Voted best in category in the Users' Choice awards.
Regrowth's ability makes me wonder why the Empress wasn't healed with it. Perhaps it has an adverse effect on women who are pregnant.

Or perhaps that's just another point in favor of the Colleges wanting her dead.
Probably missed the gap between Dead and "Recently Dead" (Which I interpret as 5 minutes tops) that it would take for an appropriate mage to arrive.
 
Oh shoot. Forgot about that. Atleast we could still sword or gun our enemies away.
I mean, we're fighting Goblins and Skaven in a well fortified underground hellhole. There's gonna be tons of torches, bits of rubble, and plain people in the way to create shadows as needed.

Hopefully we wont actually be marching with the rank and file infantry most of the time though, that'd be a horrendous waste of our talents.

EDIT: I was kinda surprised that learning Shadow Knives didn't get any traction. We'd get a great attack fit for all situations, whereas our only other magic attacks are Burning Shadows (requires enemies in shadows) and Magic MissileDart (about as strong as our gun anyways, IIRC).
 
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Oh shoot. Forgot about that. Atleast we could still sword or gun our enemies away.
On the plus side if there isn't anything to cast a shadow that means it is dark enough for us to use Substance of Shadow which makes us an invisible and selectively insubstantial combatant.
Hmm...
Gunmage Greatsword.
...
God, we're all over the place aren't we?
No one knows how we're gonna fight going into one, including us.
I know, it's great. I sort of want to see what Mathilda would look like if someone stated our a Tabletop unit based on her.
 
It wouldn't be used for centuries, it'd be used until the first time it's on a battlefield where the enemy wins and the person who has it is either killed twice or captured. And then there's an orc warboss or a chaos champion or an ogre tyrant who comes back when killed.
Taking the item to a battlefield is pretty much one of the worst things you can do with it though, as it's pointlessly risky. It's going to happen with us, but that's because players are egotistical and place a higher value on our own character due to the nature of stories, we wouldn't be willing to give it to someone else, it's a fail save in case of dying, and narratively we're kind of being forced into fighting because research isn't interesting enough.

For the Jade Order itself though, none of that exists. The item never has to even leave Altdorf, as there's undoubtedly plenty of important people who would benefit from being fully healed from it (Elector Counts, their family/friends/loved ones, other mages, people who have been crippled or maimed, illness or disease - and without a chance of miscast) and IRL people traveled thousands of miles for a belief in a miracle cure, and one life healed is one life healed. And if for some reason the item does get taken on campaign - which should be a rarity - it's best to just be with the Jade Order healers. People who are valuable enough to have been killed immediately are going to be in the extreme minority, and being in the lucky position of being able to reach them through the chaos that caused their death and do so within minutes is even less likely, so frankly it's not worth considering them if it endangers other outcomes. Far more often should be those that are critically wounded and dying but not yet dead, and they would be taken from the battle and brought to the healers regardless, so any risk should be substantially mitigated while getting the same benefit.

----

[X] Boon of Hysh - Hysh, instantly heals all wounds, poisons and disease. -5 College Favours.
[X] Burning Vengeance

[X] As a representative of the Colleges of Magic, here to provide magical aid.
[X] As a researcher, here to investigate any strange and interesting phenomena that can be found.
 
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[X] Regrowth - Ghyran, instantly restores someone to full health from any state up to and including 'recently dead'. -9 College Favours
[X] Nothing further was commissioned.

[X] As a representative of the Grey Order, here to lend a hand where it can be of most use.
[X] As a chronicler, here to record events.
 
Regrowth needs to be applied at most just a few minutes after death. Unless they just so happened to have a Wizard Lord on hand, they couldn't have gotten to her in time.
Given how battle mages are restricted to the Colleges unless there's a dire need, there was probably a battle mage capable of casting it on hand.

The issue would purely have been about discovery, meaning it was much more likely to be an assassination than something more natural, like complications with her pregnancy.
 
