[X][Research1] Organic Chemistry (10/40-50?) AND Inorganic Chemistry (17/40-50?) [Science][Chemistry][Open]
-[X][Research1] Organic First

[X] [Kiel] Yes, please (-1 SoL while Five Crowns active (Kale-Yllthon line under construction or have not natively developed Steel Railroad), founds Rail Company)

Let us first look at all marriage options before literally just accepting the first one.

[X][Research2] Mid 19th Century Army Doctrine (0/???) [Military][Army][Closed]

[X] [BS] Aggressive (Attacks with what is currently available, decreases time for rebels to organize, increases risk to first troops in)

[X] So a King, Priest, and a Foreman all walk into a bar...
 
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[X] [Parl] Parliamentary Budget 1846 (Infrastructure and Security Bill)
-[X] [Parl] Royalists +5PW
-[X] [Parl] Conservatives +4PW
-[X] [Parl] Liberals +3PW
[X][Research1] Organic Chemistry (10/40-50?) AND Inorganic Chemistry (17/40-50?) [Science][Chemistry][Open]
-[X][Research1] Organic First
[X] [Kiel] Yes, please (-1 SoL while Five Crowns active (Kale-Yllthon line under construction or have not natively developed Steel Railroad), founds Rail Company)
[X][Research2] Breechloading Cannon (0/???) [Military][Weaponry][Open]
[X] [BS] Containment (Gives time for attempts at diplomacy and mobilization, increases risk to lowlands, gives time for the rebels to organize)
 
Made a mistake in my vote:

[X] [Parl] Parliamentary Budget 1846 (Infrastructure and Security Bill)

[X] [BS] Containment (Gives time for attempts at diplomacy and mobilization, increases risk to lowlands, gives time for the rebels to organize)

[X][Research1] Organic Chemistry (10/40-50?) AND Inorganic Chemistry (17/40-50?) [Science][Chemistry][Open]
-[X][Research1] Organic First

[X] [Kiel] Take them up on that marriage thing too! (As Yes, Please, and marriage decision is made in favour of the Kielmyr immediately rather than waiting another turn, ???)

[X][Research2] Breechloading Cannon (0/???) [Military][Weaponry][Open]
 
[X] [Parl] Parliamentary Budget 1846 (Infrastructure and Security Bill)
-[X] [Parl] Royalists +5PW
-[X] [Parl] Conservatives +4PW
-[X] [Parl] Liberals +3PW

[X] [BS] Containment (Gives time for attempts at diplomacy and mobilization, increases risk to lowlands, gives time for the rebels to organize)
[X][Research1] Organic Chemistry (10/40-50?) AND Inorganic Chemistry (17/40-50?) [Science][Chemistry][Open]
-[X][Research1] Organic First
[X] [Kiel] Take them up on that marriage thing too! (As Yes, Please, and marriage decision is made in favour of the Kielmyr immediately rather than waiting another turn, ???)
[X][Research2] Breechloading Cannon (0/???) [Military][Weaponry][Open]
 
Can't find @Killer_Whale s plan, and I'm not sure if @Sivantic has a more detailed one? But here's what I could find.
As I said, my plan is basically filling in for any of the other parties Xepheria had outlined in their plan.

Railway Companies? You got it.
Sewers? I can get right to it
Industry? But of course!


Really, you guys should be making the plan and then deciding what parties would be most appropriate to fulfill said goals.
 
[X] [Parl] Parliamentary Budget 1846 (Infrastructure and Security Bill)

[X][Research1] Organic Chemistry (10/40-50?) AND Inorganic Chemistry (17/40-50?) [Science][Chemistry][Open]
-[X][Research1] Organic First
[X] [Kiel] Yes, please (-1 SoL while Five Crowns active (Kale-Yllthon line under construction or have not natively developed Steel Railroad), founds Rail Company)
[X][Research2] Breechloading Cannon (0/???) [Military][Weaponry][Open]
[X] [BS] Containment (Gives time for attempts at diplomacy and mobilization, increases risk to lowlands, gives time for the rebels to organize)

Want to see what the other husbandos are willing to offer for that sweet prestige for marrying into the Supreme Powers royal line. Hopefully it will be juicy. Hopefully the Khem will pony up a golden prince for Yenya so the ship of ages will finally sail on the ocean of love.
 
[X] [Parl] Parliamentary Budget 1846 (Infrastructure and Security Bill)
-[X] [Parl] Royalists +5PW
-[X] [Parl] Conservatives +4PW
-[X] [Parl] Liberals +3PW

[X] [BS] Containment (Gives time for attempts at diplomacy and mobilization, increases risk to lowlands, gives time for the rebels to organize)

[X] [Kiel] Yes, please (-1 SoL while Five Crowns active (Kale-Yllthon line under construction or have not natively developed Steel Railroad), founds Rail Company)
[X] [Kiel] Take them up on that marriage thing too! (As Yes, Please, and marriage decision is made in favour of the Kielmyr immediately rather than waiting another turn, ???)

