Honestly, he comes with one. Mamon in spanish (at least Chilean Spanish, which granted is almost a dialect of its own) is slang for 'mamma's boy'. A wuss or a pussy would be somewhat equivalent words in terms of intent when using it as an insult.

... and now I realized I'm responding to Tomcost! Do they have that in argentina? I'm almost certain mexicans have this one as well... @das_slash ?

Instead of Mamón we would say Mamero.

Mamar is the verb which means to suck. And, in argentinian slang, to drink alcohol.

Mamado means drunk. Mamerto is more like the person who is alcoholic.

And I suppose that we would interpret his name as the drunk one here.
 
Last edited:
@TotallyNotEvil, please use the dragonbone bows we have in reserve for Mereth and Leto as well.

Using this post as a reference:

A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover | Page 8678

And already accounting for the bow we gave Soft Strider, we have 21 dragonbones in reserve ready to be crafted.

This turn we're making a bow for Khal Rhango, so that brings it down to 20, but that's still a big stockpile.

The dragonbone bows have an innate bonus to their range. IIRC +30-40 ft or something like that. That's worth a new weapon for Mereth and Leto.
Their default bows are flaming, tho.
 
Their default bows are flaming, tho.
They're good for now, but we can make better weapons. Dragonbone is an innately superior base material, and we can add whatever enchantment we want on the bows.

Not to mention the thematic argument that vassals to the Dragon King should have dragon-themed weaponry, especially now that they're freed from the chains of Hell.
 
@Goldfish We will need to make them bows as well as armour.

And generally try and retrain all their PBS into Deadly Shot.

So, ten +1 Razorsharp Thinblades, or just ten normal Thinblades from the magesmiths, and 8 +1 Mighty +8 Longbows from dragonbone, and adjusting the other bows to be Mighty +8 (which doesn't take money). Perhaps we can craft less bows and just adjust more from the fallen Erynies.

There is already a +1 Razorsharp Thinblade in the armory. We can give that to Mereth immediately. Lya can Fabricate nine more Razorsharp Thinblades from Adamantine in just a few seconds, so that's not an issue, either. I'll have Valeria craft them this turn, but that pretty much fills the rest of her time.

We already have six +1 Flaming Composite Longbows (+5 Strength). Adjusting them up to +8 is not an issue. That means we need four more bows for them. I can fit them in somewhere.
 
For Mereth at least I'd like to make her a special dragonbone bow to distinguish her as the commander of the other Erinyes.

There is a significant difference in cost between a +1 weapon and a +1 Flaming weapon.

One is 200 IM and can be enchanted in one day. The other is 800 IM and requires four days.
 
Do we want to give her the drow whip of suffering too?
I'm all for it. That thing is perfect for her.
There is a significant difference in cost between a +1 weapon and a +1 Flaming weapon.

One is 200 IM and can be enchanted in one day. The other is 800 IM and requires four days.
That's fine, I'll campaign for it in a future turn. I'm just stating my stance now that Mereth should get better equipment than her sisters.
 
Part MMCCLV: The Tale of Runes
The Tale of Runes

First Day of the Fifth Month 293 AC

"I simply think that existence should be organized more sensibly," you cannot help but quip back.

"As do we all, Your Grace," the ancient sorcerer replies. "It is only in scale that one can truly know the difference between pauper and prince, sorcerer and god." The implication is clear as day. Some would call it hubris, but for your part ambition seems the better word for it.

"Before all else I have not a question but a request that you play the cartographer again if you've the time for it." So saying you draw forth a case of maps, one depicting all of the Seven Kingdoms from the Wall to Dorne and then maps of its regions taken one by one.

"The North and the Riverlands I can improve with some skill," Brynden Rivers replies. "The first due to the many Godswoods still kept, the second because my eye is oft set upon those lands." Were there any Riverlords here to hear him you have little doubt their blood would turn to ice, but you reign in your curiosity for plans not yet unveiled and ask instead for what lore of the First Men he was able to transcribe from his dreams.

Rather than answering with words the Last Greenseer motions to a pair of simple chests half hidden amid the tangle of weirwood roots. From the look of them they are new-made by the hand of the Children who yet serve Bloodraven in his vigil. However, as you approach, you notice sharp-edged runes cut into the wood. With a spell drawn from your grimoire the markings shift into legible form: wards against rot and against fire, and beneath that hidden almost too well for even your eye to track are far stronger protections, meant to maim or slay any who would open them without possession of your weirwood staff.

Gained Runelore Trove

"I cannot now recount all that is in those books, nor would it serve much purpose," the ancient mage explains. "However, given your recent exploits, you might enjoy to learn how Rune-craft first began among the First Men, how the Smith stole writing from the Depths."

"The Depths?" you prompt, intrigued, as you take a seat on the same roughly flat stone you had spent so many hours upon during your last meting.

"It was a tale little told when the pact between the First Men and the Children of the Forest was young, and none carried it through the Long Night... at least among mortal kindred," Bloodraven spins his tale, one too ancient for even his sights to witness any more than faint retelling.

When the world was young and those whom history would remember as 'the First Men' yet dwelt in the east, there lived among them a smith, skilled in the shaping of bronze. Sharp swords and bright breastplates he made, but his true passion lay elsewhere. The Smith could make knotwork so fine men would lose themselves staring into it marveling, carvings so fine they were said to reflect the very soul of that which they showed. Yet as is so often the nature of mortal men whose time under the sun is short, he was not content with his artistry. He could offer a warrior a likeness of his beloved to carry into battle, but the words he could not bind in place, for they flew through the air like birds on the wing and would not be bound to fire and earth.

