[X] Give the champion *mercy*. Sparks is going to delete him anyway, and without any limbs there's no way he could survive in any case. Finish him quickly and as Painlessly as you can.
 
[X] Give the champion *mercy*. Sparks is going to delete him anyway, and without any limbs there's no way he could survive in any case. Finish him quickly and as Painlessly as you can.
 
[X] Give the champion *mercy*. Sparks is going to delete him anyway, and without any limbs there's no way he could survive in any case. Finish him quickly and as Painlessly as you can.

Is sparing the Kotemon going to be a separate vote?
 
[X] Give the champion *mercy*. Sparks is going to delete him anyway, and without any limbs there's no way he could survive in any case. Finish him quickly and as Painlessly as you can.

Who would of knew that Verge was a Mercy main? :V

 
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[X] Give the champion *mercy*. Sparks is going to delete him anyway, and without any limbs there's no way he could survive in any case. Finish him quickly and as Painlessly as you can.
 
[X] Give the champion *mercy*. Sparks is going to delete him anyway, and without any limbs there's no way he could survive in any case. Finish him quickly and as Painlessly as you can.
 
That is dumb

What is the Point of healing via Evolution (something that rather difficult to archieve) when simple cutting injuries are enough to Stop it
It's not just "cutting injuries" its that his arm was severed weeks ago so the wound has had plenty of time to heal. Its data is still missing from his body and an extreme distance away.

That's just the technical aspects.

Narratively speaking, there are other reasons as well, but I don't think it's a huge stretch.
Is sparing the Kotemon going to be a separate vote?
No. There's... A Plan in place for that.:p
Adhoc vote count started by drexal15 on Sep 23, 2018 at 12:22 PM, finished with 36 posts and 18 votes.
 
It's not just "cutting injuries" its that his arm was severed weeks ago so the wound has had plenty of time to heal. Its data is still missing from his body and an extreme distance away.

That's just the technical aspects.

Narratively speaking, there are other reasons as well, but I don't think it's a huge stretch.
We're going to give him the Vader Upgrade?
 
Gains from loading Fugamon (split between two mon, AKA 5% each)

25 Str
18 Fort
15 End
18 Agi
28 Spec
25 Spirit

Verge's New Stats: (Strength hit soft cap at 210, Agility at 160)
Strength: 196.25->215.75
Fortitude: 161.75->178.75
Endurance: 184.50->193.00
Agility: 156.00->167.00
Special: 103.50->131.50
Spirit: 107.25->132.25

Sparks Old Stats:
Strength: 205
Fortitude: 235
Endurance: 175
Agility: 279
Special: 581
Spirit: 553

Sparks New Stats:
Strength: 230
Fortitude: 253
Endurance: 190
Agility: 297
Special: 609
Spirit: 578





 
[X] Delete Fugamon and Load his data with Sparks. He deserves nothing less for what he's done. His power will grant you new strength and bring you one step closer to your goal



Is it the morally right thing for Verge to do? Probably not. Is it the more interesting thing? Definitely.

That, and data from a mon a level above you is a rare thing to get access to, even if you're splitting it with someone else. Papa Verge needs dat power.
 
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Verge's New Stats: (Strength hit soft cap at 210, Agility at 160)
So now that its actually relevant, how will softcaps actually work here?

Is the growth curve constant between the start of the softcap and the hardcap, or does it get slower and slower the closer you get to the hardcap?

And how do bonus points work after the softcap?

Also, going by our Talents, would this be a correct guess of the rest of our current softcaps?
Strength: 210
Fortitude: 185
Endurance: 210
Agility: 160
Special: 210
Spirit: 160

In other words, +25 to softcap for each +?
 