[X][Research1] Organic Chemistry (10/40-50?) AND Inorganic Chemistry (17/40-50?) [Science][Chemistry][Open]
-[X][Research1] Organic First

[X][Research2] Breechloading Cannon (0/???) [Military][Weaponry][Open]
 
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It will be quite an event if the triple and dual crown merged down the line. Negative-verse will think they ate us and we will think the same.
 
@Academia Nut Would there be any strategic or economic reasons or benefits to securing the Syffron islands (The grey peninsulas to our southwest)? Either militarily or otherwise? And how difficult would it be to integrate it over time?
 
[X] [Parl] Parliamentary Budget 1846 (Infrastructure and Security Bill)
-[X] [Parl] Royalists +5PW
-[X] [Parl] Conservatives +4PW
-[X] [Parl] Liberals +3PW

[X][Research1] Organic Chemistry (10/40-50?) AND Inorganic Chemistry (17/40-50?) [Science][Chemistry][Open]
-[X][Research1] Organic First
[X] [Kiel] Yes, please (-1 SoL while Five Crowns active (Kale-Yllthon line under construction or have not natively developed Steel Railroad), founds Rail Company)
[X][Research2] Breechloading Cannon (0/???) [Military][Weaponry][Open]
[X] [BS] Containment (Gives time for attempts at diplomacy and mobilization, increases risk to lowlands, gives time for the rebels to organize)
 
Finally figured what was bothering me
That would work for a simpler system. The spreadsheet is nuts though, and stat itteration confusing and Byzantine.

Plans just don't work unless you plan it out. We HAD that. The plans caused so much salt AN allowed questors to take over the parties.

Without mutual support a plan kills happiness and causes a revolt in an instant.

Unless you want us to vote for the factions based on nebulous promises that are quite possibly impossible due to how stats work? I guess that would be more accurate to RL...

Pretty much this. It's easy to say that we should vote for them based on what they propose, but if we actually did so without stating it...

Fire.

Fire everywhere.
All of that?

That was supposed to happen. It was a feature, not a bug.

The six Political Will that the parties have are supposed to go first and they are supposedly to be self-serving and potentially obnoxious.

It is supposed to be a mess. It was in fact meant to be a horse-trading simulator after all. Both between the parties and the players and between the parties themselves.

All I see here are bandwagons.
 
Finally figured what was bothering me



All of that?

That was supposed to happen. It was a feature, not a bug.

The six Political Will that the parties have are supposed to go first and they are supposedly to be self-serving and potentially obnoxious.

It is supposed to be a mess. It was in fact meant to be a horse-trading simulator after all. Both between the parties and the players and between the parties themselves.

All I see here are bandwagons.

Don't need to trade If you got enough man pulling the wagons. :V They done trading when it's posted here soooooo.
 
Finally figured what was bothering me



All of that?

That was supposed to happen. It was a feature, not a bug.

The six Political Will that the parties have are supposed to go first and they are supposedly to be self-serving and potentially obnoxious.

It is supposed to be a mess. It was in fact meant to be a horse-trading simulator after all. Both between the parties and the players and between the parties themselves.

All I see here are bandwagons.
I don't want that feature...

Fire is bad.

Plus their way of appealing to voters is perfectly acceptable. People know exactly what they are voting for in their case, which is better than giving those nebulous promises. You can't complain that people like to hear facts over vague plans.

Seriously though, why not work with the other parties to make a plan that includes your own? Not that hard to spin off an alt plan that uses your party to the most efficient method if you work with the other party leaders.

Edit: You can't complain about not having the ability to horse trade when you don't even talk to the other parties to trade those horses. And you can't tell me that people don't want to vote for the Urban Workers. But they need to see a solid plan going forward for them to trust in your party!
 
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Finally figured what was bothering me



All of that?

That was supposed to happen. It was a feature, not a bug.

The six Political Will that the parties have are supposed to go first and they are supposedly to be self-serving and potentially obnoxious.

It is supposed to be a mess. It was in fact meant to be a horse-trading simulator after all. Both between the parties and the players and between the parties themselves.

All I see here are bandwagons.

We already have enough fire to deal with as is, and you want to add more fire?
 
Finally figured what was bothering me



All of that?

That was supposed to happen. It was a feature, not a bug.

The six Political Will that the parties have are supposed to go first and they are supposedly to be self-serving and potentially obnoxious.

It is supposed to be a mess. It was in fact meant to be a horse-trading simulator after all. Both between the parties and the players and between the parties themselves.

All I see here are bandwagons.

The way to get that to happen is for AN to give the party leaders either public or secret objectives they have to fulfill in X amount of time or the back benches vote them out. I can understand why he may not want to do it
 
Finally figured what was bothering me



All of that?

That was supposed to happen. It was a feature, not a bug.

The six Political Will that the parties have are supposed to go first and they are supposedly to be self-serving and potentially obnoxious.

It is supposed to be a mess. It was in fact meant to be a horse-trading simulator after all. Both between the parties and the players and between the parties themselves.

