in a losing fight that trade off is not as appealing.

Not sure I'd agree, when compared to the cost of becoming something else - outsiders are their soul, supposedly. When it's already your turn, a move or swift action to remove a ring or trinket before taking a standard action to teleport isn't a big deal, compared to being summoned and dealt with. More importantly, much cheaper and faster - important when the issue is urgent. It could function as a stopgap measure, if nothing else.
 
Not sure I'd agree, when compared to the cost of becoming something else - outsiders are their soul, supposedly. When it's already your turn, a move or swift action to remove a ring or trinket before taking a standard action to teleport isn't a big deal, compared to being summoned and dealt with. More importantly, much cheaper and faster - important when the issue is urgent. It could function as a stopgap measure, if nothing else.

Yeah, but Celerity+Teleport can get you out of trouble even when it's not your turn (as seen with the other Uniila). Add even a swift action to that and it's no longer the case.
 
There's an easy way to communicate with Asmodeus; Get an Imp to cast Commune.

"Oh, lord of Nessus, would you.."

"Yo dawg, can I come to your place like, tomorrow? Seems like one of your fookin' nerds is messing with da rules."

"I'm sorry, but, who are you?"

"I'm the guy that rewrote the rules. :V"

"Cute. *beeeeeeeeep*"
 
Yeah, but Celerity+Teleport can get you out of trouble even when it's not your turn (as seen with the other Uniila). Add even a swift action to that and it's no longer the case.
Celerity+Tree Stride could do the trick. Just carry around a fireproof tree everywhere (or have it as a graft, because graft rules are stupid and it could maybe work!).
 
Well here is what is truly important (to me) does she know the secrets of paper production? Does she know how to make that material? Or at least what tree to carve up for it?

Edit: Also it was a very nice omake. I liked the creation myth a lot

That would have quite a serious impact on the story so I would have to talk to dragonparadox about it but I could see her either knowing or not knowing. Since paper is so important to a merchant business her knowing about its production is possible but at the same time it is tangential so she may be ignorant.
 
Fantastic concept, and a decent execution.

But I would suggest:
- A better distinction of the passage of time. She gets money and a house with apparently no support or skills, and only then you explain how she got it... After she learned other languages?
- Commas. Seriously, some enormous sentences there. The usual tip is to read it out loud, you should naturally notice when you need a comma then.

Firstly for this chapter I avoided going into too much description on the house because it is not very relevant to the point of the omake. Which is to show cultural exchange in this diverse environment. Also remember she is a skilled trader with knowledge of exotic goods so she is hardly without skill and as for support, the constant expansion in sorcerers deep lends many opportunities which can help gather support. I may write about that in the future.

As for the sentences … yeah that's something I need to work on.
 
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Red Keep interlude/rumour post? We need a proper reaction from the Small Council about the festival, mirrors, dragons and Braavos folding...
 
This was amazing, really good work @justlove, I hope to see more from this group in the future, perhaps they had some ships in the expedition East, we know that some of our citizen merchants hitched onto the wagon train.

I'll definitely write more about this group but for the Eastern expedition Ni-Long is a bit disinclined to go back to Yi-Ti seeing it as stagnant before the vibrancy of the Deep and the thought it puts into the defence of its citizens. The expedition may prove that it has advanced but she won't have known that and will have preferred to keep her ships in what she sees as safer waters.
 
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"I'm sorry, but, who are you?"

"I'm the guy that rewrote the rules. :V"

"Cute. *beeeeeeeeep*"

Blacklists number Imp

Moments later;

"Oh, come on Asmy, don't you like me? I thought we had a thing! You know, remaking reality to suit us as a common hobby and all that jazz.. Don't you hang up! I have plenty of your minions here, seeded in the Garden, they are like vermin, really... Shakes communication Imp

...But so very convenient sometimes! Eh? Eh?"

--------------
What could be if Artemis' notions and chaotic alignments had come into play.
 
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Yeah, but Celerity+Teleport can get you out of trouble even when it's not your turn (as seen with the other Uniila). Add even a swift action to that and it's no longer the case.

Not arguing about it not being the best choice, but becoming a lich or anything of the sort is a long term, rather than a short term project. Advancing and thereby changing her true name would probably be easier and possibly less costly - just kill a lot of people and use their souls in a ritual, but that would still take some time to arrange. That's what devils do, right? Or pay more to have the dimensional anchor effect be removable and reinstate-able as a free mental action to make it easily the best choice.

