Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
One upside in the unfortunate case where the fang option is a melee art is that we would have an ideal test art for key word experimentation. If we change the melee keyword in a high end fighting art to music what exactly happens to It? Is that all it really needs to fit Ling Qi? It would be an interesting question answered at least.
 
There's absolutely no confirmation that Hide will involve any sort of skin-changing or stealthing, so I'm not really sure why that weave of conjecture gets a pass while Fang is criticized for being ambiguous.
Because all the guesses for Hide aren't as problematic. They're all things that could be useful.

Fang otoh has a lot of "god please no" options.
 
So what you are saying is that the rebel Weilu killing and burning sentient spirits is fine because most spirits aren't sentient?

I am saying that killing civilians and people unable to defend themselves aka mortals is significantly worse than rebelling and killing people that swore themselves to your ennemy (vengeance said "my king" after all), yes.
 
I'm not really sure why that weave of conjecture gets a pass while Fang is criticized for being ambiguous.
It is very simple - we are a lot more picky about our offense than our defense. For offense, we have a favored style of combat and a favored mode of attack already, and any art that doesn't match those would be an iffy fit for us at best. For defense, we've basically got everything under the sun (debuffs from FVM/FSS/PLR, avoid with SCS, block with TRF), so most reasonable arts are going to be fine. If/when we build up a proper style for our defense in the same way we have one for our offense, that will change - but we aren't there at this point.
 
There's absolutely no confirmation that Hide will involve any sort of skin-changing or stealthing, so I'm not really sure why that weave of conjecture gets a pass while Fang is criticized for being ambiguous.
My opinion on that comes from reading about IRL wild hunts where the participants are literally cursed into the forms of beasts. And also the commonality of "And then suddenly the Prince was a beast" in European folklore surrounding the Sidhe and Fae.

Oh yeah, I fully agree that everyone in the dream will cease to exist when it ends only to be reborn the next time the dream surfaces.

I meant to point out that the best way to save mortals within the confines of the dream is to ask the King to spare Shen Hu. And that chosing this option does hold meaning, even if they will all disappear in less than a day.
Yeah, I agree with you on all that.
 
[x] Ask for something else, despite the risk
-[x] Ask that Shen Hu and any mortals be spared the hunt

I'm not about to vote to participate in the slaughter of innocents without at least trying to avoid it or mitigate it.
 
Also, re: massacre potential, note this:


My guess is that we're being press ganged into a scouting role. Ling Qi can't realistically shorten the actual fight time between cultivators at this level. However, with the King stomping around at Defcon one and most of the forest spirits on fire with vengeance, Ling Qi offers some small value as a more subtle tool to scout ahead.

The best route to save a bunch of mortals is probably not to say "hey, let's spare some folks" but rather to say "hey, all the assholes you want to kill are this way, let's go" while leading away from the innocent villagers.
I took that as talking about letting Vengeance survive so the King could reclaim his memories.

One upside in the unfortunate case where the fang option is a melee art is that we would have an ideal test art for key word experimentation. If we change the melee keyword in a high end fighting art to music what exactly happens to It? Is that all it really needs to fit Ling Qi? It would be an interesting question answered at least.

AC is melee and we can use it with our flute without modification due to having "Instruments wielded by the user may be used to make sound based melee attacks at immediate range. These attacks may be used in conjunction with appropriate arts without interrupting the melody." under misc bonuses in our Cultivation tab on our character sheet
 
I am saying that killing civilians and people unable to defend themselves aka mortals is significantly worse than rebelling and killing people that swore themselves to your ennemy (vengeance said "my king" after all), yes.
I see. Dont think I agree and I will just leave it at that. Because a spirit lives/mortal lives matters debate would be pretty bad.
 
the king isnt actually hunting the mortals as a primary target, because if he did he wouldnt need any support. Instead the main target are the progressive weilu and those are cultivators
 
One is murdering humans in mass, the other is not. It's incredible to see "both sides are in the wrong" when one side explicitely said that they are murdering the mortals.

It's incredible to see you claiming that one side isn't in the wrong when that side broke the Oaths that kept the spirits from slaughtering mortals in the first place. Had those oaths been kept to, there would have been no civil war, no massacres, none of this. But that side wasn't the least bit concerned with that, now were they? They just acted without considering the consequences, believing that daddy dearest would protect them and that of course one of their own would be chosen to be the next King.

Because let's be honest here, any White is more like a Spirit than a mortal, and with the Weilu that is only amplified. The only thing holding the previous King back was his love for his sons; there was no such block for this King.

Life isn't so clearly cut into black and white, right and wrong. Is one side more wrong than the other? From our standpoint - and even the standpoint of the 'modern' Imperial Cultivator - absolutely, but that doesn't mean that both sides aren't wrong. From the standpoint of the time? Kill the traitors, and everything associated with them. I'm certain that just about every powerful Cultivator clan of the era would agree with that. Most modern cultivator clans would, too, though they would probably manage to limit the damage to just the family in question, and not the mortals under their care (except as unfortunate collateral damage).
 
It is very simple - we are a lot more picky about our offense than our defense. For offense, we have a favored style of combat and a favored mode of attack already, and any art that doesn't match those would be an iffy fit for us at best. For defense, we've basically got everything under the sun (debuffs from FVM/FSS/PLR, avoid with SCS, block with TRF), so most reasonable arts are going to be fine. If/when we build up a proper style for our defense in the same way we have one for our offense, that will change - but we aren't there at this point.
I generally agree but gotta add that there are aspects of defense that decidedly would not fit our current defense playstyle of "stealthy dodge tank that can take a hit". Things like CWY's anti-stealth taunt or something like Zhengui's -mobility/+defense tradeoff.

