Same as my response to Azel's draft. I think we need to expand upon what we mean with "cancer growing beneath the city" and make it clear that there was a freaking daemon cult operating in their city. The inner quarter seems to have been spared any daemonic activity if the lack of rumors is anything to go by, so we better establish right away that there was a serious incursion going on. Maybe reveal things we learned like the butcher transforming children into cows.

I added this to the speech;
-[X] "For months, if not years, the Daemonic servants of Abaddon, self-proclaimed Lords of Death in all its most terrible forms, have lurked below this city and among some of its most prominent citizens. Spreading their dark taint and unholy corruption far and wide, promising fools power in exchange for servitude and stalking the alleys for innocent souls to prey upon. If you have heard rumors of strange disappearances and monsters lurking in the night, now you know the ones responsible."
Thanks for the suggestion.
 
It can't go to the Legion because the Legion has uniforms. We can do a Lich study action and figure out how he made Valyrian Steel, then make a set of Fullplate in the for the general of the First Legion, but we can't just give them a random set of armor that doesn't fit at all with the dress code.

It's not that bad if it sits in storage. Everyone's already equipped properly.

From the various commentary and tibbits we got from DP, the actual problem with VS is shaping it, correct?

Maybe after we created our first few ingots of it, we could go to Qohor and see if we can recruit a couple of their smiths and transfer some institutional knowledge to SD. The fact that we can create VS should be very attractive to many smiths. While we're there we can also check out the supposedly intact Fleshforge there.

They're currently experiencing a (most likely magical) famine. So if we want, we could arrange food deliveries in exchange for favors and influence. Sadly, feeding one Free City in the middle of significant upheaval is going to be hard enough, but it remains a possibility to gain hefty browny points with the city. Alternatively, figure out the root of the problem and solve it.
 
That could keep the Cleric alive for a long time, much longer than we want. The interrogation is already going to push his execution back at least a day, according to DP.

We can always query his skull at a later date.
*sigh*

I see both some valid reasoning and that I'm unlikely to get through to most of people on the thread with my rabid desire to take our enemies' brains apart for all lore they're hiding and write all of it down.

Whatever.

But asking the skulls is really, really ineffective if you're trying to make a comprehensive collection of lore the person held in life, if only due to need cast the spell (restricts the action quite a lot, spellslots are few and casters are even fewer) and only certain amount/lenght of answers it can give.

Dominate is a really, really great spell to satisfy this little want of mine.

I mean, haven't we, technically, been Speak-with-Dead-ing all the skulls we have on constant basis for all lore they have for, like, half of a year, or a year?
And still, no new lore appearing or our library growing :/
I'm really, really unimpressed with this spell not allowing for asking "list all important secrets you know, starting from the most important ones", like Dominate does.
 
*sigh*

I see both some valid reasoning and that I'm unlikely to get through to most of people on the thread with my rabid desire to take our enemies' brains apart for all lore they're hiding and write all of it down.

Whatever.

But asking the skulls is really, really ineffective if you're trying to make a comprehensive collection of lore the person held in life, if only due to need cast the spell (restricts the action quite a lot, spellslots are few and casters are even fewer) and only certain amount/lenght of answers it can give.

Dominate is a really, really great spell to satisfy this little want of mine.

I mean, haven't we, technically, been Speak-with-Dead-ing all the skulls we have on constant basis for all lore they have for, like, half of a year, or a year?
And still, no new lore appearing or our library growing :/
I'm really, really unimpressed with this spell not allowing for asking "list all important secrets you know, starting from the most important ones", like Dominate does.

If it's any consolation, Dany and Malarys can both cast this spell, and Viserys can Blood Wish it.
 
If it's any consolation, Dany and Malarys can both cast this spell, and Viserys can Blood Wish it.
No.
No, it really isn't.
Legend lore brings to your mind legends about an important person, place, or thing.
If the person or thing is at hand, or if you are in the place in question, the casting time is only 1d4×10 minutes.
If you have only detailed information on the person, place, or thing, the casting time is 1d10 days, and the resulting lore is less complete and specific (though it often provides enough information to help you find the person, place, or thing, thus allowing a better legend lore result next time).
If you know only rumors, the casting time is 2d6 weeks, and the resulting lore is vague and incomplete (though it often directs you to more detailed information, thus allowing a better legend lore result next time).
During the casting, you cannot engage in other than routine activities: eating, sleeping, and so forth.
It's inefficient, incomplete for most cases of lore/knowledge we'd get any use of from having skulls/remains of people on hand (it's not lore about them we're interested in, after all), and it takes a shitton of time with no other tasks for, frankly, quite a shitty divination-like result.
 
