I don't know. The only Valyrian cities we know about are Valyria, Tyria, and Oros. @DragonParadox, which of the unnamed cities is Lyceos?

The one you have been talking about this whole time. I did say it was on the other end of the sea of Sighs from Mantarys in the tablet deciphering update.

Granted that was some time ago... one more misunderstanding caused by the fracturing of the narrative I guess.
 
@DragonParadox, were this expedition not be a joined one, with Archons, one we planned for for several months in a row, and decided to fully commute to only recently?
What are Archons doing while we are up and about looting?
 
[X] Don't do any Demiplane shenanigans. Please. Those spells are stupid and shouldn't exist, and this is where D&D just becomes too crazy.
 
[X] Don't do any Demiplane shenanigans. Please. Those spells are stupid and shouldn't exist, and this is where D&D just becomes too crazy.
This isn't messing with time or anything, just creating a simple Demiplane connected to SD. We've already got the Shadow Tower Demiplane, which is much more complex and powerful, and we know Volantis as a large permanent Demiplane.

Why can't we have another?
 
This isn't messing with time or anything, just creating a simple Demiplane connected to SD. We've already got the Shadow Tower Demiplane, which is much more complex and powerful, and we know Volantis as a large permanent Demiplane.

Why can't we have another?
I actually wouldn't mind in the future, but this is just bad timing right now. To my understanding the idea both needs to be tested first well before widescale use, and the scrolls are serving as a backup plan for extraplanar trading next turn.
 
Umm so I kinda am wondering if we should plop weirwoods here so that we can tree stride here quickly whenever and have Bloodraven keep his eyes here? And maybe purify the air via spells via weirwood?
 
I actually wouldn't mind in the future, but this is just bad timing right now. To my understanding the idea both needs to be tested first well before widescale use, and the scrolls are serving as a backup plan for extraplanar trading next turn.
I don't understand what you're saying. What needs to be tested? In what manner are the scrolls supposed to serve as backups for extraplanar trading?
 
I don't understand what you're saying. What needs to be tested? In what manner are the scrolls supposed to serve as backups for extraplanar trading?
Alright, let's look at the plan again.
[X] Retroactive Preparations:
-[X] Use one of our Create Greater Demiplane scrolls to create a 340,000 cubic foot Demiplane measuring 110 feet long, 100 feet wide, and 30 feet high, with a dedicated portal alcove set into one end which measures 30 feet x 30 feet and protrudes outward an additional 10 feet. Use a Permanency spell and 4,500 IM in diamonds (but not our Raise Dead or Resurrection quality diamonds) to render the Demiplane permanent.
--[X] In the portal alcove of the new Demiplane, use another Create Greater Demiplane scroll to establish a 20 foot wide x 20 foot tall portal to Sorcerer's Deep in a location Viserys deems appropriate. This too will be rendered permanent by using the Permanency spell and 4,500 IM worth of diamonds.
The arguments of "we shouldn't do this because Genesis" aside (I never really agreed with that line of thought anyway), I remember in detail that concerns were brought up about permanencying portals. They would basically be unbreakable portals that even we, the makers, would not have the ability to shut down in the event of an emergency. That's why I'd rather do testing first. I don't want a potential security breech of that scale.
 
The arguments of "we shouldn't do this because Genesis aside" (I never really agreed with that line of thought anyway), I remember in detail that concerns were brought up about permanencying portals. They would basically be unbreakable portals that even we, the makers, would not have the ability to shut down in the event of an emergency. That's why I'd rather do testing first. I don't want a potential security breech of that scale.
No, that's the combination of permanencing portals and then making the demiplane dead-magic zone.

That makes them impossible to destroy.
Regular permanent portals can be dispelled.
 
Alright, let's look at the plan again.

The arguments of "we shouldn't do this because Genesis" aside (I never really agreed with that line of thought anyway), I remember in detail that concerns were brought up about permanencying portals. They would basically be unbreakable portals that even we, the makers, would not have the ability to shut down in the event of an emergency. That's why I'd rather do testing first. I don't want a potential security breech of that scale.
You're leaving out the part about them only being un-Dispellable if we make the Demiplane a dead magic zone. Until we do that, we can close the portals any time we want to.

EDIT: Artemis'd :ninja:
 
Can we get some consolidated votes, please?
Adhoc vote count started by Goldfish on Nov 10, 2018 at 12:35 PM, finished with 69 posts and 7 votes.

