Magical Girl Escalation Taylor (Worm/Nanoha)

A big plus to using RF is finally getting to throw a Ragnarok or three, while Teana uses Starlight Breaker and whoever is with her fires what they can. If you can't solve a problem with more dakka, you are obviously not using enough dakka.
I could easily be wrong with this, but considering it took even Scion a few shots to down the EB's, A ragnaroc or three is only going to be enough to force normal retreat. And unleashed paras or not, do you REALLY wanna be trapped in a pocket dimension with an EB? Even if they stay in sandbag mode?
Takes 30 Breaker-class spells. Magitech can take the place of many of those, but you're seriously lacking the skill to do something like that.
And there's the rub. The only way it would be equipped with that gun already would be as a precaution against "monsters attacking cities and driving people insane" is the essence of the message that pushed them to accelerate deployment of the ship and first contact protocols for Earth bet. Protocols that turned out to be less called for with how divided Earth Bet is.
Considering the TSAB thought they were going up against magical Borg that already had a 5 week head start on converting the local population…

Yeah, they got one. It's right now just a matter of getting the Sojourner into orbit and crossing dimensions.
 
[x] Take a job at DragonTech – His contributions to society have a minimal likelihood of being connected to him, but he gets Dragon's protection if anything goes wrong with his tech.
 
Takes 30 Breaker-class spells. Magitech can take the place of many of those, but you're seriously lacking the skill to do something like that.
I doubt we have so much firepower, even with the TSAB help. On the other hand we definitely will have such a firepower in a year.

So, I can see only two way to actually kill Levi when it attacks:
1. If the Enforcers have enough support specialists with forced teleportation spell and if the Sojourner will be repaired in time, we need to immobilize the Endbringer and throw it on orbit to kill it with Arc-en-Ciel.
2. Recruit capes like Breakdown, Flechette and Phantasm in hope to bypass the Endbringer durability. And for that we need the Triumvirate, they know such capes and have an authority to assign them to us in the battle.

And if both plans fail, we just continue to proliferate magic to blow the Endbringers up next time.

It's right now just a matter of getting the Sojourner into orbit and crossing dimensions.
Questions:
- Will Tim be able to help with it? He doesn't have Dimensional Transfer, so he prolly can't help with transdimensional engines, but I assume they're not the only part in need of repair.
- If Tim can help, should we spend Taylor's action to organise it or it'll be enough to spend Tim's build slots? We did introduce him to Enforcers, after all, but Cassiel stole the show so fast Taylor didn't have a chance to explain that he's a mage-engineer.
 
So, I can see only two way to actually kill Levi when it attacks:
1. If the Enforcers have enough support specialists with forced teleportation spell and if the Sojourner will be repaired in time, we need to immobilize the Endbringer and throw it on orbit to kill it with Arc-en-Ciel.
2. Recruit capes like Breakdown, Flechette and Phantasm in hope to bypass the Endbringer durability. And for that we need the Triumvirate, they know such capes and have an authority to assign them to us in the battle.

And if both plans fail, we just continue to proliferate magic to blow the Endbringers up next time.
Again, there's a big problem with this, and that is that throwing the Endbringers into orbit isn't nowhere as easy as it sounds.

To use as a baseline, look how much it took to throw NachtWal into the Arc-en-Ciel's range: first Chrono had to froze her, then Yuuno and Shamal had to bind her, then Signum used Sturmfalken on her, then Hayate turned her into stone, they then launched three Breaker spells at her at once and then Shamal managed to lock onto her core and send her into orbit.

All of this required a very specific set of skill to be present to pull off, skills that the TSAB alone as-is may not be able to provide. Help? Of fucking course, but I don't think the characters will be able to defeat the next Endbringer as thing currently are.
 
Again, there's a big problem with this, and that is that throwing the Endbringers into orbit isn't nowhere as easy as it sounds.
Well, of course it won't be easy.
However, NachtWal was defeated by what, ten extremely powerful and/or experienced fighters? Ten!
We will have Enforcers team + Taylor and Sam + like, a hundred of capes, lead by quite powerful and very experienced capes of the Protectorate and the Guild. I don't believe we'll have enough firepower to outright kill the Endbringer, but I do believe that we'll have enough to damage it and pin it in place long enough for the TSAB teleporters.

And, as I said, if we lose, that's fine too. We'll just continue to look for new mages, build new weapon and produce new template mages, so next time we would have enough dakka to just kill it without any tricks.
As long as Taylor alive, the Endbringers are doomed, and we know already that Taylor won't die if she's killed.
 