EDIT: I was kinda surprised that learning Shadow Knives didn't get any traction. We'd get a great attack fit for all situations, whereas our only other magic attacks are Burning Shadows (requires enemies in shadows) and Magic MissileDart (about as strong as our gun anyways, IIRC).
Shadow Knives is a great spell and I've love to learn it. However, I also feel like leaving the College behind will be an opportunity to stop just filling out our spellbook and instead focus on other lines of development. We have a ton of options for that; coming up with Fog of War spells, refining our enchanting skills, bonding a familiar and building up our bond with them to take advantage of some of the really shiny familiar power options, creating an equivalent of the +1 Magic staffs that apparently they used to hand out, making variants of the spells we already know, and more.

Basically, we have a wealth of cool things to study. "Can I kill a heavily armored opponent within short range" is the problem that Shadow Knives solves, and it's a problem that sometimes needs solving, but it's not one that Mathilde is going to be lacking alternate options for in this campaign what with all the mercenaries and dwarven heroes running around and her spell list already containing multiple options for dealing with such opponents, most notably Bewilder. Thus, it isn't worth the cost to buy the opportunity to learn Shadow Knives, or indeed any other spell, for this trip.

We'll be back in the Empire and able to learn them all eventually.
 
Shadow Knives is a great spell and I've love to learn it. However, I also feel like leaving the College behind will be an opportunity to stop just filling out our spellbook and instead focus on other lines of development. We have a ton of options for that; coming up with Fog of War spells, refining our enchanting skills, bonding a familiar and building up our bond with them to take advantage of some of the really shiny familiar power options, creating an equivalent of the +1 Magic staffs that apparently they used to hand out, making variants of the spells we already know, and more.

Basically, we have a wealth of cool things to study. "Can I kill a heavily armored opponent within short range" is the problem that Shadow Knives solves, and it's a problem that sometimes needs solving, but it's not one that Mathilde is going to be lacking alternate options for in this campaign what with all the mercenaries and dwarven heroes running around and her spell list already containing multiple options for dealing with such opponents, most notably Bewilder. Thus, it isn't worth the cost to buy the opportunity to learn Shadow Knives, or indeed any other spell, for this trip.

We'll be back in the Empire and able to learn them all eventually.
Besides, Skaven and goblins aren't really famous for armor.
 
[X] As a wanderer, not entirely sure what you seek.
[X] As a representative of the Grey Order, here to lend a hand where it can be of most use.
[X] Regrowth - Ghyran, instantly restores someone to full health from any state up to and including 'recently dead'. -9 College Favours
[X] Nothing further was commissioned.
 
[X] As a wanderer, not entirely sure what you seek.
[X] As a representative of the Grey Order, here to lend a hand where it can be of most use.
[X] Regrowth - Ghyran, instantly restores someone to full health from any state up to and including 'recently dead'. -9 College Favours
[X] Nothing further was commissioned.
 
Weren't we warned not to rely on magically created light/shadows for spells? 'S why we don't just cast Glowing Light on something to make a suitable area for Burning Shadows.
Wouldn't the light just be normal light?

The fire would be magical sure but the resulting light would just be regular light. Same as if we hit someone with a magic dart, the wound would just be a normal wound.
 
[X] Regrowth - Ghyran, instantly restores someone to full health from any state up to and including 'recently dead'. -9 College Favours
[X] Nothing further was commissioned.

[X] As a representative of the Grey Order, here to lend a hand where it can be of most use.
[X] As a chronicler, here to record events.
 
Wouldn't the light just be normal light?

The fire would be magical sure but the resulting light would just be regular light. Same as if we hit someone with a magic dart, the wound would just be a normal wound.
All I know is that we shouldn't mix spells, especially spells from another Wind.
Magical light can work for Burning Shadows, but the as a general rule it's always better to keep spells separate.
 
Gotta get experienced with corruption before you can bend it into doing horrendous things to Shadows and Fire.
 
One of the fun things about us having Dread Aspect is that it allows us to embody our nickname as The Dämmerlichtreiter and all the fear it embodies. Also I predict at least one person mistaking us for a Witch Hunter on account of our hat and equipment setup.
 
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