So, temp stats are what you can actually spend every turn. At the mid turn, temp stats will regenerate to the half way point between where they were left at and their permanent amount.

So say we have a permanent SoL stat of 10, but we spent 6 points of that, leaving us withal temp SoL of 4. When we hit midturn it resets to 7, which is the average of 10 and 4.

The exception to this is IC, which every half turn regens half its permanent amount. So if we have 10 IC, then at mid turn or main turn, we regen 5 points of Temp IC.
But then there's all the interactions.
Example:
Rapid Develop Industry - 1 PW + Innovation 10+: +2 IC and Active Development, +1 Pollution, -2 Temp IC
This costs -2 Temp IC, but it also provides 2 Temp IC (for another action taken this plan) From the +2 IC increase
Edit: Also referred to as infrastructural temp IC
 
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So, temp stats are what you can actually spend every turn. At the mid turn, temp stats will regenerate to the half way point between where they were left at and their permanent amount.

So say we have a permanent SoL stat of 10, but we spent 6 points of that, leaving us withal temp SoL of 4. When we hit midturn it resets to 7, which is the average of 10 and 4.

The exception to this is IC, which every half turn regens half its permanent amount. So if we have 10 IC, then at mid turn or main turn, we regen 5 points of Temp IC.
To add to that, happiness works independently of that, temp stat changes with SoL-Cons-Pollution interaction without decay, perm point changes with statuses, technologies and other big decisions.
 
[X] [Kiel] Yes, please (-1 SoL while Five Crowns active (Kale-Yllthon line under construction or have not natively developed Steel Railroad), founds Rail Company)

Okay, wait, I admit I may have missed it among all the thread discussion but can someone explain to me what we possibly gain by taking the Kielmyr marriage offer now instead of waiting to see other options? 'cause that choice is doing shockingly well for no reason apparent to me.

[X] Just Ploughing Along

[X] So a King, Priest, and a Foreman all walk into a bar...

Protest vote time! (seriously though, I am not well pleased with the assumption of thread support by the party leaders - for instance, they don't even bother mentioning what they'd do if given only some of their requested PW)

Stealing the march on the Sketch, if you don't think the Sketch will try anything to stop the marriage or you think there's a better marriage waiting in the wings (I honestly can't think of any possible matches that are better) then I wouldn't vote for the marriage now.
 
... you mean like doing exactly what the people you are complaining about have been doing?

Xepheria posted his plan a day before the vote unlocked, you know. He did so to allow discussion and criticism of said plan. Even now, the plan isn't finalized and is open to changes.

How is that different from what you are proposing?
It's different because of what options are available and how the vote plays out. Due to the combination of Xepheria being personally empowered to decide what to do with resources and a group having reached consensus in private on this plan, the play experience of attempting to influence it - without being on discord - isn't fun. It's about the totality of the experience, to be clear. It's a complex situation that no single factor makes or breaks, but I'll list some aspects of it.
Firstly, Xepheria gets to decide at the end of the day. Technically, they could ignore any arguments presented and take any game-legal action they like. This plan being optimized, any changes I would want to make are quite likely to be due to desiring a different narrative - such as not wanting to have close ties to Hung or wanting to focus on our navy. As this plan represents a dozen or more people, any such suggestion is more likely to personally offend someone who is emotionally invested in the narrative I argue against. Ordinarily that's fine, since we would both be arguing to a general audience and trying to win votes for our side. In this case, however, we're both arguing to Xepheria and they're a fellow member of the planning club who already knows Xepheria's thoughts on this and so can frame the discussion in a way such that Xepheria is far less likely to accept said changes.
If, however, Xepheria et al had refined their plan in the thread, I would know what alternatives they might be interested in and be able to argue for those before my changes require redoing all of the math and rewriting an IC post. As I think that system works and find it more desirable than the current one, I'll seek to vote for a suitable competitor to Xepheria in the next Party Leader Election.
Otherwise, of course, during King turns I do have the option of directly proposing a plan for votes or voting for someone else who already did so, which changes the situation enough that I can enjoy engaging with the system (when I have time, anyway, which the last few months haven't been great for).
Anything over that would be worked out after the vote closes.
Ok thanks, I just wanted to check that your official position was that you aren't seeking enough PW to take actions.
[X] So a King, Priest, and a Foreman all walk into a bar...
 
