Just had a funny thought; I wonder what folks in Westeros are going to think when, less than three months after the Alchemist's Guild was swallowed by what appeared to be a gateway to Hell, the market is flooded with affordable Alchemical items produced en masse in SD's very own Royce Alchemical Works?
They will never buy that we did it without intentions of market monopoly or as an act of war.

Even if we are already at war, if still on the skirmish phase, and we did plan to get a market monopoly sooner or later.

It's just, that particular act had other motives to be carried out.

We are just that good at meeting multiple objectives at once.
 
Viserys isn't just 'veni, vidi, vici', he's doing it in parallel and fast. I guess Robert is getting more news from us than from anyone/thing else ...
 
Viserys Targaryen: His plans have layers within layers, his opponents never know just how much depth they have until he's already profited off it months later.
 
Viserys Targaryen: His plans have layers within layers, his opponents never know just how much depth they have until he's already profited off it months later.
"So."
"So."
"I guess I should just give up."
"Well, there's always the Wall. And before you say anything, Winter is really coming, and the White Walkers are not a rumor. Soon anyone that can fight will be required to take up arms or serve the Others. In Undeath."
"..."
 
OK then vote closed. If you guys still want to fiddle with the cost that can be done OOC since it is mostly bellow the level of the narrative.
Adhoc vote count started by DragonParadox on Dec 2, 2018 at 1:47 PM, finished with 251060 posts and 12 votes.

  • [X] Plan Alchemical Production Facility
    -[X] Waymar has developed a simplified method of producing Alchemical substances in vast quantities heretofore thought to be impossible without the dedicated efforts of hundreds of Alchemists.
    --[X] This method of Alchemy is not without its drawbacks, however, primarily the time and resources involved in preparing to produce a particular substance.
    ---[X] Each production facility is set up to produce only a single Alchemical substance and cannot be used to produce anything but that substance. The large-scale process requires a full month to go from unrefined reagents to finished substance.
    ----[X] It costs 30,000 IM and requires a month to construct and equip a production facility, requires a minimum of 60 workers trained to perform their particular tasks, and a manager with a Craft(Alchemy) skill rank of 8 or higher. Ten Hedge Mages will be tasked with managing the production facilities, with periods of work staggered so that each has six days off per month.
    -----[X] A production facility can be retooled to produce a different Alchemical substance at a cost of 5,000 IM, a process typically requiring two weeks. During this time the workers are also trained in their new tasks.
    -[X] Construction will begin on eight facilities at a suitable location near Everfire Dale which will be known as the Royce Alchemical Works. Each facility will be a separate building specially designed for safety and durability, as well as security and defense. They will be part of a larger complex meant to be expanded in the future with additional production facilities, as needed.
    --[X] A central management office will contain a Statue of Magecraft (+5 Competence bonus to Crafting checks) and Statue of Crafter's Fortune (+5 Luck bonus to Crafting checks) which every worker and manager will use each day before starting their shift.
    ---[X] Production Facility #1: Explosive Packs (450 per month, Cost: 8 IM each, Not For Sale)
    ---[X] Production Facility #2: Alchemist's Fire (2,700 per month, Cost: 0.8 IM each, Not For Sale)
    ---[X] Production Facility #3: Sleep-Smoke (3,600 per month, Cost: 1 IM each, Not For Sale)
    ---[X] Production Facility #4: Healing Salve (2,160 per month, Cost: 1 IM per dose, Not For Sale)
    ---[X] Production Facility #5: Allnight (960 per month, Cost: 3 IM each, Sales Price: 10 IM each)
    ---[X] Production Facility #6: Alchemist's Kindness (72,000 per month, Cost: 0.04 IM per dose, Sales Price: 0.13 IM per dose)
    ---[X] Production Facility #7: Night Tea (720,000 per month; or enough for 24,000 women to each have a 30 day supply, Cost: 0.12 IM per 30 doses, Sales Price: .40 IM per 30 doses)
    ---[X] Production Facility #8: Liquid Ice (2,250 per month, Cost: 1.6 IM each, Sales Prices: 5.33 IM each)
    -[X] If all goes as scheduled, the Royce Alchemical Works should be up and running by the first day of the 8th month.
    --[X] Each worker will earn a wage of 7 IM per month and each Hedge Mage manager will earn a wage of 80 IM per month for a combined labor cost of 500 IM per production facility per month.
    --[X] Alchemical items produced by these facilities will be sold at 66.67% of standard D&D pricing.
 