What about to trigger normal retreat protocal?
Not nearly that many. 3 or 4.
Will Tim be able to help with it? He doesn't have Dimensional Transfer, so he prolly can't help with transdimensional engines, but I assume they're not the only part in need of repair.
Honestly, what the Enforcers need most right now is resources. They cannibalized parts of their ship just to get it airborne. Providing material to do repairs would go a long way, and they could teach him stuff to better help them.
If Tim can help, should we spend Taylor's action to organise it or it'll be enough to spend Tim's build slots? We did introduce him to Enforcers, after all, but Cassiel stole the show so fast Taylor didn't have a chance to explain that he's a mage-engineer.
This only needs Tim's build slots.
 
Not nearly that many. 3 or 4.

Honestly, what the Enforcers need most right now is resources. They cannibalized parts of their ship just to get it airborne. Providing material to do repairs would go a long way, and they could teach him stuff to better help them.

This only needs Tim's build slots.
So next time Tim gets a build vote we can use some/all of them to help the Enforcers which will mainly be providing material and perhaps a set of extra hands? I don't see Dimensional Transfer on his sheet so will Taylor have to play taxi?
 
I don't see Dimensional Transfer on his sheet so will Taylor have to play taxi?
I presume yes, for the first visit, but after that the Enforcers will be able to arrange transportation themselves.


...Actually, considering Tim will be an official employee of DragonTech, won't accepting his help and teaching him anything violate the Prime Directive? No talking with disunited worlds, no trading, no anything?
 
So next time Tim gets a build vote we can use some/all of them to help the Enforcers which will mainly be providing material and perhaps a set of extra hands? I don't see Dimensional Transfer on his sheet so will Taylor have to play taxi?
To get him there the first time, yes, though the Enforcers can also hop dimensions, and he's helping them out, so it is kinda their responsibility.
...Actually, considering Tim will be an official employee of DragonTech, won't accepting his help and teaching him anything violate the Prime Directive? No talking with disunited worlds, no trading, no anything?
The TSAB's laws do not forbid accepting help (else they wouldn't have approached Nanoha), and they won't be exchanging any kind of currency. The talking with non-unified worlds rule applies to government and treaties, not individual mages per se (again, see what happened in canon with Nanoha).
 
The TSAB's laws do not forbid accepting help (else they wouldn't have approached Nanoha), and they won't be exchanging any kind of currency. The talking with non-unified worlds rule applies to government and treaties, not individual mages per se (again, see what happened in canon with Nanoha).
At this point, wouldn't approaching DragonTech as a whole be kosher, as she's a Unison Device?
 
At this point, wouldn't approaching DragonTech as a whole be kosher, as she's a Unison Device?
In light of all the unusual circumstances (Unison Devices and mages, having crash-landed on another planet), it would be excused. The TSAB higher ups don't want to promote this kind of behavior because again, Al Hazard artificially accelerating the magical growth of other cultures is how we got the Belkan Empire and honestly most of the Warring Ages nations, but they wouldn't punish Erga and Teana for it.
 
Uh guys.
The whole magic proliferation argument is missing one key factor: The uplift is not random. Please stop treating it like it is being given out to everyone.



Good thing law enforcement has them first eh?

Its pretty much standard capital ship armament for the TSAB. Its there because a dimensional rupture cannon is known to stop most Lost Logia, and as such theres no scenario for knowing you need it ahead of time on an explorer.

Actually, we were discussing a player's comments that giving magic to everybody, with no restrictions or vetting, would inevitably lead to a more stable Earth Bet.

As for the AEC, a big deal was made in the second series of equipping the weapon on the flagship of the TSAB(per the original Nanoha, at least in the translation I found) specifically because they knew they were going up against a planet killer class 1 lost logia that needed that level of firepower to temporarily shut down the book.


Again, there's a big problem with this, and that is that throwing the Endbringers into orbit isn't nowhere as easy as it sounds.

To use as a baseline, look how much it took to throw NachtWal into the Arc-en-Ciel's range: first Chrono had to froze her, then Yuuno and Shamal had to bind her, then Signum used Sturmfalken on her, then Hayate turned her into stone, they then launched three Breaker spells at her at once and then Shamal managed to lock onto her core and send her into orbit.

All of this required a very specific set of skill to be present to pull off, skills that the TSAB alone as-is may not be able to provide. Help? Of fucking course, but I don't think the characters will be able to defeat the next Endbringer as thing currently are.