The lich thing just isn't terribly plausible, though of course not impossible. It doesn't seem like an option outsiders would normally consider - mortals become undead to prolong their lives, not superior beings like us. Only degenerates like Orcus and his minions go that way. Does that sound lewd? ;)
 
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Not arguing about it not being the best choice, but becoming a lich or anything of the sort is a long term, rather than a short term project. Advancing and thereby changing her true name would probably be easier and possibly less costly - just kill a lot of people and use their souls in a ritual, but that would still take some time to arrange. That's what devils do, right? Or pay more to have the dimensional anchor effect be removable and reinstate-able as a free mental action to make it easily the best choice.

The lich thing just isn't terribly plausible, though of course not impossible. It doesn't seem like an option outsiders would normally consider - mortals become undead to prolong their lives, not superior beings like us. Only degenerates like Orcus and his minions go that way. Does that sound lewd? ;)

Granted. It might be a case of Lya overthinking things, she did point out that sticking her soul in a construct body is what she would do in that position. She does tend to favor sweeping solutions over simple ones.
 
[X] Learn what Brienne has been doing over the past year by divination and then speak to her.

Yeah I'd like to see Brienne again, maybe establishing a good relationship with her will help us in diplomancing the other Chosen. Or at least make it easier to convince her to stay out of it when we kill Lucan.
 
We really should have had this at the end of last month...

[X] Red Keep Interlude/Westerosi React to Viserys' acomplishment last couple of months
 
I was expecting this outcome. Predicted it, too. I don't think Lya is on the right track, though.

Like I hypothesized last night, it would be much simpler to spend her time in a Lawful Evil-aligned Forbiddance effect or to craft herself an easily deactivated item similar to Dimensional Shackles. Much less drastic, not to mention permanent, than purposely severing her link to Hell to become some sort of Devil-Bot or -Lich.

A Spellbane spell would also work, if it were set to block Greater Planar Binding and Planar Binding. If she has a few additional HD, it would only need to block Greater Planar Binding. It could also block Gate spells. Of course, I would much prefer the Forbiddance or Dimensional Shackles idea over the thought that an enemy Uniila has advanced so far as to have access to 9th level spells.
 
A Call Unanswered

Ninth Day of the Tenth Month 293 AC

Though the Snare has long become familiar from all the fiends summoned and bound within, there is nothing so ordinary about this gathering. You are not alone, but in the company of every one of your friends, from Ser Richard standing sword at the ready to guard and strike alike, to Xor floating near the vaulted ceilin,g and Dany still prepared to rain down curses despite all the protective magics she has thus far conjured, bright enough to dazzle the eye that looks upon them with the second sight.

Upon the chamber's walls, too, are worked protections wrought for this day alone, a ward that should bar all spell-weavers who had not been present from the start from passing where they will within the chamber, and sickly yellow runes glowing with a necromancer's power. For most fiends this would be too much, the traps more trouble than the foe, but the one you aim to summon now is perilous indeed. Warded against foresight, known only by the arts of artifice that even in the hands of another had almost slipped a spy into your home, and then near cost Lya her life when you trapped the pleasure devils who hid in Highgarden. You will not be taking any chances with any protections she may have forged for herself.

So at the last you step before the circle and speak the name of thirteen syllables, like drops of brimstone upon the tongue.... The circle remains empty, truly empty, Xor confirms. The magic in your mind unspent.

"Is it posibile the Uniila we crafted into a book did not truly know her sister's name?" Dany asks, the frustration you feel mirrored in her voice.

"Not unless the memory of the one we captured had been extensively modified," you reply. "The reason she even had that name is because it was required to pool their knowledge and skill in a ritual."

"The name could have changed as our foe did?" Malarys points out. "That is uncommon but not impossible in fiends, and I think we are well past setting aside the merely uncommon." He waves vaguely at the chamber and all those gathered within, a faint smile momentarily touching his saturnine features.

"That would be too much of a coincidence, I think," Lya interjects. "If I were a devil artificer planning to work against someone I knew to have my True Name, I would secure myself against summoning before I even struck the first blow." After another thoughtful pause she adds: "The means that seems the simplest to me would be to cease being baatezu entirely and instead enshrine her soul in some creation of magic and mechanism like we have done for the Yi-Tish scholars."

"A dangerous path if that is indeed the one she took," you muse, thinking back on the codes and principles of the Infernal Hierarchy. "Free though our foe may be of the yoke of any Arch-Duke, the Lord of the Ninth would not take kindly of a devil stepping so blatantly outside the place it has been assigned by deliberately altering her from."

"Even Asmodeous is not all-knowing of every infernal plot, though he would doubtless wish his subjects to think him so." The smile that shows upon Malarys' face this time is a far colder thing. "Perhaps it will serve us well to confirm this suspicion one way or another and then merely alert the proper authorities of the deviation. It could even gain us enough favor to infiltrate the Academy of Chains to bring Wisdom Siduri her vengeance."

