I like having it in writing whenever possible.
More seriously, I'm thinking when we get around to it we enchant hundreds, possibly thousands, of Dragonbane Arrows. We help our Erinyes go dragon hunting, and when we have the skies we turn our ire on the mages.
We also have the Dragonbane Cold Iron Shortspear from Mammon that could be put to use.
Didn't the Erinyes that ambushed us in the Vale have some dragonbane Arrows in valyrian Steel?More seriously, I'm thinking when we get around to it we enchant hundreds, possibly thousands, of Dragonbane Arrows. We help our Erinyes go dragon hunting, and when we have the skies we turn our ire on the mages.
His classfeature forces people in their true form.When we do find the ritually-empowered Tiamat Champion, I desperately want to throw Malarys at it. His class feature to force Wyrms into human form has fascinated me for ages.
22.So, how many Erinyes do we have in total? The front page is not updated I think.
You know what, yeah, let's do that. Now that the intrigue aspect of the mission becomes starkly more important, she is a perfect fit.@Azel Thoughts on sending Nuri with the Yi-Ti expedition? She has all the skills and abilities needed to be a great addition to the voyage and is dangerous far beyond what her HD would suggest.
22.
19 regular, one advanced by one hd (Leto), one with a level in Paladin of Tyranny and Mereth.
So far yes.
@DragonParadox, can we keep the vote about the actual expedition composition open over night? I think we will need a bit to finagle with all the details.
[X] Make them gear bodies for now in exchange for their services. Keep them at arms length from research not related to themselves, government information and other vital areas.
We could also go the Amrelath way, and make a soulless body from the Fungus Forge to implant their souls in.Okay so grandma has made some moves in the East. Texts from Nefer and weapons too. That's interesting. We have a location now and a place to hit but no time. As for the Yi-ti mages I agree with Lya. We should convince them to take the gears deal and work towards true bodies.
How would we even do it with them? The ritual requires the brain of the person being transferred, and the brain must have been dead for less than 8 hours, it don't seem like the kind of thing to work for reviving them.Flesh to Steel
School: Transmutation Level 9
Casting Time: 90 minutes
Material Components: The brain of a humanoid that has been dead less than 8 hours [to be taken from the subject of the transference], 2500 Gold worth of rare arcane reagents
Required Caster: Lawful Arcane or Divine spell caster capable of casting fifth level spells
Secondary Casters: None
Skill Checks: Knowledge (Arcana) DC 36, 2 successes; Knowledge (The Planes) DC 36, 3 successes; Knowledge (Religion) DC 36, 2 successes; Spellcraft DC 36, 2 successes
Backlash: The caster loses access to all prepared spells or spell-slots as though they had bene cast
Effect: Awakens target construct of 15 HD or less with the mind of arcane abilities of the caster (limited to 3rd level spells)
Failure: The caster loses 5000 XP
@DragonParadox, here's a quick stat block for Selyse. Feel free to put it wherever!Name: Lady Selyse Drekelis
Alignment: Neutral Good
Race: Human (Medium)
Class: Beguiler 3
Feats: Open Minded, Open Minded, Open Minded, Open Minded, Shadow' Kiss (Nymph's Kiss but for Shadow creatures, requires Neutral)
Skill Tricks: Conceal Spellcasting,
Flaws: Noncombatant, Vulnerable
Class Features: Armored Mage, Cloaked Casting (+1 DC), Surprise Casting, Trapfinding, Advanced Learning (Power Word Pain)
Hit Dice: 3d6 Hit Points: 13
Armor Class: 10 +1 (DEX) +4 (Mage Armor) +2 deflection = 17
Movement: Ground (30ft)
Initiative: +1 (DEX)
Base Attack Bonus: +1
Spell Save: DC: 10 +3 (Int) + Spell Level
Weapon & Armor Proficiency: Dagger
Immunities: Possession/Mental Control
STATS:
8 (-1) Strength
12 (+1) Dexterity
10 (+0) Constitution
14 +2 = 16 (+3) Intelligence
13 (+1) Wisdom
15 +1 = 16 (+3) Charisma
SAVES:
FORTITUDE: 1 = +1 (+2 vs Evil)
REFLEX: 1 +1 = +2 (+2 vs Evil)
WILL: 3 +2 = +4 (+2 vs Evil)
SKILLS
Bluff: 6 +3 (CHA) = 9
Concentration: 1 = 1
Diplomacy: 6 +3 (CHA) +6 (SYN) = 15
Disguise: 6 + 3 (CHA) +2 (SYN) = 11
Hide: 6 +1 (DEX) = 7
Knowledge (Arcana): 5 +3 (INT) = 8
Knowledge (Nobility): 5 +3 (INT) = 8
Intimidate: 4 +3 (CHA) +2 (SYN) = 9
Move Silently: 6 +1 (DEX) = 7
Open Lock: 4 +1 (DEX) = 5
Profession (Courtesan): 6 +1 (WIS) = 7
Sense Motive: 6 +1 (WIS) = 7
Search: 6 +1 (WIS) = 7
Sleight of Hand: 6 +2 (DEX) +2 (SYN) = 10
Spellcraft: 5 +3 (INT) +2 (SYN) = 10
Spot: 6 +1 (WIS) = 7
Spells Known (Caster level 3):
Level 0: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic (6/day)
Level 1: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Power Word: Pain, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm, Power Word Pain (6/day)
Shadow Veil
Description: A shadow veil appears as an indistinct, enveloping covering. A shadow veil precludes wearing any other kind of armor. A shadow veil grants a +2 deflection bonus. Someone wearing a shadow veil is hard to distinguish, and is treated as if having concealment (20% miss chance) against creatures without darkvision, blindsight, or other sensory apparatus that does not rely on light.
It has an aura of strong necromancy.
Caster Level: 12
Blessed Belt Powers (3 charges/day):
1 charge: Heals 2d8 points of damage.
2 charges: Heals 3d8 points of damage.
3 charges: Heals 4d8 points of damage.
Anklets of Translocation
Equipped Items: Amulet of Protection from Evil, Blessed Belt (+1 Cha, +2 Int), Shadow Veil, Anklets of Translocation,
By the original class, yes, but I'm suspecting that DP has modified that class feature to have it be able to force dragons from dragon form to human form. Otherwise, what was even the point of the Valyrians developing a weapon like this? Why even have this ability develop in the rebellion if all it does is keep the dragons in their most dangerous form?His classfeature forces people in their true form.
For a mage turning into a dragon that's a problem.
For us it might be one, because we are both dragon and man and he might be able to switch us from one to the other.
But he can't change a born wyrm into a human shape, only the other way around.
Anklets of Translocation. Also she has that one Shadow Cloak that Garin gave her.@Duesal, did I forget any gear? I gave her an item of +1 Cha and +2 Int because we know that Garin likes giving her magic items, and he is very rich...
Shadow Veil
Description: A shadow veil appears as an indistinct, enveloping covering. A shadow veil precludes wearing any other kind of armor. A shadow veil grants a +2 deflection bonus. Someone wearing a shadow veil is hard to distinguish, and is treated as if having concealment (20% miss chance) against creatures without darkvision, blindsight, or other sensory apparatus that does not rely on light.
It has an aura of strong necromancy.
Caster Level: 12
Why not Able Learner?@DragonParadox, here's a quick stat block for Selyse. Feel free to put it wherever!
@Duesal, did I forget any gear? I gave her an item of +1 Cha and +2 Int because we know that Garin likes giving her magic items, and he is very rich...
@TotallyNotEvil, please forgive me for this build. I succumbed to a dark, twisted urge: replace all her feats with Open Minded so she could have all the skills I wanted...
Whatever. She's a Lady, not an adventurer. Skills are where it's at! Indeed, if she ever does reach level 6 I would have her enter Unseen Seer, just to get Advanced Learning (Divine Insight) next level. No Mindbender on a social Beguiler is a crime, I know... But Divine Insight is so good skill-wise! And she can always hop into Mindbender later.
It's not like her stats will ever matter anyway.