Thing is, the "parlimentary party blocs are being obscure with how they spend their PW" would have a much stronger argument if it wasn't for @Xepheria literally posting twice as much on his plan as @Sivantic, and @Killer_Whale, the literal linchpin of the entire Just Ploughing Along plan, only becoming aware of it once the voting began.

Quote from discord:
Killer_Whale - Today at 4:50 AM
>when did you become aware of the "Just Ploughing Along" plan?
after everyone started voting for it

hYGP - Today at 4:50 AM
can I quote you on that @Killer_Whale

Killer_Whale - Today at 4:50 AM
yes

Citations on Xepheria's In Thread Discussion of Plan
Initial Plan
On PW Concern
On Sufficient Ability to Raise Armies
On -1 SoL +1 Railroad Company costed in
On Why Trans-Kyberi was rejected and Kus Railroad Company established
On Cutting Education
On Specific PW Layout
On Military Research and Espionage Network
On why plan was difficult
On why focus steamships
On why Military Research now
On specifics of stat regen wrt actions

Citations on Cornuthaum's In Thread Discussion of Plan
Initial Plan

Citations on ManusDomine's In Thread Discussion of Plan
Initial Plan

Citations on Sivantic's In Thread Discussion of Plan
Initial Plan?
Second Plan?
Third Plan?
Fouth Plan (that Killer_Whale was totally blindsided by)
On Party Adaptability

Yet the quest is being played here, not on Discord.

The majority of the voters are here, not on discord.
Mighty ironic, innit, that the "cabal" you so complain about has higher plan-related participation in the thread itself, no?

After all, the majority of voters are in the thread.
 
So, temp stats are what you can actually spend every turn. At the mid turn, temp stats will regenerate to the half way point between where they were left at and their permanent amount.

So say we have a permanent SoL stat of 10, but we spent 6 points of that, leaving us withal temp SoL of 4. When we hit midturn it resets to 7, which is the average of 10 and 4.

The exception to this is IC, which every half turn regens half its permanent amount. So if we have 10 IC, then at mid turn or main turn, we regen 5 points of Temp IC.
That simplifies sooo much!

Wait, Innovation, Happiness and Consciousness work the same way?

How does something like SoL 7 (13) work?
 
That simplifies sooo much!

Wait, Innovation, Happiness and Consciousness work the same way?

How does something like SoL 7 (13) work?

SoL-Conciousness-Pollution-Happiness tie ins are a clusterfuck.

Every two points of temp SoL > temp Consciousness is +1 Happiness.

Every one point of Temp SoL < temp Consciousness is -1 Happiness.

First point of pollution is a straight -1 Happiness.

Every second point of pollution grants +1 Temp consciousness.

Every point of Happiness above 8 grants -1 consciousness (happiness caps at 10).
 
That simplifies sooo much!

Wait, Innovation, Happiness and Consciousness work the same way?

How does something like SoL 7 (13) work?
Happiness is a bit special. It's tied to a combo of Concsiousness and SoL. If SoL is lower than Consciousness, then for every point lower, we lose 1 temp happiness. For every two SoL over Consciousness, we gain 1 temp happiness.

Innovation can work that way, though we usually don't touch it so it doesn't change too much.

SoL 7(13) will become 7(10) during the mid turn, so it always tries to return to the midpoint of the temp stat and the permanent stat.
 