Does it matter? I plain don't see their jobs as being worth that much. 80 IM is a fortune of a salary.
They'll be doing better and more important work than 95% of the modern day CEOs who are pulling down multi-million dollar a year salaries for doing little more than attending meetings and nodding along at the right time.

I think we should encourage the magically gifted to accept important positions. In the case of the Hedge Mages, they aren't magically powerful, but they still fulfill an important task. And if we pay them well, they're less likely to let standards slip, or outright betray us, which would suck because they're going to be running an important state resource production facility.
 
They are specialized level 5 characters. That's got to be worth something!
I'd go for 50 IM though, not 100.
 
They're currently slated to receive 80 IM per month. Each of the 60 workers will receive 7 IM per month. Purely through coincidence, that keeps the labor cost at 500 IM per facility per month.
I think people see those small numbers and think it's too low. Right now inflation hasn't hit it yet so the base values are small.

In a couple of decades/centuries, those 960 IM/Year will become something like ~300,000 IM/Year.
 
I think it's because we are used to use IM as unit, which fits with cost of magic and state, but isn't really suitable for wages. See the chart from TNE:
0.02 IM -> Food for one person per day.
0.6 IM -> Food for one person per month.
1 IM -> Monthly wage of low-income workers.
3 IM -> Middle-class wage.
5 IM -> Skilled artisan wage.
20+ IM -> Income of wealthy people per month. (Which means highly paid tutors and similar, not business magnates. Think the 95% to 99% percentile)
 
I think people see those small numbers and think it's too low. Right now inflation hasn't hit it yet so the base values are small.

In a couple of decades/centuries, those 960 IM/Year will become something like ~300,000 IM/Year.
Then we can raise their salaries then.
Raising salaries too early and irregularly is one of the causes for inflation actually.
 
You, hasn't Viserys accidentally given away a bit too much?

He shouldn't strike anyone as a vassal-y sort of guy, so that implies he is the king to his queen.

So, where's his kingdom?

He singlehandedly obliterated an entire Fomor invasion force, all their servitors, took back a bunch of captives and came out without a scratch. He can say just about whatever he wants, at least within Chicago, and few are going to question him on it right now. And if he gave away something, well, he's not perfect.
 
Winning vote

[] Plan Alchemical Production Facility
-[] Waymar has developed a simplified method of producing Alchemical substances in vast quantities heretofore thought to be impossible without the dedicated efforts of hundreds of Alchemists.
--[] This method of Alchemy is not without its drawbacks, however, primarily the time and resources involved in preparing to produce a particular substance.
---[] Each production facility is set up to produce only a single Alchemical substance and cannot be used to produce anything but that substance. The large-scale process requires a full month to go from unrefined reagents to finished substance.
----[X] It costs 30,000 IM and requires a month to construct and equip a production facility, requires a minimum of 60 workers trained to perform their particular tasks, and a manager with a Craft(Alchemy) skill rank of 8 or higher. Ten Hedge Mages will be tasked with managing the production facilities, with periods of work staggered so that each has six days off per month.
-----[] A production facility can be retooled to produce a different Alchemical substance at a cost of 5,000 IM, a process typically requiring two weeks. During this time the workers are also trained in their new tasks.
-[] Construction will begin on eight facilities at a suitable location near Everfire Dale which will be known as the Royce Alchemical Works. Each facility will be a separate building specially designed for safety and durability, as well as security and defense. They will be part of a larger complex meant to be expanded in the future with additional production facilities, as needed.
--[] A central management office will contain a Statue of Magecraft (+5 Competence bonus to Crafting checks) and Statue of Crafter's Fortune (+5 Luck bonus to Crafting checks) which every worker and manager will use each day before starting their shift.
---[] Production Facility #1: Explosive Packs (450 per month, Cost: 8 IM each, Not For Sale)
---[] Production Facility #2: Alchemist's Fire (2,700 per month, Cost: 0.8 IM each, Not For Sale)
---[] Production Facility #3: Sleep-Smoke (3,600 per month, Cost: 1 IM each, Not For Sale)
---[] Production Facility #4: Healing Salve (2,160 per month, Cost: 1 IM per dose, Not For Sale)
---[] Production Facility #5: Allnight (960 per month, Cost: 3 IM each, Sales Price: 10 IM each)
---[] Production Facility #6: Alchemist's Kindness (72,000 per month, Cost: 0.04 IM per dose, Sales Price: 0.13 IM per dose)
---[] Production Facility #7: Night Tea (720,000 per month; or enough for 24,000 women to each have a 30 day supply, Cost: 0.12 IM per 30 doses, Sales Price: .40 IM per 30 doses)
---[] Production Facility #8: Liquid Ice (2,250 per month, Cost: 1.6 IM each, Sales Prices: 5.33 IM each)
-[] If all goes as scheduled, the Royce Alchemical Works should be up and running by the first day of the 8th month.
--[] Each worker will earn a wage of 7 IM per month and each Hedge Mage manager will earn a wage of 80 IM per month for a combined labor cost of 500 IM per production facility per month.
--[] Alchemical items produced by these facilities will be sold at 66.67% of standard D&D pricing.
 