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From the various commentary and tibbits we got from DP, the actual problem with VS is shaping it, correct?

Maybe after we created our first few ingots of it, we could go to Qohor and see if we can recruit a couple of their smiths and transfer some institutional knowledge to SD. The fact that we can create VS should be very attractive to many smiths. While we're there we can also check out the supposedly intact Fleshforge there.

They're currently experiencing a (most likely magical) famine. So if we want, we could arrange food deliveries in exchange for favors and influence. Sadly, feeding one Free City in the middle of significant upheaval is going to be hard enough, but it remains a possibility to gain hefty browny points with the city. Alternatively, figure out the root of the problem and solve it.
We can look for them now. We own a Free City. If Braavos had a Qohorik smith, then it stands to reason that Tyrosh has a chance of having one. Look for a smith, let DP roll for our results.
*sigh*

I see both some valid reasoning and that I'm unlikely to get through to most of people on the thread with my rabid desire to take our enemies' brains apart for all lore they're hiding and write all of it down.

Whatever.

But asking the skulls is really, really ineffective if you're trying to make a comprehensive collection of lore the person held in life, if only due to need cast the spell (restricts the action quite a lot, spellslots are few and casters are even fewer) and only certain amount/lenght of answers it can give.

Dominate is a really, really great spell to satisfy this little want of mine.

I mean, haven't we, technically, been Speak-with-Dead-ing all the skulls we have on constant basis for all lore they have for, like, half of a year, or a year?
And still, no new lore appearing or our library growing :/
I'm really, really unimpressed with this spell not allowing for asking "list all important secrets you know, starting from the most important ones", like Dominate does.
I'm fine with it. Getting lore is all well and good when it means we don't waste screen time on endless interrogation. It's boring. There are other things I want to do a lot more than squeeze out one more book for the library, and the skull is perfectly valid since we keep it forever. The thing about speaking with dead on a constant basis? We haven't been doing that, which is why the knowledge in the library hasn't grown. Starting next turn I'll be writing up lists of questions.
 
No.
No, it really isn't.

It's inefficient, incomplete for most cases of lore/knowledge we'd get any use of from having skulls/remains of people on hand (it's not lore about them we're interested in, after all), and it takes a shitton of time with no other tasks for, frankly, quite a shitty divination-like result.

There is also this section in the interrogation. It won't be everything he knows, but he had to learn from somewhere.
---[X] Does he have, or know where his allies and co-conspirators have, any wealth, treasure, or artifacts, lore books included, enchanted or otherwise, secreted in an accessible location on Planetos?
----[X] If yes, where, are they trapped and how, what is included, and who else might know of these locations?
----[X] If yes but not on Planetos, what Plane, where, are they trapped and how, what is included, and who else might know of these locations?
----[X] Explain, in detail, the function of all enchanted gear he owns or knows of, whether he carried it on his person or stored it with his other valuables.
 
I've also tried my hand, feel free to partake/rewrite/...

I consider it important to hit them that they literally spawned incarnations of death, disease and cruelty into their city.

-[X] "Citizens of Tyrosh. Many of you might wonder the reason for this gathering and indeed, who I am to lead it. I am Viserys Targaryen, Dragon, King, and now Archon of Tyrosh."
-[X] "As you have noticed magic has returned and with it come great changes, boons and dangers."
-[X] "Some of the greatest you have seen these days. But one of the most important lession is that actions have consequences beyond the merely physical."
-[X] "There is a resonance. A resonance between thought, dream, deeds and the very boundaries of our world."
-[X] "As the Dothraki are haunted by their ancient crimes. So have your actions spawned creatures borne of death, disease and cruelty."
-[X] "Their beginnings may be small, but each act, each willing servant, each small act of malice, allows them to grow stronger, akin a prayer to their dark gods. But their cup is sweet, they may gift power, but do not be mistaken. They have but one goal to, to turn your friends, families, towns, cities, the very land into spawning pools of their twisted kind. "
-[X] "Anyone that partakes of this poisoned chalice, has commited the highest crime. No thing that breaks The Compact of Living shall find peace within my lands."
-[X] "These ancient monster and the betrayers of all, their blood shall feed the earth. Their twisted power, their very essence the recompense to heal the damage they have done to our peace, our souls and the very land."