"That would make capturing the Uniila and her work more difficult, but certainly worth considering once we have more than speculation and an empty ritual circle to consider."

What do you do next?

[] Attempt to seek out 'She Who Brings Enlightenment'

[] Reconvene with your most trusted allies and subjects on the matter of Heaven's Fate—and how much of it should be known to general populace

[] Learn what Brianne has been doing over the past year by divination and then speak to her.

[] Visit your uncle again. You have things to talk about, and people to scheme against

[] Begin the expedition to the Southlands

[] Write in

OOC: I know this is not really a surprise, it's been brought up that the Uniila might just not show up, but hopefully the discussion makes an interesting read, for as brief and update as this is.
Made a few edits to the chapter, DP.

I'm not really bothered that we didn't successfully Summon this particular Uniila. Knowing what we do of her, it makes sense that she would take precautions against Summoning.
 
Part MMCMXXXVII: Report on Emergent Arcana
Report on Emergent Arcana


Authors:
Lucaelyx Naraeris (Headmaster of the Scholarum in Tolos), Sarei of Naath (Headmaster of the Scholarum in Naath), Elaena Valtros (Peer of the Mysterium)
Subject: Emergent fields of Arcane Study

Looking past the troubles of a disordered mind plagued by phantasms and visions, some of which may even have foretold Hyndar's own death, the book contains far more than the paltry collection of spells of the First and Second Circle. In his travels through the Red Wastes the author speaks of spirits and wraiths that endured even through the waning of magic, creatures that could only touch mortal minds in their nightmares. Many of these were eventually bargained with and set to rest through rituals and courtesies that may serve in any future exploration of the region. However, it was the most malignant that bequeathed by far the most intriguing gift upon the wanderer. The entity which Hyndar knew only as the Unbidden sought to steal his body for its own use.

After a spiritual struggle that lasted the better part of a moon-turn the mage triumphed, claiming for his prize knowledge of esoteric powers that enhance magic in the Wastes and grant dominion over the sands. These skills could be taught, though given the depth lore and sorcery required to learn only a few of the most dedicated mages could ever make use of them. Perhaps should the Imperium ever look to reclaiming the Red Wastes in some manner for civilization such an order may be of use.

Hedge Mage's Spell Book
Hedge Mage's Spell Book

By:
Hyndar the Lame

Description: A battered leather-bound book written in the personal cipher of a hapless eastern mage who met a grisly end at the claws and fangs of the living dead. The almost haphazard arrangement of spell-lore, personal observations, and journal entries might be meant to further throw off any who would seek the dead sorcerer's secrets, or it might simply be a clue that perhaps the mage lost something of his clarity of mind on the path to power.

Content: Several minor spells of desert magic (all level 1-2 arcane spells from Sandstorm), knowledge of ancient Qathi courtesies that may serve when encountering constructs or lingering spirits of the Red Waste (+2 Diplomacy), ability to train Sand-Shapers.

***​

The skill the men of the Sunset Lands call 'Warging' is one that delves deep into the mysteries of the Green Gods new-come to Naath which others wiser than I can more easily plumb. However, in its essential nature it is an enhancement of the desire for companionship shared by most living things. It is the bond that holds together a wolf pack, and it is the instinct to offer shelter when one hears a child's cries in the night when the howler lizards prowl. It is thus naturally awakened by the desperate need for companionship or aid, though in such cases the book warns sternly that the prospective Warg might become too attached to the beasts they call, leaving them little more than a cunning feral beast themselves.

The enslavement of other minds is also counted taboo, though from the manner in which these pages have been defaced one may conclude that the book's last owner did not care for that warning. Regardless, given that the surest way to awaken warging potential is by fasting and injecting the crushed alchemically treated seeds of the weirwood tree, it is probably wisest that prospective candidates do not go into the prospect with a mind to breaking the Green Gods' laws.

Bronze Book of the Warg Kings
Bronze Book of the Warg Kings

By: Bragor the Last Warg King

Description: Written in the angular runic script of the First Men, this codex has been hidden for years uncounted beneath Castle Black where its last bearer used it to his own dark ends to steal a body and so escape the vows he had sworn.

Content: Knowledge of how to awaken latent Wargs without trauma.

***​

Unfortunately the tome of the Abraxian cultist has proven remarkably stubborn in opening before any minds save those that are in some way vulnerable to the taint within. Attempts to divine the protections by having such a mentally fragile individuals hand the book off to better trained mages have ended in fingers lost to the heavy iron cover. Still, given that memory spells are enough to purge minds of initial exposure, tests continue without any loss of life. I am hopeful than once the mental cues the enchantment uses are isolated they can serve as a key to the secrets found within as the ward is not itself sentient.