Long did the Smith seek the wisdom of the spirits. The beasts of the land knew each other by touch and smell and taste, by the their calls and the color of their coats. And so the earth was silent. So then trekked did he to the top of the highest mountain where dwelt the great Roc, that from that place he might speak to the wind. Alas that the spirits of the sky were no less well-disposed than those of the land: 'Why keep words in place when you can make new ones?' they asked.

So at last the Smith's eyes turned to the sea, to the lightless depths were dwelt elder things who cared nothing for men save when they would rise on starless nights to drag them beneath the waves. So went did he against the counsel of kith and kin to stand by the shore with offerings of gold, silver, and bronze. On the ninth night something rose to meet him, some old and nameless Thing filled with otherworldly wisdom and hungry not for flesh but knowledge. It had heard of the Smith's travels and wished to add his lore to its own.

Thus the man offered the monster a game of riddles, for he knew in its great pride the creature could not resist. Secrets were spoken then such as never had been before and never will be upon the face of the world as each strove to outdo the other in hidden lore, but of all of them men remember only the last riddle the smith posed:

This thing all things devours;
Birds, beasts, trees, flowers;
Grinds hard stones to dust
Even bronze to its gullets lost
Slays king, ruins town,
And beats mountain down.

It is said that waters thrashed in agony and the stones wept blood at the fel names the monster stoke trying to guess what fiend might be mighty enough to do all those deeds, for it knew not time so could not name it. For his prize the smith took the art of runecraft: the lesser runes by which men may know each other or send messages to those far off, and the greater by which great works of art and artifice can be wrought.

For all the runes the Smith learned from the Monster and changed then to his liking and the use of his people, none were as mighty as the rune he crafted of his own skill: that of time by which walls could endure an age only to be sundered in an instant, if one knew the way of it.

"How much of that is true and how much allegory?" you ask once Bloodraven had finished speaking.

"Allegory can also be truth of a sort," he again waves a hand towards the lore he had assembled. "I can say for certain that none of that is in any manner tainted, though perhaps its eldest principles began thus. It would go a long way to explaining where the First Men found lore that could contain and reshape divine. After all, the gods themselves would be hesitant to share such lore."

So Dany will have her armor at last, you think, satisfied and grateful to whatever craftsman first set runes to stone and bronze, whoever he may have been.

What do you wish to speak of next?

[] Write in

OOC: I know there was more to the vote, but this feels like appropriate break off point. Also yes the riddle about time is adapted from the Hobbit though changing the references to iron and steel.
 
Last edited:
Yep, we can't stuff too much into the vote. We need to talk slow and steady instead of trying to do it all at once.

@DragonParadox, that runelore sounds amazing. I love the fluff you put behind it. We are going to study the crap out of this when we can spare the time.
Gained Runelore Trove

I'm also looking forward to our upgraded maps.

[X] Things of Power
-[X] Have Soft Strider go see if she can recruit more Children of the Forest to come to Sorcerer's Deep and in general campaign for us.
--[X] Speaking of Children of the Forest, any additional info on the Ifequevron?
-[X] Collect the dragonpen you left with Bloodraven, but make him his own dragonpen as a gift in thanks.
-[X] Talk about the Petrified Tree of the Dawn Age and the level of sacrifice you intend to revive it with -- and possibly moving his entire sanctuary from Beyond the Wall to beneath the roots of the Tree of the Dawn Age, and thus wholly out of the range of the Others and easily accessible by us.
-[X] Speak on the Fungus Forge and various ways to upgrade it, what templates we could get with what sacrifices, etc.
--[X] Update Bloodraven on the various steps we've taken to boost the population of the Children
-[X] Ask about the Old Gods potentially upgrading your Runestaff of the Old Gods as your magic deepens and you gain access to higher circles of magic
-[X] Ask about the Heart of Winter you claimed from the corpse of the Frost Dragon and potentially using it in a ritual against the Others
 
Last edited:
Okay, here's what we've got scheduled for our Erinyes;

+1 Nimble Reinforced Segmented Mithral Breastplate (x10)

+1 Razorsharp Adamantine Thinblade (x9)

+1 Composite (+8 Strength) Dragonbone Longbow (x3)

+1 Composite (+8 Strength) Flaming Dragonbone Longbow (x1 for Mereth)

+1 (Strength, Dexterity, & Constitution) Ring of Animalistic Power (x10)

We already have six +1 Composite (+5 Strength) Flaming Longbows that we can adjust to +8. Six of the Erinyes will just have to deal with not having Dragonbone bows. There is already a +1 Razorsharp Adamantine Thinblade in the armory which Mereth can have now. She can also use one of the Flaming Longbows until her new one is finished, and we can put her in the Midnight Plate, if necessary, until her new suit of armor is complete.
 
Last edited:
With a spell drawn from your grimoire the markings shift into legible form: wards against rot and against fire, and beneath that hidden almost too well for even your eye to track are far stronger protections, meant to maim or slay any who would open them without possession of your weirwood staff.
And this is why you never try to steal from a LE mage without being or knowing a very good curse-breaker.
So Dany would have her armor at last, you think, satisfied and grateful to whatever craftsman first set runes to stone and bronze whoever he may have been.
So we will soon have Dany run around in a shiny Tiamat-Plate and Viserys in a fashionable Mammon-Cloak.

Which gods are we going to maim for Richard and Lya?
 
Back
Top