If the assassin kills Burns, or enough VIPs of the Accords to cause its collapse I guess at least it'll be interesting seeing how Chicago crumbles.
Please do not vote for plans on the grounds that you think it will be interesting to watch us all fail after they go badly? It's cruel to those of us who put time and energy and hope into trying to enjoy this game.
...
We're going to have to take risks to succeed given our starting advantages and disadvantages.
Perhaps so, but "we need to take a risk to succeed" does not automatically mean that taking more risks, especially more risks that hit us simultaneously, will confer greater success.
I suspect there is a point of diminishing returns, beyond which taking on more risk and more problems simply increases the odds of disaster more than it pays off in terms of heightened capabilities.
I think a lot of people are assuming straight for worst case scenario, never allow the potential for crit fails to determine your course of action.
Some of the problems we're getting loaded with have the potential to destroy us
without a crit fail.
Never make a plan that relies on succeeding on three or four or five simultaneous die rolls.
they said it was bad if we didn't take actions quickly to deal with it.
We don't have infinity capacity for action. Actions will cost time and resources, and our options will be limited by
Disunited Currency and the lack of
Established.
I don't think population boom should ever be taken without vaccinations. That's just asking for mass deaths from illnesses.
A plague is survivable.
I'm serious. Many nations, throughout history, have been hit with plagues. They're very bad, but the country can continue to exist. Anyone alive in post-Collapse America circa 2073 is a survivor of plagues.
What is NOT survivable is having various diseases break out among the non-vaccinated population (ain't no vaccine for cholera or tuberculosis and probably none for some of the exotic plagues that came during the Collapse, anyway) while we can't fund a large-scale hospital infrastructure due to our fractured economy and lack of stable unified currency (plus lack of jurisdiction because we're still hammering out the Accords), while an enemy army is marching on our borders, while an assassin is picking off the people who are trying to coordinate all this shit.
Watch
Extra History's videos on the Bronze Age Collapse.. Civilizations fall, not when a single problem hits them, but when
several problems hit all at once.
A famine that hits at the same time as a barbarian invasion is several times more likely to topple or cripple a civilization than either problem would be separately. When we're struggling to deal with the famine because our merchants have no widely accepted currency (and our railroad network isn't established until Turn 3 or later),
and then the barbarians invade, in the middle of a factional squabble and succession crisis caused by the assassin planting a big bomb in the middle of our constitutional convention, then that is the kind of thing that causes civilizations to die.
At which point it really doesn't matter how many bonuses we have, because our ability to do anything with them is so badly reduced that we can't use them effectively.
I mean, going with the all round plan means we have constant action taxes for the rest of the game, along with the much more painful part of goverment setup that still needs to be done. So, post accords it's going to be a constant drain on action economy.
Edit: Plus all-round takes a population boom with no vaccines or beurocracy to manage it, leading to food riots and dissease as the goverment has no way on acting to accomplish anything.
All-Round gives us ONE problem that we don't have the tools to manage,
eventually: the threat of epidemics among our overcrowded population. But remember that the
explicitly stated disadvantage of
Population Boom is that people will start dying
right at game start from famine, not some time later probably from diseases brought on by overcrowding.
But the immediate threat of
Population Boom isn't an eventual disease threat caused by lack of medical care (which as I mentioned,
Widespread Vaccination doesn't entirely counter). It's immediate death caused by lack of food;.
All Economy gives us up to THREE problems that we don't have the tools to manage. We'll have a currency crisis without a government to issue currency. We'll have an assassin and powerful traitor on the rampage without skilled security services to subdue them And we may very well have a famine we can't handle because of the monetary crisis and lack of control over the surrounding farmland. We may even have other problems, like "constitutional convention melts down because terrorist bombings cause most of the faction
Established is a waste of points when it's easy to fix with a few turns.
You seem to imagine us as an "unmoved mover" that will be free to do whatever we like during those "few turns." That is not true. Our leadership will be dodging an assassin, eyeing each other to figure out who the traitor is, and scrambling to deal with multiple simultaneous economic crises (food security crisis and fiscal crisis), and probably fighting a Victorian army.
There is
absolutely NO guarantee that we will succeed in establishing a government while dealing with that many different kinds of pressure.
You're really pushing those scare tactics hard.
That is because you are scaring the hell out of me with the minimization of the numerous overlapping threats the plan establishes.