  • [X] By air, swift as an arrow aflame and just as obvious
    -[X] Start in Mantarys, along the Sea of Sights is the easiest way to an actual city
    --[X] Stay at one coastline, east or west doesn't matter.
    [X] Retroactive Preparations:
    -[X] Use one of our Create Greater Demiplane scrolls to create a 340,000 cubic foot Demiplane measuring 110 feet long, 100 feet wide, and 30 feet high, with a dedicated portal alcove set into one end which measures 30 feet x 30 feet and protrudes outward an additional 10 feet. Use a Permanency spell and 4,500 IM in diamonds (but not our Raise Dead or Resurrection quality diamonds) to render the Demiplane permanent.
    --[X] In the portal alcove of the new Demiplane, use another Create Greater Demiplane scroll to establish a 20 foot wide x 20 foot tall portal to Sorcerer's Deep in a location Viserys deems appropriate. This too will be rendered permanent by using the Permanency spell and 4,500 IM worth of diamonds.
    [X] By air, swift as an arrow aflame and just as obvious
    -[X] Start in Mantarys, along the Sea of Sighs is the easiest way to an actual city
    --[X] Stay at one coastline, east or west doesn't matter.
    [X] By air, swift as an arrow aflame and just as obvious
    -[X] Start in Mantarys, along the Sea of Sights is the easiest way to an actual city
    --[X] Stay at one coastline, east or west doesn't matter.
    [X] By ship, slower, but less likely to be waylaid by the lingering horrors in its depths
    -[X] On the Queen Rhaella.
    -[X] Try and reach Tyria.
    [X] Don't do any Demiplane shenanigans. Please. Those spells are stupid and shouldn't exist, and this is where D&D just becomes too crazy.
 
No, that's the combination of permanencing portals and then making the demiplane dead-magic zone.

That makes them impossible to destroy.
Regular permanent portals can be dispelled.
You're leaving out the part about them only being un-Dispellable if we make the Demiplane a dead magic zone. Until we do that, we can close the portals any time we want to.

EDIT: Artemis'd :ninja:
You can't dispel the portals afaik. You need another Create Greater Demiplane scroll to close them, as they become planar features once permanencied.

This leaves us without a emergency off button, as we lack the item to use it.

And even leaving that aside, it's still far too risky for my tastes, enough that my looting instinct isn't flaring up. I don't want to connect Sorcerer's Deep to a place as dangerous as Valyria. This is the dungeon of Prime Material, and the chances of something sneaking in after us are way too high. Like with the Shiv in Lys. The same nearly happened with Aebys back in Henekar, but we noticed by the Teleport failing that he was present. I'm perfectly fine doing this the old-fashioned way if it means we don't sacrifice security in the process.

As for the planar trading part, I believe the idea for interplanar trade is to lay tracks, build an archway that serves as Planeshift focus like Armun Kelisk's customs office, and then installing the Wheel of Far Travel on a horse drawn carriage train to haul good across the planes. That's an abbreviated version, but that was what my understanding of it was. And if that doesn't work out, the backup plan was to use @Goldfish's idea for this, except we'd need the scrolls in reserve just in case.
 
You can't dispel the portals afaik. You need another Create Greater Demiplane scroll to close them, as they become planar features once permanencied.

This leaves us without a emergency off button, as we lack the item to use it.
Yes wu can Dispel the portals. The person who cast them can do so automatically without even needing to make a Dispel check.

Even if we couldn't Dispel the Permanencied portal (which we absolutely can do), we would only need to Dispel the temporary portal connecting our Valyrian staging point to the Demiplane.
 
[X] Goldfish
This better end up being worth it.
I wanted to steal that door that is currently on Yrten's ship with this :/
 
I'm honestly not sure what the plan is and where we are heading towards first. There are tons of ways we can enter the peninsula and which cities to go to.

@Goldfish @Duesal which city are we actually going to in your plans? The one that is right next to Sea of Sighs or Oros?
Why fly along coasts if roads are easier and why not start in He'Nekar if we are not going to Oros?
 
I'm honestly not sure what the plan is and where we are heading towards first. There are tons of ways we can enter the peninsula and which cities to go to.

@Goldfish @Duesal which city are we actually going to in your plans? The one that is right next to Sea of Sighs or Oros?
Why fly along coasts if roads are easier and why not start in He'Nekar if we are not going to Oros?
We start in Mantarys because they join our expedition.

And we want the city south of the sea of Sighs because that's the one in our dream and Dany's vision, so we follow the sea.
 
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