Since SW has confirmed we can choose to put force teleport on boost devices, we could have a couple dozen mages in a few weeks with the spell, which also serves as a great way to send crooks directly to jail. The Book of Darkness was also not just a magical device, it was an incredibly powerful computer library that had been studying every spell it could and all magical knowledge for a very long time. How much of that knowledge was lost on resets is unclear, as filling the pages of the book seemed to add more spells than could be justified as what the cores they were draining knew. If anything could disrupt attempts to teleport it, the BoD was it.

Endbringers, on the other hand, are the creations of life forms that cannot manipulate mana. We may still need a team casting struggle bind, a team powering the teleport, and us casting mistiltein to do it, but that doesn't mean we won't be able to.

Well, of course it won't be easy.
However, NachtWal was defeated by what, ten extremely powerful and/or experienced fighters? Ten!
We will have Enforcers team + Taylor and Sam + like, a hundred of capes, lead by quite powerful and very experienced capes of the Protectorate and the Guild. I don't believe we'll have enough firepower to outright kill the Endbringer, but I do believe that we'll have enough to damage it and pin it in place long enough for the TSAB teleporters.

And, as I said, if we lose, that's fine too. We'll just continue to look for new mages, build new weapon and produce new template mages, so next time we would have enough dakka to just kill it without any tricks.
As long as Taylor alive, the Endbringers are doomed, and we know already that Taylor won't die if she's killed.

I expect the next Endbringer to be before we've done more than start the build up(arc ends in two weeks, after all), but yeah, if/when we fail, we learn from it and try again.

So next time Tim gets a build vote we can use some/all of them to help the Enforcers which will mainly be providing material and perhaps a set of extra hands? I don't see Dimensional Transfer on his sheet so will Taylor have to play taxi?

The enforcers can readily teleport cross dimensionally, but Tim's about to be able to buy skills at normal price again, so dimensional transfer may get bought very soon.

I presume yes, for the first visit, but after that the Enforcers will be able to arrange transportation themselves.


...Actually, considering Tim will be an official employee of DragonTech, won't accepting his help and teaching him anything violate the Prime Directive? No talking with disunited worlds, no trading, no anything?

While DragnoTech works with the Canadian and American governments, they are a private industry. That we'll be helping them without anything official saying what we're doing would certainly help alleviate some of the TSAB's qualms about accepting their assistance.

I doubt we have so much firepower, even with the TSAB help. On the other hand we definitely will have such a firepower in a year.

So, I can see only two way to actually kill Levi when it attacks:
1. If the Enforcers have enough support specialists with forced teleportation spell and if the Sojourner will be repaired in time, we need to immobilize the Endbringer and throw it on orbit to kill it with Arc-en-Ciel.
2. Recruit capes like Breakdown, Flechette and Phantasm in hope to bypass the Endbringer durability. And for that we need the Triumvirate, they know such capes and have an authority to assign them to us in the battle.

And if both plans fail, we just continue to proliferate magic to blow the Endbringers up next time.

Now that we have numbers for how many hits it would take to kill one, I agree that we're unlikely to have adequate firepower any time soon. Back to "Nuke it from in orbit", after teleporting them up there.
 
Again, there's a big problem with this, and that is that throwing the Endbringers into orbit isn't nowhere as easy as it sounds.

To use as a baseline, look how much it took to throw NachtWal into the Arc-en-Ciel's range: first Chrono had to froze her, then Yuuno and Shamal had to bind her, then Signum used Sturmfalken on her, then Hayate turned her into stone, they then launched three Breaker spells at her at once and then Shamal managed to lock onto her core and send her into orbit.

All of this required a very specific set of skill to be present to pull off, skills that the TSAB alone as-is may not be able to provide. Help? Of fucking course, but I don't think the characters will be able to defeat the next Endbringer as thing currently are.
Clockblocker. Or maybe a few with temp sludge. And SW said four with force teleport, as opposed to the one you cite.

anyway, the hard one is going to be Leviathan. Just getting close enough for clock to hit him is tricky. With Behemoth he just sort of stands there and laughs. A tech shield or two in a power armor should be enough to get him through the aura and close in radial attacks.
 
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Clockblocker. Or maybe a few with temp sludge. And SW said four with force teleport, as opposed to the one you cite.

anyway, the hard one is going to be Leviathan. Just getting close enough for clock to hit him is tricky. With Behemoth he just sort of stands there and laughs. A tech shield or two in a power armor should be enough to get him through the aura and close in radial attacks.

Well, we did study the "Clockblocker" bomb.
 
[X] Take a job at DragonTech – His contributions to society have a minimal likelihood of being connected to him, but he gets Dragon's protection if anything goes wrong with his tech

Its effect is cruel, but it doesn't do anything bad to mages, spells, or magitech. If you want more information, give it to somebody to drink.
My guess: It doesn't do anything to the wielder, but it amps up magic users around them, thus it's 'cruel' in that they don't get any sort of active power themselves, but mages around them do.