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Part MMCDLXVIII: Concoctions of the Mind
Concoctions of the Mind

Third Day of the Seventh Month 293 AC

The hall, once a small warehouse, is filled with parchment slate sheets hanging from the rafters covered in complex alchemical formulae written in chalk, having obviously been written, erased, and then written anew several times over and everywhere the clinking sound of golden claws as golden wyrm constructs fly hither and yon beneath twisting and over-tall glass instruments. Their voices mingle with those of Scholarum students striding purposefully about with odd contraptions in their hands, odd not because they are complex and arcane, but rather for how simple they are, a small wooden board with some sort of latch in the upper part that would hold a sheet of parchment firmly in place that one might hold it with one hand and write with the other.

Your eyes are drawn to a vast copper pot filled with boiling green sludge of uncertain provenance. What looks like eyeballs bob in the liquid, almost seeming to blink as they vanish and reappear. Beyond it spirals of glass carry measured doses of quicksilver down them like silvery worms while dark fumes are caught and distilled in rune-carved spheres of cold iron.

"I'm happy you have been keeping yourself busy. I wouldn't want you to get bored," you shout to Waymar over the bustle that does not seem to stop even for kings, not that your current dress has aught royal about it. You could be any dragon-born sorcerer, neither your features nor your age remarkable among the many far more unusual mages all around you.

"This is..." he shakes his head in a sort of proud bemusement at all those still working on the project. "This is owed to them more than me, to tell the truth. I may have derived the principles but I certainly could not have gotten as far as I did without them to turn the spark of an idea into the flames that will hopefully warm us in the future."

"You are getting a flair for rhetoric," you note, amused.

"It's the odd company I keep, no doubt," Waymar replies in like manner.

"I think Tyene would object to being counted odd," you reply, teasing him in turn.

By now most of the mages and other assistants begin to realize who you are. You spend a moment waving away the various awkward bows: "You are all a great deal more pleasing to my eye on your feet and working towards your goal than bowing and scraping."

Rather than provide further distraction from their tasks you and Waymar withdraw to a small side room that had remained an office through the building's dramatic change of purpose.

"So, who made the parchment holders?" you ask, maintaining a serious tone by dint of sheer will.

Your friend rolls his eyes, looking very young indeed for that one moment. The two of you might almost be boys met under some other circumstances, squires to the same knight perhaps, laughing at each other's foibles. "Ysi thought of them, actually. With all the steel available, not to mention the skilled craftsmen that seem to be growing in number more by the moment, forging the clamps was a small thing."

"Well then, be sure to tell her Alinor will be most thankful for her creativity," you answer. "In fact you should keep an eye out lest she be tempted away to become a clerk."

"She could do worse than the imperial administration certainly," he snorts. "She wants to have adventures of all things..." The young knight shakes his head, though only half-serious you suspect.

Waymar leads you through the various stages of the project he is planning with familiarity that belies his earlier words about not having been as involved as others in its creation. The 'Alchemy Works', which he thinks to dub royal and you name Royce in reply, are to be prodigious undertaking aimed not at supplying rare potions and philters to a fortunate few, not even 'merely' at arming the Legion, but at offering bottled magic to thousands, tens, and hundreds of thousands to better to improve their lives. You find there substances to ward off sleep and guard against an unwanted child, liquid flame and healing salves and smoke... even the discretely named 'alchemist's kindness'.

"Did Saan come here by any chance, either of them I mean?" you ask upon the discovery of an apparatus that can produce cures for wine-sickness.

"I'm sure there will be plenty of people beside them willing to buy them," Waymar shrugs. How far he had come from the unceasing boy on foreign shores, ill at ease in the company of Braavosi traders. Unlike Tyene you doubt he will ever care enough to get involved in any of your business ventures, but he certainly understands them.

Royce Alchemical Works being built (Will require a skilled alchemist's presence during the construction)

What do you do next?

[] Receive the report from the North

[] Receive the report from Crackclaw Point

[] Write in


OOC: Yes, you read that right, Ysilla invented the clipboard. All the pieces were there and it is pretty intuitive.
 
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