(uff and now I'm going to bed, *nightynight)​
 
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We got a Valyrian Steel armor? Where?

Also Valyrian Steel should be lighter than normal since Ned can swing Ice as if it was a much smaller sword.
 
We got a Valyrian Steel armor? Where?

Also Valyrian Steel should be lighter than normal since Ned can swing Ice as if it was a much smaller sword.
We now have two sets of Valyrian Steel Armor.
Midnight Plate

Appearance: Forged for some long dead general of the Freehold then likely looted its resting place by the servants of daemons, this armor has enured it's last bearer's festering corruption with almost contemptuous ease. Though dark as a starless night to a sorcerer's eyes it glows with the power of sorcery bond within.

Abilities:

Mundane Qualities:
Reinforced (+1 AC);
Segmented (+1 max Dex bonus)

Enchantments:
+2 Enchantment bonus to AC;
Deathless
Spell Storing

Caster Level: 12
Armor of Remembrance


Appearance: This was once borne by the Last Lord of lost Essaria in his final charge against the Dothraki who sacked the city. So beloved was he of his men that they not only recovered his body but buried his armor with him before the city's fall. There it lay for three centuries and more until chance would have it that it be taken up by a knight of the west, and the armor's restless spirit at last laid to rest.

To eyes that see naught but the light of common day, the armor is still black as steel scorched by flame, but where before its weaving of protective wards glowed red as new-spilled blood, now it is the comforting ruddy color of forge fire, the marks of devils shifted into a tongue that resounds of higher powers at the merest glance from one blessed with arcane senses.

Abilities:

Mundane Qualities: Reinforced (+1 AC); Segmented (+1 max Dex bonus)

Base Enchantment: +2 Enchantment bonus to AC; Fire Resistance 30

Greater Powers (CL 15):

The item has 12 charges which recharge daily at dawn. They can be used in the following ways:

1 charge: Greater Celestial Healing (Double Duration)
3 charges: Lesser Globe of Invulnerability
9 charges: Holy Aura (DC 22)

Caster Level: 15
Ser Richard wears the Armor of Remembrance.

As for Valyrian Steel being lighter than regular metal, you're right in terms of canon, however you need to talk with DP about that to get him to adjust the mechanics accordingly. This entire time we've been playing as if it weighs the same as normal steel.
 
We now have two sets of Valyrian Steel Armor.
Midnight Plate

Appearance: Forged for some long dead general of the Freehold then likely looted its resting place by the servants of daemons, this armor has enured it's last bearer's festering corruption with almost contemptuous ease. Though dark as a starless night to a sorcerer's eyes it glows with the power of sorcery bond within.

Abilities:

Mundane Qualities:
Reinforced (+1 AC);
Segmented (+1 max Dex bonus)

Enchantments:
+2 Enchantment bonus to AC;
Deathless
Spell Storing

Caster Level: 12
Armor of Remembrance


Appearance: This was once borne by the Last Lord of lost Essaria in his final charge against the Dothraki who sacked the city. So beloved was he of his men that they not only recovered his body but buried his armor with him before the city's fall. There it lay for three centuries and more until chance would have it that it be taken up by a knight of the west, and the armor's restless spirit at last laid to rest.

To eyes that see naught but the light of common day, the armor is still black as steel scorched by flame, but where before its weaving of protective wards glowed red as new-spilled blood, now it is the comforting ruddy color of forge fire, the marks of devils shifted into a tongue that resounds of higher powers at the merest glance from one blessed with arcane senses.

Abilities:

Mundane Qualities: Reinforced (+1 AC); Segmented (+1 max Dex bonus)

Base Enchantment: +2 Enchantment bonus to AC; Fire Resistance 30

Greater Powers (CL 15):

The item has 12 charges which recharge daily at dawn. They can be used in the following ways:

1 charge: Greater Celestial Healing (Double Duration)
3 charges: Lesser Globe of Invulnerability
9 charges: Holy Aura (DC 22)

Caster Level: 15
Ser Richard wears the Armor of Remembrance.

