*screams offscreen about the insanity of the Greek numeral system, and the need to have a symposium to fix it already*
Leukos:
We DoN't NeEd CoHeReNcE wHeRe We'Re GoInG!"
[seriously a large part of his success as a professional number-cruncher comes from his bullshit-tier ability to cope with that monstrosity of a numeral system, which is sheer luck on his part]
But since trying something new is an impossibility, then there all these seaweeds lie. Hidden in the shallow depths of this quest's Epulian League's shoreline...
But again, since trying something new is impossible, then all this is useless. Just fucking useless.
Let's try to actually learn something from this.
It's not that trying new things is impossible.
It's that trying new things is
costly.
...
Check out
this blog post, a book review that summarizes "so this is why low tech societies are often very traditional." Basically, when you live in a Stone Age tribe, you probably have a lot of very complicated practices that you and your people follow to find edible meat and plants, to prepare food so that it won't kill you, to avoid overhunting and destroying the natural resources you need to survive, and to protect yourself from disease and injury.
Not all of these complicated practices are easy to explain. One can easily imagine some genius rational hunter-gatherer who says "I'm going to stop listening to these pointless auguries that send me all over the forest at random to hunt, and just hunt where I expect to find the most deer!" And indeed, the hunter could even perform a controlled experiment for a month or two, and would probably find that they get more deer by going where there are a lot of deer than when they listen to a random augury.
But if the whole tribe does this, for a little while it's Meat City... and then the deer learn to avoid the places the tribe hunts the most, or the tribe hunts down enough deer that the population starts to crash, and a year or three down the road there's a famine. Oops.
Or there are places where the predominant staple plant food of the local tribes is something that has to be carefully processed or you will die of cyanide poisoning from eating it- and you have to do ALL the steps of the careful processing, or you will
slowly suffer cyanide poisoning that weakens you and hurts you over time. You may never even realize how your inadequate food preparation is screwing you over... but it will still eventually disable you and kill you, and you'll be easy prey for any tribes that
do prepare their food more thoroughly and thus don't spend their whole lives suffering low-level cyanide poisoning.
...
Now, Eretria is a fairly successful Iron Age city-state, and it has a lot more surplus and flexibility for people to try weird things and maybe screw up than would a Stone Age tribe of hunter-gatherers. But a lot of the same basic logic applies. If a bunch of people spend a year cultivating seaweed and it turns out that all the seaweed gets eaten by tiny crabs in the fall when the Tiny Crab Spawning Season hits, those people have wasted a lot of time, and may have nothing to eat. If someone "rich" by Eretrian standards subsidized that experiment, well, a significant chunk of his life savings, maybe
all his life savings, is gone. It is not especially easy to recoup lost wealth in Eretria; there is nothing like a stock market. The only way to make Big Money fast is by undertaking big risks (joining an expedition to loot a well defended settlement, going on a long sea voyage where your ship could be destroyed by pirates or storms).
There is no large scale welfare system to fall back on if you lose your livelihood. The society as a whole doesn't have the resources to guarantee that everyone will have enough to eat in a hard year, let alone to guarantee free food for random people who tried something risky and had it fail badly.
And the Eretrians- this is important-
cannot possibly know whether things like seaweed farming would work out. Maybe it turns out seaweed gives you cancer if you eat a lot of it for a few years. Maybe it turns out all the seaweed predictably gets eaten by tiny crabs every autumn. Maybe it turns out seaweed has the nutritional value of wet cardboard and the only reason to eat it is for the texture or as a garnish on some other food- note that the Eretrians have no concept of
chemistry, let alone nutrition, except for very basic and often wrong beliefs like "meat good, more meat more good."
In a modern society, we handle this problem with things like government research grants to have some food chemists look into the nutritional value of seaweed, and some medical researchers to look into whether it gives you cancer, and some marine biologists to figure out if seaweed can be farmed without tiny crabs eating all of it. And this works, because modern societies can afford to have a lot of highly educated scholars who do literally nothing but figure out whether obscure ideas will or won't work,
without anyone starving.
Eretria, to put it mildly, is not in this position. The only people who can afford to be scholars at all are those who are independently wealthy, those who spend most of their time
getting paid to engage in at least vaguely scholarly pursuits for which there is limited demand (e.g. Leukos the Accountant
wants to be a mathematician or something, but in reality he's an accountant and tracker of supplies, and 80-90% of his mental energy is spent thusly).
...
Obviously, people did experiment with stuff like this in ancient times, or they never would have figured out how to grow grain or domesticate livestock or make olive oil or any of the dozens of other things that ancient peoples DO do all the time. But such experiments usually come about because someone is desperate, or as very slow incremental changes over thousands of years to traditional practices.
Eretrian fishing techniques exist as slow adaptive evolution going back to the first day when Ug the Caveman decided to lash together several pieces of driftwood as a raft and try to bait some fish with a dead bug skewered on a stick or something.
Eretrian farming techniques are a gradual evolution over thousands of years of at least
trying to selectively breed for highly edible crops that are relatively not horribly hard to take care of, plus a lot of accumulated knowledge about how to prepare the soil and how to keep weeds or whatever from destroying the crops.
In both cases, these techniques could be improved- but
which actions would be improvements? The Eretrians, IC, do not know, and experimentation is risky and costly. Because failure means famine for society at large if practiced on a large scale, and individual ruin for individuals if practiced on a small scale. And the techniques to enable productive experimentation of any kind are still in their infancy.
So introducing new crops and new products that no one has any idea how to productively integrate into the existing system of the city? It's only a good idea if there is some obvious benefit. If chocolate somehow became available to the Eretrians, we'd try to integrate it because chocolate is absurdly delicious. If tobacco became available we'd try to grow it because tobacco is absurdly addictive. If potatoes became available we'd try to integrate it because you can grow an absurd amount of calories worth of potatoes with limited amounts of land and labor.
But that "because" is critical. People need a damn good reason to do something totally different from what they did before, in such a low-margin society with little room for error.
And if the "because" isn't strong enough to motivate experimentation and risk-taking behavior, the new idea simply doesn't get adopted.
So before you even think about "what if we adopted Technology X," you should ask yourself "what is the 'because' that justifies this,
from the point of view of the Eretrians?"