Oh, but AN is. Excluding the weaker parties in Parliament will increase their willingness to use solutions that further their goals that don't involve parliament. That can range from protests over strikes to revolution, if it festers long enough. Of course if the parties in power take actions that allign with the weaker parties goals that willingness is reduced.
Which as we've seen, is happening a lot.
Also remember minor parties will gain power from social changes. All the Railway lines we're spamming are going to produce a Workers' party with their own PW very soon, because these workers run critical industries and span multiple cities in coordination.
Okay, wait, I admit I may have missed it among all the thread discussion but can someone explain to me what we possibly gain by taking the Kielmyr marriage offer now instead of waiting to see other options? 'cause that choice is doing shockingly well for no reason apparent to me.
@Wiadi
Tagging so you can see it amidst the other discussion

Main points:
Kielmyr - In association with the Sketch, the Kielmyr have begun construction of a naval facility specifically intended for the outfitting of ships with steam engines and motive drives.
-The Sketch have no bloody clue we're about to marry the Kielmyr. They think they're giving a minor, isolated power proto-ironclads for the steel they need to make them.
--If we marry them before the Sketch realize what the shit is going on, theres a chance of sniping ironclad tech progress from the wedding gifts.
--Furthermore, the Sketch need a vast amount of steel right now to rearm their fleet and a Gylmaryn-Kielmyr alliance can jack the price up so they need to pick rearmament or economic stability.

-It's already been laid out how the other candidates are dead in the water, but here it goes again:
--Black Sheep - Too on fire. Alliance does not need reinforcement at present. Specifically noted to cause domestic stress by AN.
--Khemetri - Alliance does not need reinforcement at present. Specifically noted to cause domestic stress by AN.
--Behyvar - Tortun clusterfuck. Will trigger Ochruhr panic.
--Hung - Probably should avoid that first cousin marriage.
--Styrmyn - Tortun clusterfuck. Too small to matter.

Hespranxer, Sketch and Vortuga won't offer. Ochruhr will upset Behyvar and Kielmyr.

I mean, again, how do you want to plan it in thread? Cause I really don't think you get how difficult it is to make these plans...

The plans put in thread can be changed, you know? If you want something added or removed, ask and people will work to accommodate. But these things have people on google spreadsheets working to balance the plans. It's not something that you can really plan out in thread.
Like, I spent a fair chunk of yesterday advocating various tweaks and enough of them were taken up that I'm satisfied.

Also speaking as a PoC I Planmaker, doing it in thread is utter chaos that had led to economic suicide at least twice due to the sheer noise of the method.
 
Happiness is a bit special. It's tied to a combo of Concsiousness and SoL. If SoL is lower than Consciousness, then for every point lower, we lose 1 temp happiness. For every two SoL over Consciousness, we gain 1 temp happiness.

Innovation can work that way, though we usually don't touch it so it doesn't change too much.

SoL 7(13) will become 7(10) during the mid turn, so it always tries to return to the midpoint of the temp stat and the permanent stat.
During 1841 EY: Fists of the Collosai, and 1842 EY: Part 2 - Political Evolutions.

1841
Innovation 10

1842
Innovation 10 (16)

I'm so confused.
 
[X] [Parl] Parliamentary Budget 1846 (Infrastructure and Security Bill)
-[X] [Parl] Royalists +5PW
-[X] [Parl] Conservatives +4PW
-[X] [Parl] Liberals +3PW
[X] [BS] Containment (Gives time for attempts at diplomacy and mobilization, increases risk to lowlands, gives time for the rebels to organize)
[X][Research1] Organic Chemistry (10/40-50?) AND Inorganic Chemistry (17/40-50?) [Science][Chemistry][Open]
-[X][Research1] Organic First
[X] [Kiel] Take them up on that marriage thing too! (As Yes, Please, and marriage decision is made in favour of the Kielmyr immediately rather than waiting another turn, ???)
[X][Research2] Breechloading Cannon (0/???) [Military][Weaponry][Open]
 
Yeah, the fact that the Sketch just gave the Kielmyr a steam ship building facility makes me want to marry thr Kiel even more.