The main limiting issue with our offense is elements (unlikely to be a problem here) and the rather exclusive reliance on music, which probably will be an issue unless this is a summons art or a pure self-support/offensive buff art.
 
It is very simple - we are a lot more picky about our offense than our defense. For offense, we have a favored style of combat and a favored mode of attack already, and any art that doesn't match those would be an iffy fit for us at best. For defense, we've basically got everything under the sun (debuffs from FVM/FSS/PLR, avoid with SCS, block with TRF), so most reasonable arts are going to be fine. If/when we build up a proper style for our defense in the same way we have one for our offense, that will change - but we aren't there at this point.
Thing is, that makes it harder to get good offensive arts from any source, so it's a weak argument that we should seek offensive arts less often. We can be more or less certain there are fitting defensive arts in the Archive, but since Moon and Music are both somewhat rare, there may well not be any excellent fits for offense.
So, the way I see it, we gain a lot more on a good result for Fang than we lose on a bad result.
I generally agree but gotta add that there are aspects of defense that decidedly would not fit our current defense playstyle of "stealthy dodge tank that can take a hit". Things like CWY's anti-stealth taunt or something like Zhengui's -mobility/+defense tradeoff.

The main limiting issue with our offense is elements (unlikely to be a problem here) and the rather exclusive reliance on music, which probably will be an issue unless this is a summons art or a pure self-support/offensive buff art.
Keep in mind we can use our flute for generic melee arts and he doesn't exactly appear to specialize in a particular weapon.
 
On the topic of Fang vs. Hide, I don't think it's too likely that the art (or other bonus) we get won't work with what we have, especially since moon gifts in trials have been fairly specific to us so far e.g. dreaming moon revel and Zhao's test. OTOH, the former is a moon tailored to our style and the latter was early enough that we didn't have a set style, and so anything could've worked. It's a little up in the air, but since this is, like the revel, a memory, it's likely the boon will take a similar form.

On the Shen Hu vs. boon side, I'm fairly certain asking to save mortals as well leads to misery. Notably, they've already been targeted, and we're kind of already in the belly of the beast, so to speak. One cultivator who can escape somewhat on his own is a much more reasonable ask, though if the hunt tramples the village he might end up fighting against us anyways. Friendship wise this might be considered a betrayal, but we're also being swept along by a maybe white-level king, so I don't think he'd take it too hard.

Character wise, both options are a part of Ling Qi's personality, though it's arguable that taking the boon is feeding the part of her that will 'trip up a friend to get ahead of the guard', as Ji Rong put it. But that is a very much exaggerated consequence that doesn't consider that she fully understands this is a dream, and that her actions in a dream are different from her actions in real life.
 
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Thing is, that makes it harder to get good offensive arts from any source, so it's a weak argument that we should seek offensive arts less often. We can be more or less certain there are fitting defensive arts in the Archive, but since Moon and Music are both somewhat rare, there may well not be any excellent fits for offense.
So, the way I see it, we gain a lot more on a good result for Fang than we lose on a bad result.

Keep in mind we can use our flute for generic melee arts and he doesn't exactly appear to specialize in a particular weapon.
He's not particularly arguing for seeking offensive arts less often and is instead pointing out that if we get something and it doesn't fit, or takes a prohibitive amount of time to make fit(with the risk that we break it trying), then all of this is worthless except for character development.
 
A permanent mark would be interesting.
Consequences don´t have to be crippling injuries or loss of resources after all.
Some kind of reminder of the choice. A red hand for the blood of the meek spilled. Wizard white stripe of hair. The scale of a traitor. Something symbolic anyway.
 
He's not particularly arguing for seeking offensive arts less often and is instead pointing out that if we get something and it doesn't fit, or takes a prohibitive amount of time to make fit(with the risk that we break it trying), then all of this is worthless except for character development.
I think that risk is present in most places we can seek arts and has the net result of us seeking offensive arts less often.
 
[X] Ask for something else, despite the risk
-[X] Ask that Shen Hu be spared the hunt


Fun update. :) Glad we met the King - getting to the heart of the matter and (one side of) the story. Hidden Moon XP yo~!
 
He's not particularly arguing for seeking offensive arts less often and is instead pointing out that if we get something and it doesn't fit, or takes a prohibitive amount of time to make fit(with the risk that we break it trying), then all of this is worthless except for character development.
It's worse than worthless actually. It's actively negative given all the arguments and salt it would produce.
 
I think that risk is present in most places we can seek arts and has the net result of us seeking offensive arts less often.
For offensive arts we are much better off going through the archives and doing a random search that gives us a spread of things to choose from. Then we can choose the one that fits. Our pickiness might hurt us in that situation (e.g. we can't take the absolute best art or we only get to choose from two arts instead of five) but at least we get something.

If we want to focus on spirit gifted arts then Zeqing is much more likely to give us something that works well with FSS, for obvious reasons.

When we're just getting a random art straight away from a new source and it's an all or nothing proposition, better to go with defense so we don't come away with nothing.

Of course all this could be moot if we just triple crit our wild hunt rolls and unlock a new tutoring option.
 
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