Drexal said it's because he is the missing arm data, it would heal if Sparks came back to the village and picked up his severed arm and load it.
It's not just "cutting injuries" its that his arm was severed weeks ago so the wound has had plenty of time to heal. Its data is still missing from his body and an extreme distance away.That is dumb
What is the Point of healing via Evolution (something that rather difficult to archieve) when simple cutting injuries are enough to Stop it
No. There's... A Plan in place for that.
We're going to give him the Vader Upgrade?It's not just "cutting injuries" its that his arm was severed weeks ago so the wound has had plenty of time to heal. Its data is still missing from his body and an extreme distance away.
That's just the technical aspects.
Narratively speaking, there are other reasons as well, but I don't think it's a huge stretch.
We could just regrow his arm when we become that good on High Programming
Possible at some point. Probably not anytime soon.
Would require like Mega levels, but yeah.We could just regrow his arm when we become that good on High Programming
Aka when we reach Ultimate with an Holy Species on that moment we will be way stronger than the average and will train a lot to get the level of a Mega before evolving into one.Possible at some point. Probably not anytime soon.
Would require like Mega levels, but yeah.
Or somehow becoming an Ultimate form that's particularly good at healing.
So now that its actually relevant, how will softcaps actually work here?Verge's New Stats: (Strength hit soft cap at 210, Agility at 160)
Hmm... the FlameWizardmon multipliers seem to be somewhat below average. Well, I suppose that makes sense; the benefit of spellcasting species isn't raw stats, but that being one makes you really, really good at High Programming.Gains from loading Fugamon (split between two mon, AKA 5% each)
25 Str
18 Fort
15 End
18 Agi
28 Spec
25 Spirit
Verge's New Stats: (Strength hit soft cap at 210, Agility at 160)
Strength: 196.25->215.75
Fortitude: 161.75->178.75
Endurance: 184.50->193.00
Agility: 156.00->167.00
Special: 103.50->131.50
Spirit: 107.25->132.25
Sparks Old Stats:
Strength: 205
Fortitude: 235
Endurance: 175
Agility: 279
Special: 581
Spirit: 553
Sparks New Stats:
Strength: 230
Fortitude: 253
Endurance: 190
Agility: 297
Special: 609
Spirit: 578
Endurance's softcap was 180 actually. So it's not just talent-based but body-based.So now that its actually relevant, how will softcaps actually work here?
Is the growth curve constant between the start of the softcap and the hardcap, or does it get slower and slower the closer you get to the hardcap?
And how do bonus points work after the softcap?
Also, going by our Talents, would this be a correct guess of the rest of our current softcaps?
Strength: 210
Fortitude: 185
Endurance: 210
Agility: 160
Special: 210
Spirit: 160
In other words, +25 to softcap for each +?
That's true, yeah. I love it. "Believing that you're following the dead person's wishes while actually becoming something they wouldn't approve of" is one of my favorite kinds of character arcs.[X] Give the champion *mercy*. Sparks is going to delete him anyway, and without any limbs there's no way he could survive in any case. Finish him quickly and as Painlessly as you can.
After I read that we load him either way I see this as more fitting the character I want Verge to be. I want Verge to be a a caretaker and defender of his family, but not someone who is needlessly cruel. We chose the major goal:
While we are already diverging from him by being willing to load defeated digimon (which I don't have a problem with), I don't think we would be properly upholding his dream if we go further down the brutal path.
- Inheriting The Embers Of Heroism: Flamemon may have been deleted by Repulsa, his ideals, his dream has not gone out. Even in death you won't abandon your best friend or your oath to him. If he's gone, then you'll just have to carry the dream in his place.
It was said when we hit 180 Endurance. It's 1/2, and then past a certain point it becomes 1/4, and then 1/8, and then you can't raise it anymore.So does anyone know how much of a negative we get for training a stat past it's soft cap gives?
You're fairly close to a number of guesses actually. Good work.So now that its actually relevant, how will softcaps actually work here?
Is the growth curve constant between the start of the softcap and the hardcap, or does it get slower and slower the closer you get to the hardcap?
And how do bonus points work after the softcap?
Also, going by our Talents, would this be a correct guess of the rest of our current softcaps?
Strength: 210
Fortitude: 185
Endurance: 210
Agility: 160
Special: 210
Spirit: 160
In other words, +25 to softcap for each +?
Wizardmon. Essentially it gives the esteroic stats a 3.5X, but Strength, Fort, and Endurance at 2.5 as the tradeoff.