Did some fiddling with the new realm sheet and made the final adjustments to reach consistency with the current state by our old model. Mantarys and Tolos got their own armies and in the latter case a navy. Also had to up our own manpower significantly to support our fleets and made the Western Disputed Lands a bit more prosperous to balance the income against the old values. Also had to double shipyards to supply the navies.
Accounting
@DragonParadox, this fine for you?
Here are the forces:
Army of Mantarys
(pending DP approval)
|
Militias
|
2
|
Levies
|
8
|
Men-At-Arms
|
2
|
Total
|
12
|
Since the Archons lack a proper military training ground and needed Relaths aid for training, their forces are rather small and low-quality, with a backbone of Men-At-Arms. They also got 2,000 militia men to protect the Painted Mountains, as seen when we aided them in their battles there.
Army of Tolos
(pending DP approval)
|
Levies
|
10
|
Men-At-Arms
|
5
|
Toloshi Slingers - Elite
|
10
|
Total
|
25
|
Tolos got quite some military strength. They go 10,000 elite soldiers, the famed Toloshi Slingers, as we were told ages ago. They are backed up by levies and Men-At-Arms.
Toloshi Fleet
(pending DP approval)
|
Medium Galleon
|
2
|
0,4
|
Medium Galley
|
9
|
3,6
|
Small Galley
|
14
|
2,8
|
Sloop
|
8
|
0,2
|
Total
|
33
|
7
|
Navy wise, Relath has the classical brown-water-fleet, focused around galleys and fast ships, as his main worry is fighting the slaver cities in the bay. Not much force-projection possible with this fleet, but it's a good one for slugging matches in coastal waters.
Army of the Stepstones
|
1st Legion "Torchbearers" - Elite
|
11,8
|
2nd Legion - Elite
|
2
|
Sellswords - Men-At-Arms
|
4
|
Total
|
17,8
|
This is what we got so far. Due to having a hideously over-designed training center, we can crank out 4,000 new Legionaries per month, so these numbers will rapidly expand. I based the size of the training center on a mix of what we paid for it and the maximum number of recruits we designed it for. Westhaven is now pretty much for land armies what the Arsenal of Braavos is for fleets.
1st Fleet
|
Medium Galley
|
15
|
6
|
Sloop
|
5
|
0,125
|
Total
|
20
|
6,125
|
2nd Fleet
|
Large Galleon - Valiant
|
1
|
0,5
|
Medium Galleon
|
3
|
0,6
|
Medium Galley
|
5
|
2
|
Sloop
|
2
|
0,05
|
Total
|
11
|
3,15
|
3rd Fleet
|
Medium Galley
|
6
|
2,4
|
Sloop
|
4
|
0,1
|
Total
|
10
|
2,5
|
Our regular fleets show pretty clearly where we got them, namely brown-water-fleets from the local Stepstones pirates, bolstered by some Tyroshi coastal guard vessels we captured and some defecting royal vessels from Westeros. We should focus on building more galleons over the next few turns to get a good high-sea fleet going, as Naath and Sothoryos are pretty far away to use galleys to reach them.
Saans Fleet
|
Great Galleas - Valyrian
|
1
|
0,5
|
Medium Galleon
|
2
|
0,4
|
Medium Galley
|
13
|
5,2
|
Small Galley
|
16
|
3,2
|
Total
|
32
|
9,3
|
Queen Rhealla
|
Fey Ship - Queen Rhealla
|
1
|
0,5
|
Silver Corsairs
|
Great Galleas - Hunters Moon
|
1
|
0,5
|
Saans fleet is pretty much the same. Old pirates the whole lot of them. Though in the Basilisk Isles, that should help him a great deal, since the size and number of men means he can slug it out with pretty much everyone there, barring a grand alliance by the local pirates.
I do hope to get Hero Units sorted out over the next few days and then it's off to mapping and stating up other places.