All I see here are bandwagons.
Unsurprisingly, people don't want mess, fire and inefficiency.
 
I don't want that feature...

Fire is bad.

Plus their way of appealing to voters is perfectly acceptable. People know exactly what they are voting for in their case, which is better than giving those nebulous promises. You can't complain that people like to hear facts over vague plans.

Seriously though, why not work with the other parties to make a plan that includes your own? Not that hard to spin off an alt plan that uses your party to the most efficient method if you work with the other party leaders.
It is already in place. I mean, look at Manus, the Conservatives are supposed to want

Conservative Party - The collection of nobles, clergy, and people who prefer traditions to new ways. Ambition: Complete Kale-Yllthon Rail Line (not active). Objectives: Maximize Max Development, Max Hospitals, Max Academies. Preferred Means: Rapid Development, Industrial Subsidies. Avoided Means: Cut Education Funding. Power: 1

But instead with his one Political Will, he is building a sewer.

Okay, so I have just had a bit of a realization that what the new parliament powers really needs is the ability for more actual horse trading. I am now not just thinking that I should allow for more personal engagement, but the possibility of assigning certain players the position of "Party Leader".

I guess I am Boldly Going after all :p

However, what I am thinking is that if I do that then there will need to be two things: first, I would have the thread vote upon who each leader should be, so there is more engagement there. Second, if I don't think a party leader is acting sufficiently "in-character" I can enact "back bencher revolts" and oust them. They would not be permitted to stand for re-election on the next cycle and would need to concoct a new persona.

I will allow you lot to argue about the merits of this proposal while I go about my day and muse on other things.

I mean, if I had political will and I spent it on regular Develop Industry, I would be ousted(that was even the whole deal with Urban Workers vote).


You guys do not want more fire, but I am pretty sure AN did.
 
Finally figured what was bothering me



All of that?

That was supposed to happen. It was a feature, not a bug.

The six Political Will that the parties have are supposed to go first and they are supposedly to be self-serving and potentially obnoxious.

It is supposed to be a mess. It was in fact meant to be a horse-trading simulator after all. Both between the parties and the players and between the parties themselves.

All I see here are bandwagons.
The parties that actually matter to parliament have been working together on this since day one of the parliament. When the Liberals strongly hint to the Royalists that if the Royalists want to issue more bonds the Liberals will spend all of their PW blocking that on ideological grounds, the Royalists instead send their planning gnomes into the plan mines to figure out a new plan that doesn't involve bonds.

Likewise, if the Conservatives or Royalists need more PW and the Liberals have achieved their core goals I've gone "yeah sure take that PW from me, I'm good."

The Royal Exchequer is working just fine.
 
The way to get that to happen is for AN to give the party leaders either public or secret objectives they have to fulfill in X amount of time or the back benches vote them out. I can understand why he may not want to do it
He can also just have them voted out when they mess up and wait for party leaders to learn where the line is. This very plan could fail to pass due to the sewers, even, if AN decides the party in question isn't satisfied with sewers.
 
It is already in place. I mean, look at Manus, the Conservatives are supposed to want

Conservative Party - The collection of nobles, clergy, and people who prefer traditions to new ways. Ambition: Complete Kale-Yllthon Rail Line (not active). Objectives: Maximize Max Development, Max Hospitals, Max Academies. Preferred Means: Rapid Development, Industrial Subsidies. Avoided Means: Cut Education Funding. Power: 1

But instead with his one Political Will, he is building a sewer.



I mean, if I had political will and I spent it on regular Develop Industry, I would be ousted(that was even the whole deal with Urban Workers vote).


You guys do not want more fire, but I am pretty sure AN did.
Honest question here Siv, but have you actually talked to the other faction leaders?

From what I understand, the faction leaders are supposed to be talking to each other, covering each other to get what they want. In this case, Manus builds a sewer to let Corn and Xeph do their plans, but he also uses the temp IC that Corn is generating to raise SoL to prepare for an education raising action, and from there to get a hospital.

Just because he's not rushing the Hospital this turn doesn't mean that he isn't doing what he needs to.

From what the other factions leaders mentioned, they very much do do horse trading. Corn said that he got Xeph to back down on going overboard on bonds by threatening to veto them, and Xeph then adjusted his plan.

The horse trading and chaos is happening, but its happening in the back rooms, just like irl politics.

Edit: Walrus Ninja :ninja:
 
[X][Research1] Organic Chemistry (10/40-50?) AND Inorganic Chemistry (17/40-50?) [Science][Chemistry][Open]
-[X][Research1] Organic First
[X] [Kiel] Take them up on that marriage thing too! (As Yes, Please, and marriage decision is made in favour of the Kielmyr immediately rather than waiting another turn, ???)
[X][Research2] Breechloading Cannon (0/???) [Military][Weaponry][Open]
[X] [BS] Containment (Gives time for attempts at diplomacy and mobilization, increases risk to lowlands, gives time for the rebels to organize)
 
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