Research Book (Iron-bound Tome) (6/8)

OOC: I did not feel these deserved an intrude, so I just grouped them together as a report. Not the most amazing rewards but then you guys did not put than many resources into them.
 
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Report on Emergent Arcana

Authors:
Lucaelyx Naraeris (Headmaster of the Scholarum in Tolos), Sarei on Naath (Headmaster of the Scholarum in Naath), Elaena Valtros (Peer of the Mysterium)
Subject: Emergent fields of Arcane Study

Looking past the troubles of a disordered mind plagued by phantasms and visions, some of which may even have foretold Hyndar's own death, the book contains far more than than the paltry collection of first and second circle spells. In his travels though the Red Wastes, the author noted spirits and wraiths that endured even though the waning of magic, creatures that could touch mortal minds only in nightmares. Many of these he eventually bargained with and set to rest through rituals and courtesies that may serve in any future exploration of the region. It is the most malignant, however, that bequeathed by far the most intriguing gift upon the wanderer. The entity which Hyndar knew only as the Unbidden, sought to steal his body for its own use.

After a spiritual struggle that lasted the better part of a moon-turn, the mage triumphed, claiming for his prize knowledge of esoteric powers that enhance magic in the wastes and grant dominion over the sands. These skills could be taught, though given the depth of lore and sorcery required to learn, only a few of the most dedicated mages could ever make use of them. Perhaps should the empire ever look to reclaiming the Red Wastes in some manner for civilization, such an order may be of use.

Hedge Mage's Spell Book
Hedge Mage's Spell Book

By:
Hyndar the Lame

Description: A battered leather-bound book written in the personal cipher of a hapless eastern mage who met a grisly end at the claws and fangs of the living dead. The almost haphazard arrangement of spell-lore, personal observations, and journal entries might be meant to further throw off any who would seek the dead sorcerer's secrets. Or it might simply be a clue that perhaps the mage lost something of his clarity of mind on the path to power.

Content: Several minor spells of desert magic (all level 1-2 arcane spells from Sandstorm), knowledge of ancient Qarthi courtesies that may serve when encountering constructs or lingering spirits of the Red Waste (+2 Diplomacy), ability to train Sand-Shapers

***​

The skill the men of the Sunset Lands call Warging is one that delves deep into the mysteries of the Green Gods new-come to Naath, which others wiser than I can more easily plumb. In its essential nature, however, it is an enhancement of the desire for companionship shared by most living things. It is the bond that holds together a wolf pack, and it is the instinct to offer shelter when one hears a child's cries in the night when the howler lizards prowl. It is thus naturally awakened by the desperate need for companionship or aid, though in such cases the book warns sternly that the prospective Warg might become too attached to the beasts they call, leaving them little more than a cunning feral beast themselves.

The enslavement of other minds is also counted taboo, though from the manner in which those pages have been defaced, one may conclude that the book's last owner did not care for that warning. Regardless, given that the surest way to awaken warging potential is by fasting and ingesting the crushed alchemically treated seeds of the weirwood tree, it is probably wisest that prospective candidates do not go into the prospect with a mind to breaking the Green Gods' laws.

Bronze Book of the Warg Kings
Bronze Book of the Warg Kings

By: Bragor the Last Warg King

Description: Written in the angular runic script of the First Men, this codex has been hidden for years uncounted beneath Castle Black where its last bearer used it to his own dark ends, to steal a body and so escape the vows he had sworn.

Content: Knowledge of how to awaken latent wargs without trauma

***​

Unfortunately, the tome of the Abraxian cultist has proven remarkably stubborn in opening before any minds save those that are in some way vulnerable to the taint within. Attempts to devise the protections by having such a mentally fragile individuals hand the book off to better trained mages have ended in fingers lost to the heavy iron cover. Still, given than memory spells are enough to purge minds of initial exposure, tests continue without any loss of life. I am hopeful that once the mental cues the enchantment uses are isolated they can serve as a key to the secrets found within as the ward is not itself sentient.

Research Book (Iron-bound Tome) (6/8)

OOC: I did not feel these deserved an intrude, so I just grouped them together as a report. Not the most amazing rewards but then you guys did not put than many resources into them.
Oooh, surprise research report! Thanks, DP. :)

Here's an edited version of the report.
 
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"Not the most amazing reward" - well, I guess we'll agree to disagree. Sand Shaper is an amazing PrC, and I was honestly expecting you to hide it behind a whole chain of prerequisite research (the Drift Magic feat seems necessary for example - or perhaps Earth Spell?).
 
Being able to train Sand-Shapers is freaking amazing, BTW. It is by far one of the best PrCs for a Sorcerer.

EDIT: Faceless'd by the Aussie and the Frenchie. :ninja:

That's like taking a boomerang to the head and a sharpened baguette to the kidney... :p
 
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