The fact they have standardized powers, look mostly human, are much cheaper to obtain then Cauldron Capes, and can make easily repairable tinkertech for his normal forces, would make Accord a big fan of GBs and magic in general. And Accord in particular, with his bullshit thinker power, is in a position to survive and thrive in a rapidly-changing society.
Given it's Accord, I'd suspect he'd probably just HIRE mages with Guardian Beasts of the Gear, they'd probably be able to shave 5-10 pages off his 140 page document on fixing the EVERYTHING. (Of course it's cheaper to 'hire' them at gunpoint, but after losing a team to "An angry chihuahua with all the lazers." I suspect he'll revise his opinion and just hire the mages.)
 
No shard has any effect on magic or Linker Cores.
Darn, I forgot about that...
Would definitely have fit for 'Cruel synergy' though, the drinker gets no power, but people around them do.

... unless it's the OPPOSITE.

Like Hatchetface, it messes with Shards around the user, but magic users are unaffected due to not having shards! (Or at least not being limited to Shard Only powers)
 
"Cruel synergy" could speak of how the power meshes with spell usage on whoever they are targeting. It could also be linked to "No shard has any effect on magic or Linker Cores" in that it isn't the power that affects spellcasting, but spellcasting that affects the power. After all, we know that magic use can accomplish many things that parahuman powers can in different manners and that magic can affect people through their shards, since that's how capes get dragged into RF.

It's a tossup over whether we would consider the effect desirable and thus select a mage to give that vial to. If the power is too bad, we could then offer that person a template/device to remove the power, which isn't an option if we give the vial to somebody who doesn't have a linker core.

Before deciding, we need to remember that Noelle's power came from a vial. "Cruel synergy" could be very, very cruel indeed, even with SW's statements that this isn't a dark horror story, though most of what comes to mind would be suited more for the Dark Queen's War as something one of the Dark Powers would do.

Edit:
Presuming the tree is the same for CW as for TG, we should really buy anitmagilink field for Tim to finally see what is behind it. My bet's been on something along the lines of 'multiply energy', allowing us to take mana from others to power spells. We still need to wait for the next build vote for that, though, so it isn't bought at double price.
 
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... unless it's the OPPOSITE.

Like Hatchetface, it messes with Shards around the user, but magic users are unaffected due to not having shards! (Or at least not being limited to Shard Only powers)
So it doesnt give them mana poisoning every time they use a power? Cause that was going to be my guess.
"Cruel synergy" could speak of how the power meshes with spell usage on whoever they are targeting. It could also be linked to "No shard has any effect on magic or Linker Cores" in that it isn't the power that affects spellcasting, but spellcasting that affects the power. After all, we know that magic use can accomplish many things that parahuman powers can in different manners and that magic can affect people through their shards, since that's how capes get dragged into RF.

It's a tossup over whether we would consider the effect desirable and thus select a mage to give that vial to. If the power is too bad, we could then offer that person a template/device to remove the power, which isn't an option if we give the vial to somebody who doesn't have a linker core.

Before deciding, we need to remember that Noelle's power came from a vial. "Cruel synergy" could be very, very cruel indeed, even with SW's statements that this isn't a dark horror story, though most of what comes to mind would be suited more for the Dark Queen's War as something one of the Dark Powers would do.
All good guesses. All wrong. ;)

"Cruel" is relative. This is a lot less cruel than I could make it. It's also a lot less cruel than it could have been were the Privateers used to their full potential. Aaaaand that's the last hint I'm giving. :oops:
 
...This wasn't a landslide at all. Nope, no sirree.
Adhoc vote count started by Silently Watches on Feb 11, 2019 at 7:53 PM, finished with 19095 posts and 45 votes.
 
Well why shouldn't he work for DragonTech, there's no real cons and all the pros.

And relative anonymity is much more of a pro then a con.
 
Well why shouldn't he work for DragonTech, there's no real cons and all the pros.

And relative anonymity is much more of a pro then a con.
If Dragon says Yay or nay to a project, as an employee Time would need to follow suit as all money and materials are directed by her, as opposed to Tim being a mooching friend. And we may lose build orders to Dragon plots rather than player ones?

Bout all I can think of.
 
Dragon is our friend, involved heavily with all our scheming, and already working towards the general advancement of human technological capacity. She knows what she's doing.

We can always make suggestions. Or give out more gear templates when we find candidates.
 
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