Magical Girl Escalation Taylor (Worm/Nanoha)

[]Plan-To be Prepared
-[] Mac's boost device
-[] Teleporter pad: Push
-[] Teleporter pad: Pull
-[] Buy: Dimensional Transit


[X] Plan Cassiel
-[X] Boost Device for Maclibuin. 2 slots.
-[X] Unison Device to slurp up Cassiel's mind. 3 slots. Partial progress
Adhoc vote count started by Solusandra on May 6, 2018 at 12:48 AM, finished with 15163 posts and 11 votes.

  • [X] Plan Three Slots
    -[X] Boost Device for Maclibuin
    -[X] Shock spear/multi-tailed whip for Sam
    [X] Plan Cassiel
    -[X] Boost Device for Maclibuin. 2 slots.
    -[X] Unison Device to slurp up Cassiel's mind. 3 slots. Partial progress
    [X] Keep it simple
    -[X] Boost Device for Macilbuin
    -[X] Dealer's Choice
    [X] Plan Valkyries

    -[X] Mac's Boost Device

    -[X] Heavy Impact Grenadier Hammer for Sam

    -[X] BUY Dimensional Transit
 
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[?] Henshin!
-[?] Mac's Boost Device
-[?] Unison Device Pokemon
-[?] Buy: Exotic Physics
I maintain that Solusandra's "Give every potential mage on the planet the ability to summon GBs" is a terrible idea.
Shifting the balance of power away from mentally unstable supers to Loyal fuzzies is a bad idea...how exactly? In the massively unstable setting of Worm this will actually improve things.
 
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Shifting the balance of power away from mentally unstable supers to Loyal fuzzies is a bad idea...how exactly? In the massively unstable setting of Worm this will actually improve things.
Pretty sure we already went over this with the TSAB.
"Unofficially, I'm not saying it's a bad idea, but it is a risky one. We've only seen a little bit of your world, but from what we did see? Throwing a bunch of combat familiars into that mess is going to create a ton of chaos. Maybe it'll turn out good, maybe it'll turn out bad. No way to tell. But getting to the end is gonna be a wild ride. Just want you to know that ahead of time."
We have no where near the resources keep control of that kind of situation.
 
We have no where near the resources keep control of that kind of situation.
Since I'm being quoted, I need to make a comment. As I said following that chapter, I was looking very hard for a way to address the question of what the TSAB would do or say about the Plan Pet idea WITHOUT making it sound like I was giving it my tacit approval or disapproval.

I'm keeping my opinion of the plan to myself, but now I feel the need to offer a comment in-character to counter this interpretation of what I said. Thankfully next chapter provides a perfect opportunity.
 
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Can't we build a UD next time, then decide later whether to use it for Cassie, GB spam, or both after it's built?
 
Can't we build a UD next time, then decide later whether to use it for Cassie, GB spam, or both after it's built?
Oh hell no.

Devices are built with a plan for them already in place. It's why I stepped in and strongly recommended not to build generic Storage Devices for Epoch and Maclibuin early in the arc. Even if I would allow that for "ordinary" UDs, one to hold a living person's consciousness and another programmed not to stick around with anyone and keep moving are so insanely specialized that I would still tell you no to doing this.
 
We have no where near the resources keep control of that kind of situation.
Keeping control wasn't the point. Shifting the balance of power away from villains and onto what is almost certainly going to be majority Rogues was. Beyond that, the Omake made and still makes me laugh every time I think about it.
 
That is an unsupported assumption on your part.
Not really.

MASSIVE gun ownership in the USA, but do you know how many people who got their gun legally commit crimes with them? Significantly less than a percent. How many people who got theirs illegally commit crimes with them? Pretty much all of them. Apply the same psychology to Worm because Human Psychology is a much more reliable field than most people like to think.

Everyone who gets powers with a worm in their head is likely to use their powers,
some for heroism (illegal firearms/defensive)
most will use them for villainy(illegal firearms/criminal acts)​
Everyone who gets guardian bests via magic,
a good few will be cops, likely enough (legal firearms/offensive)
Most will be your seaonal hunters or firing range enthusiests (legal fire arms normal)
and a small small minority will go out and get on the news for shooting people (legal firearms/criminal act).​

Granted, with all of the resentment about villains tearing up the streets things might be a little heated in the beginning with people signing up their bests to be cops and vigilantees, but most will just be happy to have a kickass faultlessly loyal friend and status symbol. Beyond that, it'll be a good indicator of what civi's we'd actually want to bother recruiting and training as they'd be the ones with more than one familiar.
 
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If we actually made it so that close to the 5% of people on Earth-Bet had access to the Guardian Beast ritual. A number of those people are going to be capes.
Imagine if someone in the Empire (even just a grunt), learned and created a Gear Beast. Suddenly the Empire has access to magical tinker-tech.
I know the odds are low, but that is essentially what you are creating.
Africa, for example. Guardian Beasts suddenly being at thing is just going to add a new element into the combat of the Warlords.
 
If we actually made it so that close to the 5% of people on Earth-Bet had access to the Guardian Beast ritual. A number of those people are going to be capes.
Imagine if someone in the Empire (even just a grunt), learned and created a Gear Beast. Suddenly the Empire has access to magical tinker-tech.
I know the odds are low, but that is essentially what you are creating.
Africa, for example. Guardian Beasts suddenly being at thing is just going to add a new element into the combat of the Warlords.
And the number of people who would rather just live their lives and not be bothered by villains tearing up their streets would be phenominally greater. So what if the villains gang has a few gears, when everybody on the street who's not interested in their shit does too.
 
@Silently Watches , the way tech points work is getting one per thing built right? So if we do Maclibuin's device (two slots) and two other projects, we won't have enough points for Exotic Physics?

Or is it a tech point per build-slot used (so as to not advantage many simple projects over a few big ones), and anything we do will give enough points?

Also, will a combined mechashift spear-whip AND an electricity generator to pair it with (ideally using the shock aspect is optional, so we choose between shock mode and shredding-claw mode) still only cost one Build Slot? Not sure if Plan Three Slots actually uses four, based on your list of build ideas.
 
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