As for Valyrian Steel being lighter than regular metal, you're right in terms of canon, however you need to talk with DP about that to get him to adjust the mechanics accordingly. This entire time we've been playing as if it weighs the same as normal steel.

A Valyrian Steel weapon, especially something like the Greatsword Ice, might have been lighter simply because the magic which makes them so much stronger allows for the blade itself to be significantly thinner. Or Ice could have just been enchanted to weigh less, or to be wielded as if it were a one-handed weapon.
 
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A Valyrian Steel weapon, especially something like the Greatsword Ice, might have been lighter simply because the magic which makes them so much stronger allows for the blade itself to be significantly thinner. Or Ice could have just been enchanted to weigh less, of to be wielded as if it were a one-handed weapon.
It's not just Ice, in ASOIAF it's Valyrian Steel in general that shares those properties.

1. Smoky pattern on the metal
2. Can hold a razor edge "Nothing holds an edge like Valyrian Steel."
3. Unbreakable, and never rusts
4. Far lighter than normal steel

And then I've compiled all the discovered properties of Valyrian Steel in this quest here:

Duesal's Guide to Valyrian Steel
 
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That's very neat loot.

What else did we get from this? I didn't see mention in the updates.
We didn't yet have an account of all loot found.
Bows and this armor is all DP told us about yet.
Aaand there's Azel's knife, but we can only speculate about it.

Likely, we'll have send party members to scour the catacombs of stuff to find all of stashes we can.
 
Wonder how many fiendish spiders it takes to make a Heart Tree half the size compared to the one in Lys.

The Night's Watch needs a visible statement, and something to really sway the northerners. Giving the NW arms and armor is well and good, but that would be something else.
 
[x] Goldfish

// on a privat note, I'm not sure what sucks more, having a cold or no internet access. Of course, the combination has its own charme.
 
Do we have to mention the name of the Daemon Lord? Wouldn't it be safer to just keep it to generalities? I'd rather not risk giving our new adoring subjects any ideas. Names have power after all.
 
Do we have to mention the name of the Daemon Lord? Wouldn't it be safer to just keep it to generalities? I'd rather not risk giving our new adoring subjects any ideas. Names have power after all.

That's not the Daemon Lord. Abaddon is the name of the Plane where Daemons naturally reside.
 
On another note, I found this interesting fic: The Dark Knight of the Seven Kingdoms and the author has an apt portrayal of how infuriating Tywin Lannister's personality is.

I propose that if we ever meet him, he gets turtle'd right away before he gets to speak, then he gets awakened, just so he knows how screwed he is.

...that reminds me. We should visit the Westerlands one day for the Wemics.
 
Wonder how many fiendish spiders it takes to make a Heart Tree half the size compared to the one in Lys.

The Night's Watch needs a visible statement, and something to really sway the northerners. Giving the NW arms and armor is well and good, but that would be something else.
@Fehu, I have been thinking a LOT about this.

The Spiders are Fiendish and Monstrous as a baseline.
OOC: You rolled some truly extreme values, both good and bad for what was in the solar, hence the Fiendish Small Monstrous spider in your house.
So we're looking at:

Fiendish Small Monstrous Spider

That means that they have a grand total of 1 HD. I know. I was disappointed too. And at INT 3, thanks to the Fiendish template, we're at a 50% deficit, so if we use the small spiders we'd have to sacrifice 108 of them to grow a full Tier-3 Heart Tree.

Fortunately for us, we have this:
That is indeed the key though what you see comes as a great surprise. Looking up all you can see is green foliage of wholly unfamiliar plants. However what really catches your attention are the spiders. Hundreds, thousands of spiders swarming everywhere ranging in size from the dog-sized ones you fought before to creatures the size of a knight's charger. A moment later you see something that looks like a furry pillar. No, it can't be... It is, a spider the size of a Dragon.
A crap-ton of spiders to choose from. We'll have enough for several trees if our plans for sacrifice capture go well. Focus on the bigger ones, get them with BP or SC, and then have Irony go to town and petrify the rest.

Better yet, DP told us that he'd be giving us a CR-appropriate encounter. And since the spiders definitely are not CR appropriate for us, that's inevitably going to be another sacrifice.
 
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