Gains from loading Fugamon (split between two mon, AKA 5% each)

25 Str
18 Fort
15 End
18 Agi
28 Spec
25 Spirit

Verge's New Stats: (Strength hit soft cap at 210, Agility at 160)
Strength: 196.25->215.75
Fortitude: 161.75->178.75
Endurance: 184.50->193.00
Agility: 156.00->167.00
Special: 103.50->131.50
Spirit: 107.25->132.25

Sparks Old Stats:
Strength: 205
Fortitude: 235
Endurance: 175
Agility: 279
Special: 581
Spirit: 553

Sparks New Stats:
Strength: 230
Fortitude: 253
Endurance: 190
Agility: 297
Special: 609
Spirit: 578




Hmm... the FlameWizardmon multipliers seem to be somewhat below average. Well, I suppose that makes sense; the benefit of spellcasting species isn't raw stats, but that being one makes you really, really good at High Programming.
 
[X] Give the champion *mercy*. Sparks is going to delete him anyway, and without any limbs there's no way he could survive in any case. Finish him quickly and as Painlessly as you can.

After I read that we load him either way I see this as more fitting the character I want Verge to be. I want Verge to be a a caretaker and defender of his family, but not someone who is needlessly cruel. We chose the major goal:

  • Inheriting The Embers Of Heroism: Flamemon may have been deleted by Repulsa, his ideals, his dream has not gone out. Even in death you won't abandon your best friend or your oath to him. If he's gone, then you'll just have to carry the dream in his place.
While we are already diverging from him by being willing to load defeated digimon (which I don't have a problem with), I don't think we would be properly upholding his dream if we go further down the brutal path.
 
So now that its actually relevant, how will softcaps actually work here?

Is the growth curve constant between the start of the softcap and the hardcap, or does it get slower and slower the closer you get to the hardcap?

And how do bonus points work after the softcap?

Also, going by our Talents, would this be a correct guess of the rest of our current softcaps?
Strength: 210
Fortitude: 185
Endurance: 210
Agility: 160
Special: 210
Spirit: 160

In other words, +25 to softcap for each +?
Endurance's softcap was 180 actually. So it's not just talent-based but body-based.

[X] Give the champion *mercy*. Sparks is going to delete him anyway, and without any limbs there's no way he could survive in any case. Finish him quickly and as Painlessly as you can.

After I read that we load him either way I see this as more fitting the character I want Verge to be. I want Verge to be a a caretaker and defender of his family, but not someone who is needlessly cruel. We chose the major goal:

  • Inheriting The Embers Of Heroism: Flamemon may have been deleted by Repulsa, his ideals, his dream has not gone out. Even in death you won't abandon your best friend or your oath to him. If he's gone, then you'll just have to carry the dream in his place.
While we are already diverging from him by being willing to load defeated digimon (which I don't have a problem with), I don't think we would be properly upholding his dream if we go further down the brutal path.
That's true, yeah. I love it. "Believing that you're following the dead person's wishes while actually becoming something they wouldn't approve of" is one of my favorite kinds of character arcs.
 
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Still it trains talents way better being on hard caps. Our Strength and maybe Agility if we want to upgrade that talent will rank up faster.
 
So now that its actually relevant, how will softcaps actually work here?

Is the growth curve constant between the start of the softcap and the hardcap, or does it get slower and slower the closer you get to the hardcap?

And how do bonus points work after the softcap?

Also, going by our Talents, would this be a correct guess of the rest of our current softcaps?
Strength: 210
Fortitude: 185
Endurance: 210
Agility: 160
Special: 210
Spirit: 160

In other words, +25 to softcap for each +?
You're fairly close to a number of guesses actually. Good work.

Softcaps work like this.

Upon reaching it, all gains are halved.

Upon reaching halfway to the hard cap, they're halved again to 1/4th

Upon reaching the last quarter they're moved down to 1/8th.

Until it finally reaches the cap.

As an example, 10 become 5, which becomes 2.5 which becomes 1.25.

Edit: And I'm keeping how much each one is raised secret for now. But most stats differ a bit.

Wizardmon. Essentially it gives the esteroic stats a 3.5X, but Strength, Fort, and Endurance at 2.5 as the tradeoff.
 
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