And then we can show the Kielmyr our plans for TKR and ask why settle for a port on the other side of the world when rail can open all of Hung to our trains...

If we can leverage this into Kielmyr making 3-4 rail companies I will be a happy boy.

[X] [Kiel] Take them up on that marriage thing too! (As Yes, Please, and marriage decision is made in favour of the Kielmyr immediately rather than waiting another turn, ???)
 
During 1841 EY: Fists of the Collosai, and 1842 EY: Part 2 - Political Evolutions.

1841
Innovation 10

1842
Innovation 10 (16)

I'm so confused.
That has to do with Free Press. We get half our consciousness added to our innovation.

The 10 is our normal perm innovation, while the 6 are due to us having 12 consciousness.
 
Also speaking as a PoC I Planmaker, doing it in thread is utter chaos that had led to economic suicide at least twice due to the sheer noise of the method.
This, this so much. Forum based communication has niether the speed nor the responsiveness to deal with the increasingly complex interlocking wheels of the stats.
 
Farmers (unlike some politicians) don't count their eggs (or in this case PW) before they hatch.
Okay, but that doesn't mean they can't plan for what happens if they get more chicks than they usually do. Further, they do count their corn subsidies and read their Farmer's Almanac, so they will notice the impact of our Pollution stat not dropping as much as may have been possible and, as people are wont to do, blame whoever is in charge.
 
Okay, but that doesn't mean they can't plan for what happens if they get more chicks than they usually do. Further, they do count their corn subsidies and read their Farmer's Almanac, so they will notice the impact of our Pollution stat not dropping as much as may have been possible and, as people are wont to do, blame whoever is in charge.
The pollution is mostly population overload in the cities. It only impacts the farmers when they go there to sell crops. We don't yet have full literacy for our army officers, our farmers can't read, at most they can do numbers for tax and trade.
 
Okay, but that doesn't mean they can't plan for what happens if they get more chicks than they usually do. Further, they do count their corn subsidies and read their Farmer's Almanac, so they will notice the impact of our Pollution stat not dropping as much as may have been possible and, as people are wont to do, blame whoever is in charge.

Farmers know there are problems. Farmers want to have voices

The problem is farmers do not have the ability to take time from their lands to go vote unless they live on a train line. Their crops would go fallow and their animals starve. Farming doesn't give time off. Trains are needed before the Farmer's party will ever be more than a handful of farms near the existing lines and cities.
 
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You know, I actually really sympathize with this? It can feel really alienating if you aren't part of the decision-making process, especially with how quests are structured as essentially direct democracies, and it's not fair to be treated like that. But the matter of fact is that I would gladly talk plans in the thread if it was viable, but it isn't. Discord is faster, Discord lets me have private rooms where I don't have to write while a billion others are typing, Discord lets me calmly coordinate an infernally complicated spreadsheet in a matter of fourty minutes rather than four days.

In this way, this is indicative of flaws in Academia Nut's system, which is large, complicated and occasionally self-contradictory (HOW DOES IC REGENERATE???), but until an alternative is produced to this, there is really no other way except for spending a week in thread making up a plan that is infinitely inferior in every way, and without the spreadsheet-making genius of @Xepheria and @Xon. I am sure that anyone who knows how to make plans will gladly help you learn and show you the ropes, but you'll still ultimately be reliant on understanding and being capable of working with heavy amounts of spreadsheets to do anything at all.

I'm sorry, but that's just how this system works. :(
 
Perhaps a compermise can be reached and one of the plan makers on discord can attempt to post a rough outline of the current thinking every hour or so of active planmaking?

This way the thread can be involved at it's own slower pace while discord rushes ahead.

And maybe pop into the thread and post "active planning in discord" on the PoI thread so people can go to discord and watch.
 
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