At least that was the argument used against having armor affect debuffs.
I'm not really prepared to discuss this in length, but to my recollection no. However, there are significant problems with that idea. Already stacking the same buff doesn't work (AC is the exception that proves the rule, and only if multiple people are there), it merely refreshes the duration. Otherwise, you can get insane results like stacking Grinning Cresent Dancer ad nausuem so that no one can ever hit you, ever. Which means that for any type of work to be done on the concept of consecutive buffs providing diminishing returns, there would need to be work done on what it means to be a "consecutive" buff. Like, SCS and TRF both provide amazing defensive buffs, but are they consecutive? They both do it in different and distinct ways which makes it troubling to say that one would diminish the effect of the other.Hmm.. interesting, thank you.
Was the introduction of scaling of buffs discussed? Like, consecutive buffs provide diminishing returns, or the other way, buffs start with miniscule benefits and are easy to dispell but each consecutive one gets better and better until it spirals out of control. That way debuffs, while mitigated by armor, stay consistent throughout the course of the fight, while the buff chain either hits the ceiling or has trouble starting.
Sorry if I'm bringing back someone's worst nightmare, but I missed the main discussion.
actually this works against the other direction as well.Of course, an argument against the focused damage is that if fights wear on then it becomes more likely that our sword will be broken - it isn't exactly super tough
Our domain weapon has B25 hit, A pen, and is AoE.actually this works against the other direction as well.
Assuming we can get our domain weapon to hit at least once on a strong enemy, this would mean we got past their spiritual defense.
Not sure if the armor the domain talks about is spiritual or physical. Anyway, our spiritual armour is B rank, while our physical armour has fortitude D (so will soon increase). Likewise, our s.avoid will soon increase thanks to low fade, ENM, CDE and PLR.So, some interesting things to observe here in regards to our stats and our domain effect. Here is our domain:
And here are the relevant stats from @Erebeal's current calculations.
Assuming these calculations are correct, there is a couple of things to note.
First off, 2/3 of these stats are at the C rank. Armor reaches B rank only when there is Low light and is higher against specific types of attacks (sound/poisons). Which means that there is some good work we can do in raising these specific attributes (should we choose too).
However, CDE will grant a +10 to combat perception when we equip it, which will allow our Combat Perception to enter B rank territory. Given that our spiritual avoid and armor both have a skill at D rank (Fade and Fortitude respectively), it will take only some amount of effort to raise them to C, which should help get both of them into B category. The importance of getting these attributes to B is that it means that any one of our 4 dot friends with C or lower in any of the three categories will get the +1 rank. This can pull these stats from middling for our friends into respectable.
As of right now, our domain can raise a friend's stats in these three categories from poor to middling. Which is decent, but raising any of their middling stats to respectable will probably have a bigger impact. Especially if they have some of these stats at C rank already.
When we looked through the archive HDW needed 2head and 1 heart at level 1, and a second heart at level 3, with the capstone needing a third head. Currently HDW seems to be 1 head and 2 heart instead, with a second head at level 5. I am not sure if it's a design change or no, but if it's a design change we should be able to equip CDE.The plan did not call for equipping CDE yet, and so it has not yet been equipped.
Although if I'm counting the meridian's correctly, then we should be able to do so if we had so decided. Might have been a miscommunication regarding meridian requirements for arts.
If you are talking about SES and HDW then we learned them this turn. We just spent a ton of sect points to make sure we could get them capped out at our cultivation level.Man, I need to reread. I can't quite recall when exactly did we have LQ learn these music arts.
Ling Qi 'aquired' the arts when we sent her to the library and yrs asked us for keywords. The arts found just wasnt learned until now.Man, I need to reread. I can't quite recall when exactly did we have LQ learn these music arts.
I'm not sure how you got to the conclusion that this is a bad thing.Other than dissonance, it must be a technique that we cast, which means that unless we are attacking the offensive buff will not be active.
It's the inevitable reality of cultivators, the higher the realm of cultivators engaged in a fight, the longer fight goes. It's given and would be only worse later.I'm not sure how you got to the conclusion that this is a bad thing.
The "coherent" SBM triggers when Ling Qi hits the target. Yes, dissonance hits get buffed, and noone really cares about those, but if the spelunking adventure proved anything is that we're not killing worthy foes with debuffs and Qi drains, but with Hoarfrost. And right now even the latter doesn't hit all that hard.
How many time did we have to use to kill that Green 1 antlion, or in the fight against the deep ones ?
Considering the couple of top tier fights we're seen at the tournament last year i don't think that is the case.It's the inevitable reality of cultivators, the higher the realm of cultivators engaged in a fight, the longer fight goes. It's given and would be only worse later.